User prompt
modify this anchor point to in front of the car by 200 units.
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Now you did everything but what I asked you to do...
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do it
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Please fix the bug: 'TypeError: car.contains is not a function' in or related to this line: 'if (car.contains(game_position.x, game_position.y)) {' Line Number: 123
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add to the car drift effect if player clicks on it
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not working
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ensure car is turn around and drift if player clicks and drag it
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add car sway around if the player clicks and drag it by the mouse movement
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Ensure if player clicks on the car and drag it to one of the sides the car is drifting in a big round
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Add to the game click event
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Update snow particles to follow the back of the car asset
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i said the back of the car nt the center of the car
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ensure snow particles is always always follows the back of the car
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Add snowdust effect from lot of little snowparticles behind the car
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Add snowdust effect under the car and next to the car
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Add snowdust effect behind the car
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add animated snowdrift effect to the game from snow particles
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add snow particles to the car
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move down the car asset by 444 units
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move down the car asset by 333 units
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move down the car asset by 200 units
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Add car asset to the center of the map.
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remove car from logic
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move the car left by 500 units
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Rotate the car right by 90 degrees
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,9 @@
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: -0.333
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
@@ -40,9 +40,9 @@
self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
}
};
});
-// Tree class to represent the Christmas tree
+// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
@@ -109,23 +109,6 @@
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
- var angle = Math.atan2(car.y - tree.y, car.x - tree.x); // Calculate initial angle
- var radius = Math.sqrt(Math.pow(car.x - tree.x, 2) + Math.pow(car.y - tree.y, 2)); // Calculate radius
- var rotationSpeed = 0.05; // Define rotation speed
- // Update function to rotate the car around the tree
- game.update = function () {
- tree.update();
- road.update();
- for (var i = 0; i < snowParticles.length; i++) {
- snowParticles[i].update();
- snowParticles[i].x = car.x + Math.random() * 200 - 100; // Random x position around the car
- snowParticles[i].y = car.y + car.height / 2 + Math.random() * 200 - 100; // Random y position around the back of the car
- }
- // Rotate the car around the tree
- angle += rotationSpeed;
- car.x = tree.x + radius * Math.cos(angle);
- car.y = tree.y + radius * Math.sin(angle);
- };
};
game.up = function (x, y, obj) {};
\ No newline at end of file