Code edit (4 edits merged)
Please save this source code
User prompt
add fuction smooth take-off of a bird
Code edit (2 edits merged)
Please save this source code
User prompt
if the bird rose above the screen, then death
User prompt
if the bird dropped below the screen, then death
User prompt
add function the bird falls down, but when you click on the screen it flies up 400 px
User prompt
delete препядствия
User prompt
add fuction fly obstacles from right to left
User prompt
fix bug fly obstacles
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: obstacleGraphics is not defined' in or related to this line: 'obstacle.x = 2048 + obstacleGraphics.width; // Start just right of the screen' Line Number: 62
User prompt
obstacles fly horizontally in screen
User prompt
obstacles fly horizontally
User prompt
add function, if touch in screen птица It went up and down smoothly
Code edit (1 edits merged)
Please save this source code
User prompt
Птица dont move
Initial prompt
летающая птица
===================================================================
--- original.js
+++ change.js
@@ -1,79 +1,75 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created based on usage in the code.
// Bird class
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 5;
- self.move = function () {
- self.x += self.speedX;
- // Reverse direction when hitting screen bounds
- if (self.x > 2048 - birdGraphics.width / 2 || self.x < birdGraphics.width / 2) {
- self.speedX *= -1;
- }
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 5;
+ self.move = function () {
+ // Bird remains stationary
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 3;
- self.move = function () {
- self.y += self.speedY;
- // Remove obstacle when it moves off screen
- if (self.y > 2732 + obstacleGraphics.height) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 3;
+ self.move = function () {
+ self.y += self.speedY;
+ // Remove obstacle when it moves off screen
+ if (self.y > 2732 + obstacleGraphics.height) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to simulate sky
+ backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
-/****
+/****
* Game Code
-****/
+****/
var bird = game.addChild(new Bird());
bird.x = 1024; // Start in the middle of the screen horizontally
bird.y = 1366; // Start in the middle of the screen vertically
var obstacles = [];
-var spawnObstacle = function () {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048; // Random horizontal position
- obstacle.y = -100; // Start just above the screen
- obstacles.push(obstacle);
- game.addChild(obstacle);
+var spawnObstacle = function spawnObstacle() {
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048; // Random horizontal position
+ obstacle.y = -100; // Start just above the screen
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
};
// Spawn an obstacle every 2 seconds
var obstacleTimer = LK.setInterval(spawnObstacle, 2000);
LK.on('tick', function () {
- bird.move();
- obstacles.forEach(function (obstacle) {
- obstacle.move();
- // Check for collision with bird
- if (bird.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- LK.clearInterval(obstacleTimer); // Stop spawning obstacles
- }
- });
- // Remove obstacles that have been destroyed (moved off screen)
- obstacles = obstacles.filter(function (obstacle) {
- return !obstacle.isDestroyed;
- });
+ bird.move();
+ obstacles.forEach(function (obstacle) {
+ obstacle.move();
+ // Check for collision with bird
+ if (bird.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ LK.clearInterval(obstacleTimer); // Stop spawning obstacles
+ }
+ });
+ // Remove obstacles that have been destroyed (moved off screen)
+ obstacles = obstacles.filter(function (obstacle) {
+ return !obstacle.isDestroyed;
+ });
});
// Initialize bird and obstacles
// Yellow bird
// Brown obstacles
\ No newline at end of file
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.