User prompt
kronometreyi %10 sağa kaydır
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kronometreyi karakterin altına taşı
User prompt
scoru %50 yukarı taşı
User prompt
scoru sahnenin ortasına al
User prompt
kronometreyi %5 yukarı taşı ve rengini siyah yap
User prompt
kronomtreyi kırmızı yap
User prompt
kronometreyi %5 aşağı taşı
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kronomtreyi %30 aşağı taşı
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Please fix the bug: 'Cannot set properties of undefined (setting 'stroke')' in or related to this line: 'stopwatchText.style.stroke = '#000000'; // Add black border' Line Number: 161
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kronometreyi %3sola taşı ve çerçeve ekle
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kronometreyi ve scoru beyaz yap
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coninlerin arasında boşluk olsun
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coninler sahnenin ortasında tek sıra halinde gelsin
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coin ekle
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ışık her 6şar saniyede %20 azalsın ve eski haline dönsün
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ışığı 6şar saniyde %20 karart
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ışığı 5 er saniyede %30 azalt
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ışığı 5er saniyede karart
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enemy hızlarını %20 arttır
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ışık %40 azalsın
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ışık 2şer saniyede %60 kararsın ve eski haline dönsüm
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Please fix the bug: 'Timeout.tick error: LK.effects.fadeScreen is not a function' in or related to this line: 'LK.effects.fadeScreen(0.7, 2000);' Line Number: 173
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ışık 2 sn sonra %70 kararsın
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sahne ışığı 3 sn sonra %70 kararsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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sahne ışığı her 5 sn de azalıp artsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() < 0.5 ? 5 : 10) * 1.2; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for enemy2 with the same properties as the enemy class var Enemy2 = Container.expand(function () { var self = Container.call(this); var enemy2Graphics = self.attachAsset('enemy2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() < 0.5 ? 5 : 10) * 1.2; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.8; // Increased gravity effect by 10% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; background.speed = 2; background.update = function () { // Do nothing }; game.update = function () { background.update(); }; game.addChild(background); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0x000000 // Change the color to black }); // Add the score text to the game GUI at the center of the screen LK.gui.center.addChild(scoreText); scoreText.x = 0; // Center the score horizontally scoreText.y = -LK.gui.height * 0.50; // Move the score 50% up // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); }; // Create a new Text2 object to display the stopwatch var stopwatchText = new Text2('0:00', { size: 95, // Reduce the size by 5% fill: 0x000000 // Change the color to black }); // Add the stopwatch text to the game GUI at the center of the screen LK.gui.center.addChild(stopwatchText); stopwatchText.x = -LK.gui.width * 0.30; // Move the stopwatch 10% to the right stopwatchText.y = LK.gui.height * 0.05; // Move the stopwatch 5% down // Initialize stopwatch var stopwatch = 0; // Update stopwatch every second LK.setInterval(function () { stopwatch++; var minutes = Math.floor(stopwatch / 60); var seconds = stopwatch % 60; stopwatchText.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); }, 1000); // Play background music LK.playMusic('boinng'); // Fade out the light by 20% every 6 seconds and then restore it LK.setInterval(function () { LK.effects.flashScreen(0.2, 6000); LK.setTimeout(function () { LK.effects.flashScreen(1, 6000); }, 6000); }, 12000); ;
===================================================================
--- original.js
+++ change.js
@@ -141,12 +141,12 @@
size: 95,
// Reduce the size by 5%
fill: 0x000000 // Change the color to black
});
-// Add the stopwatch text to the game GUI at the bottom of the player character
+// Add the stopwatch text to the game GUI at the center of the screen
LK.gui.center.addChild(stopwatchText);
-stopwatchText.x = player.x; // Align the stopwatch with the player character horizontally
-stopwatchText.y = player.y + player.height / 2 + stopwatchText.height / 2; // Position the stopwatch below the player character
+stopwatchText.x = -LK.gui.width * 0.30; // Move the stopwatch 10% to the right
+stopwatchText.y = LK.gui.height * 0.05; // Move the stopwatch 5% down
// Initialize stopwatch
var stopwatch = 0;
// Update stopwatch every second
LK.setInterval(function () {