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intersection of bird objects and obstacles within the radius of the image, not the object
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death when colliding with an obstacle only in the center of the obstacle object
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change obstacle object from square to circle
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reduce the distance between a bird colliding with an obstacle by 100
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radius 25 object obstacle for contact with bird
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Add function Displaying points after death from obstacles
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the death of a bird with a touch of an obstacle in the area width:100, height:100
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after pressing, the bird rotates 90 degrees
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Update score every 2 second
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add a background фон below the background небо
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add background небо
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add background фон
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add background фон
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when you die, the glasses in the upper right corner of the screen are not displayed
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when you die, the glasses in the upper right corner of the screen are not displayed
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When you die, the glasses in the upper right corner of the screen are displayed
/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 5; self.flyUp = false; self.move = function () { // Bird falls down self.y += self.speedY; // If bird is flying up, decrease its y position if (self.flyUp) { self.speedY -= 80; if (self.speedY <= -10) { self.flyUp = false; } } else { self.speedY += 10; if (self.speedY > 10) { self.speedY = 11; } } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, shape: 'ellipse' }); self.speedX = -5; self.move = function () { // Obstacle moves from right to left self.x += self.speedX; // Rotate obstacle counterclockwise self.rotation -= 0.11; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Add background to the game var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2048 / 2 })); var bird = game.addChild(new Bird()); bird.x = 350; // Start in the middle of the screen horizontally bird.y = 1366; // Start in the middle of the screen vertically // Add touch event listener to make bird move up and down smoothly game.on('down', function (obj) { bird.flyUp = true; bird.rotation += Math.PI / 2; // Rotate 90 degrees }); var obstacles = []; var obstacleCreationCounter = 0; LK.on('tick', function () { bird.move(); // Create a new obstacle every 60 ticks (approximately 1 second) obstacleCreationCounter++; if (obstacleCreationCounter >= 60) { var newObstacle = game.addChild(new Obstacle()); newObstacle.x = 2048; // Start at the right edge of the screen newObstacle.y = Math.random() * 2732; // Start at a random height obstacles.push(newObstacle); obstacleCreationCounter = 0; } // Move each obstacle and check for collisions for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.move(); // Check if bird has collided with the obstacle var dx = bird.x - obstacle.x; var dy = bird.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < bird.width / 2 + obstacle.width / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. // Display the final score at the center of the screen var gameOverScoreTxt = new Text2(score.toString(), { size: 200, fill: "#FFFFFF" }); gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically game.addChild(gameOverScoreTxt); LK.showGameOver(); } } // Check if bird has fallen off the screen or risen above the screen var dx = bird.x - 2300 / 2; var dy = bird.y - 2732 / 2; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 2732 / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. // Display the final score at the center of the screen var gameOverScoreTxt = new Text2(score.toString(), { size: 200, fill: "#FFFFFF" }); gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically game.addChild(gameOverScoreTxt); LK.showGameOver(); } }); // Initialize bird and obstacles // Yellow bird // Brown obstacles; var obstacle = game.addChild(new Obstacle()); obstacle.x = 2120; // Start at the right edge of the screen obstacle.y = Math.random() * 2732; // Start at a random height; // Initialize score counter var score = 0; var scoreTxt = new Text2(score.toString(), { size: 100, fill: "#FFFFFF" }); scoreTxt.anchor.set(1, 0); // Anchor to the top right corner LK.gui.topRight.addChild(scoreTxt); // Update score every 2 seconds LK.setInterval(function () { score++; scoreTxt.setText(score.toString()); }, 1500);
===================================================================
--- original.js
+++ change.js
@@ -107,9 +107,9 @@
LK.showGameOver();
}
}
// Check if bird has fallen off the screen or risen above the screen
- var dx = bird.x - 2048 / 2;
+ var dx = bird.x - 2300 / 2;
var dy = bird.y - 2732 / 2;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 2732 / 2) {
// Flash screen red for 1 second (1000ms) to show game over.
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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