User prompt
Please move all on-screen elements such as the league table, transfers, opponents, and any other panels into a clean menu system. Each section should be accessible through individual buttons, so the main interface stays clear and minimal. The buttons can be placed at the top of the screen for easy navigation.
User prompt
Instead of displaying the league table, transfers, and opponents directly on the screen, please add them to a menu that can be opened using buttons. Each feature should be accessible by clicking its corresponding button, allowing the interface to stay clean and organized.
User prompt
Please move the league table to the bottom-left corner and the transfer section to the bottom-right corner, while keeping the design clean and minimal.
User prompt
move the play match button to middle
User prompt
Please move the league table to the bottom-left corner and the transfer section to the bottom-right corner, while keeping the design clean and minimal.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 1200, startY + i * 90, 54, "#b2bec3");' Line Number: 199
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'value')' in or related to this line: 'budget += p.value;' Line Number: 171
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'value')' in or related to this line: 'if (budget < p.value) {' Line Number: 236
Code edit (1 edits merged)
Please save this source code
User prompt
Mini Football Manager
Initial prompt
I want you to create a simplified version of a Football Manager-style game. The game should allow the player to manage a football team by choosing lineups, making transfers, and handling basic finances. Matches should be simulated with simple logic, and players should have basic stats like attack, defense, and stamina. The focus is on team management rather than detailed match graphics or real-time gameplay. Please keep the design minimal and easy to understand.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a3d2f }); /**** * Game Code ****/ // Player class: represents a footballer // --- CONSTANTS --- var Player = function Player(name, attack, defense, stamina, value) { var self = {}; self.name = name; self.attack = attack; self.defense = defense; self.stamina = stamina; self.value = value; self.maxStamina = stamina; self.inSquad = false; // true if in starting 5 return self; }; // Team class: holds a list of players var Team = function Team(name, players) { var self = {}; self.name = name; self.players = players; // array of Player return self; }; var SQUAD_SIZE = 5; var BENCH_SIZE = 3; var INITIAL_BUDGET = 100; var PLAYER_MIN_VALUE = 10; var PLAYER_MAX_VALUE = 40; // --- GLOBALS --- var allPlayers = []; // All players owned by user var squad = []; // Starting 5 var bench = []; // Bench 3 var transferList = []; // Players available to buy var budget = INITIAL_BUDGET; var opponentTeam = null; var matchInProgress = false; var matchLog = []; var matchResult = null; var selectedPlayerIdx = null; // For swapping var selectedBenchIdx = null; // For swapping var infoText = null; var budgetText = null; var matchText = null; var transferText = null; var transferBtns = []; var swapBtns = []; var playBtn = null; var nextBtn = null; var sellBtns = []; var buyBtns = []; var squadLabels = []; var benchLabels = []; var opponentLabels = []; var guiY = 0; // --- UTILS --- function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function randomName() { var first = ["Alex", "Ben", "Chris", "Dan", "Eli", "Finn", "Gus", "Hugo", "Ivan", "Jack", "Kai", "Leo", "Max", "Nico", "Oli", "Paul", "Quinn", "Ray", "Sam", "Tom"]; var last = ["Smith", "Jones", "Brown", "Miller", "Davis", "Wilson", "Moore", "Taylor", "Clark", "Hall", "Young", "King", "Wright", "Scott", "Green", "Baker", "Adams", "Hill", "Ward", "Cruz"]; return first[randomInt(0, first.length - 1)] + " " + last[randomInt(0, last.length - 1)]; } function makeRandomPlayer() { var atk = randomInt(5, 15); var def = randomInt(5, 15); var sta = randomInt(10, 20); var val = Math.floor((atk + def + sta) / 3) + randomInt(PLAYER_MIN_VALUE, PLAYER_MAX_VALUE); return new Player(randomName(), atk, def, sta, val); } function makeOpponentTeam() { var oppPlayers = []; for (var i = 0; i < SQUAD_SIZE; i++) { var p = makeRandomPlayer(); oppPlayers.push(p); } return new Team("Opponent FC", oppPlayers); } function clonePlayer(p) { return new Player(p.name, p.attack, p.defense, p.stamina, p.value); } // --- INIT DATA --- function initPlayers() { allPlayers = []; for (var i = 0; i < SQUAD_SIZE + BENCH_SIZE; i++) { allPlayers.push(makeRandomPlayer()); } updateSquadAndBench(); } function updateSquadAndBench() { squad = []; bench = []; for (var i = 0; i < allPlayers.length; i++) { if (i < SQUAD_SIZE) { allPlayers[i].inSquad = true; squad.push(allPlayers[i]); } else { allPlayers[i].inSquad = false; bench.push(allPlayers[i]); } } } function initTransferList() { transferList = []; for (var i = 0; i < 3; i++) { transferList.push(makeRandomPlayer()); } } // --- UI HELPERS --- function clearArray(arr) { while (arr.length > 0) { var el = arr.pop(); if (el && el.destroy) el.destroy(); } } function makeLabel(txt, x, y, size, color) { var t = new Text2(txt, { size: size || 60, fill: color || "#fff" }); t.x = x; t.y = y; return t; } function updateBudgetText() { budgetText.setText("Budget: $" + budget + "M"); } function showInfo(msg) { infoText.setText(msg); } function updateSquadLabels() { clearArray(squadLabels); var startY = guiY + 180; for (var i = 0; i < SQUAD_SIZE; i++) { var p = squad[i]; var t = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, startY + i * 90, 54, "#ffe066"); game.addChild(t); squadLabels.push(t); // Add swap button var btn = makeLabel("↔", 900, t.y, 54, "#fff"); btn.idx = i; btn.interactive = true; btn.down = function (x, y, obj) { selectedPlayerIdx = obj.idx; showInfo("Tap a bench player to swap with " + squad[selectedPlayerIdx].name); }; game.addChild(btn); swapBtns.push(btn); // Add sell button var sellBtn = makeLabel("Sell", 1000, t.y, 44, "#ff7675"); sellBtn.idx = i; sellBtn.interactive = true; sellBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = squad[idx]; if (!p) { showInfo("Player not available."); return; } // Find the player in allPlayers by reference, not by index var allIdx = allPlayers.indexOf(p); if (allIdx !== -1) { budget += p.value; allPlayers.splice(allIdx, 1); updateSquadAndBench(); updateBudgetText(); showInfo("Sold " + p.name + " for $" + p.value + "M"); refreshUI(); } else { showInfo("Player not found in squad."); } }; }(i); game.addChild(sellBtn); sellBtns.push(sellBtn); } } function updateBenchLabels() { clearArray(benchLabels); var startY = guiY + 180; for (var i = 0; i < BENCH_SIZE; i++) { var p = bench[i]; var t = makeLabel("B" + (i + 1) + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 1200, startY + i * 90, 54, "#b2bec3"); game.addChild(t); benchLabels.push(t); // Add swap handler t.idx = i; t.interactive = true; t.down = function (x, y, obj) { if (selectedPlayerIdx !== null) { // Swap squad[selectedPlayerIdx] with bench[obj.idx] var sIdx = selectedPlayerIdx; var bIdx = obj.idx; var temp = squad[sIdx]; squad[sIdx] = bench[bIdx]; bench[bIdx] = temp; // Update allPlayers order for (var j = 0; j < SQUAD_SIZE; j++) allPlayers[j] = squad[j]; for (var j = 0; j < BENCH_SIZE; j++) allPlayers[SQUAD_SIZE + j] = bench[j]; selectedPlayerIdx = null; showInfo("Swapped players."); refreshUI(); } }; } } function updateTransferLabels() { clearArray(transferBtns); clearArray(buyBtns); var startY = guiY + 700; if (transferText) transferText.destroy(); transferText = makeLabel("Transfer Market", 80, startY - 60, 60, "#00b894"); game.addChild(transferText); for (var i = 0; i < transferList.length; i++) { var p = transferList[i]; var t = makeLabel(p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "] $" + p.value + "M", 80, startY + i * 80, 50, "#fff"); game.addChild(t); transferBtns.push(t); // Buy button var buyBtn = makeLabel("Buy", 800, t.y, 44, "#00b894"); buyBtn.idx = i; buyBtn.interactive = true; buyBtn.down = function (idxCopy) { return function (x, y, obj) { var idx = idxCopy; var p = transferList[idx]; if (!p) { showInfo("Player not available."); return; } if (budget < p.value) { showInfo("Not enough budget!"); return; } if (allPlayers.length >= SQUAD_SIZE + BENCH_SIZE) { showInfo("Squad full! Sell a player first."); return; } budget -= p.value; allPlayers.push(clonePlayer(p)); updateSquadAndBench(); updateBudgetText(); showInfo("Bought " + p.name + " for $" + p.value + "M"); // Remove from transfer list, add new transferList.splice(idx, 1, makeRandomPlayer()); refreshUI(); }; }(i); game.addChild(buyBtn); buyBtns.push(buyBtn); } } function updateOpponentLabels() { clearArray(opponentLabels); var startY = guiY + 1200; var t = makeLabel("Next Opponent: " + opponentTeam.name, 80, startY, 60, "#fab1a0"); game.addChild(t); opponentLabels.push(t); for (var i = 0; i < SQUAD_SIZE; i++) { var p = opponentTeam.players[i]; var pt = makeLabel(i + 1 + ". " + p.name + " [A:" + p.attack + " D:" + p.defense + " S:" + p.stamina + "]", 80, startY + 60 + i * 60, 44, "#fff"); game.addChild(pt); opponentLabels.push(pt); } } function clearMatchText() { if (matchText) { matchText.destroy(); matchText = null; } } function showMatchLog() { clearMatchText(); var log = matchLog.join("\n"); matchText = new Text2(log, { size: 48, fill: "#fff", wordWrap: true, wordWrapWidth: 1800 }); matchText.x = 80; matchText.y = guiY + 1800; game.addChild(matchText); } function clearAllUI() { clearArray(squadLabels); clearArray(benchLabels); clearArray(transferBtns); clearArray(buyBtns); clearArray(swapBtns); clearArray(sellBtns); clearArray(opponentLabels); if (transferText) transferText.destroy(); transferText = null; clearMatchText(); if (playBtn) playBtn.destroy(); playBtn = null; if (nextBtn) nextBtn.destroy(); nextBtn = null; } // --- GAME LOGIC --- function simulateMatch() { matchLog = []; matchResult = null; matchInProgress = true; // Calculate team stats var userAtk = 0, userDef = 0, userSta = 0; for (var i = 0; i < SQUAD_SIZE; i++) { userAtk += squad[i].attack; userDef += squad[i].defense; userSta += squad[i].stamina; } var oppAtk = 0, oppDef = 0, oppSta = 0; for (var i = 0; i < SQUAD_SIZE; i++) { oppAtk += opponentTeam.players[i].attack; oppDef += opponentTeam.players[i].defense; oppSta += opponentTeam.players[i].stamina; } // Simulate 5 "turns" (one per player) var userGoals = 0, oppGoals = 0; for (var turn = 0; turn < 5; turn++) { // User attack var atkP = squad[turn]; var defP = opponentTeam.players[turn]; var atkChance = atkP.attack + randomInt(0, atkP.stamina); var defChance = defP.defense + randomInt(0, defP.stamina); if (atkChance > defChance + 3) { userGoals++; matchLog.push("Minute " + (turn * 18 + 5) + ": " + atkP.name + " scores!"); } else if (defChance > atkChance + 5) { matchLog.push("Minute " + (turn * 18 + 8) + ": " + defP.name + " makes a key tackle."); } // Opponent attack var oAtkP = opponentTeam.players[turn]; var oDefP = squad[turn]; var oAtkChance = oAtkP.attack + randomInt(0, oAtkP.stamina); var oDefChance = oDefP.defense + randomInt(0, oDefP.stamina); if (oAtkChance > oDefChance + 3) { oppGoals++; matchLog.push("Minute " + (turn * 18 + 12) + ": " + oAtkP.name + " scores!"); } else if (oDefChance > oAtkChance + 5) { matchLog.push("Minute " + (turn * 18 + 15) + ": " + oDefP.name + " blocks a shot."); } } matchLog.push("Full Time: You " + userGoals + " - " + oppGoals + " " + opponentTeam.name); if (userGoals > oppGoals) { matchResult = "win"; matchLog.push("You win! +$20M"); budget += 20; } else if (userGoals < oppGoals) { matchResult = "lose"; matchLog.push("You lose."); } else { matchResult = "draw"; matchLog.push("Draw. +$5M"); budget += 5; } updateBudgetText(); showMatchLog(); matchInProgress = false; } function refreshUI() { clearAllUI(); updateSquadLabels(); updateBenchLabels(); updateTransferLabels(); updateOpponentLabels(); updateBudgetText(); showInfo("Pick lineup, buy/sell, then Play Match!"); // Play match button playBtn = makeLabel("Play Match", 1400, guiY + 180, 70, "#00cec9"); playBtn.interactive = true; playBtn.down = function (x, y, obj) { if (matchInProgress) return; simulateMatch(); playBtn.destroy(); playBtn = null; // Next match button nextBtn = makeLabel("Next Match", 1400, guiY + 300, 60, "#fdcb6e"); nextBtn.interactive = true; nextBtn.down = function (x, y, obj) { // New opponent, restore stamina a bit for (var i = 0; i < allPlayers.length; i++) { allPlayers[i].stamina = Math.min(allPlayers[i].maxStamina, allPlayers[i].stamina + randomInt(1, 3)); } opponentTeam = makeOpponentTeam(); clearMatchText(); nextBtn.destroy(); nextBtn = null; refreshUI(); }; game.addChild(nextBtn); }; game.addChild(playBtn); } // --- INIT UI --- function initUI() { guiY = 0; // Title var title = new Text2("Mini Football Manager", { size: 90, fill: 0x00CEC9 }); title.x = 80; title.y = guiY + 40; game.addChild(title); // Budget budgetText = new Text2("Budget: $" + budget + "M", { size: 60, fill: "#fff" }); budgetText.x = 80; budgetText.y = guiY + 120; game.addChild(budgetText); // Info infoText = new Text2("", { size: 54, fill: 0xFDCB6E }); infoText.x = 600; infoText.y = guiY + 120; game.addChild(infoText); refreshUI(); } // --- GAME START --- function newGame() { budget = INITIAL_BUDGET; initPlayers(); initTransferList(); opponentTeam = makeOpponentTeam(); matchInProgress = false; matchLog = []; matchResult = null; selectedPlayerIdx = null; selectedBenchIdx = null; initUI(); } newGame(); // --- END ---
===================================================================
--- original.js
+++ change.js
@@ -162,18 +162,30 @@
// Add sell button
var sellBtn = makeLabel("Sell", 1000, t.y, 44, "#ff7675");
sellBtn.idx = i;
sellBtn.interactive = true;
- sellBtn.down = function (x, y, obj) {
- var idx = obj.idx;
- var p = squad[idx];
- budget += p.value;
- allPlayers.splice(idx, 1);
- updateSquadAndBench();
- updateBudgetText();
- showInfo("Sold " + p.name + " for $" + p.value + "M");
- refreshUI();
- };
+ sellBtn.down = function (idxCopy) {
+ return function (x, y, obj) {
+ var idx = idxCopy;
+ var p = squad[idx];
+ if (!p) {
+ showInfo("Player not available.");
+ return;
+ }
+ // Find the player in allPlayers by reference, not by index
+ var allIdx = allPlayers.indexOf(p);
+ if (allIdx !== -1) {
+ budget += p.value;
+ allPlayers.splice(allIdx, 1);
+ updateSquadAndBench();
+ updateBudgetText();
+ showInfo("Sold " + p.name + " for $" + p.value + "M");
+ refreshUI();
+ } else {
+ showInfo("Player not found in squad.");
+ }
+ };
+ }(i);
game.addChild(sellBtn);
sellBtns.push(sellBtn);
}
}