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goals and scores dont macth
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boş maçlar olmasın
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şampiyonlar ligi maçlarını league table ın sağında göster
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next opponent yerinde farklı takım gösteriyor düzelt
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rakip takımın oyuncularını maç öncesi gösteren yeri sil
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oyunu türkçeleştir
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kendi takım ismimizi yazarken butonları büyüt
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kendi takım ismimizi yazarken her harf için bir buton olsun space dahil
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kendi takım ismini yazarken harfleri büyüt
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başlangıçta seçtiğimiz takımı kontrol edelim you takımını değil
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delete denizlispor
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'defense')' in or related to this line: 'var defChance = defP.defense + randomInt(0, defP.stamina);' Line Number: 1028
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şampiyonlar ligine sadece 1. olan takım gitsin ve diğer liglerin şampiyonlarıda gitsinn
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oyuna 2.lig ekle ve her play match a basıldığında 1.ligde olduğu gibi maçlar oynansın ve 2. ligin ilk 2 takımı ile 1. ligin son 2 takımı her sezon sonu yer değiştirsin
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her play match tuşuna basıldığında maksimum 1 şampiyonlar ligi maçı oyna
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bütün şampiyonlar ligi maçını bir kereden yapma
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oluşturulan takım her sezon ligde olsun
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kendi takımımızı oluşturunca ismini yazabilelim
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takım seçme ekranına kendi takımını oluşturma seçeneğini ekle
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altyapıdan yeni oyuncu çıkınca ekranı resetleme
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When a Champions League match is played, display its summary only once, in a different part of the screen than the league match log. Do not repeat or show the same Champions League results again on other screens.
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şampiyonlar ligi maçlarını üst üste gösterme bir maçın sonucu gösterilince o maç bir daha gösterilmesin
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takımların oyuncularını 24/25 sezonundaki kadrolarına güncelle
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you isimli takımı sil ve seçilen takımda oynansın
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oyuna girince takım seçmek olsun ligdeki tüm takımlardan birini seçelim ve onunla oynayalım bu seçim yerini gösterirken ekrana hiçbişey koyma herhangi bir lig takımı seçtikten sonra herşey ekrana gelsin ve o takımla oynamaya devam edelim
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a3d2f
});
/****
* Game Code
****/
// --- CONSTANTS ---
// Player class: represents a footballer
var Player = function Player(name, attack, defense, stamina, value, seasonsRemaining) {
var self = {};
self.name = name;
self.attack = attack;
self.defense = defense;
self.stamina = stamina;
self.value = value;
self.maxStamina = stamina;
self.inSquad = false; // true if in starting 5
self.seasonsRemaining = typeof seasonsRemaining === "number" ? seasonsRemaining : null; // null for non-transfer players, or integer for transfer market
return self;
};
// Team class: holds a list of players
var Team = function Team(name, players) {
var self = {};
self.name = name;
self.players = players; // array of Player
return self;
};
var SQUAD_SIZE = 5;
var BENCH_SIZE = 3;
var INITIAL_BUDGET = 100;
var PLAYER_MIN_VALUE = 10;
var PLAYER_MAX_VALUE = 40;
// --- GLOBALS ---
var allPlayers = []; // All players owned by user
var squad = []; // Starting 5
var bench = []; // Bench 3
var transferList = []; // Players available to buy
var budget = INITIAL_BUDGET;
var opponentTeam = null;
var matchInProgress = false;
var matchLog = [];
var matchResult = null;
var selectedPlayerIdx = null; // For swapping
var selectedBenchIdx = null; // For swapping
var infoText = null;
var budgetText = null;
var matchText = null;
var transferText = null;
var transferBtns = [];
var swapBtns = [];
var playBtn = null;
var nextBtn = null;
var sellBtns = [];
var buyBtns = [];
var squadLabels = [];
var benchLabels = [];
var opponentLabels = [];
var guiY = 0;
// --- CHAMPIONS LEAGUE SYSTEM ---
var championsLeagueTeams = []; // Array of {name, players, ...}
var championsLeagueFixtures = []; // Array of {homeIdx, awayIdx}
var championsLeagueCurrentRound = 0;
var championsLeagueActive = false;
var championsLeagueUserQualified = false;
var championsLeagueLog = [];
var championsLeagueResult = null;
var championsLeaguePrize = 0;
var championsLeagueStage = ""; // "Group", "Quarterfinal", etc.
var championsLeagueOpponent = null;
var championsLeagueUserPoints = 0;
var championsLeagueUserGroup = [];
var championsLeagueGroupResults = [];
var championsLeagueKnockoutTeams = [];
var championsLeagueKnockoutRound = 0;
var championsLeagueKnockoutOpponent = null;
var championsLeagueKnockoutLog = [];
var championsLeagueKnockoutResult = null;
var championsLeagueKnockoutStage = "";
var championsLeagueUserEliminated = false;
// --- YOUTH ACADEMY ---
var youthAcademy = []; // Array of young players waiting for promotion/sale
var youthLabels = [];
var promoteBtns = [];
var sellYouthBtns = [];
var youthTimer = null;
var YOUTH_TIMER_INTERVAL = 10000; // 10 seconds for demo (tweak as needed)
var YOUTH_MAX = 3; // Max youth in academy at once
// --- TRANSFER OFFERS SYSTEM ---
// Each offer: {player: Player, offerValue: number, club: string}
var transferOffers = [];
var offerLabels = [];
var acceptOfferBtns = [];
var rejectOfferBtns = [];
var OFFER_TIMER = null;
var OFFER_INTERVAL = 15000; // 15 seconds for demo
var OFFER_CLUBS = ["Galatasaray", "Fenerbahce", "Besiktas", "Trabzonspor", "Basaksehir", "Sivasspor", "Konyaspor", "Antalyaspor", "Alanyaspor", "Denizlispor"];
// --- UTILS ---
function randomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomName() {
var first = ["Ahmet", "Mehmet", "Mustafa", "Ali", "Hüseyin", "Hasan", "Cesur", "Osman", "Yusuf", "Murat", "Emre", "Burak", "Fatih", "Serkan", "Onur", "Barış", "Cem", "Eren", "Kaan", "Deniz", "Çınar", "Aziz", "Ege", "Miraç"];
var last = ["Yılmaz", "Kaya", "Demir", "Şahin", "Çelik", "Yıldız", "Yıldırım", "Aydın", "Öztürk", "Arslan", "Doğan", "Kılıç", "Aslan", "Polat", "Koç", "Kurt", "Özdemir", "Aksoy", "Güneş", "Bozkurt", "Bozbalak", "Sakız", "Fizikli"];
return first[randomInt(0, first.length - 1)] + " " + last[randomInt(0, last.length - 1)];
}
function makeRandomPlayer() {
var atk = randomInt(5, 15);
var def = randomInt(5, 15);
var sta = randomInt(10, 20);
var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE, PLAYER_MAX_VALUE);
return new Player(randomName(), atk, def, sta, val);
}
// Real-life Turkish Super Lig squads (2024/25, main players, 5 per team for demo)
var realSquads = {
"Galatasaray": [new Player("Mauro Icardi", 19, 8, 16, 42), new Player("Wilfried Zaha", 17, 7, 15, 36), new Player("Lucas Torreira", 10, 17, 17, 35), new Player("Kerem Aktürkoğlu", 16, 8, 15, 33), new Player("Fernando Muslera", 7, 18, 16, 35)],
"Fenerbahce": [new Player("Edin Dzeko", 17, 7, 15, 38), new Player("Dusan Tadic", 16, 8, 15, 36), new Player("Fred", 12, 15, 16, 34), new Player("Sebastian Szymanski", 15, 9, 15, 32), new Player("Dominik Livakovic", 6, 17, 16, 34)],
"Besiktas": [new Player("Cenk Tosun", 16, 7, 15, 34), new Player("Rachid Ghezzal", 15, 8, 14, 32), new Player("Salih Uçan", 12, 13, 15, 30), new Player("Omar Colley", 8, 16, 15, 31), new Player("Mert Günok", 6, 17, 15, 30)],
"Trabzonspor": [new Player("Paul Onuachu", 16, 7, 15, 32), new Player("Edin Visca", 15, 8, 15, 32), new Player("Uğurcan Çakır", 6, 17, 16, 33), new Player("Enis Bardhi", 14, 8, 14, 29), new Player("Joaquin Fernandez", 8, 15, 14, 28)],
"Basaksehir": [new Player("Joao Figueiredo", 14, 8, 14, 28), new Player("Leo Duarte", 8, 15, 14, 27), new Player("Serdar Gürler", 13, 8, 14, 27), new Player("Ousseynou Ba", 9, 14, 14, 26), new Player("Volkan Babacan", 6, 16, 14, 25)],
"Sivasspor": [new Player("Rey Manaj", 15, 8, 14, 28), new Player("Clinton N'Jie", 13, 8, 14, 27), new Player("Hakan Arslan", 10, 13, 14, 25), new Player("Uğur Çiftçi", 8, 14, 14, 24), new Player("Ali Şaşal Vural", 6, 16, 14, 24)],
"Konyaspor": [new Player("Sokol Cikalleshi", 14, 8, 14, 27), new Player("Oğulcan Ülgün", 11, 13, 14, 25), new Player("Guilherme", 10, 13, 14, 25), new Player("Francisco Calvo", 8, 15, 14, 25), new Player("Ibrahim Sehic", 6, 16, 14, 24)],
"Antalyaspor": [new Player("Adam Buksa", 14, 8, 14, 27), new Player("Fernando", 11, 13, 14, 25), new Player("Bünyamin Balcı", 10, 13, 14, 24), new Player("Veysel Sarı", 8, 15, 14, 24), new Player("Helton Leite", 6, 16, 14, 24)],
"Alanyaspor": [new Player("Oğuz Aydın", 14, 8, 14, 27), new Player("Efecan Karaca", 13, 8, 14, 26), new Player("Yusuf Özdemir", 10, 13, 14, 24), new Player("Fidan Aliti", 8, 15, 14, 24), new Player("Runar Runarsson", 6, 16, 14, 24)],
"Denizlispor": [new Player("Ömer Şişmanoğlu", 13, 8, 14, 25), new Player("Mustafa Yumlu", 8, 15, 14, 24), new Player("Gökhan Süzen", 10, 13, 14, 23), new Player("Oğuz Yılmaz", 8, 14, 14, 23), new Player("Adam Stachowiak", 6, 16, 14, 23)]
};
function makeOpponentTeam() {
// List of realistic Turkish club names
var clubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"];
// Pick a random club name for the opponent
var clubName = clubNames[randomInt(0, clubNames.length - 1)];
var oppPlayers;
if (realSquads[clubName]) {
// Use real squad, clone to avoid reference issues
oppPlayers = [];
for (var i = 0; i < SQUAD_SIZE; i++) {
var p = realSquads[clubName][i];
oppPlayers.push(clonePlayer(p));
}
} else {
// Fallback to random
oppPlayers = [];
for (var i = 0; i < SQUAD_SIZE; i++) {
oppPlayers.push(makeRandomPlayer());
}
}
return new Team(clubName, oppPlayers);
}
function clonePlayer(p) {
return new Player(p.name, p.attack, p.defense, p.stamina, p.value, p.seasonsRemaining);
}
// --- INIT DATA ---
function initPlayers() {
allPlayers = [];
for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) {
// For initial squad, generate decent stats (attack, defense, stamina)
var atk = randomInt(8, 13);
var def = randomInt(8, 13);
var sta = randomInt(12, 17);
var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE + 2, PLAYER_MIN_VALUE + 10);
allPlayers.push(new Player(randomName(), atk, def, sta, val));
}
updateSquadAndBench();
}
function updateSquadAndBench() {
squad = [];
bench = [];
for (var i = 0; i < allPlayers.length; i++) {
if (i < SQUAD_SIZE) {
allPlayers[i].inSquad = true;
squad.push(allPlayers[i]);
} else {
allPlayers[i].inSquad = false;
bench.push(allPlayers[i]);
}
}
}
function initTransferList() {
transferList = [];
// List of latest, highest-valued real-world football players (2024, top market values, demo)
var topPlayers = [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Erling Haaland", 21, 10, 18, 170), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Phil Foden", 17, 13, 17, 130), new Player("Bukayo Saka", 17, 12, 17, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Victor Osimhen", 19, 10, 17, 110), new Player("Florian Wirtz", 16, 12, 17, 110), new Player("Pedri", 15, 13, 17, 100), new Player("Declan Rice", 13, 17, 17, 100), new Player("Harry Kane", 20, 10, 16, 100), new Player("Martin Ødegaard", 16, 13, 16, 100), new Player("Rafael Leão", 18, 10, 16, 90), new Player("Khvicha Kvaratskhelia", 17, 11, 16, 90), new Player("Josko Gvardiol", 10, 18, 16, 90), new Player("Gavi", 14, 14, 16, 90), new Player("Alejandro Balde", 12, 15, 16, 80), new Player("William Saliba", 9, 18, 16, 80), new Player("Son Heung Min", 19, 11, 17, 110),
// Added players:
new Player("Rafa Silva", 16, 12, 16, 60), new Player("Ferdi Kadıoğlu", 13, 15, 16, 55),
// More top players:
new Player("Kevin De Bruyne", 17, 14, 16, 120), new Player("Mohamed Salah", 19, 10, 16, 110), new Player("Robert Lewandowski", 20, 9, 15, 100), new Player("Bernardo Silva", 15, 14, 16, 95), new Player("Lautaro Martínez", 18, 11, 16, 95), new Player("Jadon Sancho", 16, 11, 15, 85), new Player("Trent Alexander-Arnold", 13, 15, 15, 85), new Player("Jules Koundé", 10, 17, 15, 80), new Player("Mike Maignan", 7, 19, 15, 75), new Player("João Cancelo", 13, 15, 15, 80), new Player("Frenkie de Jong", 14, 14, 16, 90), new Player("Christopher Nkunku", 17, 11, 15, 85), new Player("Kai Havertz", 16, 12, 15, 80), new Player("Rúben Dias", 9, 18, 15, 85), new Player("Alphonso Davies", 13, 15, 16, 90), new Player("Eduardo Camavinga", 13, 14, 16, 80), new Player("Mason Mount", 15, 12, 15, 75), new Player("Milinković-Savić", 15, 13, 16, 80), new Player("Nicolo Barella", 14, 14, 16, 80),
// Superstar additions:
new Player("Cristiano Ronaldo", 20, 8, 15, 90), new Player("Lionel Messi", 19, 9, 16, 90)];
// Always show 6 random top players in the transfer market, no duplicates
var usedIdx = [];
for (var i = 0; i < 6; i++) {
var idx;
do {
idx = randomInt(0, topPlayers.length - 1);
} while (usedIdx.indexOf(idx) !== -1);
usedIdx.push(idx);
// When adding to transferList, set seasonsRemaining=3 for transfer market players
var p = topPlayers[idx];
transferList.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3));
}
}
// --- UI HELPERS ---
function clearArray(arr) {
while (arr.length > 0) {
var el = arr.pop();
if (el && el.destroy) {
el.destroy();
}
}
}
function makeLabel(txt, x, y, size, color) {
var t = new Text2(txt, {
size: size || 60,
fill: color || "#fff"
});
t.x = x;
t.y = y;
return t;
}
function updateBudgetText() {
budgetText.setText("Budget: $" + budget + "M");
}
function showInfo(msg) {
infoText.setText(msg);
}
function updateSquadLabels() {
clearArray(squadLabels);
// Add extra margin at the top for squad section
var startY = guiY + 240; // Keep top margin for squad section
var squadX = 80; // left margin
var swapBtnX = squadX + 700; // move swap arrow much closer to name
var sellBtnX = squadX + 800; // move sell button just after swap arrow
var rowSpacing = 50; // reduced for almost zero vertical space between squad texts
for (var i = 0; i < SQUAD_SIZE; i++) {
var p = squad[i];
var seasonsTxt = p && typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : "";
var t = makeLabel(i + 1 + ". " + (p ? p.name : "N/A") + " [A:" + (p ? p.attack : "-") + " D:" + (p ? p.defense : "-") + " S:" + (p ? p.stamina : "-") + "]" + seasonsTxt, squadX, startY + i * rowSpacing, 48, "#ffe066");
game.addChild(t);
squadLabels.push(t);
// Add swap button
var btn = makeLabel("↔", swapBtnX, t.y, 48, "#fff");
btn.idx = i;
btn.interactive = true;
btn.down = function (x, y, obj) {
selectedPlayerIdx = obj.idx;
if (selectedPlayerIdx !== null && squad[selectedPlayerIdx]) {
showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name);
} else {
showInfo("Tap a bench player to swap.");
}
};
game.addChild(btn);
swapBtns.push(btn);
// Add sell button
var sellBtn = makeLabel("Sell", sellBtnX, t.y, 40, "#ff7675");
sellBtn.idx = i;
sellBtn.interactive = true;
sellBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var p = squad[idx];
if (!p) {
showInfo("Player not available.");
return;
}
// Find the player in allPlayers by reference, not by index
var allIdx = allPlayers.indexOf(p);
if (allIdx !== -1) {
budget += p.value;
allPlayers.splice(allIdx, 1);
updateSquadAndBench();
updateBudgetText();
showInfo("Sold " + p.name + " for $" + p.value + "M");
refreshUI();
} else {
showInfo("Player not found in squad.");
}
};
}(i);
game.addChild(sellBtn);
sellBtns.push(sellBtn);
}
}
function updateBenchLabels() {
clearArray(benchLabels);
// Add extra margin at the top for bench section
var startY = guiY + 240; // Increased for more top margin
var benchX = 1100; // moved closer to squad
var rowSpacing = 48; // reduced for almost zero vertical space between bench texts
for (var i = 0; i < BENCH_SIZE; i++) {
var p = bench[i];
if (!p) {
continue;
}
var seasonsTxt = typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null ? " (" + p.seasonsRemaining + "s)" : "";
var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]" + seasonsTxt, benchX, startY + i * rowSpacing, 48, "#b2bec3");
game.addChild(t);
benchLabels.push(t);
// Add swap handler
t.idx = i;
t.interactive = true;
t.down = function (x, y, obj) {
if (selectedPlayerIdx !== null) {
// Swap squad[selectedPlayerIdx] with bench[obj.idx]
var sIdx = selectedPlayerIdx;
var bIdx = obj.idx;
var temp = squad[sIdx];
squad[sIdx] = bench[bIdx];
bench[bIdx] = temp;
// Update allPlayers order
for (var j = 0; j < SQUAD_SIZE; j++) {
allPlayers[j] = squad[j];
}
for (var j = 0; j < BENCH_SIZE; j++) {
allPlayers[SQUAD_SIZE + j] = bench[j];
}
selectedPlayerIdx = null;
showInfo("Swapped players.");
refreshUI();
}
};
}
}
function updateTransferLabels() {
clearArray(transferBtns);
clearArray(buyBtns);
// Position transfer section directly above the opponent team display (bottom-left)
var sectionWidth = 900;
var sectionX = 80; // Align with opponent section (left margin)
var sectionHeight = (transferList.length + 1) * 140 + 120; // Height of transfer section, increased row height and extra margin
// Calculate opponent section Y
var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section
if (oppStartY < guiY + 1800) {
oppStartY = guiY + 1800;
} // push down if needed for more space
// Place transfer section just above opponent section
var startY = oppStartY - sectionHeight - 120; // 120px gap above opponent section
if (startY < guiY + 600) {
startY = guiY + 600;
} // avoid top overlap, more margin
if (transferText) {
transferText.destroy();
}
transferText = makeLabel("Transfer Market", sectionX, startY - 90, 56, "#00b894");
game.addChild(transferText);
for (var i = 0; i < transferList.length; i++) {
var p = transferList[i];
// Remove seasonsTxt for transfer market display
var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M", sectionX, startY + i * 48, 44, "#fff");
game.addChild(t);
transferBtns.push(t);
// Buy button
var buyBtn = makeLabel("Buy", sectionX + 750, t.y, 40, "#00b894"); // moved right for more space
buyBtn.idx = i;
buyBtn.interactive = true;
buyBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var p = transferList[idx];
if (!p) {
showInfo("Player not available.");
return;
}
if (budget < p.value) {
showInfo("Not enough budget!");
return;
}
if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) {
showInfo("Squad full! Sell a player first.");
return;
}
budget -= p.value;
// When buying, always set seasonsRemaining=3
allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, 3));
updateSquadAndBench();
updateBudgetText();
showInfo("Bought " + p.name + " for $" + p.value + "M");
// Remove from transfer list, add new
transferList.splice(idx, 1, makeRandomPlayer());
refreshUI();
};
}(i);
game.addChild(buyBtn);
buyBtns.push(buyBtn);
}
}
function updateOpponentLabels() {
clearArray(opponentLabels);
// Position opponent section at bottom-left (for reference, but now only for opponent info)
var oppStartY = 2048 - (SQUAD_SIZE + 2) * 120 - 200; // increased row height and more margin for opponent section
if (oppStartY < guiY + 1800) {
oppStartY = guiY + 1800;
} // push down if needed for more space
// --- League Table: show all teams, slightly larger, and moved to the left ---
// Place league table just above the opponent section, but below the transfer market
var leagueWidth = 600; // slightly larger
var leagueX = 80; // move to the left side of the screen
var leagueY = oppStartY - 650; // place above opponent section, below transfer market
if (leagueY < guiY + 600) {
leagueY = guiY + 600;
}
var leagueHeader = makeLabel("League Table", leagueX, leagueY, 54, "#fdcb6e"); // slightly larger font
game.addChild(leagueHeader);
opponentLabels.push(leagueHeader);
// Sort league by points, then goal difference, then goals for
var sortedLeague = leagueTeams.slice().sort(function (a, b) {
if (b.points !== a.points) {
return b.points - a.points;
}
var gdA = a.goalsFor - a.goalsAgainst;
var gdB = b.goalsFor - b.goalsAgainst;
if (gdB !== gdA) {
return gdB - gdA;
}
return b.goalsFor - a.goalsFor;
});
for (var i = 0; i < sortedLeague.length; i++) {
var team = sortedLeague[i];
var color = selectedTeamName && team.name === selectedTeamName ? "#00cec9" : "#fff";
var gd = team.goalsFor - team.goalsAgainst;
var labelTxt = i + 1 + ". " + team.name + " Pts:" + team.points + " GP:" + team.played + " W:" + team.wins + " D:" + team.draws + " L:" + team.losses + " GD:" + gd;
var teamLabel = makeLabel(labelTxt, leagueX, leagueY + 70 + i * 48, 38, color); // slightly larger font and spacing
game.addChild(teamLabel);
opponentLabels.push(teamLabel);
}
// Now show opponent section below league table
var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, oppStartY, 56, "#fab1a0");
game.addChild(t);
opponentLabels.push(t);
// Reduce vertical spacing between opponent team player names to minimum without overlap
var oppPlayerFontSize = 40;
var oppPlayerSpacing = oppPlayerFontSize + 2; // 2px gap to avoid touching
for (var i = 0; i < SQUAD_SIZE; i++) {
var p = opponentTeam.players[i];
var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, oppStartY + 120 + i * oppPlayerSpacing, oppPlayerFontSize, "#fff");
game.addChild(pt);
opponentLabels.push(pt);
}
}
function clearMatchText() {
if (matchText) {
matchText.destroy();
matchText = null;
}
}
function showMatchLog() {
clearMatchText();
// League log only
var log = matchLog.join("\n");
matchText = new Text2(log, {
size: 48,
fill: "#fff",
wordWrap: true,
wordWrapWidth: 1800
});
// Position match summary directly underneath the Play Match button
var playBtnX = 2048 / 2 - 200; // Same as playBtn X
var playBtnY = 2048 - 200; // Same as playBtn Y
matchText.x = playBtnX;
matchText.y = playBtnY + 180; // 180px below Play Match button for extra separation
game.addChild(matchText);
// --- Champions League summary: show in a separate area, never repeat ---
// Remove any previous CL summary
if (showMatchLog._clText && showMatchLog._clText.destroy) {
showMatchLog._clText.destroy();
showMatchLog._clText = null;
}
// Only show if there are new CL results to show (and not already shown)
if (championsLeagueLog && championsLeagueLog.length > 0) {
// Show CL summary at top right, away from league log
var clText = new Text2("=== Şampiyonlar Ligi ===\n" + championsLeagueLog.join("\n"), {
size: 48,
fill: 0x00B894,
wordWrap: true,
wordWrapWidth: 900
});
clText.x = 1200;
clText.y = 120;
game.addChild(clText);
showMatchLog._clText = clText;
// Mark CL log as shown so it won't be shown again
championsLeagueLog = [];
}
}
function clearAllUI() {
clearArray(squadLabels);
clearArray(benchLabels);
clearArray(transferBtns);
clearArray(buyBtns);
clearArray(swapBtns);
clearArray(sellBtns);
clearArray(opponentLabels);
// --- YOUTH ACADEMY UI ---
clearArray(youthLabels);
clearArray(promoteBtns);
clearArray(sellYouthBtns);
if (transferText) {
transferText.destroy();
}
transferText = null;
// --- CLEAR TRANSFER OFFER UI ---
clearArray(offerLabels);
clearArray(acceptOfferBtns);
clearArray(rejectOfferBtns);
clearMatchText();
if (playBtn) {
playBtn.destroy();
}
playBtn = null;
if (nextBtn) {
nextBtn.destroy();
}
nextBtn = null;
}
// --- LEAGUE SYSTEM ---
// League teams: user + 10 Turkish clubs
var leagueClubNames = ["Denizlispor", "Sivasspor", "Galatasaray", "Fenerbahce", "Trabzonspor", "Besiktas", "Basaksehir", "Konyaspor", "Antalyaspor", "Alanyaspor"];
var leagueTeams = []; // [{name, points, played, wins, draws, losses, goalsFor, goalsAgainst}]
var leagueFixtures = []; // [{homeIdx, awayIdx}]
var currentFixtureIdx = 0;
var userTeamIdx = 0; // always 0
function initLeague() {
leagueTeams = [];
// Opponent clubs (and user team will be swapped in later)
for (var i = 0; i < leagueClubNames.length; i++) {
var clubName = leagueClubNames[i];
leagueTeams.push({
name: clubName,
points: 0,
played: 0,
wins: 0,
draws: 0,
losses: 0,
goalsFor: 0,
goalsAgainst: 0,
// Attach real squad if available for league simulation
realSquad: realSquads[clubName] ? realSquads[clubName].map(function (p) {
return clonePlayer(p);
}) : null
});
}
// Generate fixtures: each team plays every other team twice (home/away)
leagueFixtures = [];
var n = leagueTeams.length;
for (var i = 0; i < n; i++) {
for (var j = 0; j < n; j++) {
if (i !== j) {
// Only add each pair twice (home/away)
if (i < j) {
leagueFixtures.push({
homeIdx: i,
awayIdx: j
});
leagueFixtures.push({
homeIdx: j,
awayIdx: i
});
}
}
}
}
// Shuffle fixtures for variety
for (var k = leagueFixtures.length - 1; k > 0; k--) {
var r = randomInt(0, k);
var temp = leagueFixtures[k];
leagueFixtures[k] = leagueFixtures[r];
leagueFixtures[r] = temp;
}
currentFixtureIdx = 0;
}
function getCurrentOpponentIdx() {
// Find the next fixture where user is home or away
for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) {
var f = leagueFixtures[i];
if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) {
return f.homeIdx === userTeamIdx ? f.awayIdx : f.homeIdx;
}
}
return null;
}
function getCurrentFixture() {
for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) {
var f = leagueFixtures[i];
if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) {
return {
idx: i,
fixture: f
};
}
}
return null;
}
function advanceFixture() {
// Move to next user fixture
for (var i = currentFixtureIdx + 1; i < leagueFixtures.length; i++) {
var f = leagueFixtures[i];
if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) {
currentFixtureIdx = i;
return;
}
}
// No more fixtures: season over
currentFixtureIdx = leagueFixtures.length;
}
function isSeasonOver() {
// If all user fixtures played
for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) {
var f = leagueFixtures[i];
if (f.homeIdx === userTeamIdx || f.awayIdx === userTeamIdx) {
return false;
}
}
return true;
}
// --- GAME LOGIC ---
function simulateMatch() {
matchLog = [];
matchResult = null;
matchInProgress = true;
// --- CHAMPIONS LEAGUE: Simulate group/knockout matches if active and not eliminated ---
if (championsLeagueActive && !championsLeagueUserEliminated) {
// Champions League structure: 8 teams, 2 groups of 4, top 2 advance to semifinals, then final
if (championsLeagueCurrentRound === 0) {
// Group draw
championsLeagueUserGroup = [];
championsLeagueGroupResults = [];
// Split into 2 groups of 4
var groupA = championsLeagueTeams.slice(0, 4);
var groupB = championsLeagueTeams.slice(4, 8);
// Find which group user is in
var userGroup = null;
for (var i = 0; i < 4; i++) {
if (selectedTeamName && groupA[i].name === selectedTeamName) userGroup = groupA;
if (selectedTeamName && groupB[i].name === selectedTeamName) userGroup = groupB;
}
championsLeagueUserGroup = userGroup;
championsLeagueGroupResults = [];
for (var i = 0; i < 4; i++) {
championsLeagueGroupResults.push({
name: userGroup[i].name,
points: 0,
gf: 0,
ga: 0
});
}
championsLeagueCurrentRound = 1;
championsLeagueStage = "Group";
championsLeagueUserPoints = 0;
championsLeagueLog = [];
}
// Group stage: 3 rounds, each user group team plays each other once
if (championsLeagueStage === "Group" && championsLeagueCurrentRound <= 3) {
// Find user group
var group = championsLeagueUserGroup;
var userIdx = -1;
for (var i = 0; i < 4; i++) if (selectedTeamName && group[i].name === selectedTeamName) userIdx = i;
// Play next group match for user
var oppIdx = (championsLeagueCurrentRound - 1 + userIdx) % 4;
if (oppIdx === userIdx) oppIdx = (oppIdx + 1) % 4;
var opp = group[oppIdx];
championsLeagueOpponent = opp;
// Simulate match
var userGoals = 0,
oppGoals = 0;
for (var turn = 0; turn < 5; turn++) {
var atkP = squad[turn];
var defP = opp.players[turn];
var atkChance = atkP.attack + randomInt(0, atkP.stamina);
var defChance = defP.defense + randomInt(0, defP.stamina);
if (atkChance > defChance + 3) userGoals++;
var oAtkP = opp.players[turn];
var oDefP = squad[turn];
var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina);
var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina);
if (oAtkChance > oDefChance + 3) oppGoals++;
}
// Update group table
for (var i = 0; i < 4; i++) {
if (selectedTeamName && championsLeagueGroupResults[i].name === selectedTeamName) {
championsLeagueGroupResults[i].gf += userGoals;
championsLeagueGroupResults[i].ga += oppGoals;
if (userGoals > oppGoals) championsLeagueGroupResults[i].points += 3;else if (userGoals === oppGoals) championsLeagueGroupResults[i].points += 1;
}
if (championsLeagueGroupResults[i].name === opp.name) {
championsLeagueGroupResults[i].gf += oppGoals;
championsLeagueGroupResults[i].ga += userGoals;
if (oppGoals > userGoals) championsLeagueGroupResults[i].points += 3;else if (userGoals === oppGoals) championsLeagueGroupResults[i].points += 1;
}
}
championsLeagueLog.push("Champions League Group Match: " + (selectedTeamName || "You") + " " + userGoals + " - " + oppGoals + " " + opp.name);
if (userGoals > oppGoals) championsLeagueLog.push((selectedTeamName || "You") + " win! +$10M prestige bonus");else if (userGoals === oppGoals) championsLeagueLog.push("Draw. +$3M prestige bonus");else championsLeagueLog.push((selectedTeamName || "You") + " lose.");
budget += userGoals > oppGoals ? 10 : userGoals === oppGoals ? 3 : 0;
championsLeagueCurrentRound++;
if (championsLeagueCurrentRound > 3) {
// Group stage over, check if user advances
championsLeagueGroupResults.sort(function (a, b) {
if (b.points !== a.points) return b.points - a.points;
var gdA = a.gf - a.ga,
gdB = b.gf - b.ga;
if (gdB !== gdA) return gdB - gdA;
return b.gf - a.gf;
});
var userPos = 1;
for (var i = 0; i < 4; i++) if (championsLeagueGroupResults[i].name === "You") userPos = i + 1;
if (userPos <= 2) {
championsLeagueStage = "Semifinal";
championsLeagueKnockoutTeams = [championsLeagueGroupResults[0].name, championsLeagueGroupResults[1].name];
championsLeagueKnockoutRound = 1;
championsLeagueLog.push((selectedTeamName || "You") + " advance to the Champions League Semifinals!");
} else {
championsLeagueActive = false;
championsLeagueUserEliminated = true;
championsLeagueLog.push((selectedTeamName || "You") + " are eliminated from the Champions League group stage.");
}
}
} else if (championsLeagueStage === "Semifinal" && championsLeagueKnockoutRound === 1) {
// Find opponent from other group
var otherGroup = [];
for (var i = 0; i < championsLeagueTeams.length; i++) {
var t = championsLeagueTeams[i];
var inUserGroup = false;
for (var j = 0; j < 4; j++) if (championsLeagueUserGroup[j].name === t.name) inUserGroup = true;
if (!inUserGroup) otherGroup.push(t);
}
// Find top 2 from other group
var otherGroupResults = [];
for (var i = 0; i < 4; i++) {
otherGroupResults.push({
name: otherGroup[i].name,
points: 0,
gf: 0,
ga: 0
});
}
// Simulate other group (random for now)
for (var r = 0; r < 3; r++) {
for (var i = 0; i < 4; i++) {
var a = otherGroup[i];
var b = otherGroup[(i + r + 1) % 4];
var aGoals = randomInt(0, 4),
bGoals = randomInt(0, 4);
for (var k = 0; k < 4; k++) {
if (otherGroupResults[k].name === a.name) {
otherGroupResults[k].gf += aGoals;
otherGroupResults[k].ga += bGoals;
if (aGoals > bGoals) otherGroupResults[k].points += 3;else if (aGoals === bGoals) otherGroupResults[k].points += 1;
}
if (otherGroupResults[k].name === b.name) {
otherGroupResults[k].gf += bGoals;
otherGroupResults[k].ga += aGoals;
if (bGoals > aGoals) otherGroupResults[k].points += 3;else if (aGoals === bGoals) otherGroupResults[k].points += 1;
}
}
}
}
otherGroupResults.sort(function (a, b) {
if (b.points !== a.points) return b.points - a.points;
var gdA = a.gf - a.ga,
gdB = b.gf - b.ga;
if (gdB !== gdA) return gdB - gdA;
return b.gf - a.gf;
});
// User plays 1st of other group if user was 2nd, else 2nd
var userPos = 1;
for (var i = 0; i < 2; i++) if (selectedTeamName && championsLeagueKnockoutTeams[i] === selectedTeamName) userPos = i + 1;
var oppName = userPos === 1 ? otherGroupResults[1].name : otherGroupResults[0].name;
var opp = null;
for (var i = 0; i < championsLeagueTeams.length; i++) if (championsLeagueTeams[i].name === oppName) opp = championsLeagueTeams[i];
championsLeagueKnockoutOpponent = opp;
// Simulate match
var userGoals = 0,
oppGoals = 0;
for (var turn = 0; turn < 5; turn++) {
var atkP = squad[turn];
var defP = opp.players[turn];
var atkChance = atkP.attack + randomInt(0, atkP.stamina);
var defChance = defP.defense + randomInt(0, defP.stamina);
if (atkChance > defChance + 3) userGoals++;
var oAtkP = opp.players[turn];
var oDefP = squad[turn];
var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina);
var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina);
if (oAtkChance > oDefChance + 3) oppGoals++;
}
championsLeagueLog.push("Champions League Semifinal: " + (selectedTeamName || "You") + " " + userGoals + " - " + oppGoals + " " + opp.name);
if (userGoals > oppGoals) {
championsLeagueLog.push((selectedTeamName || "You") + " win! " + (selectedTeamName || "You") + " advance to the Champions League Final! +$20M bonus");
budget += 20;
championsLeagueStage = "Final";
championsLeagueKnockoutRound = 2;
} else if (userGoals === oppGoals) {
championsLeagueLog.push("Draw. Decided by coin toss...");
if (randomInt(0, 1) === 0) {
championsLeagueLog.push((selectedTeamName || "You") + " win the toss! " + (selectedTeamName || "You") + " advance to the Final! +$20M bonus");
budget += 20;
championsLeagueStage = "Final";
championsLeagueKnockoutRound = 2;
} else {
championsLeagueLog.push((selectedTeamName || "You") + " lose the toss. Eliminated in Semifinal.");
championsLeagueActive = false;
championsLeagueUserEliminated = true;
}
} else {
championsLeagueLog.push((selectedTeamName || "You") + " lose. Eliminated in Semifinal.");
championsLeagueActive = false;
championsLeagueUserEliminated = true;
}
} else if (championsLeagueStage === "Final" && championsLeagueKnockoutRound === 2) {
// Find other finalist
var otherFinalist = null;
for (var i = 0; i < championsLeagueTeams.length; i++) {
var t = championsLeagueTeams[i];
if (selectedTeamName && t.name !== selectedTeamName && t.name !== championsLeagueKnockoutOpponent.name) {
otherFinalist = t;
break;
}
}
if (!otherFinalist) {
// Pick random
otherFinalist = championsLeagueTeams[randomInt(0, championsLeagueTeams.length - 1)];
}
championsLeagueKnockoutOpponent = otherFinalist;
// Simulate match
var userGoals = 0,
oppGoals = 0;
for (var turn = 0; turn < 5; turn++) {
var atkP = squad[turn];
var defP = otherFinalist.players[turn];
var atkChance = atkP.attack + randomInt(0, atkP.stamina);
var defChance = defP.defense + randomInt(0, defP.stamina);
if (atkChance > defChance + 3) userGoals++;
var oAtkP = otherFinalist.players[turn];
var oDefP = squad[turn];
var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina);
var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina);
if (oAtkChance > oDefChance + 3) oppGoals++;
}
championsLeagueLog.push("Champions League Final: " + (selectedTeamName || "You") + " " + userGoals + " - " + oppGoals + " " + otherFinalist.name);
if (userGoals > oppGoals) {
championsLeagueLog.push((selectedTeamName || "You") + " are Champions League Winners! +$50M and huge prestige!");
budget += 50;
championsLeagueActive = false;
championsLeagueUserEliminated = true;
} else if (userGoals === oppGoals) {
championsLeagueLog.push("Draw. Decided by coin toss...");
if (randomInt(0, 1) === 0) {
championsLeagueLog.push((selectedTeamName || "You") + " win the toss! " + (selectedTeamName || "You") + " are Champions League Winners! +$50M and huge prestige!");
budget += 50;
championsLeagueActive = false;
championsLeagueUserEliminated = true;
} else {
championsLeagueLog.push((selectedTeamName || "You") + " lose the toss. Runners-up in the Champions League.");
championsLeagueActive = false;
championsLeagueUserEliminated = true;
}
} else {
championsLeagueLog.push((selectedTeamName || "You") + " lose. Runners-up in the Champions League.");
championsLeagueActive = false;
championsLeagueUserEliminated = true;
}
}
}
// Find all fixtures for this matchday (all teams play one match)
if (currentFixtureIdx >= leagueFixtures.length) {
matchLog.push("Season is over!");
showMatchLog();
matchInProgress = false;
return;
}
// Gather all fixtures for this matchday (each team plays once)
var nTeams = leagueTeams.length;
var matchdayFixtures = [];
var teamsPlayed = {};
for (var i = currentFixtureIdx; i < leagueFixtures.length; i++) {
var f = leagueFixtures[i];
if (!teamsPlayed[f.homeIdx] && !teamsPlayed[f.awayIdx]) {
matchdayFixtures.push({
idx: i,
fixture: f
});
teamsPlayed[f.homeIdx] = true;
teamsPlayed[f.awayIdx] = true;
if (Object.keys(teamsPlayed).length >= nTeams) {
break;
}
}
}
// Simulate all matches in this matchday
var userMatchIdx = -1;
for (var m = 0; m < matchdayFixtures.length; m++) {
var fixtureObj = matchdayFixtures[m];
var fixture = fixtureObj.fixture;
var homeIdx = fixture.homeIdx;
var awayIdx = fixture.awayIdx;
var homeTeam = leagueTeams[homeIdx];
var awayTeam = leagueTeams[awayIdx];
// Prepare teams
var homePlayers, awayPlayers;
if (homeIdx === userTeamIdx) {
homePlayers = squad;
} else {
// Use real squad if available, else generate random team
if (homeTeam.realSquad) {
homePlayers = [];
for (var i = 0; i < SQUAD_SIZE; i++) {
homePlayers.push(clonePlayer(homeTeam.realSquad[i]));
}
} else {
homePlayers = [];
for (var i = 0; i < SQUAD_SIZE; i++) {
homePlayers.push(makeRandomPlayer());
}
}
}
if (awayIdx === userTeamIdx) {
awayPlayers = squad;
} else {
if (awayTeam.realSquad) {
awayPlayers = [];
for (var i = 0; i < SQUAD_SIZE; i++) {
awayPlayers.push(clonePlayer(awayTeam.realSquad[i]));
}
} else {
awayPlayers = [];
for (var i = 0; i < SQUAD_SIZE; i++) {
awayPlayers.push(makeRandomPlayer());
}
}
}
// Calculate stats
var homeGoals = 0,
awayGoals = 0;
for (var turn = 0; turn < 5; turn++) {
// Home attack
var atkP = homePlayers[turn];
var defP = awayPlayers[turn];
var atkChance = atkP.attack + randomInt(0, atkP.stamina);
var defChance = defP.defense + randomInt(0, defP.stamina);
if (atkChance > defChance + 3) {
homeGoals++;
}
// Away attack
var oAtkP = awayPlayers[turn];
var oDefP = homePlayers[turn];
var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina);
var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina);
if (oAtkChance > oDefChance + 3) {
awayGoals++;
}
}
// Update league table
homeTeam.played += 1;
awayTeam.played += 1;
homeTeam.goalsFor += homeGoals;
homeTeam.goalsAgainst += awayGoals;
awayTeam.goalsFor += awayGoals;
awayTeam.goalsAgainst += homeGoals;
if (homeGoals > awayGoals) {
homeTeam.points += 3;
homeTeam.wins += 1;
awayTeam.losses += 1;
} else if (homeGoals < awayGoals) {
awayTeam.points += 3;
awayTeam.wins += 1;
homeTeam.losses += 1;
} else {
homeTeam.points += 1;
awayTeam.points += 1;
homeTeam.draws += 1;
awayTeam.draws += 1;
}
// If this is the user's match, log details and handle rewards
if (homeIdx === userTeamIdx || awayIdx === userTeamIdx) {
userMatchIdx = m;
var userGoals = homeIdx === userTeamIdx ? homeGoals : awayGoals;
var oppGoals = homeIdx === userTeamIdx ? awayGoals : homeGoals;
var oppIdx = homeIdx === userTeamIdx ? awayIdx : homeIdx;
var oppName = leagueTeams[oppIdx].name;
for (var turn = 0; turn < 5; turn++) {
// User attack
var atkP = squad[turn];
var defP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn];
var atkChance = atkP.attack + randomInt(0, atkP.stamina);
var defChance = defP.defense + randomInt(0, defP.stamina);
if (atkChance > defChance + 3) {
matchLog.push("Minute " + (turn * 18 + 5) + ": " + atkP.name + " scores!");
} else if (defChance > atkChance + 5) {
matchLog.push("Minute " + (turn * 18 + 8) + ": " + defP.name + " makes a key tackle.");
}
// Opponent attack
var oAtkP = homeIdx === userTeamIdx ? awayPlayers[turn] : homePlayers[turn];
var oDefP = squad[turn];
var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina);
var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina);
if (oAtkChance > oDefChance + 3) {
matchLog.push("Minute " + (turn * 18 + 12) + ": " + oAtkP.name + " scores!");
} else if (oDefChance > oAtkChance + 5) {
matchLog.push("Minute " + (turn * 18 + 15) + ": " + oDefP.name + " blocks a shot.");
}
}
matchLog.push("Full Time: You " + userGoals + " - " + oppGoals + " " + oppName);
// Rewards
if (userGoals > oppGoals) {
matchResult = "win";
matchLog.push("You win! +$20M");
budget += 20;
} else if (userGoals < oppGoals) {
matchResult = "lose";
matchLog.push("You lose.");
} else {
matchResult = "draw";
matchLog.push("Draw. +$5M");
budget += 5;
}
}
}
// Advance fixture pointer by number of fixtures played this matchday
currentFixtureIdx += matchdayFixtures.length;
updateBudgetText();
showMatchLog();
matchInProgress = false;
// If Champions League is active and not eliminated, and there are more CL matches to play, only show one CL match result at a time
if (championsLeagueActive && !championsLeagueUserEliminated) {
// Only auto-play next CL match if a flag is set (to prevent showing the same match again)
if (!simulateMatch._justPlayedCL) {
// Group stage: play next group match if not finished
if (championsLeagueStage === "Group" && championsLeagueCurrentRound <= 3) {
// Set flag so next simulateMatch call doesn't immediately repeat
simulateMatch._justPlayedCL = true;
LK.setTimeout(function () {
simulateMatch._justPlayedCL = false;
simulateMatch();
}, 1200);
}
// Semifinal: if just finished, and now in Final, auto-play Final
else if (championsLeagueStage === "Final" && championsLeagueKnockoutRound === 2) {
simulateMatch._justPlayedCL = true;
LK.setTimeout(function () {
simulateMatch._justPlayedCL = false;
simulateMatch();
}, 1200);
}
}
}
}
function refreshUI() {
clearAllUI();
// Remove any previous CL summary if present (in case of UI refresh)
if (showMatchLog._clText && showMatchLog._clText.destroy) {
showMatchLog._clText.destroy();
showMatchLog._clText = null;
}
// Add extra vertical space between all sections by adjusting guiY and section Y positions
// Squad section
updateSquadLabels();
// Bench section (move further down)
guiY = 0; // reset
updateBenchLabels();
// Transfer section (move further down)
updateTransferLabels();
// Opponent and league table section (move further down)
updateOpponentLabels();
updateBudgetText();
showInfo("Pick lineup, buy/sell, then Play Match!");
// --- YOUTH ACADEMY UI ---
clearArray(youthLabels);
clearArray(promoteBtns);
clearArray(sellYouthBtns);
// Place youth academy to the right of the buy buttons in the transfer market
var youthX = 80 + 750 + 300; // sectionX + buyBtn offset + extra margin
var youthY = guiY + 600; // align vertically with transfer section
var youthHeader = makeLabel("Youth Academy", youthX, youthY, 54, "#81ecec");
game.addChild(youthHeader);
youthLabels.push(youthHeader);
for (var i = 0; i < youthAcademy.length; i++) {
var yp = youthAcademy[i];
var t = makeLabel(yp.name + " [A:" + yp.attack + " D:" + yp.defense + " S:" + yp.stamina + "] $" + yp.value + "M", youthX, youthY + 70 + i * 60, 40, "#fff");
game.addChild(t);
youthLabels.push(t);
// Promote button
var promoteBtn = makeLabel("Promote", youthX + 420, t.y, 36, "#00b894");
promoteBtn.idx = i;
promoteBtn.interactive = true;
promoteBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var p = youthAcademy[idx];
if (!p) {
showInfo("No youth player to promote.");
return;
}
if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) {
showInfo("Squad full! Sell a player first.");
return;
}
allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, null));
updateSquadAndBench();
showInfo("Promoted " + p.name + " to your team!");
youthAcademy.splice(idx, 1);
refreshUI();
};
}(i);
game.addChild(promoteBtn);
promoteBtns.push(promoteBtn);
// Sell button
var sellBtn = makeLabel("Sell", youthX + 600, t.y, 36, "#fdcb6e");
sellBtn.idx = i;
sellBtn.interactive = true;
sellBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var p = youthAcademy[idx];
if (!p) {
showInfo("No youth player to sell.");
return;
}
budget += p.value;
updateBudgetText();
showInfo("Sold " + p.name + " for $" + p.value + "M");
youthAcademy.splice(idx, 1);
refreshUI();
};
}(i);
game.addChild(sellBtn);
sellYouthBtns.push(sellBtn);
}
// --- TRANSFER OFFERS UI (now under youth academy) ---
clearArray(offerLabels);
clearArray(acceptOfferBtns);
clearArray(rejectOfferBtns);
var offerX = youthX;
var offerY = youthY + 70 + Math.max(1, youthAcademy.length) * 60 + 40; // place below youth academy
if (transferOffers.length > 0) {
var offerHeader = makeLabel("Transfer Offers", offerX, offerY, 54, "#fdcb6e");
game.addChild(offerHeader);
offerLabels.push(offerHeader);
for (var i = 0; i < transferOffers.length; i++) {
var offer = transferOffers[i];
var p = offer.player;
// Only show player name and offer amount, hide stats
var txt = offer.club + " offers $" + offer.offerValue + "M for " + p.name;
var t = makeLabel(txt, offerX, offerY + 70 + i * 60, 40, "#fff");
game.addChild(t);
offerLabels.push(t);
// Accept button
var acceptBtn = makeLabel("Accept", offerX + 420, t.y, 36, "#00b894");
acceptBtn.idx = i;
acceptBtn.interactive = true;
acceptBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var offer = transferOffers[idx];
var p = offer.player;
// Remove player from allPlayers, squad/bench
var allIdx = allPlayers.indexOf(p);
if (allIdx !== -1) {
budget += offer.offerValue;
allPlayers.splice(allIdx, 1);
updateSquadAndBench();
updateBudgetText();
showInfo("Sold " + p.name + " to " + offer.club + " for $" + offer.offerValue + "M");
transferOffers.splice(idx, 1);
refreshUI();
} else {
showInfo("Player not found.");
}
};
}(i);
game.addChild(acceptBtn);
acceptOfferBtns.push(acceptBtn);
// Reject button
var rejectBtn = makeLabel("Reject", offerX + 600, t.y, 36, "#ff7675");
rejectBtn.idx = i;
rejectBtn.interactive = true;
rejectBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var offer = transferOffers[idx];
showInfo("Rejected offer for " + offer.player.name + ".");
transferOffers.splice(idx, 1);
refreshUI();
};
}(i);
game.addChild(rejectBtn);
rejectOfferBtns.push(rejectBtn);
}
}
// --- YOUTH ACADEMY UI ---
clearArray(youthLabels);
clearArray(promoteBtns);
clearArray(sellYouthBtns);
// Place youth academy to the right of the buy buttons in the transfer market
var youthX = 80 + 750 + 300; // sectionX + buyBtn offset + extra margin
var youthY = guiY + 600; // align vertically with transfer section
var youthHeader = makeLabel("Youth Academy", youthX, youthY, 54, "#81ecec");
game.addChild(youthHeader);
youthLabels.push(youthHeader);
for (var i = 0; i < youthAcademy.length; i++) {
var yp = youthAcademy[i];
var t = makeLabel(yp.name + " [A:" + yp.attack + " D:" + yp.defense + " S:" + yp.stamina + "] $" + yp.value + "M", youthX, youthY + 70 + i * 60, 40, "#fff");
game.addChild(t);
youthLabels.push(t);
// Promote button
var promoteBtn = makeLabel("Promote", youthX + 420, t.y, 36, "#00b894");
promoteBtn.idx = i;
promoteBtn.interactive = true;
promoteBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var p = youthAcademy[idx];
if (!p) {
showInfo("No youth player to promote.");
return;
}
if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) {
showInfo("Squad full! Sell a player first.");
return;
}
allPlayers.push(new Player(p.name, p.attack, p.defense, p.stamina, p.value, null));
updateSquadAndBench();
showInfo("Promoted " + p.name + " to your team!");
youthAcademy.splice(idx, 1);
refreshUI();
};
}(i);
game.addChild(promoteBtn);
promoteBtns.push(promoteBtn);
// Sell button
var sellBtn = makeLabel("Sell", youthX + 600, t.y, 36, "#fdcb6e");
sellBtn.idx = i;
sellBtn.interactive = true;
sellBtn.down = function (idxCopy) {
return function (x, y, obj) {
var idx = idxCopy;
var p = youthAcademy[idx];
if (!p) {
showInfo("No youth player to sell.");
return;
}
budget += p.value;
updateBudgetText();
showInfo("Sold " + p.name + " for $" + p.value + "M");
youthAcademy.splice(idx, 1);
refreshUI();
};
}(i);
game.addChild(sellBtn);
sellYouthBtns.push(sellBtn);
}
// --- YOUTH ACADEMY GENERATION TIMER ---
if (!youthTimer) {
youthTimer = LK.setInterval(function () {
if (youthAcademy.length < YOUTH_MAX) {
// Generate a young player (attributes 1-10)
var atk = randomInt(1, 10);
var def = randomInt(1, 10);
var sta = randomInt(1, 10);
// Calculate base stat sum and average
var statSum = atk + def + sta;
var statAvg = Math.floor(statSum / 3);
// Most players: value 1-5M, some: 6-10M, all <= 10M
var val;
// 80% chance for 1-5M, 20% for 6-10M (if stats are high enough)
if (Math.random() < 0.8) {
// Value 1-5M, based on statAvg, but never below 1M
val = Math.max(1, Math.min(5, statAvg + randomInt(0, 1)));
} else {
// Value 6-10M, only if statAvg is high enough
val = Math.max(6, Math.min(10, statAvg + randomInt(2, 4)));
// If statAvg is too low, fallback to 5M
if (val < 6) {
val = 5;
}
}
if (val > 10) {
val = 10;
} // Cap value at 10M for youth academy players
var p = new Player(randomName(), atk, def, sta, val, null);
youthAcademy.push(p);
showInfo("A new youth player has joined your academy!");
// Do NOT call refreshUI here to avoid screen reset
}
}, YOUTH_TIMER_INTERVAL);
}
// --- TRANSFER OFFER GENERATION TIMER REMOVED ---
// Transfer offers are now only generated at end of season, see next change_block.
// Play match button (bottom middle, with extra margin from all sections)
var playBtnX = 2048 / 2 - 200; // Centered horizontally, adjust for button width
var playBtnY = 2048 - 200; // 200px from bottom
playBtn = makeLabel("Play Match", playBtnX, playBtnY, 70, "#00cec9");
playBtn.interactive = true;
playBtn.down = function (x, y, obj) {
if (matchInProgress) {
return;
}
simulateMatch();
playBtn.destroy();
playBtn = null;
// Next match button (bottom middle, below Play Match)
var nextBtnX = 2048 / 2 - 200;
var nextBtnY = playBtnY + 120;
nextBtn = makeLabel("Next Match", nextBtnX, nextBtnY, 60, "#fdcb6e");
nextBtn.interactive = true;
nextBtn.down = function (x, y, obj) {
// Restore stamina a bit
for (var i = 0; i < allPlayers.length; i++) {
allPlayers[i].stamina = Math.min(allPlayers[i].maxStamina, allPlayers[i].stamina + randomInt(1, 3));
}
// Check if season is over
if (isSeasonOver()) {
// Calculate final league position for user
var sortedLeague = leagueTeams.slice().sort(function (a, b) {
if (b.points !== a.points) {
return b.points - a.points;
}
var gdA = a.goalsFor - a.goalsAgainst;
var gdB = b.goalsFor - b.goalsAgainst;
if (gdB !== gdA) {
return gdB - gdA;
}
return b.goalsFor - a.goalsFor;
});
var userFinalPos = 1;
for (var i = 0; i < sortedLeague.length; i++) {
if (sortedLeague[i].name === "You") {
userFinalPos = i + 1;
break;
}
}
// Prize money by position
var prize = 5;
if (userFinalPos === 1) {
prize = 50;
} else if (userFinalPos === 2) {
prize = 30;
} else if (userFinalPos === 3) {
prize = 20;
} else if (userFinalPos === 4) {
prize = 10;
}
// Award prize
budget += prize;
showInfo("Season finished! You placed #" + userFinalPos + ". Prize: $" + prize + "M. Table resets for new season.");
updateBudgetText();
// Decrement seasonsRemaining for transfer market players, remove those at 0
for (var i = allPlayers.length - 1; i >= 0; i--) {
var p = allPlayers[i];
if (typeof p.seasonsRemaining === "number" && p.seasonsRemaining !== null) {
p.seasonsRemaining--;
if (p.seasonsRemaining <= 0) {
allPlayers.splice(i, 1);
showInfo("Player " + p.name + " has retired/left after 3 seasons.");
}
}
}
updateSquadAndBench();
// --- Generate up to 3 transfer offers for squad/bench players at end of season ---
transferOffers = [];
var candidates = squad.concat(bench).slice(); // copy
// Shuffle candidates
for (var i = candidates.length - 1; i > 0; i--) {
var j = randomInt(0, i);
var temp = candidates[i];
candidates[i] = candidates[j];
candidates[j] = temp;
}
var offersToMake = Math.min(3, candidates.length);
for (var i = 0; i < offersToMake; i++) {
var p = candidates[i];
// Offer value: 90% to 120% of player value
var offerVal = Math.floor(p.value * (randomInt(90, 120) / 100));
// Pick a random club
var club = OFFER_CLUBS[randomInt(0, OFFER_CLUBS.length - 1)];
transferOffers.push({
player: p,
offerValue: offerVal,
club: club
});
}
// Only show info if there are offers
if (transferOffers.length > 0) {
showInfo("You have received " + transferOffers.length + " transfer offer(s) for your players!");
}
// --- CHAMPIONS LEAGUE QUALIFICATION ---
championsLeagueUserQualified = false;
var top4 = [];
for (var i = 0; i < 4; i++) {
top4.push(sortedLeague[i].name);
if (selectedTeamName && sortedLeague[i].name === selectedTeamName) {
championsLeagueUserQualified = true;
}
}
// Prepare Champions League teams for next season
championsLeagueTeams = [];
for (var i = 0; i < 4; i++) {
// Add top 4 from league
var tname = sortedLeague[i].name;
if (selectedTeamName && tname === selectedTeamName) {
championsLeagueTeams.push({
name: selectedTeamName,
players: squad.map(clonePlayer)
});
} else {
// Find real squad or make random
var real = realSquads[tname];
var players = real ? real.map(clonePlayer) : [makeRandomPlayer(), makeRandomPlayer(), makeRandomPlayer(), makeRandomPlayer(), makeRandomPlayer()];
championsLeagueTeams.push({
name: tname,
players: players
});
}
}
// Add 4 more strong European teams (demo, can be expanded)
var euroTeams = [{
name: "Real Madrid",
players: [new Player("Vinícius Júnior", 19, 12, 18, 150), new Player("Jude Bellingham", 18, 14, 18, 150), new Player("Rodrygo", 16, 10, 16, 100), new Player("Toni Kroos", 14, 15, 15, 90), new Player("Thibaut Courtois", 7, 19, 16, 90)]
}, {
name: "Manchester City",
players: [new Player("Erling Haaland", 21, 10, 18, 170), new Player("Phil Foden", 17, 13, 17, 130), new Player("Kevin De Bruyne", 17, 14, 16, 120), new Player("Rodri", 14, 18, 17, 120), new Player("Ederson", 6, 18, 16, 90)]
}, {
name: "Bayern Munich",
players: [new Player("Jamal Musiala", 17, 12, 17, 120), new Player("Harry Kane", 20, 10, 16, 100), new Player("Joshua Kimmich", 14, 15, 16, 100), new Player("Leroy Sané", 17, 10, 16, 95), new Player("Manuel Neuer", 6, 19, 16, 90)]
}, {
name: "Paris SG",
players: [new Player("Kylian Mbappé", 20, 12, 19, 180), new Player("Ousmane Dembélé", 17, 10, 16, 90), new Player("Achraf Hakimi", 13, 15, 16, 90), new Player("Marquinhos", 10, 17, 16, 90), new Player("Gianluigi Donnarumma", 6, 18, 16, 90)]
}];
for (var i = 0; i < euroTeams.length; i++) {
championsLeagueTeams.push({
name: euroTeams[i].name,
players: euroTeams[i].players.map(clonePlayer)
});
}
// Shuffle for group draw
for (var i = championsLeagueTeams.length - 1; i > 0; i--) {
var j = randomInt(0, i);
var temp = championsLeagueTeams[i];
championsLeagueTeams[i] = championsLeagueTeams[j];
championsLeagueTeams[j] = temp;
}
championsLeagueActive = championsLeagueUserQualified;
championsLeagueCurrentRound = 0;
championsLeagueLog = [];
championsLeagueResult = null;
championsLeaguePrize = 0;
championsLeagueStage = "";
championsLeagueOpponent = null;
championsLeagueUserPoints = 0;
championsLeagueUserGroup = [];
championsLeagueGroupResults = [];
championsLeagueKnockoutTeams = [];
championsLeagueKnockoutRound = 0;
championsLeagueKnockoutOpponent = null;
championsLeagueKnockoutLog = [];
championsLeagueKnockoutResult = null;
championsLeagueKnockoutStage = "";
championsLeagueUserEliminated = false;
if (championsLeagueUserQualified) {
showInfo("Congratulations! You qualified for the Champions League! Compete for glory and extra prize money next season.");
}
// Reset league and start new season
initLeague();
// Do NOT reset allPlayers, squad, or bench here; keep current team for next season
// Only reset transfer market for new season
initTransferList();
// Set first opponent
var oppIdx = getCurrentOpponentIdx();
if (oppIdx !== null) {
// Generate new opponent team for this club
opponentTeam = makeOpponentTeam();
opponentTeam.name = leagueTeams[oppIdx].name;
}
clearMatchText();
nextBtn.destroy();
nextBtn = null;
refreshUI();
return;
}
// Next opponent in league
var oppIdx = getCurrentOpponentIdx();
if (oppIdx !== null) {
opponentTeam = makeOpponentTeam();
opponentTeam.name = leagueTeams[oppIdx].name;
}
clearMatchText();
nextBtn.destroy();
nextBtn = null;
refreshUI();
};
game.addChild(nextBtn);
};
game.addChild(playBtn);
}
// --- INIT UI ---
function initUI() {
guiY = 0;
// Title
var title = new Text2("Mini Football Manager", {
size: 90,
fill: 0x00CEC9
});
title.x = 80;
title.y = guiY + 40;
game.addChild(title);
// Budget
budgetText = new Text2("Budget: $" + budget + "M", {
size: 60,
fill: "#fff"
});
budgetText.x = 80;
budgetText.y = guiY + 120;
game.addChild(budgetText);
// Info
infoText = new Text2("", {
size: 54,
fill: 0xFDCB6E
});
infoText.x = 600;
infoText.y = guiY + 120;
game.addChild(infoText);
refreshUI();
}
// --- GAME START ---
// --- TEAM SELECTION SYSTEM ---
var teamSelectionLabels = [];
var teamSelectionBtns = [];
var selectedTeamName = null;
function showTeamSelection() {
// Clear everything
clearAllUI();
clearArray(teamSelectionLabels);
clearArray(teamSelectionBtns);
// Hide all UI, don't show anything except team selection
// Show title
var title = new Text2("Takımını Seç!", {
size: 90,
fill: 0x00CEC9
});
title.x = 80;
title.y = 200;
game.addChild(title);
teamSelectionLabels.push(title);
// List all league teams as buttons
var startY = 400;
var btnSpacing = 90;
var btnX = 200;
for (var i = 0; i < leagueClubNames.length; i++) {
(function (idx) {
var clubName = leagueClubNames[idx];
var btn = new Text2(clubName, {
size: 70,
fill: 0xFDCB6E
});
btn.x = btnX;
btn.y = startY + idx * btnSpacing;
btn.interactive = true;
btn.down = function (x, y, obj) {
selectedTeamName = clubName;
// Remove selection UI
for (var j = 0; j < teamSelectionLabels.length; j++) {
if (teamSelectionLabels[j] && teamSelectionLabels[j].destroy) teamSelectionLabels[j].destroy();
}
for (var j = 0; j < teamSelectionBtns.length; j++) {
if (teamSelectionBtns[j] && teamSelectionBtns[j].destroy) teamSelectionBtns[j].destroy();
}
teamSelectionLabels = [];
teamSelectionBtns = [];
// Start game with this team
startGameWithTeam(selectedTeamName);
};
game.addChild(btn);
teamSelectionBtns.push(btn);
})(i);
}
// Add "Create Your Own Team" button
var customBtn = new Text2("Kendi Takımını Oluştur", {
size: 70,
fill: 0x00b894
});
customBtn.x = btnX;
customBtn.y = startY + leagueClubNames.length * btnSpacing + 40;
customBtn.interactive = true;
customBtn.down = function (x, y, obj) {
// Remove selection UI
for (var j = 0; j < teamSelectionLabels.length; j++) {
if (teamSelectionLabels[j] && teamSelectionLabels[j].destroy) teamSelectionLabels[j].destroy();
}
for (var j = 0; j < teamSelectionBtns.length; j++) {
if (teamSelectionBtns[j] && teamSelectionBtns[j].destroy) teamSelectionBtns[j].destroy();
}
teamSelectionLabels = [];
teamSelectionBtns = [];
// Prompt for team name (simple prompt, fallback if not available)
var teamName = "Benim Takımım";
if (typeof prompt === "function") {
var input = prompt("Takım adını girin:");
if (input && input.length > 0) teamName = input;
}
selectedTeamName = teamName;
// Set up a new team with random players
allPlayers = [];
for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) {
allPlayers.push(makeRandomPlayer());
}
updateSquadAndBench();
initTransferList();
// Set up league with user as custom team
initLeague();
// Replace "You" with custom team in leagueTeams
leagueTeams[0].name = teamName;
userTeamIdx = 0;
// Set first opponent in league
var oppIdx = getCurrentOpponentIdx();
if (oppIdx !== null) {
opponentTeam = makeOpponentTeam();
opponentTeam.name = leagueTeams[oppIdx].name;
} else {
opponentTeam = makeOpponentTeam();
}
// Reset youth academy and offers
youthAcademy = [];
if (youthTimer) {
LK.clearInterval(youthTimer);
youthTimer = null;
}
transferOffers = [];
if (OFFER_TIMER) {
LK.clearInterval(OFFER_TIMER);
OFFER_TIMER = null;
}
clearArray(offerLabels);
clearArray(acceptOfferBtns);
clearArray(rejectOfferBtns);
matchInProgress = false;
matchLog = [];
matchResult = null;
selectedPlayerIdx = null;
selectedBenchIdx = null;
budget = INITIAL_BUDGET;
initUI();
};
game.addChild(customBtn);
teamSelectionBtns.push(customBtn);
}
function startGameWithTeam(teamName) {
budget = INITIAL_BUDGET;
// Set up league with user as chosen team
initLeague();
// Find index of chosen team in leagueTeams
var idx = -1;
for (var i = 0; i < leagueTeams.length; i++) {
if (leagueTeams[i].name === teamName) {
idx = i;
break;
}
}
if (idx === -1) idx = 1; // fallback
// Swap "You" with chosen team in leagueTeams
if (idx !== 0) {
var userTeam = leagueTeams[0];
var chosenTeam = leagueTeams[idx];
// Swap all properties except name
var tmpName = userTeam.name;
userTeam.name = chosenTeam.name;
chosenTeam.name = tmpName;
// Swap realSquad if present
var tmpSquad = userTeam.realSquad;
userTeam.realSquad = chosenTeam.realSquad;
chosenTeam.realSquad = tmpSquad;
// Swap points etc.
var props = ["points", "played", "wins", "draws", "losses", "goalsFor", "goalsAgainst"];
for (var p = 0; p < props.length; p++) {
var prop = props[p];
var tmp = userTeam[prop];
userTeam[prop] = chosenTeam[prop];
chosenTeam[prop] = tmp;
}
}
userTeamIdx = 0;
// Set allPlayers, squad, bench to chosen team's real squad
if (realSquads[teamName]) {
allPlayers = [];
var real = realSquads[teamName];
for (var i = 0; i < real.length; i++) {
allPlayers.push(clonePlayer(real[i]));
}
// Fill bench with randoms
for (var i = 0; i < BENCH_SIZE; i++) {
allPlayers.push(makeRandomPlayer());
}
updateSquadAndBench();
} else {
initPlayers();
}
initTransferList();
// --- YOUTH ACADEMY RESET ---
youthAcademy = [];
if (youthTimer) {
LK.clearInterval(youthTimer);
youthTimer = null;
}
// --- TRANSFER OFFERS RESET ---
transferOffers = [];
if (OFFER_TIMER) {
LK.clearInterval(OFFER_TIMER);
OFFER_TIMER = null;
}
clearArray(offerLabels);
clearArray(acceptOfferBtns);
clearArray(rejectOfferBtns);
// Set first opponent in league
var oppIdx = getCurrentOpponentIdx();
if (oppIdx !== null) {
opponentTeam = makeOpponentTeam();
opponentTeam.name = leagueTeams[oppIdx].name;
} else {
opponentTeam = makeOpponentTeam();
}
matchInProgress = false;
matchLog = [];
matchResult = null;
selectedPlayerIdx = null;
selectedBenchIdx = null;
initUI();
}
// Override newGame to show team selection
function newGame() {
showTeamSelection();
}
newGame();
// --- END --- ===================================================================
--- original.js
+++ change.js
@@ -1578,8 +1578,77 @@
game.addChild(btn);
teamSelectionBtns.push(btn);
})(i);
}
+ // Add "Create Your Own Team" button
+ var customBtn = new Text2("Kendi Takımını Oluştur", {
+ size: 70,
+ fill: 0x00b894
+ });
+ customBtn.x = btnX;
+ customBtn.y = startY + leagueClubNames.length * btnSpacing + 40;
+ customBtn.interactive = true;
+ customBtn.down = function (x, y, obj) {
+ // Remove selection UI
+ for (var j = 0; j < teamSelectionLabels.length; j++) {
+ if (teamSelectionLabels[j] && teamSelectionLabels[j].destroy) teamSelectionLabels[j].destroy();
+ }
+ for (var j = 0; j < teamSelectionBtns.length; j++) {
+ if (teamSelectionBtns[j] && teamSelectionBtns[j].destroy) teamSelectionBtns[j].destroy();
+ }
+ teamSelectionLabels = [];
+ teamSelectionBtns = [];
+ // Prompt for team name (simple prompt, fallback if not available)
+ var teamName = "Benim Takımım";
+ if (typeof prompt === "function") {
+ var input = prompt("Takım adını girin:");
+ if (input && input.length > 0) teamName = input;
+ }
+ selectedTeamName = teamName;
+ // Set up a new team with random players
+ allPlayers = [];
+ for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) {
+ allPlayers.push(makeRandomPlayer());
+ }
+ updateSquadAndBench();
+ initTransferList();
+ // Set up league with user as custom team
+ initLeague();
+ // Replace "You" with custom team in leagueTeams
+ leagueTeams[0].name = teamName;
+ userTeamIdx = 0;
+ // Set first opponent in league
+ var oppIdx = getCurrentOpponentIdx();
+ if (oppIdx !== null) {
+ opponentTeam = makeOpponentTeam();
+ opponentTeam.name = leagueTeams[oppIdx].name;
+ } else {
+ opponentTeam = makeOpponentTeam();
+ }
+ // Reset youth academy and offers
+ youthAcademy = [];
+ if (youthTimer) {
+ LK.clearInterval(youthTimer);
+ youthTimer = null;
+ }
+ transferOffers = [];
+ if (OFFER_TIMER) {
+ LK.clearInterval(OFFER_TIMER);
+ OFFER_TIMER = null;
+ }
+ clearArray(offerLabels);
+ clearArray(acceptOfferBtns);
+ clearArray(rejectOfferBtns);
+ matchInProgress = false;
+ matchLog = [];
+ matchResult = null;
+ selectedPlayerIdx = null;
+ selectedBenchIdx = null;
+ budget = INITIAL_BUDGET;
+ initUI();
+ };
+ game.addChild(customBtn);
+ teamSelectionBtns.push(customBtn);
}
function startGameWithTeam(teamName) {
budget = INITIAL_BUDGET;
// Set up league with user as chosen team