User prompt
müzik butonunu biraz daha aşağı al
User prompt
muzik ikonunu biraz daha aşağı al
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'musicButton.y = jumpScoreText.y + jumpScoreText.height + 20; // Position below jump score with padding' Line Number: 234
User prompt
oluşturduğun muzik butonunu jump score sayısının sağ altına hizala
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'musicButton.y = scoreText.y + scoreText.height + 20; // Position below the score with some padding' Line Number: 195
User prompt
oluşturduğun mğzik butonunu ekran scoreun alt kısmına ekle
User prompt
müziği lapatmak için bir button oluştur
User prompt
arka plan müziğini kapatmak için scoreun altında bir müzik kapatma ikonu bulunsun
User prompt
karakter eneyminin üzerinden atladığında core olarak bu değer tutulsun ve ekranıın sağ üstüne yazılsın
User prompt
score ekranın ağ üstünde yazsın
User prompt
arka plana uzay temalı hareketli bir müzik ekle
User prompt
karakter zıpladığında ses çıksın
User prompt
ay zikzak yapmasın sadece sol alttan sağ üstte yukarıya doğru yavaşça yükselsin
User prompt
ayın hareket hızını biraz azalt
User prompt
ay sol alttan sağ üste doğru hareket etsin
User prompt
bir moon ekle ve ekranın sol alt çaprazından sağ üst çaprazsına doğru zikzak hareketlerle ilerlesin
User prompt
uranus ve erath biraz daha yavaş hareket etsinler
User prompt
uranus ve erathun zikzak hareketini biraz daha büyüt
User prompt
uranusun aynısını ekleme yeni imageli oluştur
User prompt
aynı uranus gibi hareket eden dünya oluştur bu da ekranın alt tarafında olsun
User prompt
oluşturduğun uranus aynı zamanda yukarı aşağı yavaşça zikzak şeklinde hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
uranus oluştur oyunun üst tarafında soldan sağa doğru gelsin
User prompt
karakter biraz daha yukarı zıplasın
User prompt
düşmanın gelme hızını biraz arttır
User prompt
karakterin zıplama gücünü birazcıka rttır
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Define a class for Earth planet
var Earth = Container.expand(function () {
var self = Container.call(this);
var earthGraphics = self.attachAsset('saturn', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.startY = 2400; // Store initial Y position at bottom area
self.zigzagAmount = 200; // Amount of vertical movement - increased for more pronounced zigzag
self.zigzagSpeed = 0.02; // Speed of vertical oscillation
self.zigzagOffset = Math.random() * Math.PI * 2; // Random starting position in the cycle
self.update = function () {
self.x += self.speed;
// Add zigzag movement using sine wave for smooth oscillation
self.y = self.startY + Math.sin(LK.ticks * self.zigzagSpeed + self.zigzagOffset) * self.zigzagAmount;
if (self.x > 2048 + 125) {
self.x = -125;
}
};
return self;
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.update = function () {
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for Moon object
var Moon = Container.expand(function () {
var self = Container.call(this);
var moonGraphics = self.attachAsset('moon', {
anchorX: 0.5,
anchorY: 0.5
});
// Initial position and movement parameters
self.speedX = 1.5; // Slower horizontal speed
self.speedY = -1.5; // Slower vertical speed (negative to move upward)
self.startX = -100; // Starting X position
self.startY = 2732 - 100; // Starting Y position (bottom left)
self.update = function () {
// Move diagonally (bottom-left to top-right) slowly
self.x += self.speedX;
self.y += self.speedY;
// Reset position when it goes off-screen at the top-right
if (self.x > 2048 + 100 || self.y < -100) {
self.x = self.startX;
self.y = self.startY;
}
};
return self;
});
// Define a class for the Music Toggle Button
var MusicButton = Container.expand(function () {
var self = Container.call(this);
var musicPlaying = true;
// Initialize with music on icon
var buttonGraphics = self.attachAsset('musicOn', {
anchorX: 0.5,
anchorY: 0.5
});
// Event handler for button press
self.down = function () {
if (musicPlaying) {
// Change to music off icon
self.removeChild(buttonGraphics);
buttonGraphics = self.attachAsset('musicOff', {
anchorX: 0.5,
anchorY: 0.5
});
// Stop music
LK.stopMusic();
musicPlaying = false;
} else {
// Change to music on icon
self.removeChild(buttonGraphics);
buttonGraphics = self.attachAsset('musicOn', {
anchorX: 0.5,
anchorY: 0.5
});
// Play music
LK.playMusic('spaceMusic', {
loop: true
});
musicPlaying = true;
}
};
return self;
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.jumpHeight = 40; // Further increased jump power
self.isJumping = false;
self.velocityY = 0;
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
if (self.y >= 2732 / 2) {
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
// Play jump sound when player jumps
LK.getSound('jump').play();
}
};
});
// Define a class for Uranus planet
var Uranus = Container.expand(function () {
var self = Container.call(this);
var uranusGraphics = self.attachAsset('uranus', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.startY = 250; // Store initial Y position
self.zigzagAmount = 200; // Amount of vertical movement - increased for more pronounced zigzag
self.zigzagSpeed = 0.02; // Speed of vertical oscillation
self.zigzagOffset = Math.random() * Math.PI * 2; // Random starting position in the cycle
self.update = function () {
self.x += self.speed;
// Add zigzag movement using sine wave for smooth oscillation
self.y = self.startY + Math.sin(LK.ticks * self.zigzagSpeed + self.zigzagOffset) * self.zigzagAmount;
if (self.x > 2048 + 125) {
self.x = -125;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Import tween library for animations
// Play space-themed background music with looping
LK.playMusic('spaceMusic', {
loop: true
});
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
// Initialize Uranus
var uranus = game.addChild(new Uranus());
uranus.x = -125;
uranus.y = 250; // Position at the top of the screen
uranus.startY = 250; // Store initial Y position for zigzag movement
// Initialize Earth
var earth = game.addChild(new Earth());
earth.x = -125;
earth.y = 2400; // Position at the bottom of the screen
earth.startY = 2400; // Store initial Y position for zigzag movement
// Initialize Moon
var moon = game.addChild(new Moon());
moon.x = 0; // Start at bottom left
moon.y = 2732 - 100; // Bottom of screen
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create variables to track different score types
var jumpScore = 0;
// Create a new Text2 object to display the regular score
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Create a new Text2 object to display jump score in the top-right corner
var jumpScoreText = new Text2('Jump Score: 0', {
size: 75,
fill: 0xFFFFFF
});
// Add the jump score text to the top right
LK.gui.topRight.addChild(jumpScoreText);
jumpScoreText.anchor.set(1, 0); // Align right
jumpScoreText.x = -20; // Padding from right edge
jumpScoreText.y = 20; // Padding from top
// Create and position music toggle button further down below the jump score in top-right
var musicButton = game.addChild(new MusicButton());
musicButton.x = 2048 - 80; // Position near the jump score (right side)
musicButton.y = jumpScoreText.y + jumpScoreText.height + 150; // Position even further below jump score with more padding
// Add the jump score text to the top right
LK.gui.topRight.addChild(jumpScoreText);
jumpScoreText.anchor.set(1, 0); // Align right
jumpScoreText.x = -20; // Padding from right edge
jumpScoreText.y = 20; // Padding from top
// Handle game updates
game.update = function () {
player.update();
// Update Uranus
uranus.update();
// Update Earth
earth.update();
// Update Moon
moon.update();
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed && player.isJumping) {
// Player jumped over an enemy
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
// Increment and update jump score
jumpScore++;
jumpScoreText.setText('Jump Score: ' + jumpScore);
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -226,9 +226,9 @@
jumpScoreText.y = 20; // Padding from top
// Create and position music toggle button further down below the jump score in top-right
var musicButton = game.addChild(new MusicButton());
musicButton.x = 2048 - 80; // Position near the jump score (right side)
-musicButton.y = jumpScoreText.y + jumpScoreText.height + 80; // Position further below jump score with more padding
+musicButton.y = jumpScoreText.y + jumpScoreText.height + 150; // Position even further below jump score with more padding
// Add the jump score text to the top right
LK.gui.topRight.addChild(jumpScoreText);
jumpScoreText.anchor.set(1, 0); // Align right
jumpScoreText.x = -20; // Padding from right edge
y pozisyonunda yatay bir uzay mekiği. In-Game asset. 2d. High contrast. No shadows
uzayda yürüyen astronot. In-Game asset. 2d. High contrast. No shadows
uranus planet. In-Game asset. 2d. High contrast. No shadows
earth. In-Game asset. 2d. High contrast. No shadows
büyük yıldızlardan birkaçını çıkar ve genel yıldız sayısını azalt
music sound off. In-Game asset. 2d. High contrast. No shadows
music nota orange. In-Game asset. 2d. High contrast. No shadows