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I said delay with the first tree by 3 seconds
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Not working
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If the car touch the center of the tree the it is game over
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Repair this bug
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 135
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Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 134
User prompt
Wait with the first tree loading by 3 seconds
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If the car touch the tree the game is over
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Freezing the road and tree movement while the car is drifting
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Freezing the road and tree movement while the car is upper than the half of the map
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Freezing the road and tree movement while the car is on the half of the map
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Full Stop the road and tree movement while the car is rech the half of the map
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You still not stop them. Why? Repair this bug
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Full stop for this time
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Stop road and tree movement while car is next the tree
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Do not stop the road and the tree if player clicks
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do not load bulb the next tree, only just the finished
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wait with the bulb until the car finished it with drift
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put it onto the finished tree not the next one!
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put it onto the previous one not the next one!
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but not onto the next one!
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do it
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add a check to avoid that new loaded trees without bulb
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Add a check to ensure the bulb is only added to that tree which the car has already gone around
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only put a bulb on the tree that the car has already gone around. do not put it on the freshly loaded tree yet.
/****
* Classes
****/
// Bulb class to represent the bulb on the tree
var Bulb = Container.expand(function () {
var self = Container.call(this);
var bulbGraphics = self.attachAsset('bulb', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Car class to represent the car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: -0.333
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
x: -50
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
var self = Container.call(this);
var snowParticleGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
}
};
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 4;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
if (roundCompleted && !self.lightsOn) {
var bulb = self.addChild(new Bulb());
bulb.x = 0;
bulb.y = 0;
self.lightsOn = true; // Set the lightsOn variable to true
roundCompleted = false; // Reset the 'roundCompleted' variable
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - dragNode.y, x - dragNode.x); // Calculate angle between car and current mouse position
dragNode.rotation = angle - Math.PI / 2; // Adjust car rotation to face the drag direction correctly
}
};
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
LK.setTimeout(function () {
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
}, 3000);
// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
// Update function for the game
game.update = function () {
// Check if the car has completed a round around the tree
if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {
roundCompleted = true;
}
if (!drifting) {
tree.update();
road.update();
}
// Check if the car intersects with the tree
if (car.intersects(tree)) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
dragNode = car; // Set the car as the node to be dragged
};
game.up = function (x, y, obj) {}; ===================================================================
--- original.js
+++ change.js
@@ -101,11 +101,13 @@
};
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
-var tree = game.addChild(new Tree());
-tree.x = 1024;
-tree.y = 1366;
+LK.setTimeout(function () {
+ var tree = game.addChild(new Tree());
+ tree.x = 1024;
+ tree.y = 1366;
+}, 3000);
// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;