User prompt
еще ниже
User prompt
корм должен появляться ниже
User prompt
при срабатывании иконки корма сверху появляется и падат вниз корм (corm)
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User prompt
добавь такойже эффект сжимания иконке корма ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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User prompt
размести справа от иконки рыбы иконку корма Iconcorm
User prompt
в момент нажатия на иконку она чуть сживается и разжимается ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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User prompt
все равно прозрачная
User prompt
все равно прозрачная
User prompt
все равно прозрачная
User prompt
иконка почему-то прозрачная и я вижу через нее аквариум исправь это
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User prompt
иконка рыбы должна быть поверх аквариума
User prompt
для иконки рыбы используй ту которуя я только что создал
User prompt
почему-то иконка рыбы прозрачная. сделай не прозрачной
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Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
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Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
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Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'switchPhase')' in or related to this line: 'self.switchPhase = function (newPhase) {' Line Number: 191
User prompt
все это поведение рыбы происходит в спакойной фазе. Потом добавим фазу когда ей нужно есть и в той фазе поведение будет другое. Она будет переключаться между фазами в различных ситуациях которые я пропишу
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рыбы также могут менять свое горизонтально направление каждые 3-10 секунд ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Aquarium class representing the aquarium var Aquarium = Container.expand(function () { var self = Container.call(this); var aquariumGraphics = self.attachAsset('Aquarium', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2; var scale = Math.min(2048 / aquariumGraphics.width, 2732 / aquariumGraphics.height); self.scaleX = scale; self.scaleY = scale; }); // Coin class representing a coin dropped by a fish var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); // Update function to move the coin downwards self.update = function () { self.y += 2; if (self.y > 2732) { self.destroy(); coins.splice(coins.indexOf(self), 1); } }; }); // Fish class representing a fish in the aquarium var Fish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed for each fish self.direction = 1; // Fish always swim to the right when they appear // Update function to move the fish self.update = function () { if (!self.horizontalPaused) { self.x += self.speed * self.direction; if (self.x < aquarium.x - aquarium.width / 2 || self.x > aquarium.x + aquarium.width / 2) { self.direction *= -1; // Change direction if fish hits the aquarium edge if (self.direction < 0) { fishGraphics.scaleX = -1; // Flip the fish to the left } else { fishGraphics.scaleX = 1; // Flip the fish to the right } } } // Add vertical movement if (!self.tweening) { self.tweening = true; var newY = Math.random() * (aquarium.y + 700 - 200) + aquarium.y - 700 + 200; if (newY < aquarium.y - 900) { newY = aquarium.y - 900; } if (newY > aquarium.y + 900) { newY = aquarium.y + 900; } var duration = Math.abs(newY - self.y) * 10; // If horizontal movement is paused, reduce vertical speed by three times if (self.horizontalPaused) { duration *= 3; } tween(self, { y: newY }, { duration: duration, onFinish: function onFinish() { self.tweening = false; } }); } // Handle horizontal pause, resume and direction change if (!self.horizontalPauseTimer) { self.horizontalPauseTimer = LK.setTimeout(function () { self.horizontalPaused = true; LK.setTimeout(function () { self.horizontalPaused = false; self.direction *= -1; // Change direction when resuming if (self.direction < 0) { fishGraphics.scaleX = -1; // Flip the fish to the left } else { fishGraphics.scaleX = 1; // Flip the fish to the right } self.horizontalPauseTimer = null; }, Math.random() * 2000 + 2000); // Resume and change direction after 2-4 seconds }, Math.random() * 7000 + 3000); // Pause every 3-10 seconds } }; // Function to grow the fish self.grow = function () { // fishGraphics.scaleX += 0.1; // fishGraphics.scaleY += 0.1; }; // Function to drop a coin self.dropCoin = function () { var coin = new Coin(); coin.x = self.x; coin.y = self.y; game.addChild(coin); coins.push(coin); }; }); // InterfacePanel class representing the interface panel var InterfacePanel = Container.expand(function () { var self = Container.call(this); self.width = 2048; self.height = 200; self.y = 0; self.x = 0; self.color = 0x000000; self.alpha = 0.5; // Function to add a fish to the aquarium self.addFish = function () { var fish = new Fish(); var angle = Math.random() * Math.PI * 2; var radius = Math.random() * 600; fish.x = aquarium.x + radius * Math.cos(angle); fish.y = aquarium.y + radius * Math.sin(angle); fishes.push(fish); game.addChild(fish); }; // Event listener for adding fish // Create a fish icon var fishIcon = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 600 }); // Event listener for adding fish fishIcon.down = function (x, y, obj) { self.addFish(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> // Initialize arrays and variables var fishes = []; var coins = []; var lastFeedTime = 0; // Create the aquarium var aquarium = new Aquarium(); game.addChild(aquarium); // Create the interface panel var interfacePanel = new InterfacePanel(); game.addChild(interfacePanel); // Game update function game.update = function () { // Update all coins for (var j = 0; j < coins.length; j++) { coins[j].update(); } };
===================================================================
--- original.js
+++ change.js
@@ -43,25 +43,20 @@
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1; // Random speed for each fish
self.direction = 1; // Fish always swim to the right when they appear
- self.phase = "calm"; // Fish starts in the calm phase
// Update function to move the fish
self.update = function () {
- if (self.phase === "calm") {
- if (!self.horizontalPaused) {
- self.x += self.speed * self.direction;
- if (self.x < aquarium.x - aquarium.width / 2 || self.x > aquarium.x + aquarium.width / 2) {
- self.direction *= -1; // Change direction if fish hits the aquarium edge
- if (self.direction < 0) {
- fishGraphics.scaleX = -1; // Flip the fish to the left
- } else {
- fishGraphics.scaleX = 1; // Flip the fish to the right
- }
+ if (!self.horizontalPaused) {
+ self.x += self.speed * self.direction;
+ if (self.x < aquarium.x - aquarium.width / 2 || self.x > aquarium.x + aquarium.width / 2) {
+ self.direction *= -1; // Change direction if fish hits the aquarium edge
+ if (self.direction < 0) {
+ fishGraphics.scaleX = -1; // Flip the fish to the left
+ } else {
+ fishGraphics.scaleX = 1; // Flip the fish to the right
}
}
- } else if (self.phase === "hungry") {
- // Add behavior for hungry phase here
}
// Add vertical movement
if (!self.tweening) {
self.tweening = true;
@@ -141,9 +136,9 @@
var fishIcon = self.attachAsset('fish', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
- y: 300
+ y: 600
});
// Event listener for adding fish
fishIcon.down = function (x, y, obj) {
self.addFish();
@@ -159,10 +154,10 @@
/****
* Game Code
****/
-// Initialize arrays and variables
//<Assets used in the game will automatically appear here>
+// Initialize arrays and variables
var fishes = [];
var coins = [];
var lastFeedTime = 0;
// Create the aquarium
@@ -176,9 +171,5 @@
// Update all coins
for (var j = 0; j < coins.length; j++) {
coins[j].update();
}
-};
-// Function to switch the fish's phase
-self.switchPhase = function (newPhase) {
- self.phase = newPhase;
};
\ No newline at end of file
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