/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,132 +1,6 @@
-/****
-* Classes
-****/
-// Define a class for bullets
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
-});
-// Define a class for enemies
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0;
- self.x = Math.random() * 2048;
- }
- };
-});
-// Define a class for the player's health bar
-var HealthBar = Container.expand(function () {
- var self = Container.call(this);
- var healthBarGraphics = self.attachAsset('healthBar', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for health bar
- };
-});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Define a class for the player character
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for player
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize player
-var player = game.addChild(new Player());
-player.x = 1024;
-player.y = 2500;
-// Initialize player's health bar
-var healthBar = game.addChild(new HealthBar());
-healthBar.x = 1024;
-healthBar.y = 2400;
-// Initialize enemies
-var enemies = [];
-for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
-}
-// Initialize bullets
-var bullets = [];
-// Handle player movement
-game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
-};
-// Handle shooting
-game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
-};
-// Update game state
-game.update = function () {
- // Update player
- player.update();
- // Update player's health bar
- healthBar.update();
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < 0) {
- bullets.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = bullets.length - 1; k >= 0; k--) {
- for (var l = enemies.length - 1; l >= 0; l--) {
- if (bullets[k].intersects(enemies[l])) {
- bullets[k].destroy();
- enemies[l].destroy();
- bullets.splice(k, 1);
- enemies.splice(l, 1);
- break;
- }
- }
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file