Code edit (10 edits merged)
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Code edit (1 edits merged)
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User prompt
Music durmadan devam etsin
Code edit (1 edits merged)
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User prompt
music hiç durmadan devam etsin knk
Code edit (2 edits merged)
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User prompt
"music" oyun başlayınca başlat
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remove jumpsound
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User prompt
music çalsın oyun bitince baştan başlasın
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music oyun boyunca çalsıbn
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jump music player her zıpladığında oynat
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jumpsound sesini player her zıpladığında oynat
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jumpsound sesini player her zıpladığında çal
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.83, scaleY: 0.83 }); self.speed = 8; self.passed = false; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; self.getHitbox = function () { return { x: self.x - 60, y: self.y - 120, width: 160, height: 240 }; }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.95, scaleY: 0.95 }); self.speed = 1000; self.jumpHeight = 30; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= 2732 / 2) { self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; LK.playMusic('jumpmusic', { loop: false }); } }; self.getHitbox = function () { return { x: self.x - 75, y: self.y - 150, width: 150, height: 300 }; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Background // Import tween plugin for smooth animations var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Create a duplicate background for seamless scrolling var background2 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + background.width, y: 2732 / 2 })); // Background scrolling animation is now disabled function scrollBackground() { // Background remains static - no scrolling animation } // Not starting the scrolling animation anymore // Player var player = game.addChild(new Player()); player.x = 2048 / 2 - 100; player.y = 2732 / 2; // Enemy array var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Score Text var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); LK.gui.top.addChild(scoreText); // Center the score text horizontally, anchor point set at the middle of its top edge. scoreText.anchor.set(0.5, 0); scoreText.x = LK.gui.top.width / 2; scoreText.y = 40; // Collision function function checkCollision(rect1, rect2) { return rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.y + rect1.height > rect2.y; } // Spawn Enemy function spawnEnemy() { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemy.passed = false; enemies.push(enemy); game.addChild(enemy); } // Game loop game.update = function () { player.update(); // Enemy spawn enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { spawnEnemy(); enemySpawnInterval = Math.floor(Math.random() * 100) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); // Collision detection if (checkCollision(player.getHitbox(), enemies[j].getHitbox())) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); // Leaderboard will be shown automatically by LK after game over // Music will be restarted by LK after game reset } // Score increment else if (enemies[j].x < player.x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } // Remove offscreen enemy if (enemies[j].x < -50) { enemies[j].destroy(); enemies.splice(j, 1); } } // Speed increase if (LK.ticks % 300 == 0) { for (var i = 0; i < enemies.length; i++) { enemies[i].speed += 1; } } }; // Tap to jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -84,11 +84,10 @@
/****
* Game Code
****/
-// Import tween plugin for smooth animations
// Background
-LK.playMusic('Music');
+// Import tween plugin for smooth animations
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
@@ -178,6 +177,5 @@
};
// Tap to jump
game.down = function (x, y, obj) {
player.jump();
-};
-LK.playMusic('Music');
\ No newline at end of file
+};
\ No newline at end of file