User prompt
stop entirelly the road and tree moving while the car is next to the tree or above the tree
User prompt
not the car but the tree and the road loading for this time!
User prompt
Stop only when the car is reach next to the tree
User prompt
stop entirelly the road and tree moving while the rotation around the tree
User prompt
if the car drifting aroun the tree then stop loading the road and stop tree movement
User prompt
stop entirelly the road and tree moving while the car is drifting
User prompt
stop the road loading while the car is drifting
User prompt
do it
User prompt
remove neonlight from the game
User prompt
Please fix the bug: 'car is undefined' in or related to this line: 'neonLight.x = car.x;' Line Number: 118
User prompt
ensure that the neonlight cannot cover the car, because the car is above the neonlight in display order
User prompt
Move the center of the neonlight under the centerpoint of the car
User prompt
Move up the center of the neonlight under the centerpoint of the car
User prompt
move up the neonlight by 100 units
User prompt
even if the car is driving around
User prompt
ensure that the neonlight always under the car
User prompt
do it
User prompt
wrap the car around with Christmas lights that light up
User prompt
wrap the car around with Christmas lights that light up
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 90
User prompt
the rotation should be countinously by mouse click and drag
User prompt
still not good
User prompt
its not working well
User prompt
it starts to rotate the car in the direction the player clicked
User prompt
rotate the car around the anchor point when the player clicks
/**** * Classes ****/ // Car class to represent the car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: -0.333 }); // Add Christmas lights to the car var lights = []; for (var i = 0; i < 10; i++) { var light = self.attachAsset('snowParticle', { anchorX: 0.5, anchorY: 0.5, x: Math.cos(i / 10 * 2 * Math.PI) * (carGraphics.width / 2), y: Math.sin(i / 10 * 2 * Math.PI) * (carGraphics.height / 2) }); lights.push(light); } // Function to light up the Christmas lights self.lightUp = function () { lights.forEach(function (light) { LK.effects.flashObject(light, 0xff0000, 500); // Flash each light with red color }); }; // Light up the lights when the car is created self.lightUp(); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Road class to represent the road var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50 / 4; // Decrease the distance between two roads to half the current distance } }; }); // SnowParticle class to represent the snow particles var SnowParticle = Container.expand(function () { var self = Container.call(this); var snowParticleGraphics = self.attachAsset('snowParticle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance } }; }); // Tree class to represent the pine tree var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.lightsOn = false; self.speed = 2; // Function to turn on the lights self.turnOnLights = function () { if (!self.lightsOn) { self.lightsOn = true; LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light } }; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50 / 4; // Decrease the distance between two trees to half the current distance self.lightsOn = false; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ game.move = function (x, y, obj) { if (dragNode) { var angle = Math.atan2(y - dragNode.y, x - dragNode.x); // Calculate angle between car and current mouse position dragNode.rotation = angle - Math.PI / 2; // Adjust car rotation to face the drag direction correctly } }; var road = game.addChild(new Road()); road.x = 1024; road.y = 1366; var tree = game.addChild(new Tree()); tree.x = 1024; tree.y = 1366; // Define dragNode in the global scope var dragNode = null; // Create an instance of the car and add it to the game var car = game.addChild(new Car()); car.x = 1024; car.y = 1366 + 444; // Create an array to store snow particles var snowParticles = []; // Add snow particles to the game for (var i = 0; i < 100; i++) { var snowParticle = game.addChild(new SnowParticle()); snowParticle.x = car.x + Math.random() * 200 - 100; // Random x position around the car snowParticle.y = car.y + Math.random() * 200 - 100; // Random y position around the car snowParticles.push(snowParticle); } // Update function for the game game.update = function () { tree.update(); road.update(); // Update snow particles for (var i = 0; i < snowParticles.length; i++) { snowParticles[i].update(); snowParticles[i].x = car.x + Math.random() * 200 - 100; // Random x position around the car snowParticles[i].y = car.y + car.height / 2 + Math.random() * 200 - 100; // Random y position around the back of the car } }; // Event listeners for touch controls game.down = function (x, y, obj) { console.log("Game was clicked at", x, y); dragNode = car; // Set the car as the node to be dragged }; game.up = function (x, y, obj) {};
===================================================================
--- original.js
+++ change.js
@@ -8,20 +8,26 @@
anchorX: 0.5,
anchorY: -0.333
});
// Add Christmas lights to the car
- var lights = self.attachAsset('headlight', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- lights.x = 0; // Position lights at the center of the car
- lights.y = -carGraphics.height / 2; // Position lights at the top of the car
+ var lights = [];
+ for (var i = 0; i < 10; i++) {
+ var light = self.attachAsset('snowParticle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: Math.cos(i / 10 * 2 * Math.PI) * (carGraphics.width / 2),
+ y: Math.sin(i / 10 * 2 * Math.PI) * (carGraphics.height / 2)
+ });
+ lights.push(light);
+ }
// Function to light up the Christmas lights
self.lightUp = function () {
- LK.effects.flashObject(lights, 0xff0000, 500); // Flash lights with red color
- LK.effects.flashObject(lights, 0x00ff00, 500); // Flash lights with green color
- LK.effects.flashObject(lights, 0x0000ff, 500); // Flash lights with blue color
+ lights.forEach(function (light) {
+ LK.effects.flashObject(light, 0xff0000, 500); // Flash each light with red color
+ });
};
+ // Light up the lights when the car is created
+ self.lightUp();
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
@@ -130,7 +136,6 @@
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
dragNode = car; // Set the car as the node to be dragged
- car.lightUp(); // Trigger the Christmas lights to light up
};
game.up = function (x, y, obj) {};
\ No newline at end of file