User prompt
Box Add the written image to the final
User prompt
Box Add the written image to the final
User prompt
Add box image to final as fixed
User prompt
shrink characters 1x
User prompt
add a box object to the final
User prompt
magnify player 2x
User prompt
enlarge characters by 2x
User prompt
The finale should be 20 seconds long and the characters should go into a box.
User prompt
Add pizza shop
User prompt
Add pizza shop to final
User prompt
Make the game time 10 minutes
User prompt
Increase coins by 4x and add timer adjustable
User prompt
The final episode features an animated pizza shop
User prompt
10 saniyede bitsin final yapsın
User prompt
enter the pizza shop in the final
User prompt
Let the characters enter a house in the final
User prompt
increase coins
User prompt
add more coins
Remix started
Copy Mario vs Monsters : Multiverse
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Coin = Container.expand(function () {
var self = Container.call(this);
self.frames = [self.attachAsset('coinFrame1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 1
}), self.attachAsset('coinFrame2', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('coinFrame3', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('coinFrame4', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('coinFrame5', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('coinFrame6', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('coinFrame7', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('coinFrame8', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
})];
self.currentFrame = 0;
self.speed = 10;
self.collected = false;
self.animationSpeed = 4;
self.reset = function (x, y) {
self.x = x;
self.y = y;
self.collected = false;
self.alpha = 1;
self.currentFrame = 0;
for (var i = 0; i < self.frames.length; i++) {
self.frames[i].alpha = i === 0 ? 1 : 0;
}
self.animationTimer = 0;
};
self.startAnimation = function () {
self.animationTimer = 0;
};
self.animate = function () {
self.frames[self.currentFrame].alpha = 0;
self.currentFrame = (self.currentFrame + 1) % self.frames.length;
self.frames[self.currentFrame].alpha = 1;
};
self.getBounds = function () {
return {
left: self.x - 40,
right: self.x + 40,
top: self.y - 40,
bottom: self.y + 40
};
};
self.update = function () {
self.animationTimer += 1;
if (self.animationTimer >= 6) {
self.animate();
self.animationTimer = 0;
}
if ((!player || !player.isHit && lives >= 0) && !gamePaused) {
self.x -= self.speed * globalSpeed;
}
if (self.x < -100) {
var coinIndex = coinManager.coins.indexOf(self);
if (coinIndex > -1) {
coinManager.coins.splice(coinIndex, 1);
}
if (self.parent) {
self.parent.removeChild(self);
}
self.visible = false;
coinManager.coinPool.push(self);
}
if (!self.collected && player && player.getBounds && player.canJump && !gamePaused) {
var coinBounds = self.getBounds();
var playerBounds = player.getBounds();
if (playerBounds.left < coinBounds.right && playerBounds.right > coinBounds.left && playerBounds.top < coinBounds.bottom && playerBounds.bottom > coinBounds.top) {
self.collected = true;
LK.getSound('coin').play();
LK.setScore(LK.getScore() + 10);
if (scoreText) {
scoreText.setText(LK.getScore());
}
if (coinCounter) {
coinCount++;
coinCounter.updateCount(coinCount);
}
tween(self, {
y: self.y - 100,
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
var coinIndex = coinManager.coins.indexOf(self);
if (coinIndex > -1) {
coinManager.coins.splice(coinIndex, 1);
}
if (self.parent) {
self.parent.removeChild(self);
}
self.visible = false;
coinManager.coinPool.push(self);
}
});
}
}
};
self.startAnimation();
return self;
});
var CoinCounter = Container.expand(function () {
var self = Container.call(this);
var coinIcon = self.attachAsset('coinFrame1', {
anchorX: 0.5,
anchorY: 0.5,
x: 220,
y: 50,
width: 96,
height: 96
});
self.hundreds = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
self.hundreds.anchor.set(0.5);
self.hundreds.x = 0;
self.hundreds.y = 50;
self.addChild(self.hundreds);
self.tens = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
self.tens.anchor.set(0.5);
self.tens.x = 60;
self.tens.y = 50;
self.addChild(self.tens);
self.units = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
self.units.anchor.set(0.5);
self.units.x = 120;
self.units.y = 50;
self.addChild(self.units);
self.updateCount = function (count) {
count = Math.min(999, Math.max(0, count));
var h = Math.floor(count / 100);
var t = Math.floor(count % 100 / 10);
var u = count % 10;
self.hundreds.setText(h.toString());
self.tens.setText(t.toString());
self.units.setText(u.toString());
};
self.updateCount(0);
return self;
});
var CoinManager = Container.expand(function () {
var self = Container.call(this);
self.coins = [];
self.coinPool = [];
self.spawnInterval = Math.floor(Math.random() * 100) + 50;
self.spawnCounter = 0;
self.init = function () {
self.coins = [];
self.coinPool = [];
self.spawnInterval = Math.floor(Math.random() * 100) + 50;
self.spawnCounter = 0;
};
self.resetCoins = function () {
for (var i = self.coins.length - 1; i >= 0; i--) {
if (self.coins[i].parent) {
self.coins[i].parent.removeChild(self.coins[i]);
}
self.coins[i].visible = false;
self.coinPool.push(self.coins[i]);
}
self.coins = [];
self.spawnCounter = 0;
};
self.update = function () {
if (player && player.isHit || lives < 0 || gamePaused) {
return;
}
// Spawn logic
self.spawnCounter++;
if (self.coins.length < 40 && self.spawnCounter >= self.spawnInterval) {
self.spawnCoin();
self.spawnCounter = 0;
}
};
self.spawnCoin = function () {
var coin;
if (self.coinPool.length > 0) {
coin = self.coinPool.pop();
coin.visible = true;
} else {
coin = new Coin();
}
coin.x = 2500;
var randomHeight = Math.random();
if (randomHeight < 0.33) {
coin.y = groundLevel - 100;
} else if (randomHeight < 0.66) {
coin.y = level1Height - 100;
} else {
coin.y = level2Height - 100;
}
if (self.coinPool.indexOf(coin) > -1) {
coin.reset(coin.x, coin.y);
}
self.coins.push(coin);
if (!coin.parent) {
middlegroundContainer.addChild(coin);
}
self.spawnInterval = Math.floor((Math.random() * 60 + 20) / 4);
self.spawnCounter = 0;
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.startAnimation = function () {
tween(self, {
scaleX: 1.15
}, {
duration: 200,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 0.9
}, {
duration: 200,
easing: tween.easeInOut,
onFinish: self.startAnimation
});
}
});
};
self.speed = 15;
self.velocityY = 0;
self.gravity = 0.7;
self.currentPlatform = null;
self.reset = function (x, y) {
self.x = x;
self.y = y;
self.velocityY = 0;
self.currentPlatform = null;
self.passed = false;
self.startAnimation();
};
self.update = function () {
if (player && player.isHit || lives < 0 || gamePaused) {
return;
}
// Check for water hole collisions and reverse direction
if (waterHoleManager && waterHoleManager.waterHoles) {
var enemyBounds = self.getBounds();
for (var i = 0; i < waterHoleManager.waterHoles.length; i++) {
var waterHole = waterHoleManager.waterHoles[i];
var holeX = waterHole.x;
var holeWidth = waterHole.boundingBox.width;
// If enemy is close to water hole border, reverse direction
if (Math.abs(enemyBounds.right - (holeX - holeWidth / 2)) < 20 || Math.abs(enemyBounds.left - (holeX + holeWidth / 2)) < 20) {
self.speed = -self.speed; // Reverse direction
break;
}
}
}
self.x -= self.speed * globalSpeed;
self.x -= self.speed < 0 ? 10 * globalSpeed : 0;
if (self.currentPlatform) {
var enemyBounds = self.getBounds();
var platformBounds = {
left: self.currentPlatform.x - 500,
right: self.currentPlatform.x + 500
};
if (enemyBounds.left > platformBounds.right || enemyBounds.right < platformBounds.left) {
self.currentPlatform = null;
}
}
if (!self.currentPlatform) {
self.velocityY += self.gravity * globalSpeed;
self.y += self.velocityY * globalSpeed;
}
var enemyVisualBottomOffset = 75;
if (self.y >= groundLevel - enemyVisualBottomOffset) {
self.y = groundLevel - enemyVisualBottomOffset;
self.velocityY = 0;
self.currentPlatform = null;
}
if (self.velocityY > 0) {
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
var enemyBounds = self.getBounds();
var platformBounds = {
left: platform.x - 500,
right: platform.x + 500,
top: platform.y - 50,
bottom: platform.y + 50
};
if (enemyBounds.bottom >= platformBounds.top && enemyBounds.bottom - self.velocityY < platformBounds.top && enemyBounds.right > platformBounds.left && enemyBounds.left < platformBounds.right) {
self.y = platform.y - 75;
self.velocityY = 0;
self.currentPlatform = platform;
break;
}
}
}
if (self.x < -50) {
if (self.parent) {
self.parent.removeChild(self);
}
var index = enemies.indexOf(self);
if (index > -1) {
enemies.splice(index, 1);
}
self.visible = false;
enemyPool.push(self);
}
};
self.getBounds = function () {
return {
left: self.x - 50,
right: self.x + 50,
top: self.y - 50,
bottom: self.y + 50
};
};
self.startAnimation();
return self;
});
var LivesCounter = Container.expand(function () {
var self = Container.call(this);
self.hearts = [];
var maxHearts = 3;
for (var i = 0; i < maxHearts; i++) {
var heart = self.attachAsset('playerRunFrame2', {
anchorX: 0.5,
anchorY: 0.5,
x: i * 70,
y: 0,
width: 60,
height: 60
});
self.hearts.push(heart);
}
self.updateLives = function (livesCount) {
livesCount = Math.min(maxHearts, Math.max(0, livesCount));
for (var i = 0; i < maxHearts; i++) {
self.hearts[i].visible = i < livesCount;
}
};
self.updateLives(3);
return self;
});
var Mushroom = Container.expand(function () {
var self = Container.call(this);
var mushroomGraphics = self.attachAsset('mushroom', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.collected = false;
self.reset = function (x, y) {
self.x = x;
self.y = y;
self.collected = false;
self.alpha = 1;
};
self.getBounds = function () {
return {
left: self.x - 50,
right: self.x + 50,
top: self.y - 45,
bottom: self.y + 45
};
};
self.update = function () {
if ((!player || !player.isHit && lives >= 0) && !gamePaused) {
self.x -= self.speed * globalSpeed;
}
if (self.x < -100) {
var mushroomIndex = mushroomManager.mushrooms.indexOf(self);
if (mushroomIndex > -1) {
mushroomManager.mushrooms.splice(mushroomIndex, 1);
}
if (self.parent) {
self.parent.removeChild(self);
}
self.visible = false;
mushroomManager.mushroomPool.push(self);
}
if (!self.collected && player && player.getBounds && player.canJump && !gamePaused) {
var mushroomBounds = self.getBounds();
var playerBounds = player.getBounds();
if (playerBounds.left < mushroomBounds.right && playerBounds.right > mushroomBounds.left && playerBounds.top < mushroomBounds.bottom && playerBounds.bottom > mushroomBounds.top) {
self.collected = true;
if (player.morphState === 0) {
LK.getSound('mushroomEat').play();
player.morphState = 1;
player.updateRefScale();
}
LK.setScore(LK.getScore() + 100);
if (scoreText) {
scoreText.setText(LK.getScore());
}
tween(self, {
y: self.y - 100,
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
var mushroomIndex = mushroomManager.mushrooms.indexOf(self);
if (mushroomIndex > -1) {
mushroomManager.mushrooms.splice(mushroomIndex, 1);
}
if (self.parent) {
self.parent.removeChild(self);
}
self.visible = false;
mushroomManager.mushroomPool.push(self);
}
});
}
}
};
return self;
});
var MushroomManager = Container.expand(function () {
var self = Container.call(this);
self.mushrooms = [];
self.mushroomPool = [];
self.spawnInterval = Math.floor(Math.random() * 500) + 500;
self.spawnCounter = 0;
self.init = function () {
self.mushrooms = [];
self.mushroomPool = [];
self.spawnInterval = Math.floor(Math.random() * 500) + 500;
self.spawnCounter = 0;
};
self.update = function () {
if (player && player.isHit || lives < 0 || gamePaused) {
return;
}
// Spawn logic
self.spawnCounter++;
if (self.mushrooms.length < 2 && self.spawnCounter >= self.spawnInterval) {
self.spawnMushroom();
self.spawnCounter = 0;
}
};
self.spawnMushroom = function () {
var mushroom;
if (self.mushroomPool.length > 0) {
mushroom = self.mushroomPool.pop();
mushroom.visible = true;
} else {
mushroom = new Mushroom();
}
mushroom.x = 2500;
// Only spawn on platforms instead of random heights
var availablePlatforms = [];
for (var p = 0; p < platforms.length; p++) {
if (platforms[p].x > 2048 && platforms[p].x < 2800) {
availablePlatforms.push(platforms[p]);
}
}
// If we have platforms in the spawn zone, put mushroom on one of them
if (availablePlatforms.length > 0) {
var randomPlatform = availablePlatforms[Math.floor(Math.random() * availablePlatforms.length)];
mushroom.x = randomPlatform.x; // Place at center of platform
mushroom.y = randomPlatform.y - 100; // Adjust height to be above platform
} else {
// Fallback if no platforms are in the spawn zone
mushroom.x = 2500;
mushroom.y = groundLevel - 100;
}
if (self.mushroomPool.indexOf(mushroom) > -1) {
mushroom.reset(mushroom.x, mushroom.y);
}
self.mushrooms.push(mushroom);
if (!mushroom.parent) {
middlegroundContainer.addChild(mushroom);
}
self.spawnInterval = Math.floor(Math.random() * 500) + 500;
self.spawnCounter = 0;
};
return self;
});
// Animated PizzaShop class for the final goal
var PizzaShop = Container.expand(function () {
var self = Container.call(this);
// Pizza shop base (building)
var pizzaShopGraphics = self.attachAsset('bgClose', {
anchorX: 0.5,
anchorY: 1.0,
width: 400,
height: 500,
color: 0xE25822 // Pizza shop orange
});
// Animated pizza sign (bouncing)
var sign = self.attachAsset('boundingBox', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 60,
y: -480,
color: 0xFFD700 // gold/yellow
});
var signText = new Text2('PIZZA', {
size: 48,
fill: 0xE25822
});
signText.anchor.set(0.5, 0.5);
signText.x = 0;
signText.y = -480;
self.addChild(signText);
// Animated pizza slice (rotating above sign)
var pizzaSlice = self.attachAsset('coinFrame1', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -540,
width: 80,
height: 80
});
self.pizzaSlice = pizzaSlice;
// Door (animated open/close)
var door = self.attachAsset('boundingBox', {
anchorX: 0.5,
anchorY: 1.0,
width: 80,
height: 120,
x: 0,
y: 0,
color: 0x8B4513 // brown
});
self.door = door;
// Animation state
self._signBounceDir = 1;
self._signBounceY = sign.y;
self._pizzaSliceRotation = 0;
self._doorOpen = false;
self._doorAnimTimer = 0;
// Bounds for collision
self.getBounds = function () {
return {
left: self.x - 200,
right: self.x + 200,
top: self.y - 500,
bottom: self.y
};
};
// Animate the pizza shop
self.update = function () {
// Bounce the sign up and down
sign.y += self._signBounceDir * 0.7;
signText.y = sign.y;
if (sign.y > -470) self._signBounceDir = -1;
if (sign.y < -490) self._signBounceDir = 1;
// Rotate the pizza slice
self._pizzaSliceRotation += 0.07;
pizzaSlice.rotation = self._pizzaSliceRotation;
// Animate the door (open/close)
if (self._doorOpen) {
if (door.width < 120) {
door.width += 4;
door.x -= 2;
}
} else {
if (door.width > 80) {
door.width -= 4;
door.x += 2;
}
}
// Animate door open/close every 2 seconds
self._doorAnimTimer++;
if (self._doorAnimTimer > 120) {
self._doorOpen = !self._doorOpen;
self._doorAnimTimer = 0;
}
};
self.reset = function (x, y) {
self.x = x;
self.y = y;
self.visible = true;
sign.y = -480;
signText.y = -480;
self._signBounceDir = 1;
self._pizzaSliceRotation = 0;
pizzaSlice.rotation = 0;
door.width = 80;
door.x = 0;
self._doorOpen = false;
self._doorAnimTimer = 0;
};
return self;
});
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.passed = false;
self.update = function () {
if (player && player.isHit || lives < 0 || gamePaused) {
return;
}
self.x -= self.speed * globalSpeed;
if (self.x < -500) {
if (self.parent) {
self.parent.removeChild(self);
}
var index = platforms.indexOf(self);
if (index > -1) {
platforms.splice(index, 1);
}
self.visible = false;
platformPool.push(self);
}
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
self.morphState = 0;
self.refScaleX = 1.0;
self.refScaleY = 1.0;
self.resetRun = function () {
console.log("Reset run...");
for (var i = enemies.length - 1; i >= 0; i--) {
if (enemies[i].parent) {
enemies[i].parent.removeChild(enemies[i]);
}
enemies[i].visible = false;
enemyPool.push(enemies[i]);
}
enemies = [];
// Reset coins using the manager's resetCoins method
if (coinManager) {
coinManager.resetCoins();
}
// Reset mushrooms using the manager
if (mushroomManager) {
for (var i = mushroomManager.mushrooms.length - 1; i >= 0; i--) {
var mushroom = mushroomManager.mushrooms[i];
if (mushroom.parent) {
mushroom.parent.removeChild(mushroom);
}
mushroom.visible = false;
mushroomManager.mushroomPool.push(mushroom);
}
mushroomManager.mushrooms = [];
mushroomManager.spawnCounter = 0;
}
if (waterHoleManager && waterHoleManager.waterHoles) {
for (var i = waterHoleManager.waterHoles.length - 1; i >= 0; i--) {
var waterHole = waterHoleManager.waterHoles[i];
if (waterHole.parent) {
waterHole.parent.removeChild(waterHole);
}
waterHole.visible = false;
waterHoleManager.waterHolePool.push(waterHole);
}
waterHoleManager.waterHoles = [];
waterHoleManager.spawnCounter = 0;
}
// Reset portals
if (portalManager && portalManager.portals) {
for (var i = portalManager.portals.length - 1; i >= 0; i--) {
var portal = portalManager.portals[i];
if (portal.parent) {
portal.parent.removeChild(portal);
}
portal.visible = false;
portalManager.portalPool.push(portal);
}
portalManager.portals = [];
portalManager.spawnCounter = 0;
}
LK.effects.flashScreen(0xFFFFFF, 600);
self.x = 2048 / 6;
self.y = groundLevel - 100;
self.velocityY = 0;
self.isJumping = false;
self.currentPlatform = null;
self.shadow.alpha = 0.5;
console.log("RESET FRAMES!");
self.isDrownAnimPlaying = false;
for (var i = 0; i < self.dieFrames.length; i++) {
self.dieFrames[i].alpha = 0;
}
self.morphState = 0;
self.scale.x = 1.0;
self.scale.y = 1.0;
self.updateRefScale();
self.runFrames[self.currentRunFrame].alpha = 1;
gamePaused = false;
};
self.init = function () {
self.updateRefScale();
};
self.updateRefScale = function () {
var oldScaleY = self.refScaleY;
var visualBottomOffset = self.playerHeight * oldScaleY / 2;
if (self.morphState === 0) {
self.refScaleX = 1.0;
self.refScaleY = 1.0;
} else {
self.refScaleX = 1.0;
self.refScaleY = 1.0;
}
var newVisualBottomOffset = self.playerHeight * self.refScaleY / 2;
if (!self.isJumping) {
if (self.currentPlatform) {
self.y = self.currentPlatform.y - newVisualBottomOffset;
} else {
self.y = groundLevel - newVisualBottomOffset;
}
}
tween(self.scale, {
x: self.refScaleX,
y: self.refScaleY
}, {
duration: 1000,
easing: tween.easeOut
});
};
self.shadow = self.attachAsset('shadow', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5,
scaleX: 2.0,
scaleY: 0.4,
tint: 0x000000,
y: 200
});
self.runFrames = [self.attachAsset('playerRunFrame1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 1
}), self.attachAsset('playerRunFrame2', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('playerRunFrame', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
})];
self.currentRunFrame = 0;
self.speed = 5;
self.jumpHeight = 35;
self.isJumping = false;
self.velocityY = 0;
self.isFalling = false;
self.currentPlatform = null;
self.playerHeight = 400;
self.canJump = false;
self.isHit = false;
self.isDying = false;
self.boundingBox = self.attachAsset('boundingBox', {
anchorX: 0.5,
anchorY: 0.5,
width: 150,
height: 380,
alpha: isDebug ? 0.5 : 0
});
self.hitFrame = self.attachAsset('playerHitFrame1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.jumpFrame = self.attachAsset('playerJumpFrame', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.getBounds = function () {
return {
left: self.x - 75,
right: self.x + 75,
top: self.y - 100,
bottom: self.y + 100
};
};
self.update = function () {
if (self.isHit || lives < 0) {
return;
}
if (self.isJumping) {
var height = Math.min(1, (groundLevel - self.y) / 300);
self.shadow.alpha = 0.5 - height * 0.3;
self.shadow.scaleX = 2.0 - height;
self.shadow.scaleY = 0.5 - height * 0.2;
} else {
self.shadow.alpha = 0.5;
self.shadow.scaleX = 2.0;
self.shadow.scaleY = 0.5;
}
if (self.isJumping) {
self.y += self.velocityY * globalSpeed;
self.velocityY += 2.0 * globalSpeed;
self.isFalling = self.velocityY > 0;
self.jumpFrame.alpha = 1;
self.runFrames[self.currentRunFrame].alpha = 0;
//self.checkWaterHoleCollision();
self.checkPlatformCollision();
var visualBottomOffset = self.playerHeight * self.refScaleY / 2;
if (self.y >= groundLevel - visualBottomOffset && !self.currentPlatform) {
self.y = groundLevel - visualBottomOffset;
self.isJumping = false;
self.velocityY = 0;
self.jumpFrame.alpha = 0;
self.runFrames[self.currentRunFrame].alpha = 1;
tween(self, {
scaleX: self.refScaleX * 1.2,
scaleY: self.refScaleY * 0.8
}, {
duration: 100,
easing: tween.elasticOut,
onFinish: function onFinish() {
tween(self, {
scaleX: self.refScaleX,
scaleY: self.refScaleY
}, {
duration: 500,
easing: tween.elasticOut
});
}
});
}
} else {
if (self.currentPlatform) {
var platformBounds = {
left: self.currentPlatform.x - 500,
right: self.currentPlatform.x + 500
};
var playerBounds = self.getBounds();
if (playerBounds.left > platformBounds.right || playerBounds.right < platformBounds.left) {
self.isJumping = true;
self.velocityY = 0.1;
self.isFalling = true;
self.currentPlatform = null;
self.jumpFrame.alpha = 1;
self.runFrames[self.currentRunFrame].alpha = 0;
}
}
if (LK.ticks % 5 === 0 && !self.isDrownAnimPlaying && !self.isDying) {
self.runFrames[self.currentRunFrame].alpha = 0;
self.currentRunFrame = (self.currentRunFrame + 1) % self.runFrames.length;
self.runFrames[self.currentRunFrame].alpha = 1;
}
}
};
self.jump = function () {
if (!self.isJumping && !self.isDrownAnimPlaying) {
self.isJumping = true;
self.velocityY = -self.jumpHeight * 1.5;
self.jumpFrame.alpha = 1;
LK.getSound('jump').play();
self.currentPlatform = null;
}
};
self.dieFrames = [self.attachAsset('playerDieFrame1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('playerDieFrame2', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('playerDieFrame3', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
})];
self.die = function () {
console.log("Die...");
self.isDying = true;
for (var i = 0; i < self.runFrames.length; i++) {
self.runFrames[i].alpha = 0;
}
self.jumpFrame.alpha = 0;
self.hitFrame.alpha = 0;
self.shadow.alpha = 0;
LK.getSound('loose').play();
LK.getSound('loose2').play();
LK.stopMusic();
var currentFrame = 0;
function showNextFrame() {
if (currentFrame > 0) {
self.dieFrames[currentFrame - 1].alpha = 0;
}
self.dieFrames[currentFrame].alpha = 1;
currentFrame++;
if (currentFrame < self.dieFrames.length) {
LK.setTimeout(showNextFrame, 100);
} else {
startDeathMovement();
}
}
function startDeathMovement() {
var animLoop = true;
var loopFrame = 1;
function loopDieFrames() {
for (var i = 0; i < self.dieFrames.length; i++) {
self.dieFrames[i].alpha = 0;
}
self.dieFrames[loopFrame].alpha = 1;
loopFrame = loopFrame === 1 ? 2 : 1;
if (animLoop) {
LK.setTimeout(loopDieFrames, 120);
}
}
loopDieFrames();
tween(self, {
y: self.y - 1024,
x: 768,
scaleX: 5,
scaleY: 5
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: 4000
}, {
duration: 1200,
easing: tween.easeIn,
onFinish: function onFinish() {
animLoop = false;
}
});
}
});
}
showNextFrame();
};
self.hitPlayer = function () {
if (self.isHit) {
return;
}
console.log("Hit...");
self.isHit = true;
for (var i = 0; i < self.runFrames.length; i++) {
self.runFrames[i].alpha = 0;
}
self.jumpFrame.alpha = 0;
if (self.morphState === 0) {
lives--;
livesCounter.updateLives(lives);
}
self.hitFrame.alpha = 1;
if (lives <= 0) {
self.die();
return;
}
if (self.morphState === 1) {
LK.getSound('hit').play();
self.morphState = 0;
self.updateRefScale();
LK.setTimeout(function () {
self.hitFrame.alpha = 0;
if (self.isJumping) {
self.jumpFrame.alpha = 1;
} else {
self.runFrames[self.currentRunFrame].alpha = 1;
}
self.isHit = false;
}, 330);
} else {
LK.getSound('hitSmall').play();
LK.setTimeout(function () {
self.hitFrame.alpha = 0;
if (self.isJumping) {
self.jumpFrame.alpha = 1;
} else {
self.runFrames[self.currentRunFrame].alpha = 1;
}
self.isHit = false;
}, 330);
}
};
self.drownAnim = function (holeX, callback) {
console.log("drownAnim...");
self.jumpFrame.alpha = 0;
self.hitFrame.alpha = 0;
self.shadow.alpha = 0;
self.isDrownAnimPlaying = true;
for (var i = 0; i < self.runFrames.length; i++) {
self.runFrames[i].alpha = 0;
}
var loopFrame = 1;
function loopDrownFrames() {
for (var i = 0; i < self.dieFrames.length; i++) {
self.dieFrames[i].alpha = 0;
}
if (self.isDrownAnimPlaying) {
self.dieFrames[loopFrame].alpha = 1;
loopFrame = loopFrame === 1 ? 2 : 1;
LK.setTimeout(loopDrownFrames, 120);
}
}
loopDrownFrames();
tween(self, {
x: holeX,
y: 4000
}, {
duration: 1500,
easing: tween.easeIn,
onFinish: function onFinish() {
self.isDrownAnimPlaying = false;
if (typeof callback === 'function') {
callback();
}
}
});
};
self.drownPlayer = function (holeX, callback) {
console.log("drownAnim...");
gamePaused = true;
LK.getSound('drown').play();
if (lives > 0) {
lives--;
livesCounter.updateLives(lives);
if (lives <= 0) {
player.die();
LK.setTimeout(function () {
LK.showGameOver();
}, 4000);
} else {
self.drownAnim(holeX, function () {
if (lives > 0) {
self.resetRun();
}
if (typeof callback === 'function') {
callback();
}
});
}
}
};
self.checkWaterHoleCollision = function () {
if (!waterHoleManager || !waterHoleManager.waterHoles) {
return true; // No water holes, so platform collision should proceed
}
var shouldCheckPlatforms = true;
for (var j = 0; j < waterHoleManager.waterHoles.length; j++) {
var waterHole = waterHoleManager.waterHoles[j];
var distanceToWaterHole = Math.abs(self.x - waterHole.x);
console.log("Distance to hole #" + j, distanceToWaterHole);
if (distanceToWaterHole <= 400) {
shouldCheckPlatforms = true;
break;
}
}
return shouldCheckPlatforms;
};
self.checkPlatformCollision = function () {
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
var platformBounds = {
left: platform.x - 500,
right: platform.x + 500,
top: platform.y - 50,
bottom: platform.y + 50
};
var playerBounds = self.getBounds();
var adjustedVelocity = self.velocityY * globalSpeed;
if (self.velocityY > 0 && playerBounds.bottom >= platformBounds.top && playerBounds.bottom - adjustedVelocity < platformBounds.top && playerBounds.right > platformBounds.left && playerBounds.left < platformBounds.right) {
var visualBottomOffset = self.playerHeight * self.refScaleY / 2;
self.y = platform.y - visualBottomOffset;
self.velocityY = 0;
self.isJumping = false;
self.isFalling = false;
self.currentPlatform = platform;
self.jumpFrame.alpha = 0;
self.runFrames[self.currentRunFrame].alpha = 1;
tween(self, {
scaleX: self.refScaleX * 1.2,
scaleY: self.refScaleY * 0.8
}, {
duration: 100,
easing: tween.elasticOut,
onFinish: function onFinish() {
tween(self, {
scaleX: self.refScaleX,
scaleY: self.refScaleY
}, {
duration: 500,
easing: tween.elasticOut
});
}
});
return true;
}
}
return false;
};
self.init();
});
var Portal = Container.expand(function () {
var self = Container.call(this);
// Main portal graphic
var portalGraphics = self.attachAsset('portal', {
anchorX: 0.5,
anchorY: 0.5
});
// Portal center effect
var portalCenter = self.attachAsset('portalCenter', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
});
// Portal frame effect
var portalFrame = self.attachAsset('portalFrame2', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.7
});
self.speed = 10;
self.active = true;
self.reset = function (x, y) {
self.x = x;
self.y = y;
self.active = true;
self.alpha = 1;
self.startAnimation();
};
self.startAnimation = function () {
// Temp PORTAIL DISABLED
return;
// Rotate portal center
tween(portalCenter, {
rotation: Math.PI * 2
}, {
duration: 3000,
easing: tween.linear,
onFinish: function onFinish() {
portalCenter.rotation = 0;
if (self.active) {
self.startAnimation();
}
}
});
// Pulse portal frame
tween(portalFrame, {
alpha: 0.3,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(portalFrame, {
alpha: 0.7,
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1500,
easing: tween.easeInOut
});
}
});
};
self.getBounds = function () {
return {
left: self.x - 125,
right: self.x + 125,
top: self.y - 200,
bottom: self.y + 200
};
};
self.update = function () {
// Temp PORTAIL DISABLED
return;
if ((!player || !player.isHit && lives >= 0) && !gamePaused) {
self.x -= self.speed * globalSpeed;
}
// Check for player collision
if (self.active && player && player.getBounds && !player.isHit && lives >= 0 && !gamePaused) {
var portalBounds = self.getBounds();
var playerBounds = player.getBounds();
if (playerBounds.left < portalBounds.right && playerBounds.right > portalBounds.left && playerBounds.top < portalBounds.bottom && playerBounds.bottom > portalBounds.top) {
self.active = false;
// Teleport effect
LK.effects.flashScreen(0xFFFFFF, 300);
// Move player to a new position (e.g., higher platform)
var teleportY = level2Height - 100;
// Animate player teleporting
tween(player, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, {
duration: 300,
easing: tween.easeIn,
onFinish: function onFinish() {
player.x += 400;
player.y = teleportY;
// Reappear animation
tween(player, {
alpha: 1,
scaleX: player.refScaleX,
scaleY: player.refScaleY
}, {
duration: 300,
easing: tween.easeOut
});
}
});
}
}
// Remove portal when it's off-screen
if (self.x < -150) {
if (self.parent) {
self.parent.removeChild(self);
}
self.visible = false;
return false;
}
return true;
};
self.startAnimation();
return self;
});
var PortalManager = Container.expand(function () {
var self = Container.call(this);
self.portals = [];
self.portalPool = [];
self.spawnInterval = Math.floor(Math.random() * 1000) + 1000;
self.spawnCounter = 0;
self.init = function () {
self.portals = [];
self.portalPool = [];
self.spawnInterval = Math.floor(Math.random() * 1000) + 1000;
self.spawnCounter = 0;
};
self.update = function () {
// Temp PORTAIL DISABLED
return;
if (player && player.isHit || lives < 0 || gamePaused) {
return;
}
// Spawn logic
self.spawnCounter++;
if (self.portals.length < 1 && self.spawnCounter >= self.spawnInterval) {
self.spawnPortal();
self.spawnCounter = 0;
}
// Update and remove off-screen portals
for (var i = self.portals.length - 1; i >= 0; i--) {
var portal = self.portals[i];
var result = portal.x > -150;
if (result === false) {
if (portal.parent) {
portal.parent.removeChild(portal);
}
self.portals.splice(i, 1);
self.portalPool.push(portal);
}
}
};
self.spawnPortal = function () {
// Temp PORTAIL DISABLED
return;
var portal;
if (self.portalPool.length > 0) {
portal = self.portalPool.pop();
portal.visible = true;
} else {
portal = new Portal();
}
// Only spawn on platforms instead of fixed position
var availablePlatforms = [];
for (var p = 0; p < platforms.length; p++) {
if (platforms[p].x > 2048 && platforms[p].x < 2800) {
availablePlatforms.push(platforms[p]);
}
}
// If we have platforms in the spawn zone, put portal on one of them
if (availablePlatforms.length > 0) {
var randomPlatform = availablePlatforms[Math.floor(Math.random() * availablePlatforms.length)];
portal.x = randomPlatform.x; // Place at center of platform
portal.y = randomPlatform.y - 200; // Adjust height to be above platform
} else {
// Fallback if no platforms are in the spawn zone
portal.x = 2500;
portal.y = groundLevel - 200;
}
if (self.portalPool.indexOf(portal) > -1) {
portal.reset(portal.x, portal.y);
}
self.portals.push(portal);
if (!portal.parent) {
middlegroundContainer.addChild(portal);
}
self.spawnInterval = Math.floor(Math.random() * 1000) + 1000;
self.spawnCounter = 0;
};
return self;
});
var StartButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5,
width: 1024,
height: 1024
});
self.animate = function () {
if (!self.scale) {
self.scale = {
x: 1,
y: 1
};
}
tween(self, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: self.animate
});
}
});
};
self.startGame = function () {
LK.getSound('start').play();
tween(self, {
scaleX: 0,
scaleY: 0,
y: -1000
}, {
duration: 900,
easing: tween.elasticIn,
onFinish: function onFinish() {
if (self.parent) {
self.parent.removeChild(self);
}
gameStarted = true;
enemySpawnCounter = 0;
if (player) {
player.canJump = true;
}
}
});
};
return self;
});
var WaterHole = Container.expand(function () {
var self = Container.call(this);
self.frames = [self.attachAsset('waterHoleFrame1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 1
}), self.attachAsset('waterHoleFrame2', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('waterHoleFrame3', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('waterHoleFrame4', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('waterHoleFrame5', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('waterHoleFrame6', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('waterHoleFrame7', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
}), self.attachAsset('waterHoleFrame8', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
})];
self.boundingBox = self.attachAsset('boundingBox', {
anchorX: 0.5,
anchorY: 0.5,
width: 256,
height: 1024,
alpha: isDebug ? 0.5 : 0
});
self.leftBorder = self.attachAsset('waterHoleBorder', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
x: -230
});
self.leftBorder = self.attachAsset('waterHoleBorder', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: -1.0,
x: 230
});
self.currentFrame = 0;
self.speed = groundSpeedBase;
self.reset = function (x, y) {
self.x = x;
self.y = y;
self.alpha = 1;
self.currentFrame = 0;
for (var i = 0; i < self.frames.length; i++) {
self.frames[i].alpha = i === 0 ? 1 : 0;
}
self.animationTimer = 0;
};
self.startAnimation = function () {
self.animationTimer = 0;
};
self.animate = function () {
self.frames[self.currentFrame].alpha = 0;
self.currentFrame = (self.currentFrame + 1) % self.frames.length;
self.frames[self.currentFrame].alpha = 1;
};
self.update = function () {
self.animationTimer += 1;
if (self.animationTimer >= 6) {
self.animate();
self.animationTimer = 0;
}
if ((!player || !player.isHit && lives >= 0) && !gamePaused) {
self.x -= self.speed * globalSpeed;
}
};
self.startAnimation();
return self;
});
var WaterHoleManager = Container.expand(function () {
var self = Container.call(this);
self.waterHoles = [];
self.waterHolePool = [];
self.spawnInterval = 200;
self.spawnCounter = 0;
self.checkPlayerCollision = function (playerBounds, waterHole) {
var holeX = waterHole.x;
console.log("Player bounds:", {
left: playerBounds.left,
right: playerBounds.right,
top: playerBounds.top,
bottom: playerBounds.bottom
});
console.log("Water hole:", {
x: holeX,
boundingBoxWidth: waterHole.boundingBox.width,
groundLevel: groundLevel
});
var condition1 = playerBounds.left < holeX + waterHole.boundingBox.width / 2;
var condition2 = playerBounds.right > holeX - waterHole.boundingBox.width / 2;
var condition3 = playerBounds.bottom > groundLevel - 150;
console.log("Collision conditions:", {
horizontalOverlap1: condition1,
horizontalOverlap2: condition2,
belowThreshold: condition3,
allConditions: condition1 && condition2 && condition3
});
return condition1 && condition2 && condition3;
};
self.init = function () {
self.waterHoles = [];
self.waterHolePool = [];
self.spawnCounter = 0;
};
self.spawnWaterHole = function () {
var spawnX;
var rightmostGround;
if (ground && ground2) {
if (ground.x > ground2.x) {
rightmostGround = ground;
} else {
rightmostGround = ground2;
}
var gapStartX = rightmostGround.x;
spawnX = gapStartX + 256;
}
if (!spawnX || spawnX < 2304) {
return;
}
rightmostGround.x += 512;
var leftmostGround = ground.x < ground2.x ? ground : ground2;
if (self.waterHoles.length > 0 && self.waterHoles[0].x < -150) {
leftmostGround.x -= 512;
}
var waterHole;
var wasReused = false;
if (self.waterHolePool.length > 0) {
waterHole = self.waterHolePool.pop();
waterHole.visible = true;
wasReused = true;
} else {
waterHole = new WaterHole();
}
waterHole.x = spawnX;
waterHole.y = groundLevel + 512;
if (wasReused) {
waterHole.reset(waterHole.x, waterHole.y);
}
self.waterHoles.push(waterHole);
if (!waterHole.parent) {
middlegroundContainer.addChild(waterHole);
}
self.spawnInterval = Math.floor(Math.random() * 300) + 200;
self.spawnCounter = 0;
};
self.update = function () {
if (player && player.isHit || lives < 0) {
return;
}
self.spawnCounter++;
if (self.waterHoles.length < 3 && self.spawnCounter >= self.spawnInterval) {
self.spawnWaterHole();
}
for (var i = self.waterHoles.length - 1; i >= 0; i--) {
var waterHole = self.waterHoles[i];
if (waterHole.x < -300) {
if (waterHole.parent) {
waterHole.parent.removeChild(waterHole);
}
self.waterHoles.splice(i, 1);
waterHole.visible = false;
self.waterHolePool.push(waterHole);
}
if (player && player.getBounds) {
var distanceToWaterHole = Math.abs(player.x - waterHole.x);
console.log("Distance to hole #" + i, distanceToWaterHole);
if (distanceToWaterHole < 400) {
var playerBounds = player.getBounds();
if (self.checkPlayerCollision(playerBounds, waterHole)) {
if (!waterHole.triggered) {
waterHole.triggered = true;
if (player.canJump) {
var currentHole = waterHole;
var currentIndex = i;
player.drownPlayer(currentHole.x, function () {
// Remove the waterhole
if (currentHole.parent) {
currentHole.parent.removeChild(currentHole);
}
self.waterHoles.splice(currentIndex, 1);
currentHole.visible = false;
self.waterHolePool.push(currentHole);
// Move the left ground to the right to hide the gap
if (ground && ground2) {
var leftmostGround = ground.x < ground2.x ? ground : ground2;
leftmostGround.x += 512;
}
});
} else {
player.jump();
}
}
} else {
waterHole.triggered = false;
}
}
}
}
};
self.init();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
/****
* Global Variables
****/
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _defineProperty(e, r, t) {
return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, {
value: t,
enumerable: !0,
configurable: !0,
writable: !0
}) : e[r] = t, e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var isDebug = false;
var level1Height;
var level2Height;
var game;
var background;
var player;
var enemies;
var enemySpawnInterval;
var enemySpawnCounter;
var startButton;
var coinManager;
var mushroomManager;
var scoreText;
var coinCounter;
var coinCount = 0;
var lives = 3;
var backgroundContainer;
var middlegroundContainer;
var foregroundContainer;
var house;
var bgClose;
var bgClose2;
var bgFar;
var bgFar2;
var platforms;
var ground;
var ground2;
var groundLevel;
var groundSpeedBase = 10;
var globalSpeed = 1.0;
var gamePaused = false;
var waterHoleManager;
var portalManager;
var gameStarted = false;
function backgroundUpdate() {
if ((!player || !player.isHit) && lives >= 0 && !gamePaused) {
bgClose.x -= 4 * globalSpeed;
bgClose2.x -= 4 * globalSpeed;
bgFar.x -= 2 * globalSpeed;
bgFar2.x -= 2 * globalSpeed;
if (bgClose.x <= -bgClose.width) {
bgClose.x = bgClose2.x + bgClose2.width;
}
if (bgClose2.x <= -bgClose2.width) {
bgClose2.x = bgClose.x + bgClose.width;
}
if (bgFar.x <= -bgFar.width) {
bgFar.x = bgFar2.x + bgFar2.width;
}
if (bgFar2.x <= -bgFar2.width) {
bgFar2.x = bgFar.x + bgFar.width;
}
ground.x -= groundSpeedBase * globalSpeed;
ground2.x -= groundSpeedBase * globalSpeed;
if (ground.x <= -ground.width) {
ground.x = ground2.x + ground2.width;
}
if (ground2.x <= -ground2.width) {
ground2.x = ground.x + ground.width;
}
}
}
function platformsUpdate() {
if (player && player.isHit || lives < 0 || gamePaused) {
return;
}
for (var i = platforms.length - 1; i >= 0; i--) {
if (platforms[i].destroyed) {
platforms.splice(i, 1);
}
}
if (platforms.length > 0) {
var lastPlatform = platforms[platforms.length - 1];
if (lastPlatform.x < 2048 + 500) {
spawnPlatform();
}
}
}
game.update = function () {
backgroundUpdate();
platformsUpdate();
if (portalManager) {
portalManager.update();
}
if (enemySpawnCounter !== 9999) {
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy;
if (enemyPool.length > 0) {
enemy = enemyPool.pop();
enemy.visible = true;
} else {
enemy = new Enemy();
}
enemy.x = 2500;
var spawnOnPlatform = Math.random() < 0.5 && platforms.length > 0;
if (spawnOnPlatform) {
var visiblePlatforms = [];
for (var p = 0; p < platforms.length; p++) {
if (platforms[p].x > 2200 && platforms[p].x < 2700) {
visiblePlatforms.push(platforms[p]);
}
}
if (visiblePlatforms.length > 0) {
var randomPlatform = visiblePlatforms[Math.floor(Math.random() * visiblePlatforms.length)];
enemy.y = randomPlatform.y - 150;
} else {
enemy.y = player.y;
}
} else {
enemy.y = player.y;
}
if (enemyPool.indexOf(enemy) > -1) {
enemy.reset(enemy.x, enemy.y);
}
enemies.push(enemy);
if (!enemy.parent) {
middlegroundContainer.addChild(enemy);
}
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
}
var playerBounds = player.getBounds();
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
if (!enemy.visible) {
continue;
}
var enemyBounds = enemy.getBounds();
if (playerBounds.left < enemyBounds.right && playerBounds.right > enemyBounds.left && playerBounds.top < enemyBounds.bottom && playerBounds.bottom > enemyBounds.top) {
if (player.isFalling && player.velocityY > 0 && playerBounds.bottom > enemyBounds.top && playerBounds.bottom - player.velocityY < enemyBounds.top) {
if (enemy.parent) {
enemy.parent.removeChild(enemy);
}
enemies.splice(j, 1);
enemy.visible = false;
enemyPool.push(enemy);
LK.getSound('enemyStomp').play();
player.velocityY = -15;
LK.setScore(LK.getScore() + 5);
scoreText.setText(LK.getScore());
} else {
if (lives < 0) {
return;
}
player.hitPlayer();
LK.effects.flashScreen(0xff0000, 150);
if (lives <= 0) {
LK.setTimeout(function () {
LK.showGameOver();
}, 4000);
} else {
if (enemy.parent) {
enemy.parent.removeChild(enemy);
}
enemies.splice(j, 1);
enemy.visible = false;
enemyPool.push(enemy);
}
}
} else if (player.x > enemy.x && !enemy.passed) {
enemy.passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
;
// --- Timer başlat ve ayarlanabilir sürede win ekranı göster ---
// Set this variable to adjust the timer duration (in milliseconds)
if (typeof game._avaFinalTimerDuration === "undefined") {
game._avaFinalTimerDuration = 20000; // 20 seconds in milliseconds
}
// To adjust, set game._avaFinalTimerDuration = <milliseconds> from anywhere
if (typeof game._avaFinalTimerStarted === "undefined") {
game._avaFinalTimerStarted = true;
LK.setTimeout(function () {
// Start finale: move player and all enemies into a box at the pizza shop
if (typeof pizzaShop !== "undefined" && player && !player.isHit && lives >= 0 && !gamePaused) {
// Create a fixed box image at the pizza shop door
if (typeof pizzaShop._finaleBox === "undefined") {
var finaleBox = new Container();
var finaleBoxAsset = finaleBox.attachAsset('Box', {
anchorX: 0.5,
anchorY: 1.0,
width: 180,
height: 180,
x: pizzaShop.x,
y: pizzaShop.y,
alpha: 1
});
// Add the written image on the box (centered)
var writtenImage = finaleBox.attachAsset('written', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -90,
width: 120,
height: 40,
alpha: 1
});
finaleBox.x = pizzaShop.x;
finaleBox.y = pizzaShop.y;
middlegroundContainer.addChild(finaleBox);
pizzaShop._finaleBox = finaleBox;
}
var box = pizzaShop._finaleBox;
// Animate player into the box
player.canJump = false;
tween(player, {
x: pizzaShop.x,
y: pizzaShop.y - 90,
scaleX: 0.7,
scaleY: 0.7
}, {
duration: 800,
easing: tween.easeInOut
});
// Animate all visible enemies into the box
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy && enemy.visible) {
tween(enemy, {
x: pizzaShop.x + (Math.random() * 80 - 40),
y: pizzaShop.y - 90 + (Math.random() * 40 - 20),
scaleX: 0.7,
scaleY: 0.7
}, {
duration: 900,
easing: tween.easeInOut
});
}
}
}
// After a short delay, trigger win
LK.setTimeout(function () {
LK.effects.flashScreen(0x00ff00, 800);
LK.showYouWin();
}, 1200);
}, game._avaFinalTimerDuration);
}
// Check if player enters the pizza shop
if (typeof pizzaShop !== "undefined" && player && !player.isHit && lives >= 0 && !gamePaused) {
if (!pizzaShop.lastWasIntersecting) pizzaShop.lastWasIntersecting = false;
var playerBounds = player.getBounds();
var shopBounds = pizzaShop.getBounds();
var isIntersecting = playerBounds.left < shopBounds.right && playerBounds.right > shopBounds.left && playerBounds.top < shopBounds.bottom && playerBounds.bottom > shopBounds.top;
if (!pizzaShop.lastWasIntersecting && isIntersecting) {
// Player enters the pizza shop, trigger win
LK.effects.flashScreen(0x00ff00, 800);
LK.showYouWin();
}
pizzaShop.lastWasIntersecting = isIntersecting;
}
};
game.down = function (x, y, obj) {
if (gameStarted) {
player.jump();
} else {
startButton.startGame();
}
};
function initializeGame() {
backgroundContainer = new Container();
middlegroundContainer = new Container();
foregroundContainer = new Container();
game.addChild(backgroundContainer);
game.addChild(middlegroundContainer);
game.addChild(foregroundContainer);
groundLevel = 2732 / 2 + 450;
bgFar = LK.getAsset('bgFar', {
anchorX: 0,
anchorY: 0
});
bgFar.x = 0;
bgFar.y = 0;
bgFar.width = 2732;
backgroundContainer.addChild(bgFar);
bgFar2 = LK.getAsset('bgFar', {
anchorX: 0,
anchorY: 0
});
bgFar2.x = bgFar.width;
bgFar2.y = 0;
bgFar2.width = 2732;
backgroundContainer.addChild(bgFar2);
bgClose = LK.getAsset('bgClose', {
anchorX: 0,
anchorY: 0
});
bgClose.x = 0;
bgClose.y = 0;
bgClose.width = 2732;
backgroundContainer.addChild(bgClose);
bgClose2 = LK.getAsset('bgClose', {
anchorX: 0,
anchorY: 0
});
bgClose2.x = bgClose.width;
bgClose2.y = 0;
bgClose2.width = 2732;
backgroundContainer.addChild(bgClose2);
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
});
ground.x = 0;
ground.y = groundLevel;
ground.width = 2048;
middlegroundContainer.addChild(ground);
ground2 = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
});
ground2.x = ground.width;
ground2.y = groundLevel;
ground2.width = 2048;
middlegroundContainer.addChild(ground2);
player = new Player();
player.x = 2048 / 6;
player.y = groundLevel - 100;
foregroundContainer.addChild(player);
enemies = [];
enemyPool = [];
enemySpawnInterval = 100;
enemySpawnCounter = 9999;
startButton = new StartButton();
startButton.x = 2048 / 2;
startButton.y = 2732 / 2;
startButton.scale = {
x: 0,
y: 0
};
foregroundContainer.addChild(startButton);
startButton.animate();
startButton.visible = true;
player.canJump = false;
lives = 3;
coinManager = new CoinManager();
middlegroundContainer.addChild(coinManager);
mushroomManager = new MushroomManager();
middlegroundContainer.addChild(mushroomManager);
platforms = [];
level1Height = groundLevel - 450;
level2Height = level1Height - 450;
for (var i = 0; i < 2; i++) {
var platform = new Platform();
if (i === 0) {
platform.x = player.x + 800;
platform.y = level1Height;
} else {
platform.x = platforms[i - 1].x + 1200;
platform.y = level2Height;
}
platforms.push(platform);
middlegroundContainer.addChild(platform);
}
scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
coinCounter = new CoinCounter();
coinCounter.x = -300;
coinCounter.y = 30;
LK.gui.topRight.addChild(coinCounter);
livesCounter = new LivesCounter();
livesCounter.x = 250;
livesCounter.y = 80;
LK.gui.topLeft.addChild(livesCounter);
livesCounter.updateLives(lives);
waterHoleManager = new WaterHoleManager();
middlegroundContainer.addChild(waterHoleManager);
// Initialize portal manager
portalManager = new PortalManager();
middlegroundContainer.addChild(portalManager);
// Add the pizza shop at the end of the level
pizzaShop = new PizzaShop();
pizzaShop.x = platforms[platforms.length - 1].x + 1200;
pizzaShop.y = groundLevel;
middlegroundContainer.addChild(pizzaShop);
// Remove house if it exists
if (typeof house !== "undefined" && house && house.parent) {
house.parent.removeChild(house);
house = undefined;
}
LK.playMusic('bgMusic');
}
var platformPool = [];
var enemyPool = [];
function spawnPlatform() {
var platform;
if (platformPool.length > 0) {
platform = platformPool.pop();
platform.visible = true;
} else {
platform = new Platform();
}
var lastPlatform = platforms[platforms.length - 1];
var lastHeight = lastPlatform.y;
if (lastHeight === level1Height) {
platform.y = level2Height;
platform.x = lastPlatform.x + 1200;
} else {
platform.y = level1Height;
platform.x = lastPlatform.x + 1500;
}
if (Math.random() < 0.2) {
lastPlatform.x += 500;
if (platform.parent) {
platform.parent.removeChild(platform);
}
platformPool.push(platform);
return;
}
platforms.push(platform);
middlegroundContainer.addChild(platform);
}
initializeGame(); ===================================================================
--- original.js
+++ change.js
@@ -1845,16 +1845,17 @@
y: pizzaShop.y,
alpha: 1
});
// Add the written image on the box (centered)
- var writtenText = new Text2('WRITTEN', {
- size: 38,
- fill: 0x222222
+ var writtenImage = finaleBox.attachAsset('written', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: -90,
+ width: 120,
+ height: 40,
+ alpha: 1
});
- writtenText.anchor.set(0.5, 0.5);
- writtenText.x = 0;
- writtenText.y = -90;
- finaleBox.addChild(writtenText);
finaleBox.x = pizzaShop.x;
finaleBox.y = pizzaShop.y;
middlegroundContainer.addChild(finaleBox);
pizzaShop._finaleBox = finaleBox;