User prompt
müzik butonunu biraz daha aşağı al
User prompt
muzik ikonunu biraz daha aşağı al
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'musicButton.y = jumpScoreText.y + jumpScoreText.height + 20; // Position below jump score with padding' Line Number: 234
User prompt
oluşturduğun muzik butonunu jump score sayısının sağ altına hizala
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'musicButton.y = scoreText.y + scoreText.height + 20; // Position below the score with some padding' Line Number: 195
User prompt
oluşturduğun mğzik butonunu ekran scoreun alt kısmına ekle
User prompt
müziği lapatmak için bir button oluştur
User prompt
arka plan müziğini kapatmak için scoreun altında bir müzik kapatma ikonu bulunsun
User prompt
karakter eneyminin üzerinden atladığında core olarak bu değer tutulsun ve ekranıın sağ üstüne yazılsın
User prompt
score ekranın ağ üstünde yazsın
User prompt
arka plana uzay temalı hareketli bir müzik ekle
User prompt
karakter zıpladığında ses çıksın
User prompt
ay zikzak yapmasın sadece sol alttan sağ üstte yukarıya doğru yavaşça yükselsin
User prompt
ayın hareket hızını biraz azalt
User prompt
ay sol alttan sağ üste doğru hareket etsin
User prompt
bir moon ekle ve ekranın sol alt çaprazından sağ üst çaprazsına doğru zikzak hareketlerle ilerlesin
User prompt
uranus ve erath biraz daha yavaş hareket etsinler
User prompt
uranus ve erathun zikzak hareketini biraz daha büyüt
User prompt
uranusun aynısını ekleme yeni imageli oluştur
User prompt
aynı uranus gibi hareket eden dünya oluştur bu da ekranın alt tarafında olsun
User prompt
oluşturduğun uranus aynı zamanda yukarı aşağı yavaşça zikzak şeklinde hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
uranus oluştur oyunun üst tarafında soldan sağa doğru gelsin
User prompt
karakter biraz daha yukarı zıplasın
User prompt
düşmanın gelme hızını biraz arttır
User prompt
karakterin zıplama gücünü birazcıka rttır
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for Earth planet var Earth = Container.expand(function () { var self = Container.call(this); var earthGraphics = self.attachAsset('saturn', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.startY = 2400; // Store initial Y position at bottom area self.zigzagAmount = 200; // Amount of vertical movement - increased for more pronounced zigzag self.zigzagSpeed = 0.02; // Speed of vertical oscillation self.zigzagOffset = Math.random() * Math.PI * 2; // Random starting position in the cycle self.update = function () { self.x += self.speed; // Add zigzag movement using sine wave for smooth oscillation self.y = self.startY + Math.sin(LK.ticks * self.zigzagSpeed + self.zigzagOffset) * self.zigzagAmount; if (self.x > 2048 + 125) { self.x = -125; } }; return self; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for Moon object var Moon = Container.expand(function () { var self = Container.call(this); var moonGraphics = self.attachAsset('moon', { anchorX: 0.5, anchorY: 0.5 }); // Initial position and movement parameters self.speedX = 1.5; // Slower horizontal speed self.speedY = -1.5; // Slower vertical speed (negative to move upward) self.startX = -100; // Starting X position self.startY = 2732 - 100; // Starting Y position (bottom left) self.update = function () { // Move diagonally (bottom-left to top-right) slowly self.x += self.speedX; self.y += self.speedY; // Reset position when it goes off-screen at the top-right if (self.x > 2048 + 100 || self.y < -100) { self.x = self.startX; self.y = self.startY; } }; return self; }); // Define a class for the Music Toggle Button var MusicButton = Container.expand(function () { var self = Container.call(this); var musicPlaying = true; // Initialize with music on icon var buttonGraphics = self.attachAsset('musicOn', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for button press self.down = function () { if (musicPlaying) { // Change to music off icon self.removeChild(buttonGraphics); buttonGraphics = self.attachAsset('musicOff', { anchorX: 0.5, anchorY: 0.5 }); // Stop music LK.stopMusic(); musicPlaying = false; } else { // Change to music on icon self.removeChild(buttonGraphics); buttonGraphics = self.attachAsset('musicOn', { anchorX: 0.5, anchorY: 0.5 }); // Play music LK.playMusic('spaceMusic', { loop: true }); musicPlaying = true; } }; return self; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; // Further increased jump power self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; // Play jump sound when player jumps LK.getSound('jump').play(); } }; }); // Define a class for Uranus planet var Uranus = Container.expand(function () { var self = Container.call(this); var uranusGraphics = self.attachAsset('uranus', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.startY = 250; // Store initial Y position self.zigzagAmount = 200; // Amount of vertical movement - increased for more pronounced zigzag self.zigzagSpeed = 0.02; // Speed of vertical oscillation self.zigzagOffset = Math.random() * Math.PI * 2; // Random starting position in the cycle self.update = function () { self.x += self.speed; // Add zigzag movement using sine wave for smooth oscillation self.y = self.startY + Math.sin(LK.ticks * self.zigzagSpeed + self.zigzagOffset) * self.zigzagAmount; if (self.x > 2048 + 125) { self.x = -125; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Import tween library for animations // Play space-themed background music with looping LK.playMusic('spaceMusic', { loop: true }); var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize Uranus var uranus = game.addChild(new Uranus()); uranus.x = -125; uranus.y = 250; // Position at the top of the screen uranus.startY = 250; // Store initial Y position for zigzag movement // Initialize Earth var earth = game.addChild(new Earth()); earth.x = -125; earth.y = 2400; // Position at the bottom of the screen earth.startY = 2400; // Store initial Y position for zigzag movement // Initialize Moon var moon = game.addChild(new Moon()); moon.x = 0; // Start at bottom left moon.y = 2732 - 100; // Bottom of screen // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create variables to track different score types var jumpScore = 0; // Create a new Text2 object to display the regular score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Create a new Text2 object to display jump score in the top-right corner var jumpScoreText = new Text2('Jump Score: 0', { size: 75, fill: 0xFFFFFF }); // Add the jump score text to the top right LK.gui.topRight.addChild(jumpScoreText); jumpScoreText.anchor.set(1, 0); // Align right jumpScoreText.x = -20; // Padding from right edge jumpScoreText.y = 20; // Padding from top // Create and position music toggle button further down below the jump score in top-right var musicButton = game.addChild(new MusicButton()); musicButton.x = 2048 - 80; // Position near the jump score (right side) musicButton.y = jumpScoreText.y + jumpScoreText.height + 150; // Position even further below jump score with more padding // Add the jump score text to the top right LK.gui.topRight.addChild(jumpScoreText); jumpScoreText.anchor.set(1, 0); // Align right jumpScoreText.x = -20; // Padding from right edge jumpScoreText.y = 20; // Padding from top // Handle game updates game.update = function () { player.update(); // Update Uranus uranus.update(); // Update Earth earth.update(); // Update Moon moon.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed && player.isJumping) { // Player jumped over an enemy enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); // Increment and update jump score jumpScore++; jumpScoreText.setText('Jump Score: ' + jumpScore); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -226,9 +226,9 @@
jumpScoreText.y = 20; // Padding from top
// Create and position music toggle button further down below the jump score in top-right
var musicButton = game.addChild(new MusicButton());
musicButton.x = 2048 - 80; // Position near the jump score (right side)
-musicButton.y = jumpScoreText.y + jumpScoreText.height + 80; // Position further below jump score with more padding
+musicButton.y = jumpScoreText.y + jumpScoreText.height + 150; // Position even further below jump score with more padding
// Add the jump score text to the top right
LK.gui.topRight.addChild(jumpScoreText);
jumpScoreText.anchor.set(1, 0); // Align right
jumpScoreText.x = -20; // Padding from right edge
y pozisyonunda yatay bir uzay mekiği. In-Game asset. 2d. High contrast. No shadows
uzayda yürüyen astronot. In-Game asset. 2d. High contrast. No shadows
uranus planet. In-Game asset. 2d. High contrast. No shadows
earth. In-Game asset. 2d. High contrast. No shadows
büyük yıldızlardan birkaçını çıkar ve genel yıldız sayısını azalt
music sound off. In-Game asset. 2d. High contrast. No shadows
music nota orange. In-Game asset. 2d. High contrast. No shadows