User prompt
корм должен останавливаться внизу и лежать. А именно там докуда могут плавать рыбы
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User prompt
еще ниже
User prompt
корм должен появляться ниже
User prompt
при срабатывании иконки корма сверху появляется и падат вниз корм (corm)
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User prompt
добавь такойже эффект сжимания иконке корма ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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User prompt
размести справа от иконки рыбы иконку корма Iconcorm
User prompt
в момент нажатия на иконку она чуть сживается и разжимается ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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User prompt
все равно прозрачная
User prompt
все равно прозрачная
User prompt
все равно прозрачная
User prompt
иконка почему-то прозрачная и я вижу через нее аквариум исправь это
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User prompt
иконка рыбы должна быть поверх аквариума
User prompt
для иконки рыбы используй ту которуя я только что создал
User prompt
почему-то иконка рыбы прозрачная. сделай не прозрачной
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User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
// Aquarium class representing the aquarium
var Aquarium = Container.expand(function () {
	var self = Container.call(this);
	var aquariumGraphics = self.attachAsset('Aquarium', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2;
	self.y = 2732 / 2;
	var scale = Math.min(2048 / aquariumGraphics.width, 2732 / aquariumGraphics.height);
	self.scaleX = scale;
	self.scaleY = scale;
});
// Coin class representing a coin dropped by a fish
var Coin = Container.expand(function () {
	var self = Container.call(this);
	var coinGraphics = self.attachAsset('coin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Update function to move the coin downwards
	self.update = function () {
		self.y += 2;
		if (self.y > 2732) {
			self.destroy();
			coins.splice(coins.indexOf(self), 1);
		}
	};
});
// Fish class representing a fish in the aquarium
var Fish = Container.expand(function () {
	var self = Container.call(this);
	var fishGraphics = self.attachAsset('fish', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = Math.random() * 2 + 1; // Random speed for each fish
	self.direction = 1; // Fish always swim to the right when they appear
	// Update function to move the fish
	self.update = function () {
		if (!self.horizontalPaused) {
			self.x += self.speed * self.direction;
			if (self.x < aquarium.x - aquarium.width / 2 || self.x > aquarium.x + aquarium.width / 2) {
				self.direction *= -1; // Change direction if fish hits the aquarium edge
				if (self.direction < 0) {
					fishGraphics.scaleX = -1; // Flip the fish to the left
				} else {
					fishGraphics.scaleX = 1; // Flip the fish to the right
				}
			}
		}
		// Add vertical movement
		if (!self.tweening) {
			self.tweening = true;
			var newY = Math.random() * (aquarium.y + 700 - 200) + aquarium.y - 700 + 200;
			if (newY < aquarium.y - 900) {
				newY = aquarium.y - 900;
			}
			if (newY > aquarium.y + 900) {
				newY = aquarium.y + 900;
			}
			var duration = Math.abs(newY - self.y) * 10;
			// If horizontal movement is paused, reduce vertical speed by three times
			if (self.horizontalPaused) {
				duration *= 3;
			}
			tween(self, {
				y: newY
			}, {
				duration: duration,
				onFinish: function onFinish() {
					self.tweening = false;
				}
			});
		}
		// Handle horizontal pause, resume and direction change
		if (!self.horizontalPauseTimer) {
			self.horizontalPauseTimer = LK.setTimeout(function () {
				self.horizontalPaused = true;
				LK.setTimeout(function () {
					self.horizontalPaused = false;
					self.direction *= -1; // Change direction when resuming
					if (self.direction < 0) {
						fishGraphics.scaleX = -1; // Flip the fish to the left
					} else {
						fishGraphics.scaleX = 1; // Flip the fish to the right
					}
					self.horizontalPauseTimer = null;
				}, Math.random() * 2000 + 2000); // Resume and change direction after 2-4 seconds
			}, Math.random() * 7000 + 3000); // Pause every 3-10 seconds
		}
	};
	// Function to grow the fish
	self.grow = function () {
		// fishGraphics.scaleX += 0.1;
		// fishGraphics.scaleY += 0.1;
	};
	// Function to drop a coin
	self.dropCoin = function () {
		var coin = new Coin();
		coin.x = self.x;
		coin.y = self.y;
		game.addChild(coin);
		coins.push(coin);
	};
});
// InterfacePanel class representing the interface panel
var InterfacePanel = Container.expand(function () {
	var self = Container.call(this);
	self.width = 2048;
	self.height = 200;
	self.y = 0;
	self.x = 0;
	self.color = 0x000000;
	self.alpha = 0.5;
	// Function to add a fish to the aquarium
	self.addFish = function () {
		var fish = new Fish();
		var angle = Math.random() * Math.PI * 2;
		var radius = Math.random() * 600;
		fish.x = aquarium.x + radius * Math.cos(angle);
		fish.y = aquarium.y + radius * Math.sin(angle);
		fishes.push(fish);
		game.addChild(fish);
	};
	// Event listener for adding fish
	// Create a fish icon
	var fishIcon = self.attachAsset('iconFish', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 100,
		y: 500,
		alpha: 2
	});
	// Create a corm icon
	var cormIcon = self.attachAsset('iconcorm', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 350,
		y: 500,
		alpha: 2
	});
	// Event listener for corm icon
	cormIcon.down = function (x, y, obj) {
		tween(cormIcon, {
			scaleX: 0.8,
			scaleY: 0.8
		}, {
			duration: 100,
			onFinish: function onFinish() {
				tween(cormIcon, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 100
				});
			}
		});
	};
	// Event listener for adding fish
	fishIcon.down = function (x, y, obj) {
		self.addFish();
		tween(fishIcon, {
			scaleX: 0.8,
			scaleY: 0.8
		}, {
			duration: 100,
			onFinish: function onFinish() {
				tween(fishIcon, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 100
				});
			}
		});
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
//<Assets used in the game will automatically appear here>
// Initialize arrays and variables
var fishes = [];
var coins = [];
var lastFeedTime = 0;
// Create the aquarium
var aquarium = new Aquarium();
game.addChild(aquarium);
// Create the interface panel
var interfacePanel = new InterfacePanel();
game.addChild(interfacePanel);
// Game update function
game.update = function () {
	// Update all coins
	for (var j = 0; j < coins.length; j++) {
		coins[j].update();
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -147,8 +147,25 @@
 		x: 350,
 		y: 500,
 		alpha: 2
 	});
+	// Event listener for corm icon
+	cormIcon.down = function (x, y, obj) {
+		tween(cormIcon, {
+			scaleX: 0.8,
+			scaleY: 0.8
+		}, {
+			duration: 100,
+			onFinish: function onFinish() {
+				tween(cormIcon, {
+					scaleX: 1,
+					scaleY: 1
+				}, {
+					duration: 100
+				});
+			}
+		});
+	};
 	// Event listener for adding fish
 	fishIcon.down = function (x, y, obj) {
 		self.addFish();
 		tween(fishIcon, {
 
 
 
 
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