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cambia el color de fondo a un azul muy muy oscuro
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optimiza el codigo de la generación de planetas
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optimiza el codigo
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haz que planeta inicial tambien se mueva
Code edit (1 edits merged)
Please save this source code
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haz que planeta inicial tenga el motionfunction
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haz que el planeta inicial también tenga el funcionamiento de movimiento
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Agrega planeta inicial
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haz que el planeta inicial siempre aparezca en el medio de la pantalla
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el planeta inicial nunca es el más cercano al centro del area visible
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Please fix the bug: 'initialPlanet.setTexture is not a function' in or related to this line: 'initialPlanet.setTexture(LK.getAsset('initialPlanet', {' Line Number: 63
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nunca aparece el planeta inicial
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Please fix the bug: 'initialPlanet.setTexture is not a function' in or related to this line: 'initialPlanet.setTexture(LK.getAsset('initialPlanet', {}).texture);' Line Number: 63
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Elige al planeta más cercano al centro de area visible como el planeta inicial
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'game.camera.x = planets[0].x;' Line Number: 83
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'game.camera.x = planets[0].x;' Line Number: 82
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haz que la camara muestre siempre initialplanet
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haz que aleatoriamente uno de los planetas creados sea el inicial
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cambia el nombre del asset planet1 a planet
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haz que no se limiten a aparecer en la parte visible
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haz que puedan aparecer entre 15 a 25 planetas
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no limites su aparición a solo 5
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haz que un planeta no pueda aparecer a una distancia cercada de 500 pixeles de otro
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elimina todo coddigo relacionado con distance
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arregla el bug que hace que distance display vayan hacia el lado derecho de la pantalla y no conecta los planetas como se pidio
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
* Game Code
****/
// Create multiple instances of 'cuadro1' and 'distance' and add them to the game with random spawn positions
var planets = [];
-var planets = [];
+var initialPlanet = null;
var numPlanets = Math.floor(Math.random() * 11) + 15; // Random number between 15 and 25
for (var i = 0; i < numPlanets; i++) {
// Create 5 instances
var planet;
@@ -30,51 +30,58 @@
break;
}
}
}
- if (i === 0) {
- planet = game.addChild(LK.getAsset('initialPlanet', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: x,
- y: y
- }));
- } else {
- planet = game.addChild(LK.getAsset('planet', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: x,
- y: y
- }));
- }
+ planet = game.addChild(LK.getAsset('planet', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: x,
+ y: y
+ }));
planets.push(planet);
}
-// Add touch event to move the initial planet when the screen is touched
+// Determine the closest planet to the center and set it as the initial planet
+var centerX = 2048; // Center X coordinate
+var centerY = 2732; // Center Y coordinate
+var minDistance = Infinity;
+planets.forEach(function (planet) {
+ var dx = planet.x - centerX;
+ var dy = planet.y - centerY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < minDistance) {
+ minDistance = distance;
+ initialPlanet = planet;
+ }
+});
+// Change the asset of the initial planet to 'initialPlanet'
+if (initialPlanet) {
+ initialPlanet.setTexture(LK.getAsset('initialPlanet', {}).texture);
+}
+// Add touch event to move cuadro1 when the screen is touched
game.down = function (x, y, obj) {
- planets[0].initialX = x;
- planets[0].initialY = y;
- planets[0].isMoving = true;
+ planets.forEach(function (planet) {
+ planet.initialX = x;
+ planet.initialY = y;
+ planet.isMoving = true;
+ });
};
-// Add touch up event to stop the initial planet movement
+// Add touch up event to stop cuadro1 movement
game.up = function (x, y, obj) {
- planets[0].isMoving = false;
+ planets.forEach(function (planet) {
+ planet.isMoving = false;
+ });
};
-// Function to handle the initial planet movement
+// Function to handle cuadro1 and distance movement
function motionFunction(x, y) {
- if (planets[0].isMoving) {
- planets[0].x += x - planets[0].initialX;
- planets[0].y += y - planets[0].initialY;
- planets[0].initialX = x;
- planets[0].initialY = y;
- }
+ planets.forEach(function (planet, index) {
+ if (planet.isMoving) {
+ planet.x += x - planet.initialX;
+ planet.y += y - planet.initialY;
+ planet.initialX = x;
+ planet.initialY = y;
+ }
+ });
}
-// Add touch move event to keep the initial planet moving while the screen is pressed
+// Add touch move event to keep cuadro1 moving while the screen is pressed
game.move = function (x, y, obj) {
motionFunction(x, y);
-};
-// Update the camera position to always show the initial planet
-game.update = function () {
- if (planets[0] && game.camera) {
- game.camera.x = planets[0].x;
- game.camera.y = planets[0].y;
- }
};
\ No newline at end of file