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background should be visible on screen from the start and then 30 seconds later it should be nightbackground and then 30 seconds after that alternate between both
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alternate the visibility of night and day backgrounds every 30 seconds
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✅ Change initial visibility of day and night backgrounds
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do the opposite, i want to see the other background initially on the screen
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✅ Change the initial visibility of the day-time background to false ✅ Change the initial visibility of the night-time background to false
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✅ Change the initial visibility of the day-time background to true ✅ Change the initial visibility of the night-time background to false
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make sure the first background visible on start of the game is night background
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make sure the first background visible on start of the game is day background
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make sure the first background visible on start of the game is night background
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make sure the first background visible on start of the game is day background
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background should be visible on screen from the start and then 30 seconds later it should be nightbackground and then 30 seconds after that alternate between both
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only one background can be visible on the screen at a time
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every 30 seconds, alternate the visibility on screen between background and nighttime background
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i want to add a night-time background to the playspace let me imagine one, create the asset
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every 10 seconds, accelerate the speed of cactus and also the speed of the pterodactyl by 10%
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accelerate the speed of cactus and pterodactyl by 10% everytime the score reaches increments of 10
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scale the dinosaur by 5% and -5% every 0.3 second
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scale the dinosaur by 5% and -5% every 0.5 seconds
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scale the dinosaur by 5% and -5% every second
Code edit (1 edits merged)
Please save this source code
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move cloud in the middle of the screen
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move cloud to the left
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move cloud to the left
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move the cloud under the title screen
Code edit (2 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -2,9 +2,9 @@
* Classes
****/
var Background = Container.expand(function () {
var self = Container.call(this);
- self.attachAsset('background', {
+ self.attachAsset('nightBackground', {
width: 2048,
height: 2732,
anchorX: 0,
anchorY: 0
@@ -124,9 +124,8 @@
/****
* Game Code
****/
-var nightBackground1 = game.addChild(new NightBackground());
var title = LK.gui.top.addChild(LK.getAsset('title', {
anchorX: 0,
anchorY: 0,
x: -500,
@@ -134,8 +133,10 @@
}));
var background1 = game.addChild(new Background());
var nightBackground1 = game.addChild(new NightBackground());
nightBackground1.visible = false;
+var nightBackground1 = game.addChild(new NightBackground());
+nightBackground1.visible = false;
var scoreTxt = new Text2(LK.getScore().toString(), {
size: 150,
fill: '#ffffff'
});
pixel art pterodactyl flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cactus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert ground sand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art night-time desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a microchip no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a title screen logo with "GPT DASH" written on it, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a chat gpt robot running with gpt engraved on his chest and a smiley face on his robot visor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tiling of a desert sandy ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art particles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.