Code edit (5 edits merged)
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move ground and ground asset at the bottom middle of the screen
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move ground at the bottom middle of the screen
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create ground asset and make it visible in the center of the screen
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instanciate ground on the playspace, make it visible
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Please fix the bug: 'Uncaught TypeError: game.addChildToFront is not a function' in or related to this line: 'self.move = function () {' Line Number: 111
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asset ground should be visible on the forefront layer
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if game.score ≥ 100, change the spawning frequency of the pterodactyl and cactus to 1.7 second if game.score ≥ 200, change the spawning frequency of the pterodactyl and cactus to 1.5 second
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game.score ≥ 200, change the spawning frequency of the pterodactyl and cactus to 1.5 second
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game.score ≥ 100, change the spawning frequency of the pterodactyl and cactus to 1.7 second
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when a pterodactyl spawns, give it either a normal movement speed or a slower movement speed
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game.score ≥ 100, change the spawning frequency of the pterodactyl and cactus to 1 second
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every 10 seconds, spawn two cactus in a 2 seconds interval rather than one
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add a 10% chance to spawn two pterodactyls rather than one
Code edit (1 edits merged)
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When the dinosaur intersects with a collectible, randomly select one of the six messages and show it at the bottom center of the screen for 3 seconds before fading out. "Gathering data like a pro and outrunning the digital chaos!" "Just another day in the endless run of information!" "Swifter than a byte, slicker than code!" "Surfing the data waves, one byte at a time!" "I'm the endless runner of information!" "I make data collection look easy!"
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show only one message at a time
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when the collectible is acquired, show at the bottom center of the screen for 3 seconds before dissapearing one of these lines: "Gathering data like a pro and outrunning the digital chaos!" "Just another day in the endless run of information!" "Swifter than a byte, slicker than code!" "Surfing the data waves, one byte at a time!" "I'm the endless runner of information!" "I make data collection look easy!"
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randomize the vertical spawning of the collectible
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increase the interval at which the collectible respawns
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fix the collectible not respawning correctly
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when the collectible either left the screen or has been collected, spawn a new one after 7 to 14 seconds
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spawn collectibles every 7 to 14 seconds
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if the collectible has been collected, game.score += 10;
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if the collectible has been collected, game.score += 1;
===================================================================
--- original.js
+++ change.js
@@ -142,9 +142,9 @@
* Game Code
****/
var ground = game.addChild(new Ground());
ground.x = 2048 / 2;
-ground.y = 2732 - ground.height;
+ground.y = 1000 - ground.height;
var ground1 = game.addChild(new Ground());
ground1.x = 2048 / 2;
ground1.y = 2732 - ground1.height;
var ground2 = game.addChild(new Ground());
pixel art pterodactyl flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cactus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert ground sand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art night-time desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a microchip no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a title screen logo with "GPT DASH" written on it, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a chat gpt robot running with gpt engraved on his chest and a smiley face on his robot visor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tiling of a desert sandy ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art particles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.