User prompt
Slow down the player speed to half
User prompt
Slow down the cars moving to the hald of speed
User prompt
The car changes the direction of its rotation with every mouse click
User prompt
Decrease the distance between two trees to half the current distance
User prompt
Decrease the distance between two trees to half the current distance
User prompt
The distance between two trees should be half the current distance
User prompt
when 3 circle is done on a tree, then move slowly down the actual tree to the bottom of the track and load an other tree from the center top of map
User prompt
When the map is loaded to the game the car is starting from the center bottom of the map.
User prompt
Initialize the car at the center of the bottom of the track
User prompt
When the game is starting, the car starts from the center of the bottom of the track towards the tree.
Initial prompt
Christmas Drift
===================================================================
--- original.js
+++ change.js
@@ -1,71 +1,74 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class to represent the BMW car
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.angle = 0;
- // Update function to move the car in a circular path
- self.update = function () {
- self.angle += self.speed * 0.01;
- self.x = 1024 + 300 * Math.cos(self.angle);
- self.y = 1366 + 300 * Math.sin(self.angle);
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.angle = 0;
+ // Update function to move the car in a circular path
+ self.update = function () {
+ self.angle += self.speed * 0.01;
+ self.x = 1024 + 300 * Math.cos(self.angle);
+ self.y = 1366 + 300 * Math.sin(self.angle);
+ };
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
- var self = Container.call(this);
- var treeGraphics = self.attachAsset('tree', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.lightsOn = false;
- // Function to turn on the lights
- self.turnOnLights = function () {
- if (!self.lightsOn) {
- self.lightsOn = true;
- LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
- }
- };
+ var self = Container.call(this);
+ var treeGraphics = self.attachAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.lightsOn = false;
+ // Function to turn on the lights
+ self.turnOnLights = function () {
+ if (!self.lightsOn) {
+ self.lightsOn = true;
+ LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var car = game.addChild(new Car());
var tree = game.addChild(new Tree());
// Position the tree at the center of the screen
tree.x = 1024;
tree.y = 1366;
+// Position the car at the center of the bottom of the screen
+car.x = 1024;
+car.y = 2732 - car.height / 2;
// Update function for the game
game.update = function () {
- car.update();
- // Check if the car has completed a full circle around the tree
- if (Math.abs(car.angle - 2 * Math.PI) < 0.1) {
- tree.turnOnLights();
- }
+ car.update();
+ // Check if the car has completed a full circle around the tree
+ if (Math.abs(car.angle - 2 * Math.PI) < 0.1) {
+ tree.turnOnLights();
+ }
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
- // Increase car speed when the screen is touched
- car.speed = 10;
+ // Increase car speed when the screen is touched
+ car.speed = 10;
};
game.up = function (x, y, obj) {
- // Reset car speed when the touch is released
- car.speed = 5;
+ // Reset car speed when the touch is released
+ car.speed = 5;
};
\ No newline at end of file