User prompt
If the player rotate the steerinwheel asset to the left, then rotate the car left
User prompt
If the player rotate the steerinwheel asset to the right, then rotate the car right
User prompt
If the player rotate the steerinwheel asset to the right, then rotate slowly the car right
User prompt
Please fix the bug: 'ReferenceError: steeringWheel is not defined' in or related to this line: 'self.angle += steeringWheel.rotation * 0.01;' Line Number: 24
User prompt
Add a steering wheel asset to your game as a touchpad input. The player can control and rotate the car by rotating it.
User prompt
Slow down the player speed to half
User prompt
The car should always rotate so that the line of the car rotates towards the center of the image
User prompt
Slow down the player speed to half
User prompt
Slow down the cars moving to the hald of speed
User prompt
The car changes the direction of its rotation with every mouse click
User prompt
Decrease the distance between two trees to half the current distance
User prompt
Decrease the distance between two trees to half the current distance
User prompt
The distance between two trees should be half the current distance
User prompt
when 3 circle is done on a tree, then move slowly down the actual tree to the bottom of the track and load an other tree from the center top of map
User prompt
When the map is loaded to the game the car is starting from the center bottom of the map.
User prompt
Initialize the car at the center of the bottom of the track
User prompt
When the game is starting, the car starts from the center of the bottom of the track towards the tree.
Initial prompt
Christmas Drift
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class to represent the BMW car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2.5;
self.angle = 0;
// Update function to move the car in a circular path
self.update = function () {
self.angle -= steeringWheel.rotation;
self.x = 1024 + 300 * Math.cos(self.angle);
self.y = 1366 + 300 * Math.sin(self.angle);
};
});
// SteeringWheel class to represent the steering wheel
var SteeringWheel = Container.expand(function () {
var self = Container.call(this);
var steeringWheelGraphics = self.attachAsset('steeringWheel', {
anchorX: 0.5,
anchorY: 0.5
});
self.rotation = 0;
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 2;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var car = game.addChild(new Car());
var tree = game.addChild(new Tree());
var steeringWheel = game.addChild(new SteeringWheel());
// Position the tree at the center of the screen
tree.x = 1024;
tree.y = 1366;
// Position the car at the center bottom of the screen
car.x = 1024;
// Position the steering wheel at the bottom of the screen
steeringWheel.x = 1024;
steeringWheel.y = 2732 - steeringWheel.height / 2;
// Update function for the game
game.update = function () {
car.update();
tree.update();
// Check if the car has completed a full circle around the tree
if (Math.abs(car.angle - 2 * Math.PI) < 0.1) {
tree.turnOnLights();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
// Increase car speed when the screen is touched
steeringWheel.rotation += 0.1;
};
game.up = function (x, y, obj) {
// Reset car speed when the touch is released
steeringWheel.rotation = 0;
}; ===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,9 @@
self.speed = 2.5;
self.angle = 0;
// Update function to move the car in a circular path
self.update = function () {
- self.angle += steeringWheel.rotation;
+ self.angle -= steeringWheel.rotation;
self.x = 1024 + 300 * Math.cos(self.angle);
self.y = 1366 + 300 * Math.sin(self.angle);
};
});