User prompt
Please fix the bug: 'ReferenceError: coins is not defined' in or related to this line: 'for (var i = coins.length - 1; i >= 0; i--) {' Line Number: 96
Code edit (1 edits merged)
Please save this source code
User prompt
increase player jump value
User prompt
increase speed value
Initial prompt
Mario Game
/**** * Classes ****/ // Define a class for coins var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.collect = function () { if (!self.collected) { self.collected = true; self.destroy(); LK.setScore(LK.getScore() + 1); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.jumpHeight = 15; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 1; // Gravity effect if (self.y >= 200) { // Ground level self.y = 200; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 200; player.y = 200; // Initialize coins var coins = []; for (var i = 0; i < 5; i++) { var coin = new Coin(); coin.x = 400 + i * 200; coin.y = 150; coins.push(coin); game.addChild(coin); } // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Handle game updates game.update = function () { player.update(); // Check for coin collection for (var i = coins.length - 1; i >= 0; i--) { if (player.intersects(coins[i])) { coins[i].collect(); coins.splice(i, 1); } } // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 200; enemies.push(enemy); game.addChild(enemy); enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -1,126 +1,126 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for coins
var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.collected = false;
- self.collect = function () {
- if (!self.collected) {
- self.collected = true;
- self.destroy();
- LK.setScore(LK.getScore() + 1);
- }
- };
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.collected = false;
+ self.collect = function () {
+ if (!self.collected) {
+ self.collected = true;
+ self.destroy();
+ LK.setScore(LK.getScore() + 1);
+ }
+ };
});
// Define a class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.x -= self.speed;
- if (self.x < -50) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.x -= self.speed;
+ if (self.x < -50) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.jumpHeight = 15;
- self.isJumping = false;
- self.velocityY = 0;
- self.update = function () {
- if (self.isJumping) {
- self.y += self.velocityY;
- self.velocityY += 1; // Gravity effect
- if (self.y >= 200) {
- // Ground level
- self.y = 200;
- self.isJumping = false;
- self.velocityY = 0;
- }
- }
- };
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- self.velocityY = -self.jumpHeight;
- }
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.jumpHeight = 15;
+ self.isJumping = false;
+ self.velocityY = 0;
+ self.update = function () {
+ if (self.isJumping) {
+ self.y += self.velocityY;
+ self.velocityY += 1; // Gravity effect
+ if (self.y >= 200) {
+ // Ground level
+ self.y = 200;
+ self.isJumping = false;
+ self.velocityY = 0;
+ }
+ }
+ };
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.velocityY = -self.jumpHeight;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 200;
player.y = 200;
// Initialize coins
var coins = [];
for (var i = 0; i < 5; i++) {
- var coin = new Coin();
- coin.x = 400 + i * 200;
- coin.y = 150;
- coins.push(coin);
- game.addChild(coin);
+ var coin = new Coin();
+ coin.x = 400 + i * 200;
+ coin.y = 150;
+ coins.push(coin);
+ game.addChild(coin);
}
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Handle game updates
game.update = function () {
- player.update();
- // Check for coin collection
- for (var i = coins.length - 1; i >= 0; i--) {
- if (player.intersects(coins[i])) {
- coins[i].collect();
- coins.splice(i, 1);
- }
- }
- // Spawn enemies
- enemySpawnCounter++;
- if (enemySpawnCounter >= enemySpawnInterval) {
- var enemy = new Enemy();
- enemy.x = 2048;
- enemy.y = 200;
- enemies.push(enemy);
- game.addChild(enemy);
- enemySpawnCounter = 0;
- }
- // Update enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].update();
- if (player.intersects(enemies[j])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+ player.update();
+ // Check for coin collection
+ for (var i = coins.length - 1; i >= 0; i--) {
+ if (player.intersects(coins[i])) {
+ coins[i].collect();
+ coins.splice(i, 1);
+ }
+ }
+ // Spawn enemies
+ enemySpawnCounter++;
+ if (enemySpawnCounter >= enemySpawnInterval) {
+ var enemy = new Enemy();
+ enemy.x = 2048;
+ enemy.y = 200;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ enemySpawnCounter = 0;
+ }
+ // Update enemies
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ enemies[j].update();
+ if (player.intersects(enemies[j])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
// Handle player jump
game.down = function (x, y, obj) {
- player.jump();
+ player.jump();
};
\ No newline at end of file