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bir şampiyonlar ligi maçı bitince sonraki maç gösterme
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'seasonsRemaining')' in or related to this line: 'var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : "";' Line Number: 244
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Please add a Champions League-style tournament to the game. At the end of each season, the top 4 teams in the league should qualify for the next season's Champions League. This tournament should run alongside the regular league season and include knockout rounds or group stages with other qualified teams. Winning it should reward extra prize money and prestige.
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daha çok ad soyad ekle
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add Cristiano Ronaldo,Lionel Messi to topplayers
Code edit (1 edits merged)
Please save this source code
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add more players to topplayers
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add Rafa Silva,Ferdi Kadıoğlu to topplayers
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make the starting players decent
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There is an issue where players are not appearing in the Youth Academy during matches. Please fix the system so that the Youth Academy always receives players as usual when a match starts. Make sure the player spawning in Youth Academy works properly and consistently every game.
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Please move the buttons such as “Transfer” and “Market” to the very bottom of the screen so that they remain clearly visible to the user. Make sure the buttons are not touching each other — leave some spacing between them so they don’t appear cramped or glued together. They should be placed near the bottom edge but not overlapping or hidden, ensuring easy access and good visual clarity.
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Hello, I would like to modify the user interface of the game by repositioning certain key buttons such as “Transfer” and “Market” from their current location at the top of the screen to the bottom. The goal is to improve accessibility and overall user experience by placing these buttons where users can more naturally and comfortably reach them. Please follow these guidelines: Relocate Button Container: Identify the HTML container or div that holds the buttons named “Transfer”, “Market”, and any similar controls. Move this entire container to the bottom section of the screen layout. Maintain Visual Consistency: Ensure that the buttons retain their current size, color scheme, font, and interactive behavior. The visual design should remain consistent with the rest of the UI, with only the vertical position changing. Positioning and Responsiveness: The buttons should be fixed or sticky at the bottom so that they are always visible and easily accessible, regardless of screen scroll position. They should also adapt smoothly to different screen sizes (desktop, tablet, mobile) without overlap or layout breaking. User Interaction: The functionality of the buttons must not be altered. All existing event listeners, animations, and transitions should continue to work flawlessly in their new position. Accessibility: Ensure that the buttons remain fully accessible for keyboard navigation and screen readers after repositioning. In summary, shift the key action buttons from the top of the screen to the bottom, keeping all other aspects unchanged, to enhance ergonomic use and user comfort.
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I have noticed that the buttons in the game are currently not functioning as intended. When players click on the buttons for features like Transfer Market, League Table, Youth Academy, and others, nothing happens or the game fails to navigate to the correct screen. This issue significantly affects the user experience and interrupts smooth gameplay. Please prioritize fixing the button functionality as soon as possible to ensure players can easily access and switch between these important features without any problems. Thank you for your attention to this matter.
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make the starting players very powerful
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make the starting players more powerful but not much
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put the buttons above the league table
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more down
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put the buttons at the bottom
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I have noticed that the buttons in the game are currently not functioning as intended. When players click on the buttons for features like Transfer Market, League Table, Youth Academy, and others, nothing happens or the game fails to navigate to the correct screen. This issue significantly affects the user experience and interrupts smooth gameplay. Please prioritize fixing the button functionality as soon as possible to ensure players can easily access and switch between these important features without any problems. Thank you for your attention to this matter.
User prompt
I have noticed that the buttons in the game are currently not functioning as intended. When players click on the buttons for features like Transfer Market, League Table, Youth Academy, and others, nothing happens or the game fails to navigate to the correct screen. This issue significantly affects the user experience and interrupts smooth gameplay. Please prioritize fixing the button functionality as soon as possible to ensure players can easily access and switch between these important features without any problems. Thank you for your attention to this matter.
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At the start of the game, make the initial players slightly stronger than normal — just a small boost to their stats to help the player get started more comfortably.
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At the start of the game, make the initial players clearly stronger than usual, with moderately higher stats. This will give the player a solid and competitive starting team, without making them overpowered.
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Please create a single clearly labeled button in the game interface that, when clicked, opens a combined menu or screen including Squat, Bench, Transfer Market, League Table, Youth Academy, and Transfer Offers. This unified access point should allow players to easily navigate between training options, managing transfers, viewing league standings, and developing young players, all from one place for smooth and efficient gameplay
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Please create a single clearly labeled button in the game interface that, when clicked, opens a combined menu or screen including Squat, Bench, Transfer Market, League Table, Youth Academy, and Transfer Offers. This unified access point should allow players to easily navigate between training options, managing transfers, viewing league standings, and developing young players, all from one place for smooth and efficient gameplay.
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At the start of the game, please make the initial players noticeably stronger than before. Slightly boost their attack, defense, and stamina stats so the user begins with a more capable and competitive team, but without making them overpowered.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a3d2f }); /**** * Game Code ****/ // Player class: represents a footballer // --- CONSTANTS --- var Player = function Player(name, attack, defense, stamina, value, seasonsRemaining) { var self = {}; self.name = name; self.attack = attack; self.defense = defense; self.stamina = stamina; self.value = value; self.maxStamina = stamina; self.inSquad = false; // true if in starting 5 self.seasonsRemaining = typeof seasonsRemaining === "number" ? seasonsRemaining : null; // null for non-transfer players, or integer for transfer market return self; }; // Team class: holds a list of players var Team = function Team(name, players) { var self = {}; self.name = name; self.players = players; // array of Player return self; }; var SQUAD_SIZE = 5; var BENCH_SIZE = 3; var INITIAL_BUDGET = 100; var PLAYER_MIN_VALUE = 10; var PLAYER_MAX_VALUE = 40; // --- GLOBALS --- var allPlayers = []; // All players owned by user var squad = []; // Starting 5 var bench = []; // Bench 3 var transferList = []; // Players available to buy var budget = INITIAL_BUDGET; var opponentTeam = null; var matchInProgress = false; var matchLog = []; var matchResult = null; var selectedPlayerIdx = null; // For swapping var selectedBenchIdx = null; // For swapping var infoText = null; var budgetText = null; var matchText = null; var transferText = null; var transferBtns = []; var swapBtns = []; var playBtn = null; var nextBtn = null; var sellBtns = []; var buyBtns = []; var squadLabels = []; var benchLabels = []; var opponentLabels = []; var guiY = 0; // --- CHAMPIONS LEAGUE SYSTEM --- var championsLeagueTeams = []; // Array of {name, players, ...} var championsLeagueFixtures = []; // Array of {homeIdx, awayIdx} var championsLeagueCurrentRound = 0; var championsLeagueActive = false; var championsLeagueUserQualified = false; var championsLeagueLog = []; var championsLeagueResult = null; var championsLeaguePrize = 0; var championsLeagueStage = ""; // "Group", "Quarterfinal", etc. var championsLeagueOpponent = null; var championsLeagueUserPoints = 0; var championsLeagueUserGroup = []; var championsLeagueGroupResults = []; var championsLeagueKnockoutTeams = []; var championsLeagueKnockoutRound = 0; var championsLeagueKnockoutOpponent = null; var championsLeagueKnockoutLog = []; var championsLeagueKnockoutResult = null; var championsLeagueKnockoutStage = ""; var championsLeagueUserEliminated = false; // --- YOUTH ACADEMY --- var youthAcademy = []; // Array of young players waiting for promotion/sale var youthLabels = []; var promoteBtns = []; var sellYouthBtns = []; var youthTimer = null; var YOUTH_TIMER_INTERVAL = 10000; // 10 seconds for demo (tweak as needed) var YOUTH_MAX = 3; // Max youth in academy at once // --- TRANSFER OFFERS SYSTEM --- // Each offer: {player: Player, offerValue: number, club: string} var transferOffers = []; var offerLabels = []; var acceptOfferBtns = []; var rejectOfferBtns = []; var OFFER_TIMER = null; var OFFER_INTERVAL = 15000; // 15 seconds for demo var OFFER_CLUBS = ["Galatasaray", "Fenerbahce", "Besiktas", "Trabzonspor", "Basaksehir", "Sivasspor", "Konyaspor", "Antalyaspor", "Alanyaspor", "Denizlispor"]; // --- UTILS --- function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function randomName() { var first = ["Ahmet", "Mehmet", "Mustafa", "Ali", "Hüseyin", "Hasan", "Cesur", "Osman", "Yusuf", "Murat", "Emre", "Burak", "Fatih", "Serkan", "Onur", "Barış", "Cem", "Eren", "Kaan", "Deniz", "Çınar", "Aziz", "Ege", "Miraç"]; var last = ["Yılmaz", "Kaya", "Demir", "Şahin", "Çelik", "Yıldız", "Yıldırım", "Aydın", "Öztürk", "Arslan", "Doğan", "Kılıç", "Aslan", "Polat", "Koç", "Kurt", "Özdemir", "Aksoy", "Güneş", "Bozkurt", "Bozbalak", "Sakız", "Fizikli"]; return first[randomInt(0, first.length - 1)] + " " + last[randomInt(0, last.length - 1)]; } function makeRandomPlayer() { var atk = randomInt(5, 15); var def = randomInt(5, 15); var sta = randomInt(10, 20); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE, PLAYER_MAX_VALUE); return new Player(randomName(), atk, def, sta, val); } // Real-life Turkish Super Lig squads (2023/24, main players, 5 per team for demo) var realSquads = { "Galatasaray": [new Player("Mauro Icardi", 18, 8, 16, 40), new Player("Dries Mertens", 16, 7, 15, 36), new Player("Lucas Torreira", 10, 16, 17, 34), new Player("Kerem Aktürkoğlu", 15, 8, 15, 32), new Player("Fernando Muslera", 7, 18, 16, 35)], "Fenerbahce": [new Player("Edin Dzeko", 17, 7, 15, 38), new Player("Dusan Tadic", 16, 8, 15, 36), new Player("Fred", 12, 14, 16, 33), new Player("Sebastian Szymanski", 15, 9, 15, 32), new Player("Dominik Livakovic", 6, 17, 16, 34)], "Besiktas": [new Player("Cenk Tosun", 16, 7, 15, 34), new Player("Rachid Ghezzal", 15, 8, 14, 32), new Player("Salih Uçan", 12, 13, 15, 30), new Player("Omar Colley", 8, 16, 15, 31), new Player("Mert Günok", 6, 17, 15, 30)], "Trabzonspor": [new Player("Edin Visca", 15, 8, 15, 32), new Player("Anastasios Bakasetas", 15, 9, 15, 32), new Player("Uğurcan Çakır", 6, 17, 16, 33), new Player("Enis Bardhi", 14, 8, 14, 29), new Player("Joaquin Fernandez", 8, 15, 14, 28)], "Basaksehir": [new Player("Danijel Aleksic", 14, 8, 14, 28), new Player("Leo Duarte", 8, 15, 14, 27), new Player("Serdar Gürler", 13, 8, 14, 27), new Player("Mahmut Tekdemir", 9, 14, 14, 26), new Player("Volkan Babacan", 6, 16, 14, 25)], "Sivasspor": [new Player("Mustapha Yatabare", 14, 8, 14, 27), new Player("Max Gradel", 13, 8, 14, 27), new Player("Hakan Arslan", 10, 13, 14, 25), new Player("Uğur Çiftçi", 8, 14, 14, 24), new Player("Ali Şaşal Vural", 6, 16, 14, 24)], "Konyaspor": [new Player("Sokol Cikalleshi", 14, 8, 14, 27), new Player("Amir Hadziahmetovic", 11, 13, 14, 25), new Player("Guilherme", 10, 13, 14, 25), new Player("Francisco Calvo", 8, 15, 14, 25), new Player("Ibrahim Sehic", 6, 16, 14, 24)], "Antalyaspor": [new Player("Haji Wright", 14, 8, 14, 27), new Player("Fernando", 11, 13, 14, 25), new Player("Bünyamin Balcı", 10, 13, 14, 24), new Player("Veysel Sarı", 8, 15, 14, 24), new Player("Helton Leite", 6, 16, 14, 24)], "Alanyaspor": [new Player("Efecan Karaca", 14, 8, 14, 27), new Player("Famara Diedhiou", 13, 8, 14, 26), new Player("Yusuf Özdemir", 10, 13, 14, 24), new Player("Fidan Aliti", 8, 15, 14, 24), new Player("Runar Runarsson", 6, 16, 14, 24)], "Denizlispor": [new Player("Ömer Şişmanoğlu", 13, 8, 14, 25), new Player("Mustafa Yumlu", 8, 15, 14, 24), new Player("Gökhan Süzen", 10, 13, 14, 23), new Player("Oğuz Yılmaz", 8, 14, 14, 23), new Player("Adam Stachowiak", 6, 16, 14, 23)] }; function makeOpponentTeam() { // List of realistic Turkish club names var clubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; // Pick a random club name for the opponent var clubName = clubNames[randomInt(0, clubNames.length - 1)]; var oppPlayers; if (realSquads[clubName]) { // Use real squad, clone to avoid reference issues oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { var p = realSquads[clubName][i]; oppPlayers.push(clonePlayer(p)); } } else { // Fallback to random oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { oppPlayers.push(makeRandomPlayer()); } } return new Team(clubName, oppPlayers); } function clonePlayer(p) { return new Player(p.name, p.attack, p.defense, p.stamina, p.value, p.seasonsRemaining); } // --- INIT DATA --- function initPlayers() { allPlayers = []; for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) { // For initial squad, generate decent stats (attack, defense, stamina) var atk = randomInt(8, 13); var def = randomInt(8, 13); var sta = randomInt(12, 17); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE + 2, PLAYER_MIN_VALUE + 10); allPlayers.push(new Player(randomName(), atk, def, sta, val)); } updateSquadAndBench(); } function updateSquadAndBench() { squad = []; bench = []; for (var i = 0; i < allPlayers.length; i++) { if (i < SQUAD_SIZE) { allPlayers[i].inSquad = true; squad.push(allPlayers[i]); } else { allPlayers[i].inSquad = false; bench.push(allPlayers[i]); } } } function initTransferList() { transferList = []; // List of latest, highest-valued real-world football players (2024, top market values, demo) var topPlayers = [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Erling Haaland", 21, 10, 18, 170), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Phil Foden", 17, 13, 17, 130), new Player("Bukayo Saka", 17, 12, 17, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Victor Osimhen", 19, 10, 17, 110), new Player("Florian Wirtz", 16, 12, 17, 110), new Player("Pedri", 15, 13, 17, 100), new Player("Declan Rice", 13, 17, 17, 100), new Player("Harry Kane", 20, 10, 16, 100), new Player("Martin Ødegaard", 16, 13, 16, 100), new Player("Rafael Leão", 18, 10, 16, 90), new Player("Khvicha Kvaratskhelia", 17, 11, 16, 90), new Player("Josko Gvardiol", 10, 18, 16, 90), new Player("Gavi", 14, 14, 16, 90), new Player("Alejandro Balde", 12, 15, 16, 80), new Player("William Saliba", 9, 18, 16, 80), new Player("Son Heung Min", 19, 11, 17, 110), // Added players: new Player("Rafa Silva", 16, 12, 16, 60), new Player("Ferdi Kadıoğlu", 13, 15, 16, 55), // More top players: new Player("Kevin De Bruyne", 17, 14, 16, 120), new Player("Mohamed Salah", 19, 10, 16, 110), new Player("Robert Lewandowski", 20, 9, 15, 100), new Player("Bernardo Silva", 15, 14, 16, 95), new Player("Lautaro Martínez", 18, 11, 16, 95), new Player("Jadon Sancho", 16, 11, 15, 85), new Player("Trent Alexander-Arnold", 13, 15, 15, 85), new Player("Jules Koundé", 10, 17, 15, 80), new Player("Mike Maignan", 7, 19, 15, 75), new Player("João Cancelo", 13, 15, 15, 80), new Player("Frenkie de Jong", 14, 14, 16, 90), new Player("Christopher Nkunku", 17, 11, 15, 85), new Player("Kai Havertz", 16, 12, 15, 80), new Player("Rúben Dias", 9, 18, 15, 85), new Player("Alphonso Davies", 13, 15, 16, 90), new Player("Eduardo Camavinga", 13, 14, 16, 80), new Player("Mason Mount", 15, 12, 15, 75), new Player("Milinković-Savić", 15, 13, 16, 80), new Player("Nicolo Barella", 14, 14, 16, 80), // Superstar additions: new Player("Cristiano Ronaldo", 20, 8, 15, 90), new Player("Lionel Messi", 19, 9, 16, 90)]; // Always show 6 random top players in the transfer market, no duplicates var usedIdx = []; for (var i = 0; i < 6; i++) { var idx; do { idx = randomInt(0, topPlayers.length - 1); } while (usedIdx.indexOf(idx) !== -1); usedIdx.push(idx); // When adding to transferList, set seasonsRemaining=3 for transfer market players var p = topPlayers[idx]; transferList.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); } } // --- UI HELPERS --- function clearArray(arr) { while (arr.length > 0) { var el = arr.pop(); if (el && el.destroy) { el.destroy(); } } } function makeLabel(txt, x, y, size, color) { var t = new Text2(txt, { size: size || 60, fill: color || "#fff" }); t.x = x; t.y = y; return t; } function updateBudgetText() { budgetText.setText("Budget: $" + budget + "M"); } function showInfo(msg) { infoText.setText(msg); } function updateSquadLabels() { clearArray(squadLabels); // Add extra margin at the top for squad section var startY = guiY + 240; // Keep top margin for squad section var squadX = 80; // left margin var swapBtnX = squadX + 700; // move swap arrow much closer to name var sellBtnX = squadX + 800; // move sell button just after swap arrow var rowSpacing = 50; // reduced for almost zero vertical space between squad texts for (var i = 0; i < SQUAD_SIZE; i++) { var p = squad[i]; var seasonsTxt = p && typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel(i + 1 + ". " + (p ? p.name : "N/A") + " [A:" + (p ? p.attack : "-") + " D:" + (p ? p.defense : "-") + " S:" + (p ? p.stamina : "-") + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 48, "#ffe066"); game.addChild(t); squadLabels.push(t); // Add swap button var btn = makeLabel("↔", swapBtnX, t.y, 48, "#fff"); btn.idx = i; btn.interactive = true; btn.down = function (x, y, obj) { selectedPlayerIdx = obj.idx; if (selectedPlayerIdx !== null && squad[selectedPlayerIdx]) { showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name); } else { showInfo("Tap a bench player to swap."); } }; game.addChild(btn); swapBtns.push(btn); // Add sell button var sellBtn = makeLabel("Sell", sellBtnX, t.y, 40, "#ff7675"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = squad[idx]; if (!p) { showInfo("Player not available."); return; } // Find the player in allPlayers by reference, not by index var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += p.value; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); refreshUI(); } else { showInfo("Player not found in squad."); } }; }(i); game.addChild(sellBtn); sellBtns.push(sellBtn); } } function updateBenchLabels() { clearArray(benchLabels); // Add extra margin at the top for bench section var startY = guiY + 240; // Increased for more top margin var benchX = 1100; // moved closer to squad var rowSpacing = 48; // reduced for almost zero vertical space between bench texts for (var i = 0; i < BENCH_SIZE; i++) { var p = bench[i]; if (!p) { continue; } var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 48, "#b2bec3"); game.addChild(t); benchLabels.push(t); // Add swap handler t.idx = i; t.interactive = true; t.down = function (x, y, obj) { if (selectedPlayerIdx !== null) { // Swap squad[selectedPlayerIdx] with bench[obj.idx] var sIdx = selectedPlayerIdx; var bIdx = obj.idx; var temp = squad[sIdx]; squad[sIdx] = bench[bIdx]; bench[bIdx] = temp; // Update allPlayers order for (var j = 0; j < SQUAD_SIZE; j++) { allPlayers[j] = squad[j]; } for (var j = 0; j < BENCH_SIZE; j++) { allPlayers[SQUAD_SIZE + j] = bench[j]; } selectedPlayerIdx = null; showInfo("Swapped players."); refreshUI(); } }; } } function updateTransferLabels() { clearArray(transferBtns); clearArray(buyBtns); // Position transfer section directly above the opponent team display (bottom-left) var sectionWidth = 900; var sectionX = 80; // Align with opponent section (left margin) var sectionHeight = (transferList.length + 1) * 140 + 120; // Height of transfer section, increased row height and extra margin // Calculate opponent section Y var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section if (oppStartY < guiY + 1800) { oppStartY = guiY + 1800; } // push down if needed for more space // Place transfer section just above opponent section var startY = oppStartY - sectionHeight - 120; // 120px gap above opponent section if (startY < guiY + 600) { startY = guiY + 600; } // avoid top overlap, more margin if (transferText) { transferText.destroy(); } transferText = makeLabel("Transfer Market", sectionX, startY - 90, 56, "#00b894"); game.addChild(transferText); for (var i = 0; i < transferList.length; i++) { var p = transferList[i]; // Remove seasonsTxt for transfer market display var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M", sectionX, startY + i * 48, 44, "#fff"); game.addChild(t); transferBtns.push(t); // Buy button var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 40, "#00b894"); // moved right for more space buyBtn.idx = i; buyBtn.interactive = true; buyBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = transferList[idx]; if (!p) { showInfo("Player not available."); return; } if (budget < p.value) { showInfo("Not enough budget!"); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } budget -= p.value; // When buying, always set seasonsRemaining=3 allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); updateSquadAndBench(); updateBudgetText(); showInfo("Bought " + p.name + " for $" + p.value + "M"); // Remove from transfer list, add new transferList.splice(idx, 1, makeRandomPlayer()); refreshUI(); }; }(i); game.addChild(buyBtn); buyBtns.push(buyBtn); } } function updateOpponentLabels() { clearArray(opponentLabels); // Position opponent section at bottom-left (for reference, but now only for opponent info) var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section if (oppStartY < guiY + 1800) { oppStartY = guiY + 1800; } // push down if needed for more space // --- League Table: show all teams, slightly larger, and moved to the left --- // Place league table just above the opponent section, but below the transfer market var leagueWidth = 600; // slightly larger var leagueX = 80; // move to the left side of the screen var leagueY = oppStartY - 650; // place above opponent section, below transfer market if (leagueY < guiY + 600) { leagueY = guiY + 600; } var leagueHeader = makeLabel("League Table", leagueX, leagueY, 54, "#fdcb6e"); // slightly larger font game.addChild(leagueHeader); opponentLabels.push(leagueHeader); // Sort league by points, then goal difference, then goals for var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) { return b.points - a.points; } var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) { return gdB - gdA; } return b.goalsFor - a.goalsFor; }); for (var i = 0; i < sortedLeague.length; i++) { var team = sortedLeague[i]; var color = team.name === "You" ? "#00cec9" : "#fff"; var gd = team.goalsFor - team.goalsAgainst; var labelTxt = i + 1 + ". " + team.name + " Pts:" + team.points + " GP:" + team.played + " W:" + team.wins + " D:" + team.draws + " L:" + team.losses + " GD:" + gd; var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 70 + i * 48, 38, color); // slightly larger font and spacing game.addChild(teamLabel); opponentLabels.push(teamLabel); } // Now show opponent section below league table var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 56, "#fab1a0"); game.addChild(t); opponentLabels.push(t); // Reduce vertical spacing between opponent team player names to minimum without overlap var oppPlayerFontSize = 40; var oppPlayerSpacing = oppPlayerFontSize + 2; // 2px gap to avoid touching for (var i = 0; i < SQUAD_SIZE; i++) { var p = opponentTeam.players[i]; var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 120 + i * oppPlayerSpacing, oppPlayerFontSize, "#fff"); game.addChild(pt); opponentLabels.push(pt); } } function clearMatchText() { if (matchText) { matchText.destroy(); matchText = null; } } function showMatchLog() { clearMatchText(); var log = matchLog.join("\n"); // Add Champions League log if active or just played if (championsLeagueLog && championsLeagueLog.length > 0) { log += "\n\n=== Champions League ===\n" + championsLeagueLog.join("\n"); } matchText = new Text2(log, { size: 48, fill: "#fff", wordWrap: true, wordWrapWidth: 1800 }); // Position match summary directly underneath the Play Match button var playBtnX = 2048 / 2 - 200; // Same as playBtn X var playBtnY = 2048 - 200; // Same as playBtn Y matchText.x = playBtnX; matchText.y = playBtnY + 180; // 180px below Play Match button for extra separation game.addChild(matchText); } function clearAllUI() { clearArray(squadLabels); clearArray(benchLabels); clearArray(transferBtns); clearArray(buyBtns); clearArray(swapBtns); clearArray(sellBtns); clearArray(opponentLabels); // --- YOUTH ACADEMY UI --- clearArray(youthLabels); clearArray(promoteBtns); clearArray(sellYouthBtns); if (transferText) { transferText.destroy(); } transferText = null; // --- CLEAR TRANSFER OFFER UI --- clearArray(offerLabels); clearArray(acceptOfferBtns); clearArray(rejectOfferBtns); clearMatchText(); if (playBtn) { playBtn.destroy(); } playBtn = null; if (nextBtn) { nextBtn.destroy(); } nextBtn = null; } // --- LEAGUE SYSTEM --- // League teams: user + 10 Turkish clubs var leagueClubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; var leagueTeams = []; // [{name, points, played, wins, draws, losses, goalsFor, goalsAgainst}] var leagueFixtures = []; // [{homeIdx, awayIdx}] var currentFixtureIdx = 0; var userTeamIdx = 0; // always 0 function initLeague() { leagueTeams = []; // User team leagueTeams.push({ name: "You", points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0 }); // Opponent clubs for (var i = 0; i < leagueClubNames.length; i++) { var clubName = leagueClubNames[i]; leagueTeams.push({ name: clubName, points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0, // Attach real squad if available for league simulation realSquad: realSquads[clubName] ? realSquads[clubName].map(function (p) { return clonePlayer(p); }) : null }); } // Generate fixtures: each team plays every other team twice (home/away) leagueFixtures = []; var n = leagueTeams.length; for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { if (i !== j) { // Only add each pair twice (home/away) if (i < j) { leagueFixtures.push({ homeIdx: i, awayIdx: j }); leagueFixtures.push({ homeIdx: j, awayIdx: i }); } } } } // Shuffle fixtures for variety for (var k = leagueFixtures.length - 1; k > 0; k--) { var r = randomInt(0, k); var temp = leagueFixtures[k]; leagueFixtures[k] = leagueFixtures[r]; leagueFixtures[r] = temp; } currentFixtureIdx = 0; } function getCurrentOpponentIdx() { // Find the next fixture where user is home or away for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return f.homeIdx === userTeamIdx ? f.awayIdx : f.homeIdx; } } return null; } function getCurrentFixture() { for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return { idx: i, fixture: f }; } } return null; } function advanceFixture() { // Move to next user fixture for (var i = currentFixtureIdx + 1; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { currentFixtureIdx = i; return; } } // No more fixtures: season over currentFixtureIdx = leagueFixtures.length; } function isSeasonOver() { // If all user fixtures played for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return false; } } return true; } // --- GAME LOGIC --- function simulateMatch() { matchLog = []; matchResult = null; matchInProgress = true; // --- CHAMPIONS LEAGUE: Simulate group/knockout matches if active and not eliminated --- if (championsLeagueActive && !championsLeagueUserEliminated) { // Champions League structure: 8 teams, 2 groups of 4, top 2 advance to semifinals, then final if (championsLeagueCurrentRound === 0) { // Group draw championsLeagueUserGroup = []; championsLeagueGroupResults = []; // Split into 2 groups of 4 var groupA = championsLeagueTeams.slice(0, 4); var groupB = championsLeagueTeams.slice(4, 8); // Find which group user is in var userGroup = null; for (var i = 0; i < 4; i++) { if (groupA[i].name === "You") userGroup = groupA; if (groupB[i].name === "You") userGroup = groupB; } championsLeagueUserGroup = userGroup; championsLeagueGroupResults = []; for (var i = 0; i < 4; i++) { championsLeagueGroupResults.push({ name: userGroup[i].name, points: 0, gf: 0, ga: 0 }); } championsLeagueCurrentRound = 1; championsLeagueStage = "Group"; championsLeagueUserPoints = 0; championsLeagueLog = []; } // Group stage: 3 rounds, each user group team plays each other once if (championsLeagueStage === "Group" && championsLeagueCurrentRound <= 3) { // Find user group var group = championsLeagueUserGroup; var userIdx = -1; for (var i = 0; i < 4; i++) if (group[i].name === "You") userIdx = i; // Play next group match for user var oppIdx = (championsLeagueCurrentRound - 1 + userIdx) % 4; if (oppIdx === userIdx) oppIdx = (oppIdx + 1) % 4; var opp = group[oppIdx]; championsLeagueOpponent = opp; // Simulate match var userGoals = 0, oppGoals = 0; for (var turn = 0; turn < 5; turn++) { var atkP = squad[turn]; var defP = opp.players[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) userGoals++; var oAtkP = opp.players[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) oppGoals++; } // Update group table for (var i = 0; i < 4; i++) { if (championsLeagueGroupResults[i].name === "You") { championsLeagueGroupResults[i].gf += userGoals; championsLeagueGroupResults[i].ga += oppGoals; if (userGoals > oppGoals) championsLeagueGroupResults[i].points += 3;else if (userGoals === oppGoals) championsLeagueGroupResults[i].points += 1; } if (championsLeagueGroupResults[i].name === opp.name) { championsLeagueGroupResults[i].gf += oppGoals; championsLeagueGroupResults[i].ga += userGoals; if (oppGoals > userGoals) championsLeagueGroupResults[i].points += 3;else if (userGoals === oppGoals) championsLeagueGroupResults[i].points += 1; } } championsLeagueLog.push("Champions League Group Match: You " + userGoals + " - " + oppGoals + " " + opp.name); if (userGoals > oppGoals) championsLeagueLog.push("You win! +$10M prestige bonus");else if (userGoals === oppGoals) championsLeagueLog.push("Draw. +$3M prestige bonus");else championsLeagueLog.push("You lose."); budget += userGoals > oppGoals ? 10 : userGoals === oppGoals ? 3 : 0; championsLeagueCurrentRound++; if (championsLeagueCurrentRound > 3) { // Group stage over, check if user advances championsLeagueGroupResults.sort(function (a, b) { if (b.points !== a.points) return b.points - a.points; var gdA = a.gf - a.ga, gdB = b.gf - b.ga; if (gdB !== gdA) return gdB - gdA; return b.gf - a.gf; }); var userPos = 1; for (var i = 0; i < 4; i++) if (championsLeagueGroupResults[i].name === "You") userPos = i + 1; if (userPos <= 2) { championsLeagueStage = "Semifinal"; championsLeagueKnockoutTeams = [championsLeagueGroupResults[0].name, championsLeagueGroupResults[1].name]; championsLeagueKnockoutRound = 1; championsLeagueLog.push("You advance to the Champions League Semifinals!"); } else { championsLeagueActive = false; championsLeagueUserEliminated = true; championsLeagueLog.push("You are eliminated from the Champions League group stage."); } } } else if (championsLeagueStage === "Semifinal" && championsLeagueKnockoutRound === 1) { // Find opponent from other group var otherGroup = []; for (var i = 0; i < championsLeagueTeams.length; i++) { var t = championsLeagueTeams[i]; var inUserGroup = false; for (var j = 0; j < 4; j++) if (championsLeagueUserGroup[j].name === t.name) inUserGroup = true; if (!inUserGroup) otherGroup.push(t); } // Find top 2 from other group var otherGroupResults = []; for (var i = 0; i < 4; i++) { otherGroupResults.push({ name: otherGroup[i].name, points: 0, gf: 0, ga: 0 }); } // Simulate other group (random for now) for (var r = 0; r < 3; r++) { for (var i = 0; i < 4; i++) { var a = otherGroup[i]; var b = otherGroup[(i + r + 1) % 4]; var aGoals = randomInt(0, 4), bGoals = randomInt(0, 4); for (var k = 0; k < 4; k++) { if (otherGroupResults[k].name === a.name) { otherGroupResults[k].gf += aGoals; otherGroupResults[k].ga += bGoals; if (aGoals > bGoals) otherGroupResults[k].points += 3;else if (aGoals === bGoals) otherGroupResults[k].points += 1; } if (otherGroupResults[k].name === b.name) { otherGroupResults[k].gf += bGoals; otherGroupResults[k].ga += aGoals; if (bGoals > aGoals) otherGroupResults[k].points += 3;else if (aGoals === bGoals) otherGroupResults[k].points += 1; } } } } otherGroupResults.sort(function (a, b) { if (b.points !== a.points) return b.points - a.points; var gdA = a.gf - a.ga, gdB = b.gf - b.ga; if (gdB !== gdA) return gdB - gdA; return b.gf - a.gf; }); // User plays 1st of other group if user was 2nd, else 2nd var userPos = 1; for (var i = 0; i < 2; i++) if (championsLeagueKnockoutTeams[i] === "You") userPos = i + 1; var oppName = userPos === 1 ? otherGroupResults[1].name : otherGroupResults[0].name; var opp = null; for (var i = 0; i < championsLeagueTeams.length; i++) if (championsLeagueTeams[i].name === oppName) opp = championsLeagueTeams[i]; championsLeagueKnockoutOpponent = opp; // Simulate match var userGoals = 0, oppGoals = 0; for (var turn = 0; turn < 5; turn++) { var atkP = squad[turn]; var defP = opp.players[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) userGoals++; var oAtkP = opp.players[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) oppGoals++; } championsLeagueLog.push("Champions League Semifinal: You " + userGoals + " - " + oppGoals + " " + opp.name); if (userGoals > oppGoals) { championsLeagueLog.push("You win! You advance to the Champions League Final! +$20M bonus"); budget += 20; championsLeagueStage = "Final"; championsLeagueKnockoutRound = 2; } else if (userGoals === oppGoals) { championsLeagueLog.push("Draw. Decided by coin toss..."); if (randomInt(0, 1) === 0) { championsLeagueLog.push("You win the toss! You advance to the Final! +$20M bonus"); budget += 20; championsLeagueStage = "Final"; championsLeagueKnockoutRound = 2; } else { championsLeagueLog.push("You lose the toss. Eliminated in Semifinal."); championsLeagueActive = false; championsLeagueUserEliminated = true; } } else { championsLeagueLog.push("You lose. Eliminated in Semifinal."); championsLeagueActive = false; championsLeagueUserEliminated = true; } } else if (championsLeagueStage === "Final" && championsLeagueKnockoutRound === 2) { // Find other finalist var otherFinalist = null; for (var i = 0; i < championsLeagueTeams.length; i++) { var t = championsLeagueTeams[i]; if (t.name !== "You" && t.name !== championsLeagueKnockoutOpponent.name) { otherFinalist = t; break; } } if (!otherFinalist) { // Pick random otherFinalist = championsLeagueTeams[randomInt(0, championsLeagueTeams.length - 1)]; } championsLeagueKnockoutOpponent = otherFinalist; // Simulate match var userGoals = 0, oppGoals = 0; for (var turn = 0; turn < 5; turn++) { var atkP = squad[turn]; var defP = otherFinalist.players[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) userGoals++; var oAtkP = otherFinalist.players[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) oppGoals++; } championsLeagueLog.push("Champions League Final: You " + userGoals + " - " + oppGoals + " " + otherFinalist.name); if (userGoals > oppGoals) { championsLeagueLog.push("You are Champions League Winners! +$50M and huge prestige!"); budget += 50; championsLeagueActive = false; championsLeagueUserEliminated = true; } else if (userGoals === oppGoals) { championsLeagueLog.push("Draw. Decided by coin toss..."); if (randomInt(0, 1) === 0) { championsLeagueLog.push("You win the toss! You are Champions League Winners! +$50M and huge prestige!"); budget += 50; championsLeagueActive = false; championsLeagueUserEliminated = true; } else { championsLeagueLog.push("You lose the toss. Runners-up in the Champions League."); championsLeagueActive = false; championsLeagueUserEliminated = true; } } else { championsLeagueLog.push("You lose. Runners-up in the Champions League."); championsLeagueActive = false; championsLeagueUserEliminated = true; } } } // Find all fixtures for this matchday (all teams play one match) if (currentFixtureIdx >= leagueFixtures.length) { matchLog.push("Season is over!"); showMatchLog(); matchInProgress = false; return; } // Gather all fixtures for this matchday (each team plays once) var nTeams = leagueTeams.length; var matchdayFixtures = []; var teamsPlayed = {}; for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (!teamsPlayed[f.homeIdx] && !teamsPlayed[f.awayIdx]) { matchdayFixtures.push({ idx: i, fixture: f }); teamsPlayed[f.homeIdx] = true; teamsPlayed[f.awayIdx] = true; if (Object.keys(teamsPlayed).length >= nTeams) { break; } } } // Simulate all matches in this matchday var userMatchIdx = -1; for (var m = 0; m < matchdayFixtures.length; m++) { var fixtureObj = matchdayFixtures[m]; var fixture = fixtureObj.fixture; var homeIdx = fixture.homeIdx; var awayIdx = fixture.awayIdx; var homeTeam = leagueTeams[homeIdx]; var awayTeam = leagueTeams[awayIdx]; // Prepare teams var homePlayers, awayPlayers; if (homeIdx === userTeamIdx) { homePlayers = squad; } else { // Use real squad if available, else generate random team if (homeTeam.realSquad) { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(clonePlayer(homeTeam.realSquad[i])); } } else { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(makeRandomPlayer()); } } } if (awayIdx === userTeamIdx) { awayPlayers = squad; } else { if (awayTeam.realSquad) { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(clonePlayer(awayTeam.realSquad[i])); } } else { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(makeRandomPlayer()); } } } // Calculate stats var homeGoals = 0, awayGoals = 0; for (var turn = 0; turn < 5; turn++) { // Home attack var atkP = homePlayers[turn]; var defP = awayPlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { homeGoals++; } // Away attack var oAtkP = awayPlayers[turn]; var oDefP = homePlayers[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { awayGoals++; } } // Update league table homeTeam.played += 1; awayTeam.played += 1; homeTeam.goalsFor += homeGoals; homeTeam.goalsAgainst += awayGoals; awayTeam.goalsFor += awayGoals; awayTeam.goalsAgainst += homeGoals; if (homeGoals > awayGoals) { homeTeam.points += 3; homeTeam.wins += 1; awayTeam.losses += 1; } else if (homeGoals < awayGoals) { awayTeam.points += 3; awayTeam.wins += 1; homeTeam.losses += 1; } else { homeTeam.points += 1; awayTeam.points += 1; homeTeam.draws += 1; awayTeam.draws += 1; } // If this is the user's match, log details and handle rewards if (homeIdx === userTeamIdx || awayIdx === userTeamIdx) { userMatchIdx = m; var userGoals = homeIdx === userTeamIdx ? homeGoals : awayGoals; var oppGoals = homeIdx === userTeamIdx ? awayGoals : homeGoals; var oppIdx = homeIdx === userTeamIdx ? awayIdx : homeIdx; var oppName = leagueTeams[oppIdx].name; for (var turn = 0; turn < 5; turn++) { // User attack var atkP = squad[turn]; var defP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { matchLog.push("Minute " + (turn * 18 + 5) + ": " + atkP.name + " scores!"); } else if (defChance > atkChance + 5) { matchLog.push("Minute " + (turn * 18 + 8) + ": " + defP.name + " makes a key tackle."); } // Opponent attack var oAtkP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { matchLog.push("Minute " + (turn * 18 + 12) + ": " + oAtkP.name + " scores!"); } else if (oDefChance > oAtkChance + 5) { matchLog.push("Minute " + (turn * 18 + 15) + ": " + oDefP.name + " blocks a shot."); } } matchLog.push("Full Time: You " + userGoals + " - " + oppGoals + " " + oppName); // Rewards if (userGoals > oppGoals) { matchResult = "win"; matchLog.push("You win! +$20M"); budget += 20; } else if (userGoals < oppGoals) { matchResult = "lose"; matchLog.push("You lose."); } else { matchResult = "draw"; matchLog.push("Draw. +$5M"); budget += 5; } } } // Advance fixture pointer by number of fixtures played this matchday currentFixtureIdx += matchdayFixtures.length; updateBudgetText(); showMatchLog(); matchInProgress = false; // If Champions League is active and not eliminated, and there are more CL matches to play, auto-play next CL match if (championsLeagueActive && !championsLeagueUserEliminated) { // Group stage: play next group match if not finished if (championsLeagueStage === "Group" && championsLeagueCurrentRound <= 3) { // Delay a bit for user to see result, then auto-play next LK.setTimeout(function () { simulateMatch(); }, 1200); } // Semifinal: if just finished, and now in Final, auto-play Final else if (championsLeagueStage === "Final" && championsLeagueKnockoutRound === 2) { LK.setTimeout(function () { simulateMatch(); }, 1200); } } } function refreshUI() { clearAllUI(); // Add extra vertical space between all sections by adjusting guiY and section Y positions // Squad section updateSquadLabels(); // Bench section (move further down) guiY = 0; // reset updateBenchLabels(); // Transfer section (move further down) updateTransferLabels(); // Opponent and league table section (move further down) updateOpponentLabels(); updateBudgetText(); showInfo("Pick lineup, buy/sell, then Play Match!"); // --- YOUTH ACADEMY UI --- clearArray(youthLabels); clearArray(promoteBtns); clearArray(sellYouthBtns); // Place youth academy to the right of the buy buttons in the transfer market var youthX = 80 + 750 + 300; // sectionX + buyBtn offset + extra margin var youthY = guiY + 600; // align vertically with transfer section var youthHeader = makeLabel("Youth Academy", youthX, youthY, 54, "#81ecec"); game.addChild(youthHeader); youthLabels.push(youthHeader); for (var i = 0; i < youthAcademy.length; i++) { var yp = youthAcademy[i]; var t = makeLabel(yp.name + " [A:" + yp.attack + " D:" + yp.defense + " S:" + yp.stamina + "] $" + yp.value + "M", youthX, youthY + 70 + i * 60, 40, "#fff"); game.addChild(t); youthLabels.push(t); // Promote button var promoteBtn = makeLabel("Promote", youthX + 420, t.y, 36, "#00b894"); promoteBtn.idx = i; promoteBtn.interactive = true; promoteBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to promote."); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, null)); updateSquadAndBench(); showInfo("Promoted " + p.name + " to your team!"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(promoteBtn); promoteBtns.push(promoteBtn); // Sell button var sellBtn = makeLabel("Sell", youthX + 600, t.y, 36, "#fdcb6e"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to sell."); return; } budget += p.value; updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(sellBtn); sellYouthBtns.push(sellBtn); } // --- TRANSFER OFFERS UI (now under youth academy) --- clearArray(offerLabels); clearArray(acceptOfferBtns); clearArray(rejectOfferBtns); var offerX = youthX; var offerY = youthY + 70 + Math.max(1, youthAcademy.length) * 60 + 40; // place below youth academy if (transferOffers.length > 0) { var offerHeader = makeLabel("Transfer Offers", offerX, offerY, 54, "#fdcb6e"); game.addChild(offerHeader); offerLabels.push(offerHeader); for (var i = 0; i < transferOffers.length; i++) { var offer = transferOffers[i]; var p = offer.player; // Only show player name and offer amount, hide stats var txt = offer.club + " offers $" + offer.offerValue + "M for " + p.name; var t = makeLabel(txt, offerX, offerY + 70 + i * 60, 40, "#fff"); game.addChild(t); offerLabels.push(t); // Accept button var acceptBtn = makeLabel("Accept", offerX + 420, t.y, 36, "#00b894"); acceptBtn.idx = i; acceptBtn.interactive = true; acceptBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var offer = transferOffers[idx]; var p = offer.player; // Remove player from allPlayers, squad/bench var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += offer.offerValue; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " to " + offer.club + " for $" + offer.offerValue + "M"); transferOffers.splice(idx, 1); refreshUI(); } else { showInfo("Player not found."); } }; }(i); game.addChild(acceptBtn); acceptOfferBtns.push(acceptBtn); // Reject button var rejectBtn = makeLabel("Reject", offerX + 600, t.y, 36, "#ff7675"); rejectBtn.idx = i; rejectBtn.interactive = true; rejectBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var offer = transferOffers[idx]; showInfo("Rejected offer for " + offer.player.name + "."); transferOffers.splice(idx, 1); refreshUI(); }; }(i); game.addChild(rejectBtn); rejectOfferBtns.push(rejectBtn); } } // --- YOUTH ACADEMY UI --- clearArray(youthLabels); clearArray(promoteBtns); clearArray(sellYouthBtns); // Place youth academy to the right of the buy buttons in the transfer market var youthX = 80 + 750 + 300; // sectionX + buyBtn offset + extra margin var youthY = guiY + 600; // align vertically with transfer section var youthHeader = makeLabel("Youth Academy", youthX, youthY, 54, "#81ecec"); game.addChild(youthHeader); youthLabels.push(youthHeader); for (var i = 0; i < youthAcademy.length; i++) { var yp = youthAcademy[i]; var t = makeLabel(yp.name + " [A:" + yp.attack + " D:" + yp.defense + " S:" + yp.stamina + "] $" + yp.value + "M", youthX, youthY + 70 + i * 60, 40, "#fff"); game.addChild(t); youthLabels.push(t); // Promote button var promoteBtn = makeLabel("Promote", youthX + 420, t.y, 36, "#00b894"); promoteBtn.idx = i; promoteBtn.interactive = true; promoteBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to promote."); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, null)); updateSquadAndBench(); showInfo("Promoted " + p.name + " to your team!"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(promoteBtn); promoteBtns.push(promoteBtn); // Sell button var sellBtn = makeLabel("Sell", youthX + 600, t.y, 36, "#fdcb6e"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = youthAcademy[idx]; if (!p) { showInfo("No youth player to sell."); return; } budget += p.value; updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); youthAcademy.splice(idx, 1); refreshUI(); }; }(i); game.addChild(sellBtn); sellYouthBtns.push(sellBtn); } // --- YOUTH ACADEMY GENERATION TIMER --- if (!youthTimer) { youthTimer = LK.setInterval(function () { if (youthAcademy.length < YOUTH_MAX) { // Generate a young player (attributes 1-10) var atk = randomInt(1, 10); var def = randomInt(1, 10); var sta = randomInt(1, 10); // Calculate base stat sum and average var statSum = atk + def + sta; var statAvg = Math.floor(statSum / 3); // Most players: value 1-5M, some: 6-10M, all <= 10M var val; // 80% chance for 1-5M, 20% for 6-10M (if stats are high enough) if (Math.random() < 0.8) { // Value 1-5M, based on statAvg, but never below 1M val = Math.max(1, Math.min(5, statAvg + randomInt(0, 1))); } else { // Value 6-10M, only if statAvg is high enough val = Math.max(6, Math.min(10, statAvg + randomInt(2, 4))); // If statAvg is too low, fallback to 5M if (val < 6) { val = 5; } } if (val > 10) { val = 10; } // Cap value at 10M for youth academy players var p = new Player(randomName(), atk, def, sta, val, null); youthAcademy.push(p); showInfo("A new youth player has joined your academy!"); refreshUI(); } }, YOUTH_TIMER_INTERVAL); } // --- TRANSFER OFFER GENERATION TIMER REMOVED --- // Transfer offers are now only generated at end of season, see next change_block. // Play match button (bottom middle, with extra margin from all sections) var playBtnX = 2048 / 2 - 200; // Centered horizontally, adjust for button width var playBtnY = 2048 - 200; // 200px from bottom playBtn = makeLabel("Play Match", playBtnX, playBtnY, 70, "#00cec9"); playBtn.interactive = true; playBtn.down = function (x, y, obj) { if (matchInProgress) { return; } simulateMatch(); playBtn.destroy(); playBtn = null; // Next match button (bottom middle, below Play Match) var nextBtnX = 2048 / 2 - 200; var nextBtnY = playBtnY + 120; nextBtn = makeLabel("Next Match", nextBtnX, nextBtnY, 60, "#fdcb6e"); nextBtn.interactive = true; nextBtn.down = function (x, y, obj) { // Restore stamina a bit for (var i = 0; i < allPlayers.length; i++) { allPlayers[i].stamina = Math.min(allPlayers[i].maxStamina, allPlayers[i].stamina + randomInt(1, 3)); } // Check if season is over if (isSeasonOver()) { // Calculate final league position for user var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) { return b.points - a.points; } var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) { return gdB - gdA; } return b.goalsFor - a.goalsFor; }); var userFinalPos = 1; for (var i = 0; i < sortedLeague.length; i++) { if (sortedLeague[i].name === "You") { userFinalPos = i + 1; break; } } // Prize money by position var prize = 5; if (userFinalPos === 1) { prize = 50; } else if (userFinalPos === 2) { prize = 30; } else if (userFinalPos === 3) { prize = 20; } else if (userFinalPos === 4) { prize = 10; } // Award prize budget += prize; showInfo("Season finished! You placed #" + userFinalPos + ". Prize: $" + prize + "M. Table resets for new season."); updateBudgetText(); // Decrement seasonsRemaining for transfer market players, remove those at 0 for (var i = allPlayers.length - 1; i >= 0; i--) { var p = allPlayers[i]; if (typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null) { p.seasonsRemaining--; if (p.seasonsRemaining <= 0) { allPlayers.splice(i, 1); showInfo("Player " + p.name + " has retired/left after 3 seasons."); } } } updateSquadAndBench(); // --- Generate up to 3 transfer offers for squad/bench players at end of season --- transferOffers = []; var candidates = squad.concat(bench).slice(); // copy // Shuffle candidates for (var i = candidates.length - 1; i > 0; i--) { var j = randomInt(0, i); var temp = candidates[i]; candidates[i] = candidates[j]; candidates[j] = temp; } var offersToMake = Math.min(3, candidates.length); for (var i = 0; i < offersToMake; i++) { var p = candidates[i]; // Offer value: 90% to 120% of player value var offerVal = Math.floor(p.value * (randomInt(90, 120) / 100)); // Pick a random club var club = OFFER_CLUBS[randomInt(0, OFFER_CLUBS.length - 1)]; transferOffers.push({ player: p, offerValue: offerVal, club: club }); } // Only show info if there are offers if (transferOffers.length > 0) { showInfo("You have received " + transferOffers.length + " transfer offer(s) for your players!"); } // --- CHAMPIONS LEAGUE QUALIFICATION --- championsLeagueUserQualified = false; var top4 = []; for (var i = 0; i < 4; i++) { top4.push(sortedLeague[i].name); if (sortedLeague[i].name === "You") { championsLeagueUserQualified = true; } } // Prepare Champions League teams for next season championsLeagueTeams = []; for (var i = 0; i < 4; i++) { // Add top 4 from league var tname = sortedLeague[i].name; if (tname === "You") { championsLeagueTeams.push({ name: "You", players: squad.map(clonePlayer) }); } else { // Find real squad or make random var real = realSquads[tname]; var players = real ? real.map(clonePlayer) : [makeRandomPlayer(), makeRandomPlayer(), makeRandomPlayer(), makeRandomPlayer(), makeRandomPlayer()]; championsLeagueTeams.push({ name: tname, players: players }); } } // Add 4 more strong European teams (demo, can be expanded) var euroTeams = [{ name: "Real Madrid", players: [new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Rodrygo", 16, 10, 16, 100), new Player("Toni Kroos", 14, 15, 15, 90), new Player("Thibaut Courtois", 7, 19, 16, 90)] }, { name: "Manchester City", players: [new Player("Erling Haaland", 21, 10, 18, 170), new Player("Phil Foden", 17, 13, 17, 130), new Player("Kevin De Bruyne", 17, 14, 16, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Ederson", 6, 18, 16, 90)] }, { name: "Bayern Munich", players: [new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Harry Kane", 20, 10, 16, 100), new Player("Joshua Kimmich", 14, 15, 16, 100), new Player("Leroy Sané", 17, 10, 16, 95), new Player("Manuel Neuer", 6, 19, 16, 90)] }, { name: "Paris SG", players: [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Ousmane Dembélé", 17, 10, 16, 90), new Player("Achraf Hakimi", 13, 15, 16, 90), new Player("Marquinhos", 10, 17, 16, 90), new Player("Gianluigi Donnarumma", 6, 18, 16, 90)] }]; for (var i = 0; i < euroTeams.length; i++) { championsLeagueTeams.push({ name: euroTeams[i].name, players: euroTeams[i].players.map(clonePlayer) }); } // Shuffle for group draw for (var i = championsLeagueTeams.length - 1; i > 0; i--) { var j = randomInt(0, i); var temp = championsLeagueTeams[i]; championsLeagueTeams[i] = championsLeagueTeams[j]; championsLeagueTeams[j] = temp; } championsLeagueActive = championsLeagueUserQualified; championsLeagueCurrentRound = 0; championsLeagueLog = []; championsLeagueResult = null; championsLeaguePrize = 0; championsLeagueStage = ""; championsLeagueOpponent = null; championsLeagueUserPoints = 0; championsLeagueUserGroup = []; championsLeagueGroupResults = []; championsLeagueKnockoutTeams = []; championsLeagueKnockoutRound = 0; championsLeagueKnockoutOpponent = null; championsLeagueKnockoutLog = []; championsLeagueKnockoutResult = null; championsLeagueKnockoutStage = ""; championsLeagueUserEliminated = false; if (championsLeagueUserQualified) { showInfo("Congratulations! You qualified for the Champions League! Compete for glory and extra prize money next season."); } // Reset league and start new season initLeague(); // Do NOT reset allPlayers, squad, or bench here; keep current team for next season // Only reset transfer market for new season initTransferList(); // Set first opponent var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { // Generate new opponent team for this club opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); return; } // Next opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); }; game.addChild(nextBtn); }; game.addChild(playBtn); } // --- INIT UI --- function initUI() { guiY = 0; // Title var title = new Text2("Mini Football Manager", { size: 90, fill: 0x00CEC9 }); title.x = 80; title.y = guiY + 40; game.addChild(title); // Budget budgetText = new Text2("Budget: $" + budget + "M", { size: 60, fill: "#fff" }); budgetText.x = 80; budgetText.y = guiY + 120; game.addChild(budgetText); // Info infoText = new Text2("", { size: 54, fill: 0xFDCB6E }); infoText.x = 600; infoText.y = guiY + 120; game.addChild(infoText); refreshUI(); } // --- GAME START --- function newGame() { budget = INITIAL_BUDGET; initLeague(); initPlayers(); initTransferList(); // --- YOUTH ACADEMY RESET --- youthAcademy = []; if (youthTimer) { LK.clearInterval(youthTimer); youthTimer = null; } // --- TRANSFER OFFERS RESET --- transferOffers = []; if (OFFER_TIMER) { LK.clearInterval(OFFER_TIMER); OFFER_TIMER = null; } clearArray(offerLabels); clearArray(acceptOfferBtns); clearArray(rejectOfferBtns); // Set first opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } else { opponentTeam = makeOpponentTeam(); } matchInProgress = false; matchLog = []; matchResult = null; selectedPlayerIdx = null; selectedBenchIdx = null; initUI(); } newGame(); // --- END ---
===================================================================
--- original.js
+++ change.js
@@ -1018,8 +1018,24 @@
currentFixtureIdx += matchdayFixtures.length;
updateBudgetText();
showMatchLog();
matchInProgress = false;
+ // If Champions League is active and not eliminated, and there are more CL matches to play, auto-play next CL match
+ if (championsLeagueActive && !championsLeagueUserEliminated) {
+ // Group stage: play next group match if not finished
+ if (championsLeagueStage === "Group" && championsLeagueCurrentRound <= 3) {
+ // Delay a bit for user to see result, then auto-play next
+ LK.setTimeout(function () {
+ simulateMatch();
+ }, 1200);
+ }
+ // Semifinal: if just finished, and now in Final, auto-play Final
+ else if (championsLeagueStage === "Final" && championsLeagueKnockoutRound === 2) {
+ LK.setTimeout(function () {
+ simulateMatch();
+ }, 1200);
+ }
+ }
}
function refreshUI() {
clearAllUI();
// Add extra vertical space between all sections by adjusting guiY and section Y positions