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Please fix the bug: 'TypeError: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 59
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Add a menu before starting the game, with the play and leaderboards buttons
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after 40 points Create obstacle every 30 ticks
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after 15 points Create obstacle every 36 ticks
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the bird's falling speed increases every 0.5 seconds and starts again when you tap on the screen
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every 10th obstacle moves at a speed of -10
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obstacles appear every 0.6 seconds
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 10; self.flyUp = false; self.move = function () { // Bird falls down self.y += self.speedY; // If bird is flying up, decrease its y position if (self.flyUp) { self.speedY -= 80; if (self.speedY <= -10) { self.flyUp = false; } } else { self.speedY += 10; if (self.speedY > 10) { self.speedY = 11; } } }; }); // Menu class var Menu = Container.expand(function () { var self = Container.call(this); var playButton = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5 }); var leaderboardButton = self.attachAsset('leaderboardButton', { anchorX: 0.5, anchorY: 0.5 }); playButton.y = -200; leaderboardButton.y = 200; playButton.on('down', function () { self.visible = false; }); leaderboardButton.on('down', function () { console.log("Leaderboard button pressed"); }); }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, shape: 'ellipse' }); self.speedX = -5; self.move = function () { // Obstacle moves from right to left self.x += self.speedX; // Rotate obstacle counterclockwise self.rotation -= 0.17; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Add background to the game var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2048 / 2 })); var menu = game.addChild(new Menu()); menu.x = 2048 / 2; // Center the menu horizontally menu.y = 2732 / 2; // Center the menu vertically var bird = game.addChild(new Bird()); bird.x = 350; // Start in the middle of the screen horizontally bird.y = 1366; // Start in the middle of the screen vertically bird.visible = false; // Hide the bird until the play button is pressed menu.on('down', function () { bird.visible = true; // Show the bird when the play button is pressed }); // Add touch event listener to make bird move up and down smoothly game.on('down', function (obj) { bird.flyUp = true; bird.rotation += Math.PI / 2; // Rotate 90 degrees bird.scale.y = 0.7; // Reduce bird size vertically by 10% LK.setTimeout(function () { bird.scale.y = 1; // Return bird to original size after 100ms }, 100); }); var obstacles = []; var obstacleCreationCounter = 0; var score = 0; // Add a variable to track the player's score LK.on('tick', function () { bird.move(); // Create a new obstacle every 42 ticks (approximately 0.7 seconds) obstacleCreationCounter++; if (score < 15 && obstacleCreationCounter >= 36 || score >= 15 && score < 30 && obstacleCreationCounter >= 30 || score >= 30 && obstacleCreationCounter >= 24) { var newObstacle = game.addChild(new Obstacle()); newObstacle.x = 2048; // Start at the right edge of the screen newObstacle.y = Math.random() * 2732; // Start at a random height // Make every 10th obstacle move at a speed of -10 if (obstacles.length % 10 == 9) { newObstacle.speedX = -13; } obstacles.push(newObstacle); obstacleCreationCounter = 0; } // If the player's score is 13 or more, make the obstacles move up and down if (score >= 13) { for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.y += Math.sin(obstacle.x * 0.01) * 5; // Change the y position of the obstacle based on a sine wave } } // Move each obstacle and check for collisions for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.move(); // Check if bird has collided with the obstacle var dx = bird.x - obstacle.x; var dy = bird.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < bird.width / 2 + obstacle.width / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. // Display the final score at the center of the screen var gameOverScoreTxt = new Text2(score.toString(), { size: 200, fill: "#FFFFFF" }); gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically game.addChild(gameOverScoreTxt); LK.showGameOver(); } } // Check if bird has fallen off the screen or risen above the screen var dx = bird.x - 2048 / 2; var dy = bird.y - 2670 / 2; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 3000 / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. // Display the final score at the center of the screen var gameOverScoreTxt = new Text2(score.toString(), { size: 200, fill: "#FFFFFF" }); gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically game.addChild(gameOverScoreTxt); LK.showGameOver(); } }); // Initialize bird and obstacles // Yellow bird // Brown obstacles; var obstacle = game.addChild(new Obstacle()); obstacle.x = 2120; // Start at the right edge of the screen obstacle.y = Math.random() * 2732; // Start at a random height; // Initialize score counter var score = 0; var scoreTxt = new Text2(score.toString(), { size: 100, fill: "#FFFFFF" }); scoreTxt.anchor.set(1, 0); // Anchor to the top right corner LK.gui.topRight.addChild(scoreTxt); // Update score every 2 seconds LK.setInterval(function () { score++; scoreTxt.setText(score.toString()); }, 1300);
===================================================================
--- original.js
+++ change.js
@@ -44,9 +44,9 @@
playButton.on('down', function () {
self.visible = false;
});
leaderboardButton.on('down', function () {
- LK.showLeaderboard();
+ console.log("Leaderboard button pressed");
});
});
// Obstacle class
var Obstacle = Container.expand(function () {
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.