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modify the controll from directly to rotation by steeringWheel asset
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play drift sound in loop
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I said delay with the first tree by 3 seconds
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Not working
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If the car touch the center of the tree the it is game over
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Repair this bug
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 135
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Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 134
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Wait with the first tree loading by 3 seconds
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If the car touch the tree the game is over
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Freezing the road and tree movement while the car is drifting
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Freezing the road and tree movement while the car is upper than the half of the map
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Freezing the road and tree movement while the car is on the half of the map
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Full Stop the road and tree movement while the car is rech the half of the map
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You still not stop them. Why? Repair this bug
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Full stop for this time
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Stop road and tree movement while car is next the tree
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Do not stop the road and the tree if player clicks
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do not load bulb the next tree, only just the finished
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wait with the bulb until the car finished it with drift
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put it onto the finished tree not the next one!
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put it onto the previous one not the next one!
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but not onto the next one!
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do it
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add a check to avoid that new loaded trees without bulb
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,16 @@
self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
}
};
});
+// SteeringWheel class to represent the steering wheel
+var SteeringWheel = Container.expand(function () {
+ var self = Container.call(this);
+ var steeringWheelGraphics = self.attachAsset('steeringWheel', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
@@ -97,10 +105,10 @@
* Game Code
****/
game.move = function (x, y, obj) {
if (dragNode) {
- var angle = Math.atan2(y - dragNode.y, x - dragNode.x); // Calculate angle between car and current mouse position
- dragNode.rotation = angle - Math.PI / 2; // Adjust car rotation to face the drag direction correctly
+ var angle = Math.atan2(y - steeringWheel.y, x - steeringWheel.x); // Calculate angle between steering wheel and current mouse position
+ steeringWheel.rotation = angle - Math.PI / 2; // Adjust steering wheel rotation to face the drag direction correctly
}
};
var road = game.addChild(new Road());
road.x = 1024;
@@ -117,8 +125,12 @@
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
+// Add the steering wheel to the game
+var steeringWheel = game.addChild(new SteeringWheel());
+steeringWheel.x = 1024;
+steeringWheel.y = 1366 + 444 - 200;
// Update function for the game
game.update = function () {
// Check if the car is drifting
if (drifting) {
@@ -138,9 +150,9 @@
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
- dragNode = car; // Set the car as the node to be dragged
+ dragNode = steeringWheel; // Set the steering wheel as the node to be dragged
drifting = true; // Set the drifting variable to true
LK.playMusic('drift', {
loop: true
}); // Play the drift sound in loop