Code edit (4 edits merged)
Please save this source code
User prompt
every 10th obstacle moves at a speed of -10
Code edit (5 edits merged)
Please save this source code
User prompt
obstacles appear every 0.6 seconds
Code edit (1 edits merged)
Please save this source code
User prompt
after five points counter Update score every 2 seconds
User prompt
obstacles appear every 0.8 seconds
User prompt
after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
User prompt
after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
User prompt
add a new object that moves from right to left
User prompt
Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
Code edit (19 edits merged)
Please save this source code
User prompt
after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
intersection of bird objects and obstacles within the radius of the image, not the object
Code edit (1 edits merged)
Please save this source code
User prompt
death when colliding with an obstacle only in the center of the obstacle object
User prompt
change obstacle object from square to circle
User prompt
reduce the distance between a bird colliding with an obstacle by 100
Code edit (1 edits merged)
Please save this source code
User prompt
radius 25 object obstacle for contact with bird
/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 5; self.flyUp = false; self.move = function () { // Bird falls down self.y += self.speedY; // If bird is flying up, decrease its y position if (self.flyUp) { self.speedY -= 80; if (self.speedY <= -10) { self.flyUp = false; } } else { self.speedY += 10; if (self.speedY > 10) { self.speedY = 11; } } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, shape: 'ellipse' }); self.speedX = -5; self.move = function () { // Obstacle moves from right to left self.x += self.speedX; // Rotate obstacle counterclockwise self.rotation -= 0.11; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Add background to the game var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2048 / 2 })); var bird = game.addChild(new Bird()); bird.x = 350; // Start in the middle of the screen horizontally bird.y = 1366; // Start in the middle of the screen vertically // Add touch event listener to make bird move up and down smoothly game.on('down', function (obj) { bird.flyUp = true; bird.rotation += Math.PI / 2; // Rotate 90 degrees bird.scale.y = 0.7; // Reduce bird size vertically by 10% LK.setTimeout(function () { bird.scale.y = 1; // Return bird to original size after 100ms }, 100); }); var obstacles = []; var obstacleCreationCounter = 0; var score = 0; // Add a variable to track the player's score LK.on('tick', function () { bird.move(); // Create a new obstacle every 30 ticks (approximately 0.6 seconds) obstacleCreationCounter++; if (obstacleCreationCounter >= 30) { var newObstacle = game.addChild(new Obstacle()); newObstacle.x = 2048; // Start at the right edge of the screen newObstacle.y = Math.random() * 2732; // Start at a random height // Make every 10th obstacle move at a speed of -10 if (obstacles.length % 10 == 0) { newObstacle.speedX = -10; } obstacles.push(newObstacle); obstacleCreationCounter = 0; } // If the player's score is 13 or more, make the obstacles move up and down if (score >= 13) { for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.y += Math.sin(obstacle.x * 0.01) * 5; // Change the y position of the obstacle based on a sine wave } } // Move each obstacle and check for collisions for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.move(); // Check if bird has collided with the obstacle var dx = bird.x - obstacle.x; var dy = bird.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < bird.width / 2 + obstacle.width / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. // Display the final score at the center of the screen var gameOverScoreTxt = new Text2(score.toString(), { size: 200, fill: "#FFFFFF" }); gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically game.addChild(gameOverScoreTxt); LK.showGameOver(); } } // Check if bird has fallen off the screen or risen above the screen var dx = bird.x - 2048 / 2; var dy = bird.y - 2670 / 2; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 3000 / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. // Display the final score at the center of the screen var gameOverScoreTxt = new Text2(score.toString(), { size: 200, fill: "#FFFFFF" }); gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically game.addChild(gameOverScoreTxt); LK.showGameOver(); } }); // Initialize bird and obstacles // Yellow bird // Brown obstacles; var obstacle = game.addChild(new Obstacle()); obstacle.x = 2120; // Start at the right edge of the screen obstacle.y = Math.random() * 2732; // Start at a random height; // Initialize score counter var score = 0; var scoreTxt = new Text2(score.toString(), { size: 100, fill: "#FFFFFF" }); scoreTxt.anchor.set(1, 0); // Anchor to the top right corner LK.gui.topRight.addChild(scoreTxt); // Update score every 2 seconds LK.setInterval(function () { score++; scoreTxt.setText(score.toString()); }, 1500);
===================================================================
--- original.js
+++ change.js
@@ -91,10 +91,10 @@
}
obstacles.push(newObstacle);
obstacleCreationCounter = 0;
}
- // If the player's score is 10 or more, make the obstacles move up and down
- if (score >= 10) {
+ // If the player's score is 13 or more, make the obstacles move up and down
+ if (score >= 13) {
for (var i = 0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
obstacle.y += Math.sin(obstacle.x * 0.01) * 5; // Change the y position of the obstacle based on a sine wave
}
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.