User prompt
randomize the vertical spawning of the collectible
User prompt
increase the interval at which the collectible respawns
User prompt
fix the collectible not respawning correctly
User prompt
when the collectible either left the screen or has been collected, spawn a new one after 7 to 14 seconds
User prompt
spawn collectibles every 7 to 14 seconds
User prompt
if the collectible has been collected, game.score += 10;
User prompt
if the collectible has been collected, game.score += 1;
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'game.collectibles.push(collectible);' Line Number: 207
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make sure to respawn the collectible
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'game.collectibles.push(collectible);' Line Number: 207
User prompt
every 10 to 20 seconds, spawn a collectible that one the dinosaur collides with it, the collectible destroys itself and adds +10 to the score
User prompt
change 10% to 20%
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add a random +10% scale variations to cactus spawning
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Change the visibility of the backgrounds every 60 seconds
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Change the visibility of the backgrounds every 45 seconds
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make sure backgrounds visibility is off after 30 seconds, and then nightBackground is ON and then alternate
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Alternate the visibility between background and nightbackground every 30 seconds
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background should be visible on screen from the start and then 30 seconds later it should be nightbackground and then 30 seconds after that alternate between both
User prompt
background should be visible on screen from the start and then 30 seconds later it should be nightbackground and then 30 seconds after that alternate between both
User prompt
background should be visible on screen from the start and then 30 seconds later it should be nightbackground and then 30 seconds after that alternate between both
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the backgrounds are not alternating correctly
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day background should not be visible from the start
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nightbackground should not be visible from the start
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background should be visible on screen from the start and then 30 seconds later it should be nightbackground and then 30 seconds after that alternate between both
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background should be visible on screen from the start
===================================================================
--- original.js
+++ change.js
@@ -192,9 +192,9 @@
// Handle obstacles
if (game.collectibles.length == 0 && LK.ticks % 420 == 0) {
// Add a new collectible every 7 to 14 seconds
var collectible = new Collectible();
- collectible.y = game.floorLevel - Math.random() * 300 - 300; // Random height for collectible
+ collectible.y = game.floorLevel - Math.random() * 500 - 300; // Random height for collectible
collectible.x = 2048;
game.collectibles.push(collectible);
game.addChild(collectible);
}
pixel art pterodactyl flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cactus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert ground sand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art night-time desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a microchip no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a title screen logo with "GPT DASH" written on it, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a chat gpt robot running with gpt engraved on his chest and a smiley face on his robot visor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tiling of a desert sandy ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art particles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.