User prompt
stop entirelly the road and tree moving while the car is next to the tree or above the tree
User prompt
not the car but the tree and the road loading for this time!
User prompt
Stop only when the car is reach next to the tree
User prompt
stop entirelly the road and tree moving while the rotation around the tree
User prompt
if the car drifting aroun the tree then stop loading the road and stop tree movement
User prompt
stop entirelly the road and tree moving while the car is drifting
User prompt
stop the road loading while the car is drifting
User prompt
do it
User prompt
remove neonlight from the game
User prompt
Please fix the bug: 'car is undefined' in or related to this line: 'neonLight.x = car.x;' Line Number: 118
User prompt
ensure that the neonlight cannot cover the car, because the car is above the neonlight in display order
User prompt
Move the center of the neonlight under the centerpoint of the car
User prompt
Move up the center of the neonlight under the centerpoint of the car
User prompt
move up the neonlight by 100 units
User prompt
even if the car is driving around
User prompt
ensure that the neonlight always under the car
User prompt
do it
User prompt
wrap the car around with Christmas lights that light up
User prompt
wrap the car around with Christmas lights that light up
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 90
User prompt
the rotation should be countinously by mouse click and drag
User prompt
still not good
User prompt
its not working well
User prompt
it starts to rotate the car in the direction the player clicked
User prompt
rotate the car around the anchor point when the player clicks
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,12 @@
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
- // Stop the road from moving
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
+ }
};
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
@@ -54,9 +57,13 @@
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
- // Stop the tree from moving
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
+ self.lightsOn = false;
+ }
};
});
/****
@@ -76,12 +83,12 @@
}
};
var road = game.addChild(new Road());
road.x = 1024;
-road.y = 2732;
+road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
-tree.y = 2732;
+tree.y = 1366;
// Define dragNode in the global scope
var dragNode = null;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
@@ -97,20 +104,19 @@
snowParticles.push(snowParticle);
}
// Update function for the game
game.update = function () {
- tree.update();
- road.update();
+ // Check if the car is next to or above the tree
+ if (!(car.y <= tree.y + tree.height && car.y + car.height >= tree.y)) {
+ tree.update();
+ road.update();
+ }
// Update snow particles
for (var i = 0; i < snowParticles.length; i++) {
snowParticles[i].update();
snowParticles[i].x = car.x + Math.random() * 200 - 100; // Random x position around the car
snowParticles[i].y = car.y + car.height / 2 + Math.random() * 200 - 100; // Random y position around the back of the car
}
- // Stop the car when it reaches next to the tree
- if (Math.abs(car.x - tree.x) < 50 && Math.abs(car.y - tree.y) < 50) {
- car.speed = 0;
- }
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);