User prompt
At the start of the game, please make the initial players slightly stronger by increasing their stats just a bit. They should still be balanced, but a little more capable than the default values.
User prompt
Please add clearly labeled and easily accessible buttons in the game interface for “Transfer Market” and “League Table.” When the Transfer Market button is clicked, it should open the Transfer Market screen where players can view and trade players. Similarly, clicking the League Table button should display the current league standings with team rankings, points, and statistics. These buttons should be integrated into the main menu or game dashboard to provide smooth navigation between these features.
User prompt
At the start of the game, please generate stronger initial players with higher overall stats for the squad and bench
User prompt
add Sakız,Fizikli to random last name
User prompt
add Aziz,Ege,Miraç to random first name
User prompt
add Çınar to first random name add Bozbalak to random last name
User prompt
Most youth academy players should have values of 1M, 2M, 3M, 4M, or 5M based on their stats, while some players with higher stats should have values between 6M and 10M.
User prompt
Please fix the bug: 'Uncaught TypeError: obj.setStyle is not a function' in or related to this line: 'obj.setStyle({' Line Number: 1157
User prompt
Each UI window in the game should have a dedicated button named after that window. For example, the 'Transfer' window should have a button named 'Transfer', the 'Squad' window should have a button named 'Squad', and so on.
User prompt
Most youth academy players should have values of 1M, 2M, 3M, 4M, or 5M, while some should have values between 6M and 10M.
User prompt
Youth academy players attributes should be randomly generated between 1 and 10 based on their overall stats
User prompt
At the start of the game, the initial squad players should have low statistics.
User prompt
Transfer offers are to be made only at the end of the season, and there can be no more than three transfer offers in total.
User prompt
When a transfer offer is received for a player, hide that player's stats in the offer screen. Only show the player's name and offer amount.
User prompt
When generating players in the youth academy, ensure their market value does not exceed 10M. Their stats can vary, but their value must always be 10M or less
User prompt
put the transfer offer under the youth academy
User prompt
Please add a feature where other clubs can make transfer offers for the players in my squad or bench.
User prompt
Please reduce the vertical spacing between the opponent team’s player names to be as small as possible, but make sure the texts do not overlap or touch each other
User prompt
put the youth academy to the right of the buy buttons
User prompt
Please add a youth academy feature that generates new young players over time. The player should be able to promote them to the squad or sell them for money.
User prompt
At the end of the season, do not remove or reset the squad and bench players. Keep the player's current team intact, including both starters and bench players, for the next season.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attack')' in or related to this line: 'var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina);' Line Number: 627
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'defense')' in or related to this line: 'var defChance = defP.defense + randomInt(0, defP.stamina);' Line Number: 620
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'seasonsRemaining')' in or related to this line: 'var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : "";' Line Number: 195
User prompt
Please add a dedicated 'Swap Players' button that allows the user to swap a selected player from the starting squad with a selected player from the bench. When the button is pressed, the selected players should be swapped, and the UI should refresh immediately to reflect the changes.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a3d2f }); /**** * Game Code ****/ // --- CONSTANTS --- // Player class: represents a footballer var Player = function Player(name, attack, defense, stamina, value, seasonsRemaining) { var self = {}; self.name = name; self.attack = attack; self.defense = defense; self.stamina = stamina; self.value = value; self.maxStamina = stamina; self.inSquad = false; // true if in starting 5 self.seasonsRemaining = typeof seasonsRemaining === "number" ? seasonsRemaining : null; // null for non-transfer players, or integer for transfer market return self; }; // Team class: holds a list of players var Team = function Team(name, players) { var self = {}; self.name = name; self.players = players; // array of Player return self; }; var SQUAD_SIZE = 5; var BENCH_SIZE = 3; var INITIAL_BUDGET = 100; var PLAYER_MIN_VALUE = 10; var PLAYER_MAX_VALUE = 40; // --- GLOBALS --- var allPlayers = []; // All players owned by user var squad = []; // Starting 5 var bench = []; // Bench 3 var transferList = []; // Players available to buy var budget = INITIAL_BUDGET; var opponentTeam = null; var matchInProgress = false; var matchLog = []; var matchResult = null; var selectedPlayerIdx = null; // For swapping var selectedBenchIdx = null; // For swapping var infoText = null; var budgetText = null; var matchText = null; var transferText = null; var transferBtns = []; var swapBtns = []; var playBtn = null; var nextBtn = null; var sellBtns = []; var buyBtns = []; var squadLabels = []; var benchLabels = []; var opponentLabels = []; var guiY = 0; // --- YOUTH ACADEMY --- var youthAcademy = []; // Array of young players waiting for promotion/sale var youthLabels = []; var promoteBtns = []; var sellYouthBtns = []; var youthTimer = null; var YOUTH_TIMER_INTERVAL = 10000; // 10 seconds for demo (tweak as needed) var YOUTH_MAX = 3; // Max youth in academy at once // --- TRANSFER OFFERS SYSTEM --- // Each offer: {player: Player, offerValue: number, club: string} var transferOffers = []; var offerLabels = []; var acceptOfferBtns = []; var rejectOfferBtns = []; var OFFER_TIMER = null; var OFFER_INTERVAL = 15000; // 15 seconds for demo var OFFER_CLUBS = ["Galatasaray", "Fenerbahce", "Besiktas", "Trabzonspor", "Basaksehir", "Sivasspor", "Konyaspor", "Antalyaspor", "Alanyaspor", "Denizlispor"]; // --- UTILS --- function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function randomName() { var first = ["Ahmet", "Mehmet", "Mustafa", "Ali", "Hüseyin", "Hasan", "Cesur", "Osman", "Yusuf", "Murat", "Emre", "Burak", "Fatih", "Serkan", "Onur", "Barış", "Cem", "Eren", "Kaan", "Deniz", "Çınar", "Aziz", "Ege", "Miraç"]; var last = ["Yılmaz", "Kaya", "Demir", "Şahin", "Çelik", "Yıldız", "Yıldırım", "Aydın", "Öztürk", "Arslan", "Doğan", "Kılıç", "Aslan", "Polat", "Koç", "Kurt", "Özdemir", "Aksoy", "Güneş", "Bozkurt", "Bozbalak", "Sakız", "Fizikli"]; return first[randomInt(0, first.length - 1)] + " " + last[randomInt(0, last.length - 1)]; } function makeRandomPlayer() { var atk = randomInt(5, 15); var def = randomInt(5, 15); var sta = randomInt(10, 20); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE, PLAYER_MAX_VALUE); return new Player(randomName(), atk, def, sta, val); } // Real-life Turkish Super Lig squads (2023/24, main players, 5 per team for demo) var realSquads = { "Galatasaray": [new Player("Mauro Icardi", 18, 8, 16, 40), new Player("Dries Mertens", 16, 7, 15, 36), new Player("Lucas Torreira", 10, 16, 17, 34), new Player("Kerem Aktürkoğlu", 15, 8, 15, 32), new Player("Fernando Muslera", 7, 18, 16, 35)], "Fenerbahce": [new Player("Edin Dzeko", 17, 7, 15, 38), new Player("Dusan Tadic", 16, 8, 15, 36), new Player("Fred", 12, 14, 16, 33), new Player("Sebastian Szymanski", 15, 9, 15, 32), new Player("Dominik Livakovic", 6, 17, 16, 34)], "Besiktas": [new Player("Cenk Tosun", 16, 7, 15, 34), new Player("Rachid Ghezzal", 15, 8, 14, 32), new Player("Salih Uçan", 12, 13, 15, 30), new Player("Omar Colley", 8, 16, 15, 31), new Player("Mert Günok", 6, 17, 15, 30)], "Trabzonspor": [new Player("Edin Visca", 15, 8, 15, 32), new Player("Anastasios Bakasetas", 15, 9, 15, 32), new Player("Uğurcan Çakır", 6, 17, 16, 33), new Player("Enis Bardhi", 14, 8, 14, 29), new Player("Joaquin Fernandez", 8, 15, 14, 28)], "Basaksehir": [new Player("Danijel Aleksic", 14, 8, 14, 28), new Player("Leo Duarte", 8, 15, 14, 27), new Player("Serdar Gürler", 13, 8, 14, 27), new Player("Mahmut Tekdemir", 9, 14, 14, 26), new Player("Volkan Babacan", 6, 16, 14, 25)], "Sivasspor": [new Player("Mustapha Yatabare", 14, 8, 14, 27), new Player("Max Gradel", 13, 8, 14, 27), new Player("Hakan Arslan", 10, 13, 14, 25), new Player("Uğur Çiftçi", 8, 14, 14, 24), new Player("Ali Şaşal Vural", 6, 16, 14, 24)], "Konyaspor": [new Player("Sokol Cikalleshi", 14, 8, 14, 27), new Player("Amir Hadziahmetovic", 11, 13, 14, 25), new Player("Guilherme", 10, 13, 14, 25), new Player("Francisco Calvo", 8, 15, 14, 25), new Player("Ibrahim Sehic", 6, 16, 14, 24)], "Antalyaspor": [new Player("Haji Wright", 14, 8, 14, 27), new Player("Fernando", 11, 13, 14, 25), new Player("Bünyamin Balcı", 10, 13, 14, 24), new Player("Veysel Sarı", 8, 15, 14, 24), new Player("Helton Leite", 6, 16, 14, 24)], "Alanyaspor": [new Player("Efecan Karaca", 14, 8, 14, 27), new Player("Famara Diedhiou", 13, 8, 14, 26), new Player("Yusuf Özdemir", 10, 13, 14, 24), new Player("Fidan Aliti", 8, 15, 14, 24), new Player("Runar Runarsson", 6, 16, 14, 24)], "Denizlispor": [new Player("Ömer Şişmanoğlu", 13, 8, 14, 25), new Player("Mustafa Yumlu", 8, 15, 14, 24), new Player("Gökhan Süzen", 10, 13, 14, 23), new Player("Oğuz Yılmaz", 8, 14, 14, 23), new Player("Adam Stachowiak", 6, 16, 14, 23)] }; function makeOpponentTeam() { // List of realistic Turkish club names var clubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; // Pick a random club name for the opponent var clubName = clubNames[randomInt(0, clubNames.length - 1)]; var oppPlayers; if (realSquads[clubName]) { // Use real squad, clone to avoid reference issues oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { var p = realSquads[clubName][i]; oppPlayers.push(clonePlayer(p)); } } else { // Fallback to random oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { oppPlayers.push(makeRandomPlayer()); } } return new Team(clubName, oppPlayers); } function clonePlayer(p) { return new Player(p.name, p.attack, p.defense, p.stamina, p.value, p.seasonsRemaining); } // --- INIT DATA --- function initPlayers() { allPlayers = []; for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) { // For initial squad, generate slightly higher stats (attack, defense, stamina) var atk = randomInt(6, 10); var def = randomInt(6, 10); var sta = randomInt(10, 15); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE + 2, PLAYER_MIN_VALUE + 7); allPlayers.push(new Player(randomName(), atk, def, sta, val)); } updateSquadAndBench(); } function updateSquadAndBench() { squad = []; bench = []; for (var i = 0; i < allPlayers.length; i++) { if (i < SQUAD_SIZE) { allPlayers[i].inSquad = true; squad.push(allPlayers[i]); } else { allPlayers[i].inSquad = false; bench.push(allPlayers[i]); } } } function initTransferList() { transferList = []; // List of latest, highest-valued real-world football players (2024, top market values, demo) var topPlayers = [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Erling Haaland", 21, 10, 18, 170), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Phil Foden", 17, 13, 17, 130), new Player("Bukayo Saka", 17, 12, 17, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Victor Osimhen", 19, 10, 17, 110), new Player("Florian Wirtz", 16, 12, 17, 110), new Player("Pedri", 15, 13, 17, 100), new Player("Declan Rice", 13, 17, 17, 100), new Player("Harry Kane", 20, 10, 16, 100), new Player("Martin Ødegaard", 16, 13, 16, 100), new Player("Rafael Leão", 18, 10, 16, 90), new Player("Khvicha Kvaratskhelia", 17, 11, 16, 90), new Player("Josko Gvardiol", 10, 18, 16, 90), new Player("Gavi", 14, 14, 16, 90), new Player("Alejandro Balde", 12, 15, 16, 80), new Player("William Saliba", 9, 18, 16, 80), new Player("Son Heung Min", 19, 11, 17, 110)]; // Always show 6 random top players in the transfer market, no duplicates var usedIdx = []; for (var i = 0; i < 6; i++) { var idx; do { idx = randomInt(0, topPlayers.length - 1); } while (usedIdx.indexOf(idx) !== -1); usedIdx.push(idx); // When adding to transferList, set seasonsRemaining=3 for transfer market players var p = topPlayers[idx]; transferList.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); } } // --- UI HELPERS --- function clearArray(arr) { while (arr.length > 0) { var el = arr.pop(); if (el && el.destroy) { el.destroy(); } } } function makeLabel(txt, x, y, size, color) { var t = new Text2(txt, { size: size || 60, fill: color || "#fff" }); t.x = x; t.y = y; return t; } function updateBudgetText() { budgetText.setText("Budget: $" + budget + "M"); } function showInfo(msg) { infoText.setText(msg); } function updateSquadLabels() { clearArray(squadLabels); // Add extra margin at the top for squad section var startY = guiY + 240; // Keep top margin for squad section var squadX = 80; // left margin var swapBtnX = squadX + 700; // move swap arrow much closer to name var sellBtnX = squadX + 800; // move sell button just after swap arrow var rowSpacing = 50; // reduced for almost zero vertical space between squad texts for (var i = 0; i < SQUAD_SIZE; i++) { var p = squad[i]; var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 48, "#ffe066"); game.addChild(t); squadLabels.push(t); // Add swap button var btn = makeLabel("↔", swapBtnX, t.y, 48, "#fff"); btn.idx = i; btn.interactive = true; btn.down = function (x, y, obj) { selectedPlayerIdx = obj.idx; if (selectedPlayerIdx !== null && squad[selectedPlayerIdx]) { showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name); } else { showInfo("Tap a bench player to swap."); } }; game.addChild(btn); swapBtns.push(btn); // Add sell button var sellBtn = makeLabel("Sell", sellBtnX, t.y, 40, "#ff7675"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = squad[idx]; if (!p) { showInfo("Player not available."); return; } // Find the player in allPlayers by reference, not by index var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += p.value; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); refreshUI(); } else { showInfo("Player not found in squad."); } }; }(i); game.addChild(sellBtn); sellBtns.push(sellBtn); } } function updateBenchLabels() { clearArray(benchLabels); // Add extra margin at the top for bench section var startY = guiY + 240; // Increased for more top margin var benchX = 1100; // moved closer to squad var rowSpacing = 48; // reduced for almost zero vertical space between bench texts for (var i = 0; i < BENCH_SIZE; i++) { var p = bench[i]; if (!p) { continue; } var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 48, "#b2bec3"); game.addChild(t); benchLabels.push(t); // Add swap handler t.idx = i; t.interactive = true; t.down = function (x, y, obj) { if (selectedPlayerIdx !== null) { // Swap squad[selectedPlayerIdx] with bench[obj.idx] var sIdx = selectedPlayerIdx; var bIdx = obj.idx; var temp = squad[sIdx]; squad[sIdx] = bench[bIdx]; bench[bIdx] = temp; // Update allPlayers order for (var j = 0; j < SQUAD_SIZE; j++) { allPlayers[j] = squad[j]; } for (var j = 0; j < BENCH_SIZE; j++) { allPlayers[SQUAD_SIZE + j] = bench[j]; } selectedPlayerIdx = null; showInfo("Swapped players."); refreshUI(); } }; } } function updateTransferLabels() { clearArray(transferBtns); clearArray(buyBtns); // Position transfer section directly above the opponent team display (bottom-left) var sectionWidth = 900; var sectionX = 80; // Align with opponent section (left margin) var sectionHeight = (transferList.length + 1) * 140 + 120; // Height of transfer section, increased row height and extra margin // Calculate opponent section Y var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section if (oppStartY < guiY + 1800) { oppStartY = guiY + 1800; } // push down if needed for more space // Place transfer section just above opponent section var startY = oppStartY - sectionHeight - 120; // 120px gap above opponent section if (startY < guiY + 600) { startY = guiY + 600; } // avoid top overlap, more margin if (transferText) { transferText.destroy(); } transferText = makeLabel("Transfer Market", sectionX, startY - 90, 56, "#00b894"); game.addChild(transferText); for (var i = 0; i < transferList.length; i++) { var p = transferList[i]; // Remove seasonsTxt for transfer market display var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M", sectionX, startY + i * 48, 44, "#fff"); game.addChild(t); transferBtns.push(t); // Buy button var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 40, "#00b894"); // moved right for more space buyBtn.idx = i; buyBtn.interactive = true; buyBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = transferList[idx]; if (!p) { showInfo("Player not available."); return; } if (budget < p.value) { showInfo("Not enough budget!"); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } budget -= p.value; // When buying, always set seasonsRemaining=3 allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); updateSquadAndBench(); updateBudgetText(); showInfo("Bought " + p.name + " for $" + p.value + "M"); // Remove from transfer list, add new transferList.splice(idx, 1, makeRandomPlayer()); refreshUI(); }; }(i); game.addChild(buyBtn); buyBtns.push(buyBtn); } } function updateOpponentLabels() { clearArray(opponentLabels); // Position opponent section at bottom-left (for reference, but now only for opponent info) var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section if (oppStartY < guiY + 1800) { oppStartY = guiY + 1800; } // push down if needed for more space // --- League Table: show all teams, slightly larger, and moved to the left --- // Place league table just above the opponent section, but below the transfer market var leagueWidth = 600; // slightly larger var leagueX = 80; // move to the left side of the screen var leagueY = oppStartY - 650; // place above opponent section, below transfer market if (leagueY < guiY + 600) leagueY = guiY + 600; var leagueHeader = makeLabel("League Table", leagueX, leagueY, 54, "#fdcb6e"); // slightly larger font game.addChild(leagueHeader); opponentLabels.push(leagueHeader); // Sort league by points, then goal difference, then goals for var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) { return b.points - a.points; } var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) { return gdB - gdA; } return b.goalsFor - a.goalsFor; }); for (var i = 0; i < sortedLeague.length; i++) { var team = sortedLeague[i]; var color = team.name === "You" ? "#00cec9" : "#fff"; var gd = team.goalsFor - team.goalsAgainst; var labelTxt = i + 1 + ". " + team.name + " Pts:" + team.points + " GP:" + team.played + " W:" + team.wins + " D:" + team.draws + " L:" + team.losses + " GD:" + gd; var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 70 + i * 48, 38, color); // slightly larger font and spacing game.addChild(teamLabel); opponentLabels.push(teamLabel); } // Now show opponent section below league table var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 56, "#fab1a0"); game.addChild(t); opponentLabels.push(t); // Reduce vertical spacing between opponent team player names to minimum without overlap var oppPlayerFontSize = 40; var oppPlayerSpacing = oppPlayerFontSize + 2; // 2px gap to avoid touching for (var i = 0; i < SQUAD_SIZE; i++) { var p = opponentTeam.players[i]; var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 120 + i * oppPlayerSpacing, oppPlayerFontSize, "#fff"); game.addChild(pt); opponentLabels.push(pt); } } function clearMatchText() { if (matchText) { matchText.destroy(); matchText = null; } } function showMatchLog() { clearMatchText(); var log = matchLog.join("\n"); matchText = new Text2(log, { size: 48, fill: "#fff", wordWrap: true, wordWrapWidth: 1800 }); // Position match summary directly underneath the Play Match button var playBtnX = 2048 / 2 - 200; // Same as playBtn X var playBtnY = 2048 - 200; // Same as playBtn Y matchText.x = playBtnX; matchText.y = playBtnY + 180; // 180px below Play Match button for extra separation game.addChild(matchText); } function clearAllUI() { clearArray(squadLabels); clearArray(benchLabels); clearArray(transferBtns); clearArray(buyBtns); clearArray(swapBtns); clearArray(sellBtns); clearArray(opponentLabels); // --- YOUTH ACADEMY UI --- clearArray(youthLabels); clearArray(promoteBtns); clearArray(sellYouthBtns); if (transferText) { transferText.destroy(); } transferText = null; // --- CLEAR TRANSFER OFFER UI --- clearArray(offerLabels); clearArray(acceptOfferBtns); clearArray(rejectOfferBtns); clearMatchText(); if (playBtn) { playBtn.destroy(); } playBtn = null; if (nextBtn) { nextBtn.destroy(); } nextBtn = null; } // --- LEAGUE SYSTEM --- // League teams: user + 10 Turkish clubs var leagueClubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; var leagueTeams = []; // [{name, points, played, wins, draws, losses, goalsFor, goalsAgainst}] var leagueFixtures = []; // [{homeIdx, awayIdx}] var currentFixtureIdx = 0; var userTeamIdx = 0; // always 0 function initLeague() { leagueTeams = []; // User team leagueTeams.push({ name: "You", points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0 }); // Opponent clubs for (var i = 0; i < leagueClubNames.length; i++) { var clubName = leagueClubNames[i]; leagueTeams.push({ name: clubName, points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0, // Attach real squad if available for league simulation realSquad: realSquads[clubName] ? realSquads[clubName].map(function (p) { return clonePlayer(p); }) : null }); } // Generate fixtures: each team plays every other team twice (home/away) leagueFixtures = []; var n = leagueTeams.length; for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { if (i !== j) { // Only add each pair twice (home/away) if (i < j) { leagueFixtures.push({ homeIdx: i, awayIdx: j }); leagueFixtures.push({ homeIdx: j, awayIdx: i }); } } } } // Shuffle fixtures for variety for (var k = leagueFixtures.length - 1; k > 0; k--) { var r = randomInt(0, k); var temp = leagueFixtures[k]; leagueFixtures[k] = leagueFixtures[r]; leagueFixtures[r] = temp; } currentFixtureIdx = 0; } function getCurrentOpponentIdx() { // Find the next fixture where user is home or away for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return f.homeIdx === userTeamIdx ? f.awayIdx : f.homeIdx; } } return null; } function getCurrentFixture() { for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return { idx: i, fixture: f }; } } return null; } function advanceFixture() { // Move to next user fixture for (var i = currentFixtureIdx + 1; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { currentFixtureIdx = i; return; } } // No more fixtures: season over currentFixtureIdx = leagueFixtures.length; } function isSeasonOver() { // If all user fixtures played for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return false; } } return true; } // --- GAME LOGIC --- function simulateMatch() { matchLog = []; matchResult = null; matchInProgress = true; // Find all fixtures for this matchday (all teams play one match) if (currentFixtureIdx >= leagueFixtures.length) { matchLog.push("Season is over!"); showMatchLog(); matchInProgress = false; return; } // Gather all fixtures for this matchday (each team plays once) var nTeams = leagueTeams.length; var matchdayFixtures = []; var teamsPlayed = {}; for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (!teamsPlayed[f.homeIdx] && !teamsPlayed[f.awayIdx]) { matchdayFixtures.push({ idx: i, fixture: f }); teamsPlayed[f.homeIdx] = true; teamsPlayed[f.awayIdx] = true; if (Object.keys(teamsPlayed).length >= nTeams) { break; } } } // Simulate all matches in this matchday var userMatchIdx = -1; for (var m = 0; m < matchdayFixtures.length; m++) { var fixtureObj = matchdayFixtures[m]; var fixture = fixtureObj.fixture; var homeIdx = fixture.homeIdx; var awayIdx = fixture.awayIdx; var homeTeam = leagueTeams[homeIdx]; var awayTeam = leagueTeams[awayIdx]; // Prepare teams var homePlayers, awayPlayers; if (homeIdx === userTeamIdx) { homePlayers = squad; } else { // Use real squad if available, else generate random team if (homeTeam.realSquad) { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(clonePlayer(homeTeam.realSquad[i])); } } else { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(makeRandomPlayer()); } } } if (awayIdx === userTeamIdx) { awayPlayers = squad; } else { if (awayTeam.realSquad) { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(clonePlayer(awayTeam.realSquad[i])); } } else { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(makeRandomPlayer()); } } } // Calculate stats var homeGoals = 0, awayGoals = 0; for (var turn = 0; turn < 5; turn++) { // Home attack var atkP = homePlayers[turn]; var defP = awayPlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { homeGoals++; } // Away attack var oAtkP = awayPlayers[turn]; var oDefP = homePlayers[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { awayGoals++; } } // Update league table homeTeam.played += 1; awayTeam.played += 1; homeTeam.goalsFor += homeGoals; homeTeam.goalsAgainst += awayGoals; awayTeam.goalsFor += awayGoals; awayTeam.goalsAgainst += homeGoals; if (homeGoals > awayGoals) { homeTeam.points += 3; homeTeam.wins += 1; awayTeam.losses += 1; } else if (homeGoals < awayGoals) { awayTeam.points += 3; awayTeam.wins += 1; homeTeam.losses += 1; } else { homeTeam.points += 1; awayTeam.points += 1; homeTeam.draws += 1; awayTeam.draws += 1; } // If this is the user's match, log details and handle rewards if (homeIdx === userTeamIdx || awayIdx === userTeamIdx) { userMatchIdx = m; var userGoals = homeIdx === userTeamIdx ? homeGoals : awayGoals; var oppGoals = homeIdx === userTeamIdx ? awayGoals : homeGoals; var oppIdx = homeIdx === userTeamIdx ? awayIdx : homeIdx; var oppName = leagueTeams[oppIdx].name; for (var turn = 0; turn < 5; turn++) { // User attack var atkP = squad[turn]; var defP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { matchLog.push("Minute " + (turn * 18 + 5) + ": " + atkP.name + " scores!"); } else if (defChance > atkChance + 5) { matchLog.push("Minute " + (turn * 18 + 8) + ": " + defP.name + " makes a key tackle."); } // Opponent attack var oAtkP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { matchLog.push("Minute " + (turn * 18 + 12) + ": " + oAtkP.name + " scores!"); } else if (oDefChance > oAtkChance + 5) { matchLog.push("Minute " + (turn * 18 + 15) + ": " + oDefP.name + " blocks a shot."); } } matchLog.push("Full Time: You " + userGoals + " - " + oppGoals + " " + oppName); // Rewards if (userGoals > oppGoals) { matchResult = "win"; matchLog.push("You win! +$20M"); budget += 20; } else if (userGoals < oppGoals) { matchResult = "lose"; matchLog.push("You lose."); } else { matchResult = "draw"; matchLog.push("Draw. +$5M"); budget += 5; } } } // Advance fixture pointer by number of fixtures played this matchday currentFixtureIdx += matchdayFixtures.length; updateBudgetText(); showMatchLog(); matchInProgress = false; } function refreshUI() { clearAllUI(); // Add extra vertical space between all sections by adjusting guiY and section Y positions // Squad section updateSquadLabels(); // Bench section (move further down) guiY = 0; // reset updateBenchLabels(); // Transfer section (move further down) updateTransferLabels(); // Opponent and league table section (move further down) updateOpponentLabels(); updateBudgetText(); showInfo("Pick lineup, buy/sell, then Play Match!"); // --- YOUTH ACADEMY UI --- clearArray(youthLabels); clearArray(promoteBtns); clearArray(sellYouthBtns); // Place youth academy to the right of the buy buttons in the transfer market var youthX = 80 + 750 + 300; // sectionX + buyBtn offset + extra margin var youthY = guiY + 600; // align vertically with transfer section var youthHeader = makeLabel("Youth Academy", youthX, youthY, 54, "#81ecec"); game.addChild(youthHeader); youthLabels.push(youthHeader); for (var i = 0; i < youthAcademy.length; i++) { var yp = youthAcademy[i]; var t = makeLabel(yp.name + " [A:" + yp.attack + " D:" + yp.defense + " S:" + yp.stamina + "] $" + yp.value + "M", youthX, youthY + 70 + i * 60, 40, "#fff"); game.addChild(t); youthLabels.push(t); // Promote button var promoteBtn = makeLabel("Promote", youthX + 420, t.y, 36, "#00b894"); promoteBtn.idx = i; promoteBtn.interactive = true; promoteBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to promote."); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, null)); updateSquadAndBench(); showInfo("Promoted " + p.name + " to your team!"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(promoteBtn); promoteBtns.push(promoteBtn); // Sell button var sellBtn = makeLabel("Sell", youthX + 600, t.y, 36, "#fdcb6e"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to sell."); return; } budget += p.value; updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(sellBtn); sellYouthBtns.push(sellBtn); } // --- TRANSFER OFFERS UI (now under youth academy) --- clearArray(offerLabels); clearArray(acceptOfferBtns); clearArray(rejectOfferBtns); var offerX = youthX; var offerY = youthY + 70 + Math.max(1, youthAcademy.length) * 60 + 40; // place below youth academy if (transferOffers.length > 0) { var offerHeader = makeLabel("Transfer Offers", offerX, offerY, 54, "#fdcb6e"); game.addChild(offerHeader); offerLabels.push(offerHeader); for (var i = 0; i < transferOffers.length; i++) { var offer = transferOffers[i]; var p = offer.player; // Only show player name and offer amount, hide stats var txt = offer.club + " offers $" + offer.offerValue + "M for " + p.name; var t = makeLabel(txt, offerX, offerY + 70 + i * 60, 40, "#fff"); game.addChild(t); offerLabels.push(t); // Accept button var acceptBtn = makeLabel("Accept", offerX + 420, t.y, 36, "#00b894"); acceptBtn.idx = i; acceptBtn.interactive = true; acceptBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var offer = transferOffers[idx]; var p = offer.player; // Remove player from allPlayers, squad/bench var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += offer.offerValue; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " to " + offer.club + " for $" + offer.offerValue + "M"); transferOffers.splice(idx, 1); refreshUI(); } else { showInfo("Player not found."); } }; }(i); game.addChild(acceptBtn); acceptOfferBtns.push(acceptBtn); // Reject button var rejectBtn = makeLabel("Reject", offerX + 600, t.y, 36, "#ff7675"); rejectBtn.idx = i; rejectBtn.interactive = true; rejectBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var offer = transferOffers[idx]; showInfo("Rejected offer for " + offer.player.name + "."); transferOffers.splice(idx, 1); refreshUI(); }; }(i); game.addChild(rejectBtn); rejectOfferBtns.push(rejectBtn); } } // --- YOUTH ACADEMY UI --- clearArray(youthLabels); clearArray(promoteBtns); clearArray(sellYouthBtns); // Place youth academy to the right of the buy buttons in the transfer market var youthX = 80 + 750 + 300; // sectionX + buyBtn offset + extra margin var youthY = guiY + 600; // align vertically with transfer section var youthHeader = makeLabel("Youth Academy", youthX, youthY, 54, "#81ecec"); game.addChild(youthHeader); youthLabels.push(youthHeader); for (var i = 0; i < youthAcademy.length; i++) { var yp = youthAcademy[i]; var t = makeLabel(yp.name + " [A:" + yp.attack + " D:" + yp.defense + " S:" + yp.stamina + "] $" + yp.value + "M", youthX, youthY + 70 + i * 60, 40, "#fff"); game.addChild(t); youthLabels.push(t); // Promote button var promoteBtn = makeLabel("Promote", youthX + 420, t.y, 36, "#00b894"); promoteBtn.idx = i; promoteBtn.interactive = true; promoteBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to promote."); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, null)); updateSquadAndBench(); showInfo("Promoted " + p.name + " to your team!"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(promoteBtn); promoteBtns.push(promoteBtn); // Sell button var sellBtn = makeLabel("Sell", youthX + 600, t.y, 36, "#fdcb6e"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to sell."); return; } budget += p.value; updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(sellBtn); sellYouthBtns.push(sellBtn); } // --- YOUTH ACADEMY GENERATION TIMER --- if (!youthTimer) { youthTimer = LK.setInterval(function () { if (youthAcademy.length < YOUTH_MAX) { // Generate a young player (attributes 1-10) var atk = randomInt(1, 10); var def = randomInt(1, 10); var sta = randomInt(1, 10); // Calculate base stat sum and average var statSum = atk + def + sta; var statAvg = Math.floor(statSum / 3); // Most players: value 1-5M, some: 6-10M, all <= 10M var val; // 80% chance for 1-5M, 20% for 6-10M (if stats are high enough) if (Math.random() < 0.8) { // Value 1-5M, based on statAvg, but never below 1M val = Math.max(1, Math.min(5, statAvg + randomInt(0, 1))); } else { // Value 6-10M, only if statAvg is high enough val = Math.max(6, Math.min(10, statAvg + randomInt(2, 4))); // If statAvg is too low, fallback to 5M if (val < 6) val = 5; } if (val > 10) val = 10; // Cap value at 10M for youth academy players var p = new Player(randomName(), atk, def, sta, val, null); youthAcademy.push(p); showInfo("A new youth player has joined your academy!"); refreshUI(); } }, YOUTH_TIMER_INTERVAL); } // --- TRANSFER OFFER GENERATION TIMER REMOVED --- // Transfer offers are now only generated at end of season, see next change_block. // Play match button (bottom middle, with extra margin from all sections) var playBtnX = 2048 / 2 - 200; // Centered horizontally, adjust for button width var playBtnY = 2048 - 200; // 200px from bottom playBtn = makeLabel("Play Match", playBtnX, playBtnY, 70, "#00cec9"); playBtn.interactive = true; playBtn.down = function (x, y, obj) { if (matchInProgress) { return; } simulateMatch(); playBtn.destroy(); playBtn = null; // Next match button (bottom middle, below Play Match) var nextBtnX = 2048 / 2 - 200; var nextBtnY = playBtnY + 120; nextBtn = makeLabel("Next Match", nextBtnX, nextBtnY, 60, "#fdcb6e"); nextBtn.interactive = true; nextBtn.down = function (x, y, obj) { // Restore stamina a bit for (var i = 0; i < allPlayers.length; i++) { allPlayers[i].stamina = Math.min(allPlayers[i].maxStamina, allPlayers[i].stamina + randomInt(1, 3)); } // Check if season is over if (isSeasonOver()) { // Calculate final league position for user var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) { return b.points - a.points; } var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) { return gdB - gdA; } return b.goalsFor - a.goalsFor; }); var userFinalPos = 1; for (var i = 0; i < sortedLeague.length; i++) { if (sortedLeague[i].name === "You") { userFinalPos = i + 1; break; } } // Prize money by position var prize = 5; if (userFinalPos === 1) { prize = 50; } else if (userFinalPos === 2) { prize = 30; } else if (userFinalPos === 3) { prize = 20; } else if (userFinalPos === 4) { prize = 10; } // Award prize budget += prize; showInfo("Season finished! You placed #" + userFinalPos + ". Prize: $" + prize + "M. Table resets for new season."); updateBudgetText(); // Decrement seasonsRemaining for transfer market players, remove those at 0 for (var i = allPlayers.length - 1; i >= 0; i--) { var p = allPlayers[i]; if (typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null) { p.seasonsRemaining--; if (p.seasonsRemaining <= 0) { allPlayers.splice(i, 1); showInfo("Player " + p.name + " has retired/left after 3 seasons."); } } } updateSquadAndBench(); // --- Generate up to 3 transfer offers for squad/bench players at end of season --- transferOffers = []; var candidates = squad.concat(bench).slice(); // copy // Shuffle candidates for (var i = candidates.length - 1; i > 0; i--) { var j = randomInt(0, i); var temp = candidates[i]; candidates[i] = candidates[j]; candidates[j] = temp; } var offersToMake = Math.min(3, candidates.length); for (var i = 0; i < offersToMake; i++) { var p = candidates[i]; // Offer value: 90% to 120% of player value var offerVal = Math.floor(p.value * (randomInt(90, 120) / 100)); // Pick a random club var club = OFFER_CLUBS[randomInt(0, OFFER_CLUBS.length - 1)]; transferOffers.push({ player: p, offerValue: offerVal, club: club }); } // Only show info if there are offers if (transferOffers.length > 0) { showInfo("You have received " + transferOffers.length + " transfer offer(s) for your players!"); } // Reset league and start new season initLeague(); // Do NOT reset allPlayers, squad, or bench here; keep current team for next season // Only reset transfer market for new season initTransferList(); // Set first opponent var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { // Generate new opponent team for this club opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); return; } // Next opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); }; game.addChild(nextBtn); }; game.addChild(playBtn); } // --- INIT UI --- function initUI() { guiY = 0; // Title var title = new Text2("Mini Football Manager", { size: 90, fill: 0x00CEC9 }); title.x = 80; title.y = guiY + 40; game.addChild(title); // Budget budgetText = new Text2("Budget: $" + budget + "M", { size: 60, fill: "#fff" }); budgetText.x = 80; budgetText.y = guiY + 120; game.addChild(budgetText); // Info infoText = new Text2("", { size: 54, fill: 0xFDCB6E }); infoText.x = 600; infoText.y = guiY + 120; game.addChild(infoText); refreshUI(); } // --- GAME START --- function newGame() { budget = INITIAL_BUDGET; initLeague(); initPlayers(); initTransferList(); // --- YOUTH ACADEMY RESET --- youthAcademy = []; if (youthTimer) { LK.clearInterval(youthTimer); youthTimer = null; } // --- TRANSFER OFFERS RESET --- transferOffers = []; if (OFFER_TIMER) { LK.clearInterval(OFFER_TIMER); OFFER_TIMER = null; } clearArray(offerLabels); clearArray(acceptOfferBtns); clearArray(rejectOfferBtns); // Set first opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } else { opponentTeam = makeOpponentTeam(); } matchInProgress = false; matchLog = []; matchResult = null; selectedPlayerIdx = null; selectedBenchIdx = null; initUI(); } newGame(); // --- END ---
===================================================================
--- original.js
+++ change.js
@@ -13,10 +13,10 @@
/****
* Game Code
****/
-// Player class: represents a footballer
// --- CONSTANTS ---
+// Player class: represents a footballer
var Player = function Player(name, attack, defense, stamina, value, seasonsRemaining) {
var self = {};
self.name = name;
self.attack = attack;
@@ -140,21 +140,13 @@
// --- INIT DATA ---
function initPlayers() {
allPlayers = [];
for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) {
- // For initial squad and bench, generate stronger players with higher stats
- // Slightly higher for squad, a bit lower for bench
- var atk, def, sta;
- if (i < SQUAD_SIZE) {
- atk = randomInt(10, 15);
- def = randomInt(10, 15);
- sta = randomInt(14, 20);
- } else {
- atk = randomInt(8, 13);
- def = randomInt(8, 13);
- sta = randomInt(12, 17);
- }
- var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE + 10, PLAYER_MAX_VALUE);
+ // For initial squad, generate slightly higher stats (attack, defense, stamina)
+ var atk = randomInt(6, 10);
+ var def = randomInt(6, 10);
+ var sta = randomInt(10, 15);
+ var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE + 2, PLAYER_MIN_VALUE + 7);
allPlayers.push(new Player(randomName(), atk, def, sta, val));
}
updateSquadAndBench();
}
@@ -1140,45 +1132,8 @@
});
infoText.x = 600;
infoText.y = guiY + 120;
game.addChild(infoText);
- // --- NAVIGATION BUTTONS ---
- // Transfer Market Button
- var transferBtn = makeLabel("Transfer Market", 600, guiY + 40, 54, "#00b894");
- transferBtn.interactive = true;
- transferBtn.down = function (x, y, obj) {
- // Show only transfer market section, hide others
- clearAllUI();
- updateTransferLabels();
- updateBudgetText();
- showInfo("Browse and buy top players in the Transfer Market.");
- // Add a back button to return to dashboard
- var backBtn = makeLabel("Back", 1800, 80, 48, "#fdcb6e");
- backBtn.interactive = true;
- backBtn.down = function (x, y, obj) {
- refreshUI();
- };
- game.addChild(backBtn);
- };
- game.addChild(transferBtn);
- // League Table Button
- var leagueBtn = makeLabel("League Table", 900, guiY + 40, 54, "#fdcb6e");
- leagueBtn.interactive = true;
- leagueBtn.down = function (x, y, obj) {
- // Show only league table section, hide others
- clearAllUI();
- updateOpponentLabels();
- updateBudgetText();
- showInfo("Current league standings and statistics.");
- // Add a back button to return to dashboard
- var backBtn = makeLabel("Back", 1800, 80, 48, "#00b894");
- backBtn.interactive = true;
- backBtn.down = function (x, y, obj) {
- refreshUI();
- };
- game.addChild(backBtn);
- };
- game.addChild(leagueBtn);
refreshUI();
}
// --- GAME START ---
function newGame() {