===================================================================
--- original.js
+++ change.js
@@ -1,79 +1,75 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created based on usage in the code.
// Bird class
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 5;
- self.move = function () {
- self.x += self.speedX;
- // Reverse direction when hitting screen bounds
- if (self.x > 2048 - birdGraphics.width / 2 || self.x < birdGraphics.width / 2) {
- self.speedX *= -1;
- }
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 5;
+ self.move = function () {
+ // Bird remains stationary
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 3;
- self.move = function () {
- self.y += self.speedY;
- // Remove obstacle when it moves off screen
- if (self.y > 2732 + obstacleGraphics.height) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 3;
+ self.move = function () {
+ self.y += self.speedY;
+ // Remove obstacle when it moves off screen
+ if (self.y > 2732 + obstacleGraphics.height) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to simulate sky
+ backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
-/****
+/****
* Game Code
-****/
+****/
var bird = game.addChild(new Bird());
bird.x = 1024; // Start in the middle of the screen horizontally
bird.y = 1366; // Start in the middle of the screen vertically
var obstacles = [];
-var spawnObstacle = function () {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048; // Random horizontal position
- obstacle.y = -100; // Start just above the screen
- obstacles.push(obstacle);
- game.addChild(obstacle);
+var spawnObstacle = function spawnObstacle() {
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048; // Random horizontal position
+ obstacle.y = -100; // Start just above the screen
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
};
// Spawn an obstacle every 2 seconds
var obstacleTimer = LK.setInterval(spawnObstacle, 2000);
LK.on('tick', function () {
- bird.move();
- obstacles.forEach(function (obstacle) {
- obstacle.move();
- // Check for collision with bird
- if (bird.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- LK.clearInterval(obstacleTimer); // Stop spawning obstacles
- }
- });
- // Remove obstacles that have been destroyed (moved off screen)
- obstacles = obstacles.filter(function (obstacle) {
- return !obstacle.isDestroyed;
- });
+ bird.move();
+ obstacles.forEach(function (obstacle) {
+ obstacle.move();
+ // Check for collision with bird
+ if (bird.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ LK.clearInterval(obstacleTimer); // Stop spawning obstacles
+ }
+ });
+ // Remove obstacles that have been destroyed (moved off screen)
+ obstacles = obstacles.filter(function (obstacle) {
+ return !obstacle.isDestroyed;
+ });
});
// Initialize bird and obstacles
// Yellow bird
// Brown obstacles
\ No newline at end of file
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