User prompt
Please arrange everything on the screen so that no elements touch or overlap each other under any circumstances. If necessary, resize some elements to make sure there is enough space between all of them."
User prompt
please update the game so that players bought from the transfer market stay on the team for at least 3 full seasons before they are removed or retire automatically. You can track this using a seasonsRemaining property for each player. Also, expand the transfer market to offer more than 3 players at a time, ideally increasing variety and options for the user.
User prompt
Ensure that the transfer market features the latest and highest-valued real-world football players based on current market values
User prompt
At the end of each season, the player should receive prize money based on their final league position. For example: 1st place gets $50 2nd place gets $30 3rd place gets $20 4th place gets $10 and all lower positions receive $5 This money can then be used in the transfer market.
User prompt
Please update the teams in the league to have their current, real-life players in their squads
User prompt
Ensure that the match events or summary menu that pops up after each match is positioned directly underneath the 'Play Match' button on the screen
User prompt
move the play button to the right
User prompt
move the play button to the right but not much
User prompt
move the play button to the right a bit
User prompt
move the play button to the right
User prompt
Make sure every menu has its own space and does not overlap or interfere with others on the screen.
User prompt
Arrange all on-screen menus neatly with enough padding and margins so that they do not overlap or collide visually. Each menu should have its own distinct area, ensuring a clean and user-friendly interface
User prompt
Stop being clever with formatting. Do not divide the number. Do not format it. Just show the full number like 100000000. Literally just print it as text. Nothing else.
User prompt
Do not divide or format the budget values. I want the full numeric amounts to be shown exactly as they are, without converting them to millions or shortening them. For example, if the budget is 100000000, it should display exactly as '100000000', not '100' or '100 million'.
User prompt
In the budget section of the game, please display all money values as full numbers without using words like 'million' or 'billion'. For example, show 50000000 instead of '50 million'.
User prompt
At the end of each season, the player should receive prize money based on their final league position. For example: 1st place gets $50 2nd place gets $30 3rd place gets $20 4th place gets $10 and all lower positions receive $5 This money can then be used in the transfer market.
User prompt
At the end of each season, the player should receive prize money based on their final league position. For example: 1st place gets $50,000,000, 2nd place gets $30,000,000, 3rd place gets $20,000,000, 4th place gets $10,000,000, and all lower positions receive $5,000,000. This money can then be used in the transfer market.
User prompt
Please simulate the league matches following a typical football league schedule. Each matchday, all teams should play one match simultaneously against their scheduled opponent. The season consists of every team playing each other twice—once at home and once away. After all these matches are completed, the league season ends, the points are tallied, and then a new season can begin.
User prompt
Please include a points system in the league table, updating team standings based on match outcomes (e.g., 3 points for a win, 1 for a draw, 0 for a loss). The season should end after each team has played every other team exactly twice. After the season ends, the league table should reset and a new season should begin from scratch. Make sure that no team plays against another more than twice per season.
User prompt
Please position the transfer market interface directly above the opponent team display section. Additionally, move the full league table — including all teams in the game — to the right side of the screen for better visibility and organization
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name);' Line Number: 164
User prompt
Please replace the generic opponent team names like 'Opponent FC' with more realistic names such as Denizlispor, Sivasspor, Galatasaray, and Fenerbahce
User prompt
move the play match button to the bottom middle
User prompt
move all of the buttons to bottom
User prompt
move the button to bottom
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a3d2f }); /**** * Game Code ****/ // --- CONSTANTS --- // Player class: represents a footballer var Player = function Player(name, attack, defense, stamina, value, seasonsRemaining) { var self = {}; self.name = name; self.attack = attack; self.defense = defense; self.stamina = stamina; self.value = value; self.maxStamina = stamina; self.inSquad = false; // true if in starting 5 self.seasonsRemaining = typeof seasonsRemaining === "number" ? seasonsRemaining : null; // null for non-transfer players, or integer for transfer market return self; }; // Team class: holds a list of players var Team = function Team(name, players) { var self = {}; self.name = name; self.players = players; // array of Player return self; }; var SQUAD_SIZE = 5; var BENCH_SIZE = 3; var INITIAL_BUDGET = 100; var PLAYER_MIN_VALUE = 10; var PLAYER_MAX_VALUE = 40; // --- GLOBALS --- var allPlayers = []; // All players owned by user var squad = []; // Starting 5 var bench = []; // Bench 3 var transferList = []; // Players available to buy var budget = INITIAL_BUDGET; var opponentTeam = null; var matchInProgress = false; var matchLog = []; var matchResult = null; var selectedPlayerIdx = null; // For swapping var selectedBenchIdx = null; // For swapping var infoText = null; var budgetText = null; var matchText = null; var transferText = null; var transferBtns = []; var swapBtns = []; var playBtn = null; var nextBtn = null; var sellBtns = []; var buyBtns = []; var squadLabels = []; var benchLabels = []; var opponentLabels = []; var guiY = 0; // --- UTILS --- function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function randomName() { var first = ["Alex", "Ben", "Chris", "Dan", "Eli", "Finn", "Gus", "Hugo", "Ivan", "Jack", "Kai", "Leo", "Max", "Nico", "Oli", "Paul", "Quinn", "Ray", "Sam", "Tom"]; var last = ["Smith", "Jones", "Brown", "Miller", "Davis", "Wilson", "Moore", "Taylor", "Clark", "Hall", "Young", "King", "Wright", "Scott", "Green", "Baker", "Adams", "Hill", "Ward", "Cruz"]; return first[randomInt(0, first.length - 1)] + " " + last[randomInt(0, last.length - 1)]; } function makeRandomPlayer() { var atk = randomInt(5, 15); var def = randomInt(5, 15); var sta = randomInt(10, 20); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE, PLAYER_MAX_VALUE); return new Player(randomName(), atk, def, sta, val); } // Real-life Turkish Super Lig squads (2023/24, main players, 5 per team for demo) var realSquads = { "Galatasaray": [new Player("Mauro Icardi", 18, 8, 16, 40), new Player("Dries Mertens", 16, 7, 15, 36), new Player("Lucas Torreira", 10, 16, 17, 34), new Player("Kerem Aktürkoğlu", 15, 8, 15, 32), new Player("Fernando Muslera", 7, 18, 16, 35)], "Fenerbahce": [new Player("Edin Dzeko", 17, 7, 15, 38), new Player("Dusan Tadic", 16, 8, 15, 36), new Player("Fred", 12, 14, 16, 33), new Player("Sebastian Szymanski", 15, 9, 15, 32), new Player("Dominik Livakovic", 6, 17, 16, 34)], "Besiktas": [new Player("Cenk Tosun", 16, 7, 15, 34), new Player("Rachid Ghezzal", 15, 8, 14, 32), new Player("Salih Uçan", 12, 13, 15, 30), new Player("Omar Colley", 8, 16, 15, 31), new Player("Mert Günok", 6, 17, 15, 30)], "Trabzonspor": [new Player("Edin Visca", 15, 8, 15, 32), new Player("Anastasios Bakasetas", 15, 9, 15, 32), new Player("Uğurcan Çakır", 6, 17, 16, 33), new Player("Enis Bardhi", 14, 8, 14, 29), new Player("Joaquin Fernandez", 8, 15, 14, 28)], "Basaksehir": [new Player("Danijel Aleksic", 14, 8, 14, 28), new Player("Leo Duarte", 8, 15, 14, 27), new Player("Serdar Gürler", 13, 8, 14, 27), new Player("Mahmut Tekdemir", 9, 14, 14, 26), new Player("Volkan Babacan", 6, 16, 14, 25)], "Sivasspor": [new Player("Mustapha Yatabare", 14, 8, 14, 27), new Player("Max Gradel", 13, 8, 14, 27), new Player("Hakan Arslan", 10, 13, 14, 25), new Player("Uğur Çiftçi", 8, 14, 14, 24), new Player("Ali Şaşal Vural", 6, 16, 14, 24)], "Konyaspor": [new Player("Sokol Cikalleshi", 14, 8, 14, 27), new Player("Amir Hadziahmetovic", 11, 13, 14, 25), new Player("Guilherme", 10, 13, 14, 25), new Player("Francisco Calvo", 8, 15, 14, 25), new Player("Ibrahim Sehic", 6, 16, 14, 24)], "Antalyaspor": [new Player("Haji Wright", 14, 8, 14, 27), new Player("Fernando", 11, 13, 14, 25), new Player("Bünyamin Balcı", 10, 13, 14, 24), new Player("Veysel Sarı", 8, 15, 14, 24), new Player("Helton Leite", 6, 16, 14, 24)], "Alanyaspor": [new Player("Efecan Karaca", 14, 8, 14, 27), new Player("Famara Diedhiou", 13, 8, 14, 26), new Player("Yusuf Özdemir", 10, 13, 14, 24), new Player("Fidan Aliti", 8, 15, 14, 24), new Player("Runar Runarsson", 6, 16, 14, 24)], "Denizlispor": [new Player("Ömer Şişmanoğlu", 13, 8, 14, 25), new Player("Mustafa Yumlu", 8, 15, 14, 24), new Player("Gökhan Süzen", 10, 13, 14, 23), new Player("Oğuz Yılmaz", 8, 14, 14, 23), new Player("Adam Stachowiak", 6, 16, 14, 23)] }; function makeOpponentTeam() { // List of realistic Turkish club names var clubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; // Pick a random club name for the opponent var clubName = clubNames[randomInt(0, clubNames.length - 1)]; var oppPlayers; if (realSquads[clubName]) { // Use real squad, clone to avoid reference issues oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { var p = realSquads[clubName][i]; oppPlayers.push(clonePlayer(p)); } } else { // Fallback to random oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { oppPlayers.push(makeRandomPlayer()); } } return new Team(clubName, oppPlayers); } function clonePlayer(p) { return new Player(p.name, p.attack, p.defense, p.stamina, p.value, p.seasonsRemaining); } // --- INIT DATA --- function initPlayers() { allPlayers = []; for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) { allPlayers.push(makeRandomPlayer()); } updateSquadAndBench(); } function updateSquadAndBench() { squad = []; bench = []; for (var i = 0; i < allPlayers.length; i++) { if (i < SQUAD_SIZE) { allPlayers[i].inSquad = true; squad.push(allPlayers[i]); } else { allPlayers[i].inSquad = false; bench.push(allPlayers[i]); } } } function initTransferList() { transferList = []; // List of latest, highest-valued real-world football players (2024, top market values, demo) var topPlayers = [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Erling Haaland", 21, 10, 18, 170), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Phil Foden", 17, 13, 17, 130), new Player("Bukayo Saka", 17, 12, 17, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Victor Osimhen", 19, 10, 17, 110), new Player("Florian Wirtz", 16, 12, 17, 110), new Player("Pedri", 15, 13, 17, 100), new Player("Declan Rice", 13, 17, 17, 100), new Player("Harry Kane", 20, 10, 16, 100), new Player("Martin Ødegaard", 16, 13, 16, 100), new Player("Rafael Leão", 18, 10, 16, 90), new Player("Khvicha Kvaratskhelia", 17, 11, 16, 90), new Player("Josko Gvardiol", 10, 18, 16, 90), new Player("Gavi", 14, 14, 16, 90), new Player("Alejandro Balde", 12, 15, 16, 80), new Player("William Saliba", 9, 18, 16, 80)]; // Always show 6 random top players in the transfer market, no duplicates var usedIdx = []; for (var i = 0; i < 6; i++) { var idx; do { idx = randomInt(0, topPlayers.length - 1); } while (usedIdx.indexOf(idx) !== -1); usedIdx.push(idx); // When adding to transferList, set seasonsRemaining=3 for transfer market players var p = topPlayers[idx]; transferList.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); } } // --- UI HELPERS --- function clearArray(arr) { while (arr.length > 0) { var el = arr.pop(); if (el && el.destroy) el.destroy(); } } function makeLabel(txt, x, y, size, color) { var t = new Text2(txt, { size: size || 60, fill: color || "#fff" }); t.x = x; t.y = y; return t; } function updateBudgetText() { budgetText.setText("Budget: $" + budget + "M"); } function showInfo(msg) { infoText.setText(msg); } function updateSquadLabels() { clearArray(squadLabels); // Add extra margin at the top for squad section var startY = guiY + 240; // Increased for more top margin var squadX = 80; // left margin var swapBtnX = 1100; // moved right for more space var sellBtnX = 1250; // moved right for more space var rowSpacing = 120; // increased for more vertical space for (var i = 0; i < SQUAD_SIZE; i++) { var p = squad[i]; var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 48, "#ffe066"); game.addChild(t); squadLabels.push(t); // Add swap button var btn = makeLabel("↔", swapBtnX, t.y, 48, "#fff"); btn.idx = i; btn.interactive = true; btn.down = function (x, y, obj) { selectedPlayerIdx = obj.idx; if (selectedPlayerIdx !== null && squad[selectedPlayerIdx]) { showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name); } else { showInfo("Tap a bench player to swap."); } }; game.addChild(btn); swapBtns.push(btn); // Add sell button var sellBtn = makeLabel("Sell", sellBtnX, t.y, 40, "#ff7675"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = squad[idx]; if (!p) { showInfo("Player not available."); return; } // Find the player in allPlayers by reference, not by index var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += p.value; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); refreshUI(); } else { showInfo("Player not found in squad."); } }; }(i); game.addChild(sellBtn); sellBtns.push(sellBtn); } } function updateBenchLabels() { clearArray(benchLabels); // Add extra margin at the top for bench section var startY = guiY + 240; // Increased for more top margin var benchX = 1450; // moved right for more space from squad var rowSpacing = 120; // increased for more vertical space for (var i = 0; i < BENCH_SIZE; i++) { var p = bench[i]; if (!p) continue; var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 48, "#b2bec3"); game.addChild(t); benchLabels.push(t); // Add swap handler t.idx = i; t.interactive = true; t.down = function (x, y, obj) { if (selectedPlayerIdx !== null) { // Swap squad[selectedPlayerIdx] with bench[obj.idx] var sIdx = selectedPlayerIdx; var bIdx = obj.idx; var temp = squad[sIdx]; squad[sIdx] = bench[bIdx]; bench[bIdx] = temp; // Update allPlayers order for (var j = 0; j < SQUAD_SIZE; j++) allPlayers[j] = squad[j]; for (var j = 0; j < BENCH_SIZE; j++) allPlayers[SQUAD_SIZE + j] = bench[j]; selectedPlayerIdx = null; showInfo("Swapped players."); refreshUI(); } }; } } function updateTransferLabels() { clearArray(transferBtns); clearArray(buyBtns); // Position transfer section directly above the opponent team display (bottom-left) var sectionWidth = 900; var sectionX = 80; // Align with opponent section (left margin) var sectionHeight = (transferList.length + 1) * 120 + 100; // Height of transfer section, increased row height and extra margin // Calculate opponent section Y var oppStartY = 2048 - (SQUAD_SIZE + 2) * 100 - 160; // increased row height and more margin for opponent section if (oppStartY < guiY + 1700) oppStartY = guiY + 1700; // push down if needed for more space // Place transfer section just above opponent section var startY = oppStartY - sectionHeight - 100; // 100px gap above opponent section if (startY < guiY + 500) startY = guiY + 500; // avoid top overlap, more margin if (transferText) transferText.destroy(); transferText = makeLabel("Transfer Market", sectionX, startY - 90, 56, "#00b894"); game.addChild(transferText); for (var i = 0; i < transferList.length; i++) { var p = transferList[i]; var seasonsTxt = typeof p.seasonsRemaining === "number" ? " (" + p.seasonsRemaining + " seasons)" : ""; var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M" + seasonsTxt, sectionX, startY + i * 120, 44, "#fff"); game.addChild(t); transferBtns.push(t); // Buy button var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 40, "#00b894"); // moved right for more space buyBtn.idx = i; buyBtn.interactive = true; buyBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = transferList[idx]; if (!p) { showInfo("Player not available."); return; } if (budget < p.value) { showInfo("Not enough budget!"); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } budget -= p.value; // When buying, always set seasonsRemaining=3 allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); updateSquadAndBench(); updateBudgetText(); showInfo("Bought " + p.name + " for $" + p.value + "M"); // Remove from transfer list, add new transferList.splice(idx, 1, makeRandomPlayer()); refreshUI(); }; }(i); game.addChild(buyBtn); buyBtns.push(buyBtn); } } function updateOpponentLabels() { clearArray(opponentLabels); // Position opponent section at bottom-left (for reference, but now only for opponent info) var oppStartY = 2048 - (SQUAD_SIZE + 2) * 100 - 160; // increased row height and more margin for opponent section if (oppStartY < guiY + 1700) oppStartY = guiY + 1700; // push down if needed for more space var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 56, "#fab1a0"); game.addChild(t); opponentLabels.push(t); for (var i = 0; i < SQUAD_SIZE; i++) { var p = opponentTeam.players[i]; var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 100 + i * 100, 40, "#fff"); game.addChild(pt); opponentLabels.push(pt); } // --- League Table: show all teams on right side --- var leagueX = 2048 - 650; // right side, 650px from right edge for more margin var leagueY = guiY + 500; // more margin from top var leagueHeader = makeLabel("League Table", leagueX, leagueY, 56, "#fdcb6e"); game.addChild(leagueHeader); opponentLabels.push(leagueHeader); // Sort league by points, then goal difference, then goals for var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) return b.points - a.points; var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) return gdB - gdA; return b.goalsFor - a.goalsFor; }); for (var i = 0; i < sortedLeague.length; i++) { var team = sortedLeague[i]; var color = team.name === "You" ? "#00cec9" : "#fff"; var labelTxt = i + 1 + ". " + team.name + " Pts:" + team.points + " GP:" + team.played + " W:" + team.wins + " D:" + team.draws + " L:" + team.losses; var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 70 + i * 56, 44, color); // increased row height and margin for more space game.addChild(teamLabel); opponentLabels.push(teamLabel); } } function clearMatchText() { if (matchText) { matchText.destroy(); matchText = null; } } function showMatchLog() { clearMatchText(); var log = matchLog.join("\n"); matchText = new Text2(log, { size: 48, fill: "#fff", wordWrap: true, wordWrapWidth: 1800 }); // Position match summary directly underneath the Play Match button var playBtnX = 2048 / 2 - 200; // Same as playBtn X var playBtnY = 2048 - 200; // Same as playBtn Y matchText.x = playBtnX; matchText.y = playBtnY + 140; // 140px below Play Match button for extra separation game.addChild(matchText); } function clearAllUI() { clearArray(squadLabels); clearArray(benchLabels); clearArray(transferBtns); clearArray(buyBtns); clearArray(swapBtns); clearArray(sellBtns); clearArray(opponentLabels); if (transferText) transferText.destroy(); transferText = null; clearMatchText(); if (playBtn) playBtn.destroy(); playBtn = null; if (nextBtn) nextBtn.destroy(); nextBtn = null; } // --- LEAGUE SYSTEM --- // League teams: user + 10 Turkish clubs var leagueClubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; var leagueTeams = []; // [{name, points, played, wins, draws, losses, goalsFor, goalsAgainst}] var leagueFixtures = []; // [{homeIdx, awayIdx}] var currentFixtureIdx = 0; var userTeamIdx = 0; // always 0 function initLeague() { leagueTeams = []; // User team leagueTeams.push({ name: "You", points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0 }); // Opponent clubs for (var i = 0; i < leagueClubNames.length; i++) { var clubName = leagueClubNames[i]; leagueTeams.push({ name: clubName, points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0, // Attach real squad if available for league simulation realSquad: realSquads[clubName] ? realSquads[clubName].map(function (p) { return clonePlayer(p); }) : null }); } // Generate fixtures: each team plays every other team twice (home/away) leagueFixtures = []; var n = leagueTeams.length; for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { if (i !== j) { // Only add each pair twice (home/away) if (i < j) { leagueFixtures.push({ homeIdx: i, awayIdx: j }); leagueFixtures.push({ homeIdx: j, awayIdx: i }); } } } } // Shuffle fixtures for variety for (var k = leagueFixtures.length - 1; k > 0; k--) { var r = randomInt(0, k); var temp = leagueFixtures[k]; leagueFixtures[k] = leagueFixtures[r]; leagueFixtures[r] = temp; } currentFixtureIdx = 0; } function getCurrentOpponentIdx() { // Find the next fixture where user is home or away for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return f.homeIdx === userTeamIdx ? f.awayIdx : f.homeIdx; } } return null; } function getCurrentFixture() { for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return { idx: i, fixture: f }; } } return null; } function advanceFixture() { // Move to next user fixture for (var i = currentFixtureIdx + 1; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { currentFixtureIdx = i; return; } } // No more fixtures: season over currentFixtureIdx = leagueFixtures.length; } function isSeasonOver() { // If all user fixtures played for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return false; } } return true; } // --- GAME LOGIC --- function simulateMatch() { matchLog = []; matchResult = null; matchInProgress = true; // Find all fixtures for this matchday (all teams play one match) if (currentFixtureIdx >= leagueFixtures.length) { matchLog.push("Season is over!"); showMatchLog(); matchInProgress = false; return; } // Gather all fixtures for this matchday (each team plays once) var nTeams = leagueTeams.length; var matchdayFixtures = []; var teamsPlayed = {}; for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (!teamsPlayed[f.homeIdx] && !teamsPlayed[f.awayIdx]) { matchdayFixtures.push({ idx: i, fixture: f }); teamsPlayed[f.homeIdx] = true; teamsPlayed[f.awayIdx] = true; if (Object.keys(teamsPlayed).length >= nTeams) break; } } // Simulate all matches in this matchday var userMatchIdx = -1; for (var m = 0; m < matchdayFixtures.length; m++) { var fixtureObj = matchdayFixtures[m]; var fixture = fixtureObj.fixture; var homeIdx = fixture.homeIdx; var awayIdx = fixture.awayIdx; var homeTeam = leagueTeams[homeIdx]; var awayTeam = leagueTeams[awayIdx]; // Prepare teams var homePlayers, awayPlayers; if (homeIdx === userTeamIdx) { homePlayers = squad; } else { // Use real squad if available, else generate random team if (homeTeam.realSquad) { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(clonePlayer(homeTeam.realSquad[i])); } } else { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(makeRandomPlayer()); } } } if (awayIdx === userTeamIdx) { awayPlayers = squad; } else { if (awayTeam.realSquad) { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(clonePlayer(awayTeam.realSquad[i])); } } else { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(makeRandomPlayer()); } } } // Calculate stats var homeGoals = 0, awayGoals = 0; for (var turn = 0; turn < 5; turn++) { // Home attack var atkP = homePlayers[turn]; var defP = awayPlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { homeGoals++; } // Away attack var oAtkP = awayPlayers[turn]; var oDefP = homePlayers[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { awayGoals++; } } // Update league table homeTeam.played += 1; awayTeam.played += 1; homeTeam.goalsFor += homeGoals; homeTeam.goalsAgainst += awayGoals; awayTeam.goalsFor += awayGoals; awayTeam.goalsAgainst += homeGoals; if (homeGoals > awayGoals) { homeTeam.points += 3; homeTeam.wins += 1; awayTeam.losses += 1; } else if (homeGoals < awayGoals) { awayTeam.points += 3; awayTeam.wins += 1; homeTeam.losses += 1; } else { homeTeam.points += 1; awayTeam.points += 1; homeTeam.draws += 1; awayTeam.draws += 1; } // If this is the user's match, log details and handle rewards if (homeIdx === userTeamIdx || awayIdx === userTeamIdx) { userMatchIdx = m; var userGoals = homeIdx === userTeamIdx ? homeGoals : awayGoals; var oppGoals = homeIdx === userTeamIdx ? awayGoals : homeGoals; var oppIdx = homeIdx === userTeamIdx ? awayIdx : homeIdx; var oppName = leagueTeams[oppIdx].name; for (var turn = 0; turn < 5; turn++) { // User attack var atkP = squad[turn]; var defP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { matchLog.push("Minute " + (turn * 18 + 5) + ": " + atkP.name + " scores!"); } else if (defChance > atkChance + 5) { matchLog.push("Minute " + (turn * 18 + 8) + ": " + defP.name + " makes a key tackle."); } // Opponent attack var oAtkP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { matchLog.push("Minute " + (turn * 18 + 12) + ": " + oAtkP.name + " scores!"); } else if (oDefChance > oAtkChance + 5) { matchLog.push("Minute " + (turn * 18 + 15) + ": " + oDefP.name + " blocks a shot."); } } matchLog.push("Full Time: You " + userGoals + " - " + oppGoals + " " + oppName); // Rewards if (userGoals > oppGoals) { matchResult = "win"; matchLog.push("You win! +$20M"); budget += 20; } else if (userGoals < oppGoals) { matchResult = "lose"; matchLog.push("You lose."); } else { matchResult = "draw"; matchLog.push("Draw. +$5M"); budget += 5; } } } // Advance fixture pointer by number of fixtures played this matchday currentFixtureIdx += matchdayFixtures.length; updateBudgetText(); showMatchLog(); matchInProgress = false; } function refreshUI() { clearAllUI(); updateSquadLabels(); updateBenchLabels(); updateTransferLabels(); updateOpponentLabels(); updateBudgetText(); showInfo("Pick lineup, buy/sell, then Play Match!"); // Play match button (bottom middle) var playBtnX = 2048 / 2 - 200; // Centered horizontally, adjust for button width var playBtnY = 2048 - 200; // 200px from bottom playBtn = makeLabel("Play Match", playBtnX, playBtnY, 70, "#00cec9"); playBtn.interactive = true; playBtn.down = function (x, y, obj) { if (matchInProgress) return; simulateMatch(); playBtn.destroy(); playBtn = null; // Next match button (bottom middle, below Play Match) var nextBtnX = 2048 / 2 - 200; var nextBtnY = playBtnY + 120; nextBtn = makeLabel("Next Match", nextBtnX, nextBtnY, 60, "#fdcb6e"); nextBtn.interactive = true; nextBtn.down = function (x, y, obj) { // Restore stamina a bit for (var i = 0; i < allPlayers.length; i++) { allPlayers[i].stamina = Math.min(allPlayers[i].maxStamina, allPlayers[i].stamina + randomInt(1, 3)); } // Check if season is over if (isSeasonOver()) { // Calculate final league position for user var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) return b.points - a.points; var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) return gdB - gdA; return b.goalsFor - a.goalsFor; }); var userFinalPos = 1; for (var i = 0; i < sortedLeague.length; i++) { if (sortedLeague[i].name === "You") { userFinalPos = i + 1; break; } } // Prize money by position var prize = 5; if (userFinalPos === 1) prize = 50;else if (userFinalPos === 2) prize = 30;else if (userFinalPos === 3) prize = 20;else if (userFinalPos === 4) prize = 10; // Award prize budget += prize; showInfo("Season finished! You placed #" + userFinalPos + ". Prize: $" + prize + "M. Table resets for new season."); updateBudgetText(); // Decrement seasonsRemaining for transfer market players, remove those at 0 for (var i = allPlayers.length - 1; i >= 0; i--) { var p = allPlayers[i]; if (typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null) { p.seasonsRemaining--; if (p.seasonsRemaining <= 0) { allPlayers.splice(i, 1); showInfo("Player " + p.name + " has retired/left after 3 seasons."); } } } updateSquadAndBench(); // Reset league and start new season initLeague(); // Reset user budget, players, etc. // (Do not reset budget here, keep prize money) initPlayers(); initTransferList(); // Set first opponent var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { // Generate new opponent team for this club opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); return; } // Next opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); }; game.addChild(nextBtn); }; game.addChild(playBtn); } // --- INIT UI --- function initUI() { guiY = 0; // Title var title = new Text2("Mini Football Manager", { size: 90, fill: 0x00CEC9 }); title.x = 80; title.y = guiY + 40; game.addChild(title); // Budget budgetText = new Text2("Budget: $" + budget + "M", { size: 60, fill: "#fff" }); budgetText.x = 80; budgetText.y = guiY + 120; game.addChild(budgetText); // Info infoText = new Text2("", { size: 54, fill: 0xFDCB6E }); infoText.x = 600; infoText.y = guiY + 120; game.addChild(infoText); refreshUI(); } // --- GAME START --- function newGame() { budget = INITIAL_BUDGET; initLeague(); initPlayers(); initTransferList(); // Set first opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } else { opponentTeam = makeOpponentTeam(); } matchInProgress = false; matchLog = []; matchResult = null; selectedPlayerIdx = null; selectedBenchIdx = null; initUI(); } newGame(); // --- END ---
===================================================================
--- original.js
+++ change.js
@@ -182,21 +182,21 @@
}
function updateSquadLabels() {
clearArray(squadLabels);
// Add extra margin at the top for squad section
- var startY = guiY + 220; // Increased from 180 to 220 for more top margin
+ var startY = guiY + 240; // Increased for more top margin
var squadX = 80; // left margin
- var swapBtnX = 950; // moved right for more space
- var sellBtnX = 1100; // moved right for more space
- var rowSpacing = 100; // increased from 90 to 100 for more vertical space
+ var swapBtnX = 1100; // moved right for more space
+ var sellBtnX = 1250; // moved right for more space
+ var rowSpacing = 120; // increased for more vertical space
for (var i = 0; i < SQUAD_SIZE; i++) {
var p = squad[i];
var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : "";
- var t = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 54, "#ffe066");
+ var t = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 48, "#ffe066");
game.addChild(t);
squadLabels.push(t);
// Add swap button
- var btn = makeLabel("↔", swapBtnX, t.y, 54, "#fff");
+ var btn = makeLabel("↔", swapBtnX, t.y, 48, "#fff");
btn.idx = i;
btn.interactive = true;
btn.down = function (x, y, obj) {
selectedPlayerIdx = obj.idx;
@@ -208,9 +208,9 @@
};
game.addChild(btn);
swapBtns.push(btn);
// Add sell button
- var sellBtn = makeLabel("Sell", sellBtnX, t.y, 44, "#ff7675");
+ var sellBtn = makeLabel("Sell", sellBtnX, t.y, 40, "#ff7675");
sellBtn.idx = i;
sellBtn.interactive = true;
sellBtn.down = function (idxCopy) {
return function (x, y, obj) {
@@ -240,16 +240,16 @@
}
function updateBenchLabels() {
clearArray(benchLabels);
// Add extra margin at the top for bench section
- var startY = guiY + 220; // Increased from 180 to 220 for more top margin
- var benchX = 1250; // moved right for more space from squad
- var rowSpacing = 100; // increased from 90 to 100 for more vertical space
+ var startY = guiY + 240; // Increased for more top margin
+ var benchX = 1450; // moved right for more space from squad
+ var rowSpacing = 120; // increased for more vertical space
for (var i = 0; i < BENCH_SIZE; i++) {
var p = bench[i];
if (!p) continue;
var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : "";
- var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 54, "#b2bec3");
+ var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 48, "#b2bec3");
game.addChild(t);
benchLabels.push(t);
// Add swap handler
t.idx = i;
@@ -277,26 +277,26 @@
clearArray(buyBtns);
// Position transfer section directly above the opponent team display (bottom-left)
var sectionWidth = 900;
var sectionX = 80; // Align with opponent section (left margin)
- var sectionHeight = (transferList.length + 1) * 100 + 80; // Height of transfer section, increased row height and extra margin
+ var sectionHeight = (transferList.length + 1) * 120 + 100; // Height of transfer section, increased row height and extra margin
// Calculate opponent section Y
- var oppStartY = 2048 - (SQUAD_SIZE + 2) * 80 - 120; // increased row height and more margin for opponent section
- if (oppStartY < guiY + 1550) oppStartY = guiY + 1550; // push down if needed for more space
+ var oppStartY = 2048 - (SQUAD_SIZE + 2) * 100 - 160; // increased row height and more margin for opponent section
+ if (oppStartY < guiY + 1700) oppStartY = guiY + 1700; // push down if needed for more space
// Place transfer section just above opponent section
- var startY = oppStartY - sectionHeight - 80; // 80px gap above opponent section
- if (startY < guiY + 400) startY = guiY + 400; // avoid top overlap, more margin
+ var startY = oppStartY - sectionHeight - 100; // 100px gap above opponent section
+ if (startY < guiY + 500) startY = guiY + 500; // avoid top overlap, more margin
if (transferText) transferText.destroy();
- transferText = makeLabel("Transfer Market", sectionX, startY - 80, 60, "#00b894");
+ transferText = makeLabel("Transfer Market", sectionX, startY - 90, 56, "#00b894");
game.addChild(transferText);
for (var i = 0; i < transferList.length; i++) {
var p = transferList[i];
var seasonsTxt = typeof p.seasonsRemaining === "number" ? " (" + p.seasonsRemaining + " seasons)" : "";
- var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M" + seasonsTxt, sectionX, startY + i * 100, 50, "#fff");
+ var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M" + seasonsTxt, sectionX, startY + i * 120, 44, "#fff");
game.addChild(t);
transferBtns.push(t);
// Buy button
- var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 44, "#00b894"); // moved right for more space
+ var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 40, "#00b894"); // moved right for more space
buyBtn.idx = i;
buyBtn.interactive = true;
buyBtn.down = function (idxCopy) {
return function (x, y, obj) {
@@ -331,23 +331,23 @@
}
function updateOpponentLabels() {
clearArray(opponentLabels);
// Position opponent section at bottom-left (for reference, but now only for opponent info)
- var oppStartY = 2048 - (SQUAD_SIZE + 2) * 80 - 120; // increased row height and more margin for opponent section
- if (oppStartY < guiY + 1550) oppStartY = guiY + 1550; // push down if needed for more space
- var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 60, "#fab1a0");
+ var oppStartY = 2048 - (SQUAD_SIZE + 2) * 100 - 160; // increased row height and more margin for opponent section
+ if (oppStartY < guiY + 1700) oppStartY = guiY + 1700; // push down if needed for more space
+ var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 56, "#fab1a0");
game.addChild(t);
opponentLabels.push(t);
for (var i = 0; i < SQUAD_SIZE; i++) {
var p = opponentTeam.players[i];
- var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 80 + i * 80, 44, "#fff");
+ var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 100 + i * 100, 40, "#fff");
game.addChild(pt);
opponentLabels.push(pt);
}
// --- League Table: show all teams on right side ---
var leagueX = 2048 - 650; // right side, 650px from right edge for more margin
- var leagueY = guiY + 400; // more margin from top
- var leagueHeader = makeLabel("League Table", leagueX, leagueY, 60, "#fdcb6e");
+ var leagueY = guiY + 500; // more margin from top
+ var leagueHeader = makeLabel("League Table", leagueX, leagueY, 56, "#fdcb6e");
game.addChild(leagueHeader);
opponentLabels.push(leagueHeader);
// Sort league by points, then goal difference, then goals for
var sortedLeague = leagueTeams.slice().sort(function (a, b) {
@@ -360,9 +360,9 @@
for (var i = 0; i < sortedLeague.length; i++) {
var team = sortedLeague[i];
var color = team.name === "You" ? "#00cec9" : "#fff";
var labelTxt = i + 1 + ". " + team.name + " Pts:" + team.points + " GP:" + team.played + " W:" + team.wins + " D:" + team.draws + " L:" + team.losses;
- var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 80 + i * 60, 48, color); // increased row height and margin for more space
+ var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 70 + i * 56, 44, color); // increased row height and margin for more space
game.addChild(teamLabel);
opponentLabels.push(teamLabel);
}
}
@@ -384,9 +384,9 @@
// Position match summary directly underneath the Play Match button
var playBtnX = 2048 / 2 - 200; // Same as playBtn X
var playBtnY = 2048 - 200; // Same as playBtn Y
matchText.x = playBtnX;
- matchText.y = playBtnY + 90; // 90px below Play Match button for clear separation
+ matchText.y = playBtnY + 140; // 140px below Play Match button for extra separation
game.addChild(matchText);
}
function clearAllUI() {
clearArray(squadLabels);