User prompt
Ensure that only stop the map and the tree if player pressing the handbrake asset.
User prompt
Why not working the handbrake? Fix it
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'handbrake.down = function (x, y, obj) {' Line Number: 132
User prompt
Ensure that the map and the tree is only stop if player press on the handbrake asset
User prompt
Add handbrake asset to the right bottom of the map.
User prompt
Move only the steeringWheel asset tobthe left bottom corner of the map.
User prompt
You should syncronise the car rotation to the steeringWheel rotation.
User prompt
modify the controll from directly to rotation by steeringWheel asset
User prompt
play drift sound in loop
User prompt
I said delay with the first tree by 3 seconds
User prompt
Not working
User prompt
If the car touch the center of the tree the it is game over
User prompt
Repair this bug
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 135
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 134
User prompt
Wait with the first tree loading by 3 seconds
User prompt
If the car touch the tree the game is over
User prompt
Freezing the road and tree movement while the car is drifting
User prompt
Freezing the road and tree movement while the car is upper than the half of the map
User prompt
Freezing the road and tree movement while the car is on the half of the map
User prompt
Full Stop the road and tree movement while the car is rech the half of the map
User prompt
You still not stop them. Why? Repair this bug
User prompt
Full stop for this time
User prompt
Stop road and tree movement while car is next the tree
User prompt
Do not stop the road and the tree if player clicks
/****
* Classes
****/
// Bulb class to represent the bulb on the tree
var Bulb = Container.expand(function () {
var self = Container.call(this);
var bulbGraphics = self.attachAsset('bulb', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Car class to represent the car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: -0.333
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
x: -50
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
var self = Container.call(this);
var snowParticleGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
}
};
});
// SteeringWheel class to represent the steering wheel
var SteeringWheel = Container.expand(function () {
var self = Container.call(this);
var steeringWheelGraphics = self.attachAsset('steeringWheel', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5
});
self.lightsOn = false;
self.speed = 4;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
if (roundCompleted && !self.lightsOn) {
// Delay the first tree by 3 seconds
LK.setTimeout(function () {
var bulb = self.addChild(new Bulb());
bulb.x = 0;
bulb.y = 0;
self.lightsOn = true; // Set the lightsOn variable to true
roundCompleted = false; // Reset the 'roundCompleted' variable
}, 3000);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
anchorY: 0.5;
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - steeringWheel.y, x - steeringWheel.x); // Calculate angle between steering wheel and current mouse position
steeringWheel.rotation = angle - Math.PI / 2; // Adjust steering wheel rotation to face the drag direction correctly
}
};
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
// Add the steering wheel to the game
var steeringWheel = game.addChild(new SteeringWheel());
steeringWheel.x = 0 + steeringWheel.width / 2;
steeringWheel.y = 2732 - steeringWheel.height / 2;
// Update function for the game
game.update = function () {
// Check if the car is drifting
if (drifting) {
// Do not update the tree and road
tree.speed = 0;
road.speed = 0;
// Syncronise the car rotation to the steeringWheel rotation
car.rotation = steeringWheel.rotation;
// Check if the car has completed a round around the tree
if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {
roundCompleted = true;
}
} else {
tree.speed = 4;
road.speed = 4;
}
tree.update();
road.update();
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
dragNode = steeringWheel; // Set the steering wheel as the node to be dragged
drifting = true; // Set the drifting variable to true
LK.playMusic('drift', {
loop: true
}); // Play the drift sound in loop
};
// Add the handbrake to the game
var handbrake = game.addChild(LK.getAsset('handbrake', {
anchorX: 0.5,
anchorY: 0.5
}));
handbrake.x = 2048 - handbrake.width / 2;
handbrake.y = 2732 - handbrake.height / 2;
handbrake.down = function (x, y, obj) {
tree.speed = 0;
road.speed = 0;
};
game.up = function (x, y, obj) {
drifting = false; // Set the drifting variable to false
LK.stopMusic(); // Stop the drift sound
};
handbrake.up = function (x, y, obj) {
tree.speed = 4;
road.speed = 4;
}; ===================================================================
--- original.js
+++ change.js
@@ -57,14 +57,12 @@
anchorX: 0.5,
anchorY: 0.5
});
});
-// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
- anchorX: 0.5,
- anchorY: 0.5
+ anchorX: 0.5
});
self.lightsOn = false;
self.speed = 4;
// Function to turn on the lights
@@ -103,8 +101,9 @@
/****
* Game Code
****/
+anchorY: 0.5;
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - steeringWheel.y, x - steeringWheel.x); // Calculate angle between steering wheel and current mouse position
steeringWheel.rotation = angle - Math.PI / 2; // Adjust steering wheel rotation to face the drag direction correctly
@@ -115,20 +114,9 @@
road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
-var handbrake = game.addChild(LK.getAsset('handbrake', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
-handbrake.x = 2048 - handbrake.width / 2;
-handbrake.y = 2732 - handbrake.height / 2;
-handbrake.down = function (x, y, obj) {
- if (handbrake.intersects(obj)) {
- drifting = false; // Set the drifting variable to false
- LK.stopMusic(); // Stop the drift sound
- }
-};
+// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
@@ -162,24 +150,30 @@
road.update();
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
- if (steeringWheel.intersects(obj)) {
- console.log("Game was clicked at", x, y);
- dragNode = steeringWheel; // Set the steering wheel as the node to be dragged
- drifting = true; // Set the drifting variable to true
- LK.playMusic('drift', {
- loop: true
- }); // Play the drift sound in loop
- }
+ console.log("Game was clicked at", x, y);
+ dragNode = steeringWheel; // Set the steering wheel as the node to be dragged
+ drifting = true; // Set the drifting variable to true
+ LK.playMusic('drift', {
+ loop: true
+ }); // Play the drift sound in loop
};
// Add the handbrake to the game
var handbrake = game.addChild(LK.getAsset('handbrake', {
anchorX: 0.5,
anchorY: 0.5
}));
handbrake.x = 2048 - handbrake.width / 2;
handbrake.y = 2732 - handbrake.height / 2;
+handbrake.down = function (x, y, obj) {
+ tree.speed = 0;
+ road.speed = 0;
+};
game.up = function (x, y, obj) {
drifting = false; // Set the drifting variable to false
LK.stopMusic(); // Stop the drift sound
+};
+handbrake.up = function (x, y, obj) {
+ tree.speed = 4;
+ road.speed = 4;
};
\ No newline at end of file