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Please make sure the player can clearly swap a selected squad player with any bench player by tapping on them. The swap must update immediately and reflect visually with refreshed labels."
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Please make sure the player can tap a squad player to select them, and then tap a bench player to swap their positions. This interaction should clearly allow swapping between squad and bench players in both directions, and it must update the team immediately.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'showInfo("Tap a squad player to swap with " + bench[selectedBenchIdx].name);' Line Number: 302
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Please add functionality to allow swapping players between the starting 5 (squad) and the 3 bench players. The player should be able to tap a squad member and then tap a bench player to switch their positions.
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add Son Heung Min to topplayers
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add goal difference to the league table
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make the bench closer to the squad
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move the league table to left
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put the league table between the transfer market and the next opponent text
Code edit (1 edits merged)
Please save this source code
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make the random player names turkish
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make the sell button and the arrows closer to the player names
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Please remove the text that says '3 seasons' next to the players in the transfer market.
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Please reduce the spacing between the bench texts to be almost zero, but keep the texts arranged vertically (one below the other).
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Please reduce the spacing between the transfer market texts to be almost zero, but keep the texts arranged vertically (one below the other)
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Please reduce the spacing between the squad texts to be almost zero, but keep the texts arranged vertically (one below the other).
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"Please reduce the spacing between the squad texts to be almost zero."
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"Please move the buy buttons slightly to the right and make the transfer and squad sections a bit larger from current."
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"Please move the buy buttons slightly to the right and make the transfer and squad sections a bit larger."
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"Please reduce the size of the squad and transfer sections."
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"Please slightly enlarge the league table and move it a little to the left."
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"Please slightly enlarge the league table and move it a little to the left."
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Please resize the league table smaller and place it between the center and the bottom right area of the screen.
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Do not change any content or text. Only rearrange all visible elements so that none of them touch or overlap. Make sure every element is completely separate with clear space around it.
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Text resizing alone is not enough. If necessary, change the size of the full UI elements and move them so none of them touch or overlap each other on the screen.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a3d2f }); /**** * Game Code ****/ // Player class: represents a footballer // --- CONSTANTS --- var Player = function Player(name, attack, defense, stamina, value, seasonsRemaining) { var self = {}; self.name = name; self.attack = attack; self.defense = defense; self.stamina = stamina; self.value = value; self.maxStamina = stamina; self.inSquad = false; // true if in starting 5 self.seasonsRemaining = typeof seasonsRemaining === "number" ? seasonsRemaining : null; // null for non-transfer players, or integer for transfer market return self; }; // Team class: holds a list of players var Team = function Team(name, players) { var self = {}; self.name = name; self.players = players; // array of Player return self; }; var SQUAD_SIZE = 5; var BENCH_SIZE = 3; var INITIAL_BUDGET = 100; var PLAYER_MIN_VALUE = 10; var PLAYER_MAX_VALUE = 40; // --- GLOBALS --- var allPlayers = []; // All players owned by user var squad = []; // Starting 5 var bench = []; // Bench 3 var transferList = []; // Players available to buy var budget = INITIAL_BUDGET; var opponentTeam = null; var matchInProgress = false; var matchLog = []; var matchResult = null; var selectedPlayerIdx = null; // For swapping var selectedBenchIdx = null; // For swapping var infoText = null; var budgetText = null; var matchText = null; var transferText = null; var transferBtns = []; var swapBtns = []; var playBtn = null; var nextBtn = null; var sellBtns = []; var buyBtns = []; var squadLabels = []; var benchLabels = []; var opponentLabels = []; var guiY = 0; // --- UTILS --- function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function randomName() { var first = ["Ahmet", "Mehmet", "Mustafa", "Ali", "Hüseyin", "Hasan", "Cesur", "Osman", "Yusuf", "Murat", "Emre", "Burak", "Fatih", "Serkan", "Onur", "Barış", "Cem", "Eren", "Kaan", "Deniz"]; var last = ["Yılmaz", "Kaya", "Demir", "Şahin", "Çelik", "Yıldız", "Yıldırım", "Aydın", "Öztürk", "Arslan", "Doğan", "Kılıç", "Aslan", "Polat", "Koç", "Kurt", "Özdemir", "Aksoy", "Güneş", "Bozkurt"]; return first[randomInt(0, first.length - 1)] + " " + last[randomInt(0, last.length - 1)]; } function makeRandomPlayer() { var atk = randomInt(5, 15); var def = randomInt(5, 15); var sta = randomInt(10, 20); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE, PLAYER_MAX_VALUE); return new Player(randomName(), atk, def, sta, val); } // Real-life Turkish Super Lig squads (2023/24, main players, 5 per team for demo) var realSquads = { "Galatasaray": [new Player("Mauro Icardi", 18, 8, 16, 40), new Player("Dries Mertens", 16, 7, 15, 36), new Player("Lucas Torreira", 10, 16, 17, 34), new Player("Kerem Aktürkoğlu", 15, 8, 15, 32), new Player("Fernando Muslera", 7, 18, 16, 35)], "Fenerbahce": [new Player("Edin Dzeko", 17, 7, 15, 38), new Player("Dusan Tadic", 16, 8, 15, 36), new Player("Fred", 12, 14, 16, 33), new Player("Sebastian Szymanski", 15, 9, 15, 32), new Player("Dominik Livakovic", 6, 17, 16, 34)], "Besiktas": [new Player("Cenk Tosun", 16, 7, 15, 34), new Player("Rachid Ghezzal", 15, 8, 14, 32), new Player("Salih Uçan", 12, 13, 15, 30), new Player("Omar Colley", 8, 16, 15, 31), new Player("Mert Günok", 6, 17, 15, 30)], "Trabzonspor": [new Player("Edin Visca", 15, 8, 15, 32), new Player("Anastasios Bakasetas", 15, 9, 15, 32), new Player("Uğurcan Çakır", 6, 17, 16, 33), new Player("Enis Bardhi", 14, 8, 14, 29), new Player("Joaquin Fernandez", 8, 15, 14, 28)], "Basaksehir": [new Player("Danijel Aleksic", 14, 8, 14, 28), new Player("Leo Duarte", 8, 15, 14, 27), new Player("Serdar Gürler", 13, 8, 14, 27), new Player("Mahmut Tekdemir", 9, 14, 14, 26), new Player("Volkan Babacan", 6, 16, 14, 25)], "Sivasspor": [new Player("Mustapha Yatabare", 14, 8, 14, 27), new Player("Max Gradel", 13, 8, 14, 27), new Player("Hakan Arslan", 10, 13, 14, 25), new Player("Uğur Çiftçi", 8, 14, 14, 24), new Player("Ali Şaşal Vural", 6, 16, 14, 24)], "Konyaspor": [new Player("Sokol Cikalleshi", 14, 8, 14, 27), new Player("Amir Hadziahmetovic", 11, 13, 14, 25), new Player("Guilherme", 10, 13, 14, 25), new Player("Francisco Calvo", 8, 15, 14, 25), new Player("Ibrahim Sehic", 6, 16, 14, 24)], "Antalyaspor": [new Player("Haji Wright", 14, 8, 14, 27), new Player("Fernando", 11, 13, 14, 25), new Player("Bünyamin Balcı", 10, 13, 14, 24), new Player("Veysel Sarı", 8, 15, 14, 24), new Player("Helton Leite", 6, 16, 14, 24)], "Alanyaspor": [new Player("Efecan Karaca", 14, 8, 14, 27), new Player("Famara Diedhiou", 13, 8, 14, 26), new Player("Yusuf Özdemir", 10, 13, 14, 24), new Player("Fidan Aliti", 8, 15, 14, 24), new Player("Runar Runarsson", 6, 16, 14, 24)], "Denizlispor": [new Player("Ömer Şişmanoğlu", 13, 8, 14, 25), new Player("Mustafa Yumlu", 8, 15, 14, 24), new Player("Gökhan Süzen", 10, 13, 14, 23), new Player("Oğuz Yılmaz", 8, 14, 14, 23), new Player("Adam Stachowiak", 6, 16, 14, 23)] }; function makeOpponentTeam() { // List of realistic Turkish club names var clubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; // Pick a random club name for the opponent var clubName = clubNames[randomInt(0, clubNames.length - 1)]; var oppPlayers; if (realSquads[clubName]) { // Use real squad, clone to avoid reference issues oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { var p = realSquads[clubName][i]; oppPlayers.push(clonePlayer(p)); } } else { // Fallback to random oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { oppPlayers.push(makeRandomPlayer()); } } return new Team(clubName, oppPlayers); } function clonePlayer(p) { return new Player(p.name, p.attack, p.defense, p.stamina, p.value, p.seasonsRemaining); } // --- INIT DATA --- function initPlayers() { allPlayers = []; for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) { allPlayers.push(makeRandomPlayer()); } updateSquadAndBench(); } function updateSquadAndBench() { squad = []; bench = []; for (var i = 0; i < allPlayers.length; i++) { if (i < SQUAD_SIZE) { allPlayers[i].inSquad = true; squad.push(allPlayers[i]); } else { allPlayers[i].inSquad = false; bench.push(allPlayers[i]); } } } function initTransferList() { transferList = []; // List of latest, highest-valued real-world football players (2024, top market values, demo) var topPlayers = [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Erling Haaland", 21, 10, 18, 170), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Phil Foden", 17, 13, 17, 130), new Player("Bukayo Saka", 17, 12, 17, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Victor Osimhen", 19, 10, 17, 110), new Player("Florian Wirtz", 16, 12, 17, 110), new Player("Pedri", 15, 13, 17, 100), new Player("Declan Rice", 13, 17, 17, 100), new Player("Harry Kane", 20, 10, 16, 100), new Player("Martin Ødegaard", 16, 13, 16, 100), new Player("Rafael Leão", 18, 10, 16, 90), new Player("Khvicha Kvaratskhelia", 17, 11, 16, 90), new Player("Josko Gvardiol", 10, 18, 16, 90), new Player("Gavi", 14, 14, 16, 90), new Player("Alejandro Balde", 12, 15, 16, 80), new Player("William Saliba", 9, 18, 16, 80), new Player("Son Heung Min", 19, 11, 17, 110)]; // Always show 6 random top players in the transfer market, no duplicates var usedIdx = []; for (var i = 0; i < 6; i++) { var idx; do { idx = randomInt(0, topPlayers.length - 1); } while (usedIdx.indexOf(idx) !== -1); usedIdx.push(idx); // When adding to transferList, set seasonsRemaining=3 for transfer market players var p = topPlayers[idx]; transferList.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); } } // --- UI HELPERS --- function clearArray(arr) { while (arr.length > 0) { var el = arr.pop(); if (el && el.destroy) { el.destroy(); } } } function makeLabel(txt, x, y, size, color) { var t = new Text2(txt, { size: size || 60, fill: color || "#fff" }); t.x = x; t.y = y; return t; } function updateBudgetText() { budgetText.setText("Budget: $" + budget + "M"); } function showInfo(msg) { infoText.setText(msg); } function updateSquadLabels() { clearArray(squadLabels); // Add extra margin at the top for squad section var startY = guiY + 240; // Keep top margin for squad section var squadX = 80; // left margin var swapBtnX = squadX + 700; // move swap arrow much closer to name var sellBtnX = squadX + 800; // move sell button just after swap arrow var rowSpacing = 50; // reduced for almost zero vertical space between squad texts for (var i = 0; i < SQUAD_SIZE; i++) { var p = squad[i]; var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 48, "#ffe066"); game.addChild(t); squadLabels.push(t); // Add swap button var btn = makeLabel("↔", swapBtnX, t.y, 48, "#fff"); btn.idx = i; btn.interactive = true; btn.down = function (x, y, obj) { selectedPlayerIdx = obj.idx; selectedBenchIdx = null; if (selectedPlayerIdx !== null && squad[selectedPlayerIdx]) { showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name); } else { showInfo("Tap a bench player to swap."); } }; // Also allow tapping the player label itself to select for swap t.idx = i; t.interactive = true; t.down = function (x, y, obj) { if (selectedBenchIdx !== null) { // Swap bench[selectedBenchIdx] with squad[obj.idx] var bIdx = selectedBenchIdx; var sIdx = obj.idx; var temp = bench[bIdx]; bench[bIdx] = squad[sIdx]; squad[sIdx] = temp; // Update allPlayers order for (var j = 0; j < SQUAD_SIZE; j++) { allPlayers[j] = squad[j]; } for (var j = 0; j < BENCH_SIZE; j++) { allPlayers[SQUAD_SIZE + j] = bench[j]; } selectedBenchIdx = null; selectedPlayerIdx = null; showInfo("Swapped players."); refreshUI(); return; } // Otherwise, select this squad player for swap selectedPlayerIdx = obj.idx; selectedBenchIdx = null; if (selectedPlayerIdx !== null && squad[selectedPlayerIdx]) { showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name); } else { showInfo("Tap a bench player to swap."); } }; game.addChild(btn); swapBtns.push(btn); // Add sell button var sellBtn = makeLabel("Sell", sellBtnX, t.y, 40, "#ff7675"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = squad[idx]; if (!p) { showInfo("Player not available."); return; } // Find the player in allPlayers by reference, not by index var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += p.value; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); refreshUI(); } else { showInfo("Player not found in squad."); } }; }(i); game.addChild(sellBtn); sellBtns.push(sellBtn); } } function updateBenchLabels() { clearArray(benchLabels); // Add extra margin at the top for bench section var startY = guiY + 240; // Increased for more top margin var benchX = 1100; // moved closer to squad var rowSpacing = 48; // reduced for almost zero vertical space between bench texts for (var i = 0; i < BENCH_SIZE; i++) { var p = bench[i]; if (!p) { continue; } var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : ""; var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 48, "#b2bec3"); game.addChild(t); benchLabels.push(t); // Add swap handler t.idx = i; t.interactive = true; t.down = function (x, y, obj) { if (selectedPlayerIdx !== null) { // Swap squad[selectedPlayerIdx] with bench[obj.idx] var sIdx = selectedPlayerIdx; var bIdx = obj.idx; var temp = squad[sIdx]; squad[sIdx] = bench[bIdx]; bench[bIdx] = temp; // Update allPlayers order for (var j = 0; j < SQUAD_SIZE; j++) { allPlayers[j] = squad[j]; } for (var j = 0; j < BENCH_SIZE; j++) { allPlayers[SQUAD_SIZE + j] = bench[j]; } selectedPlayerIdx = null; selectedBenchIdx = null; showInfo("Swapped players."); refreshUI(); return; } // Otherwise, select this bench player for swap selectedBenchIdx = obj.idx; selectedPlayerIdx = null; if (selectedBenchIdx !== null && bench[selectedBenchIdx]) { showInfo("Tap a squad player to swap with " + bench[selectedBenchIdx].name); } else { showInfo("Tap a squad player to swap."); } }; // Also allow swapping if a bench player is selected and a squad player is tapped // This is handled in updateSquadLabels by making squad player labels interactive } } function updateTransferLabels() { clearArray(transferBtns); clearArray(buyBtns); // Position transfer section directly above the opponent team display (bottom-left) var sectionWidth = 900; var sectionX = 80; // Align with opponent section (left margin) var sectionHeight = (transferList.length + 1) * 140 + 120; // Height of transfer section, increased row height and extra margin // Calculate opponent section Y var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section if (oppStartY < guiY + 1800) { oppStartY = guiY + 1800; } // push down if needed for more space // Place transfer section just above opponent section var startY = oppStartY - sectionHeight - 120; // 120px gap above opponent section if (startY < guiY + 600) { startY = guiY + 600; } // avoid top overlap, more margin if (transferText) { transferText.destroy(); } transferText = makeLabel("Transfer Market", sectionX, startY - 90, 56, "#00b894"); game.addChild(transferText); for (var i = 0; i < transferList.length; i++) { var p = transferList[i]; // Remove seasonsTxt for transfer market display var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M", sectionX, startY + i * 48, 44, "#fff"); game.addChild(t); transferBtns.push(t); // Buy button var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 40, "#00b894"); // moved right for more space buyBtn.idx = i; buyBtn.interactive = true; buyBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = transferList[idx]; if (!p) { showInfo("Player not available."); return; } if (budget < p.value) { showInfo("Not enough budget!"); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } budget -= p.value; // When buying, always set seasonsRemaining=3 allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3)); updateSquadAndBench(); updateBudgetText(); showInfo("Bought " + p.name + " for $" + p.value + "M"); // Remove from transfer list, add new transferList.splice(idx, 1, makeRandomPlayer()); refreshUI(); }; }(i); game.addChild(buyBtn); buyBtns.push(buyBtn); } } function updateOpponentLabels() { clearArray(opponentLabels); // Position opponent section at bottom-left (for reference, but now only for opponent info) var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section if (oppStartY < guiY + 1800) { oppStartY = guiY + 1800; } // push down if needed for more space // --- League Table: show all teams, slightly larger, and moved to the left --- // Place league table just above the opponent section, but below the transfer market var leagueWidth = 600; // slightly larger var leagueX = 80; // move to the left side of the screen var leagueY = oppStartY - 650; // place above opponent section, below transfer market if (leagueY < guiY + 600) leagueY = guiY + 600; var leagueHeader = makeLabel("League Table", leagueX, leagueY, 54, "#fdcb6e"); // slightly larger font game.addChild(leagueHeader); opponentLabels.push(leagueHeader); // Sort league by points, then goal difference, then goals for var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) { return b.points - a.points; } var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) { return gdB - gdA; } return b.goalsFor - a.goalsFor; }); for (var i = 0; i < sortedLeague.length; i++) { var team = sortedLeague[i]; var color = team.name === "You" ? "#00cec9" : "#fff"; var gd = team.goalsFor - team.goalsAgainst; var labelTxt = i + 1 + ". " + team.name + " Pts:" + team.points + " GP:" + team.played + " W:" + team.wins + " D:" + team.draws + " L:" + team.losses + " GD:" + gd; var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 70 + i * 48, 38, color); // slightly larger font and spacing game.addChild(teamLabel); opponentLabels.push(teamLabel); } // Now show opponent section below league table var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 56, "#fab1a0"); game.addChild(t); opponentLabels.push(t); for (var i = 0; i < SQUAD_SIZE; i++) { var p = opponentTeam.players[i]; var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 120 + i * 120, 40, "#fff"); game.addChild(pt); opponentLabels.push(pt); } } function clearMatchText() { if (matchText) { matchText.destroy(); matchText = null; } } function showMatchLog() { clearMatchText(); var log = matchLog.join("\n"); matchText = new Text2(log, { size: 48, fill: "#fff", wordWrap: true, wordWrapWidth: 1800 }); // Position match summary directly underneath the Play Match button var playBtnX = 2048 / 2 - 200; // Same as playBtn X var playBtnY = 2048 - 200; // Same as playBtn Y matchText.x = playBtnX; matchText.y = playBtnY + 180; // 180px below Play Match button for extra separation game.addChild(matchText); } function clearAllUI() { clearArray(squadLabels); clearArray(benchLabels); clearArray(transferBtns); clearArray(buyBtns); clearArray(swapBtns); clearArray(sellBtns); clearArray(opponentLabels); if (transferText) { transferText.destroy(); } transferText = null; clearMatchText(); if (playBtn) { playBtn.destroy(); } playBtn = null; if (nextBtn) { nextBtn.destroy(); } nextBtn = null; } // --- LEAGUE SYSTEM --- // League teams: user + 10 Turkish clubs var leagueClubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"]; var leagueTeams = []; // [{name, points, played, wins, draws, losses, goalsFor, goalsAgainst}] var leagueFixtures = []; // [{homeIdx, awayIdx}] var currentFixtureIdx = 0; var userTeamIdx = 0; // always 0 function initLeague() { leagueTeams = []; // User team leagueTeams.push({ name: "You", points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0 }); // Opponent clubs for (var i = 0; i < leagueClubNames.length; i++) { var clubName = leagueClubNames[i]; leagueTeams.push({ name: clubName, points: 0, played: 0, wins: 0, draws: 0, losses: 0, goalsFor: 0, goalsAgainst: 0, // Attach real squad if available for league simulation realSquad: realSquads[clubName] ? realSquads[clubName].map(function (p) { return clonePlayer(p); }) : null }); } // Generate fixtures: each team plays every other team twice (home/away) leagueFixtures = []; var n = leagueTeams.length; for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { if (i !== j) { // Only add each pair twice (home/away) if (i < j) { leagueFixtures.push({ homeIdx: i, awayIdx: j }); leagueFixtures.push({ homeIdx: j, awayIdx: i }); } } } } // Shuffle fixtures for variety for (var k = leagueFixtures.length - 1; k > 0; k--) { var r = randomInt(0, k); var temp = leagueFixtures[k]; leagueFixtures[k] = leagueFixtures[r]; leagueFixtures[r] = temp; } currentFixtureIdx = 0; } function getCurrentOpponentIdx() { // Find the next fixture where user is home or away for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return f.homeIdx === userTeamIdx ? f.awayIdx : f.homeIdx; } } return null; } function getCurrentFixture() { for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return { idx: i, fixture: f }; } } return null; } function advanceFixture() { // Move to next user fixture for (var i = currentFixtureIdx + 1; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { currentFixtureIdx = i; return; } } // No more fixtures: season over currentFixtureIdx = leagueFixtures.length; } function isSeasonOver() { // If all user fixtures played for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) { return false; } } return true; } // --- GAME LOGIC --- function simulateMatch() { matchLog = []; matchResult = null; matchInProgress = true; // Find all fixtures for this matchday (all teams play one match) if (currentFixtureIdx >= leagueFixtures.length) { matchLog.push("Season is over!"); showMatchLog(); matchInProgress = false; return; } // Gather all fixtures for this matchday (each team plays once) var nTeams = leagueTeams.length; var matchdayFixtures = []; var teamsPlayed = {}; for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) { var f = leagueFixtures[i]; if (!teamsPlayed[f.homeIdx] && !teamsPlayed[f.awayIdx]) { matchdayFixtures.push({ idx: i, fixture: f }); teamsPlayed[f.homeIdx] = true; teamsPlayed[f.awayIdx] = true; if (Object.keys(teamsPlayed).length >= nTeams) { break; } } } // Simulate all matches in this matchday var userMatchIdx = -1; for (var m = 0; m < matchdayFixtures.length; m++) { var fixtureObj = matchdayFixtures[m]; var fixture = fixtureObj.fixture; var homeIdx = fixture.homeIdx; var awayIdx = fixture.awayIdx; var homeTeam = leagueTeams[homeIdx]; var awayTeam = leagueTeams[awayIdx]; // Prepare teams var homePlayers, awayPlayers; if (homeIdx === userTeamIdx) { homePlayers = squad; } else { // Use real squad if available, else generate random team if (homeTeam.realSquad) { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(clonePlayer(homeTeam.realSquad[i])); } } else { homePlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { homePlayers.push(makeRandomPlayer()); } } } if (awayIdx === userTeamIdx) { awayPlayers = squad; } else { if (awayTeam.realSquad) { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(clonePlayer(awayTeam.realSquad[i])); } } else { awayPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { awayPlayers.push(makeRandomPlayer()); } } } // Calculate stats var homeGoals = 0, awayGoals = 0; for (var turn = 0; turn < 5; turn++) { // Home attack var atkP = homePlayers[turn]; var defP = awayPlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { homeGoals++; } // Away attack var oAtkP = awayPlayers[turn]; var oDefP = homePlayers[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { awayGoals++; } } // Update league table homeTeam.played += 1; awayTeam.played += 1; homeTeam.goalsFor += homeGoals; homeTeam.goalsAgainst += awayGoals; awayTeam.goalsFor += awayGoals; awayTeam.goalsAgainst += homeGoals; if (homeGoals > awayGoals) { homeTeam.points += 3; homeTeam.wins += 1; awayTeam.losses += 1; } else if (homeGoals < awayGoals) { awayTeam.points += 3; awayTeam.wins += 1; homeTeam.losses += 1; } else { homeTeam.points += 1; awayTeam.points += 1; homeTeam.draws += 1; awayTeam.draws += 1; } // If this is the user's match, log details and handle rewards if (homeIdx === userTeamIdx || awayIdx === userTeamIdx) { userMatchIdx = m; var userGoals = homeIdx === userTeamIdx ? homeGoals : awayGoals; var oppGoals = homeIdx === userTeamIdx ? awayGoals : homeGoals; var oppIdx = homeIdx === userTeamIdx ? awayIdx : homeIdx; var oppName = leagueTeams[oppIdx].name; for (var turn = 0; turn < 5; turn++) { // User attack var atkP = squad[turn]; var defP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { matchLog.push("Minute " + (turn * 18 + 5) + ": " + atkP.name + " scores!"); } else if (defChance > atkChance + 5) { matchLog.push("Minute " + (turn * 18 + 8) + ": " + defP.name + " makes a key tackle."); } // Opponent attack var oAtkP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { matchLog.push("Minute " + (turn * 18 + 12) + ": " + oAtkP.name + " scores!"); } else if (oDefChance > oAtkChance + 5) { matchLog.push("Minute " + (turn * 18 + 15) + ": " + oDefP.name + " blocks a shot."); } } matchLog.push("Full Time: You " + userGoals + " - " + oppGoals + " " + oppName); // Rewards if (userGoals > oppGoals) { matchResult = "win"; matchLog.push("You win! +$20M"); budget += 20; } else if (userGoals < oppGoals) { matchResult = "lose"; matchLog.push("You lose."); } else { matchResult = "draw"; matchLog.push("Draw. +$5M"); budget += 5; } } } // Advance fixture pointer by number of fixtures played this matchday currentFixtureIdx += matchdayFixtures.length; updateBudgetText(); showMatchLog(); matchInProgress = false; } function refreshUI() { clearAllUI(); // Add extra vertical space between all sections by adjusting guiY and section Y positions // Squad section updateSquadLabels(); // Bench section (move further down) guiY = 0; // reset updateBenchLabels(); // Transfer section (move further down) updateTransferLabels(); // Opponent and league table section (move further down) updateOpponentLabels(); updateBudgetText(); showInfo("Pick lineup, buy/sell, then Play Match!"); // Play match button (bottom middle, with extra margin from all sections) var playBtnX = 2048 / 2 - 200; // Centered horizontally, adjust for button width var playBtnY = 2048 - 200; // 200px from bottom playBtn = makeLabel("Play Match", playBtnX, playBtnY, 70, "#00cec9"); playBtn.interactive = true; playBtn.down = function (x, y, obj) { if (matchInProgress) { return; } simulateMatch(); playBtn.destroy(); playBtn = null; // Next match button (bottom middle, below Play Match) var nextBtnX = 2048 / 2 - 200; var nextBtnY = playBtnY + 120; nextBtn = makeLabel("Next Match", nextBtnX, nextBtnY, 60, "#fdcb6e"); nextBtn.interactive = true; nextBtn.down = function (x, y, obj) { // Restore stamina a bit for (var i = 0; i < allPlayers.length; i++) { allPlayers[i].stamina = Math.min(allPlayers[i].maxStamina, allPlayers[i].stamina + randomInt(1, 3)); } // Check if season is over if (isSeasonOver()) { // Calculate final league position for user var sortedLeague = leagueTeams.slice().sort(function (a, b) { if (b.points !== a.points) { return b.points - a.points; } var gdA = a.goalsFor - a.goalsAgainst; var gdB = b.goalsFor - b.goalsAgainst; if (gdB !== gdA) { return gdB - gdA; } return b.goalsFor - a.goalsFor; }); var userFinalPos = 1; for (var i = 0; i < sortedLeague.length; i++) { if (sortedLeague[i].name === "You") { userFinalPos = i + 1; break; } } // Prize money by position var prize = 5; if (userFinalPos === 1) { prize = 50; } else if (userFinalPos === 2) { prize = 30; } else if (userFinalPos === 3) { prize = 20; } else if (userFinalPos === 4) { prize = 10; } // Award prize budget += prize; showInfo("Season finished! You placed #" + userFinalPos + ". Prize: $" + prize + "M. Table resets for new season."); updateBudgetText(); // Decrement seasonsRemaining for transfer market players, remove those at 0 for (var i = allPlayers.length - 1; i >= 0; i--) { var p = allPlayers[i]; if (typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null) { p.seasonsRemaining--; if (p.seasonsRemaining <= 0) { allPlayers.splice(i, 1); showInfo("Player " + p.name + " has retired/left after 3 seasons."); } } } updateSquadAndBench(); // Reset league and start new season initLeague(); // Reset user budget, players, etc. // (Do not reset budget here, keep prize money) initPlayers(); initTransferList(); // Set first opponent var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { // Generate new opponent team for this club opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); return; } // Next opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); }; game.addChild(nextBtn); }; game.addChild(playBtn); } // --- INIT UI --- function initUI() { guiY = 0; // Title var title = new Text2("Mini Football Manager", { size: 90, fill: 0x00CEC9 }); title.x = 80; title.y = guiY + 40; game.addChild(title); // Budget budgetText = new Text2("Budget: $" + budget + "M", { size: 60, fill: "#fff" }); budgetText.x = 80; budgetText.y = guiY + 120; game.addChild(budgetText); // Info infoText = new Text2("", { size: 54, fill: 0xFDCB6E }); infoText.x = 600; infoText.y = guiY + 120; game.addChild(infoText); refreshUI(); } // --- GAME START --- function newGame() { budget = INITIAL_BUDGET; initLeague(); initPlayers(); initTransferList(); // Set first opponent in league var oppIdx = getCurrentOpponentIdx(); if (oppIdx !== null) { opponentTeam = makeOpponentTeam(); opponentTeam.name = leagueTeams[oppIdx].name; } else { opponentTeam = makeOpponentTeam(); } matchInProgress = false; matchLog = []; matchResult = null; selectedPlayerIdx = null; selectedBenchIdx = null; initUI(); } newGame(); // --- END ---
===================================================================
--- original.js
+++ change.js
@@ -312,9 +312,9 @@
showInfo("Swapped players.");
refreshUI();
return;
}
- // If no squad player selected, select this bench player for swap
+ // Otherwise, select this bench player for swap
selectedBenchIdx = obj.idx;
selectedPlayerIdx = null;
if (selectedBenchIdx !== null && bench[selectedBenchIdx]) {
showInfo("Tap a squad player to swap with " + bench[selectedBenchIdx].name);