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Исправить ошибку, когда игра начинает лагать после 10 забитых мячей подряд
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Исправить ошибку, когда после многих забитых головах, игра начинает лагать
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таймер отображается в правом верхнем углу экрана и не заходит за экран
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после того как мяч был забит, мяч возвращается в начальное положение и появляется красная корзина, вместо зеленой
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при повторных бросках вся механика сохраняется как и при первом броске
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перед тем как мяч появляется в начальном положении, зеленая корзина меняется на красную
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после 20 отскоков мяч возвращается в изначальное положение
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отскоков может быть только 20
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если мяч совершил 3 отскока от стен, то корзина меняется на зеленую и тогда засчитывается столкновение мяча с корзиной
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перед каждым новом броском, изначально появляется красная корзина
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при каждом новом броске, изначально появляется красная корзина
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после трех отскоков мяча от стен, на месте красной корзины появляется зеленая
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после трех отскоков мяча, на месте красной корзины появляется зеленая
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Please fix the bug: 'ReferenceError: basket2 is not defined' in or related to this line: 'var index = baskets.indexOf(basket2);' Line Number: 49
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после каждого броска, появляется только красная корзина
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после 20 отскоков, менять зеленую корзину на красную
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если мяч совершил 3 и более отскоков, то заменять корзину 2 на корзину 1
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количество отскоков может быть 20
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после броска, если мяч сделал 3 отскока, заменять корзину 2 на корзину 1
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мяч может совершить 20 касаний
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после трех отскоков мяча, на месте корзины 2, появляется корзина 1.
/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.isMoving = false; self.launch = function (speedX, speedY) { self.speedX = speedX; self.speedY = speedY; self.isMoving = true; }; self.bounceCount = 0; // Initialize bounce counter self.update = function () { if (self.isMoving) { self.x += self.speedX; self.y += self.speedY; self.speedY += 0.98; // Gravity effect // Change the direction of the ball's rotation based on its direction if (self.speedX > 0) { ballGraphics.rotation += 0.1; } else if (self.speedX < 0) { ballGraphics.rotation -= 0.1; } if (self.bounceCount >= 3) { // Change the basket's color to green basket.attachAsset('basket2', { anchorX: 0.5, anchorY: 0.5 }); } } }; self.reset = function () { self.x = 400; // Center horizontally self.y = 1800; // Start position near bottom self.speedX = 0; self.speedY = 0; self.isMoving = false; self.bounceCount = 0; // Reset the bounce counter // Change the basket's color back to red basket.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); }; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('Player', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Add a swipe image to the center of the screen var swipe = game.addChild(LK.getAsset('swipe', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 1020 })); var player = game.addChild(new Player()); player.x = player.width / 2; // Position on the left side of the screen player.y = 2732 - player.height / 2; // Position at the bottom of the screen var ball = game.addChild(new Ball()); ball.x = 400; ball.y = 1800; var baskets = []; var basket = game.addChild(new Basket()); basket.x = Math.random() * (1800 - 300) + 300; // Random x-coordinate between 300 and 2000 basket.y = Math.random() * (1500 - 500) + 500; // Random y-coordinate between 500 and 1500 baskets.push(basket); var lastTouchPosition = { x: 0, y: 0 }; // Initialize countdown timer text var countdownTimerTxt = new Text2('20', { size: 75, fill: "#000000" }); countdownTimerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(countdownTimerTxt); countdownTimerTxt.x -= 20; var countdownTimer = 20; var countdownInterval = null; game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); lastTouchPosition.x = pos.x; lastTouchPosition.y = pos.y; // Start countdown timer after game starts if (!countdownInterval) { countdownInterval = LK.setInterval(function () { countdownTimer--; countdownTimerTxt.setText(countdownTimer); if (countdownTimer <= 0) { LK.clearInterval(countdownInterval); // Create a text object to display the number of goals scored var goalsScoredTxt = new Text2(LK.getScore(), { size: 150, fill: "#ffffff" }); goalsScoredTxt.anchor.set(0.5, 0); // Position the text at the top left of the screen goalsScoredTxt.x = 80; goalsScoredTxt.y = 80; // Add the text to the GUI overlay LK.gui.topLeft.addChild(goalsScoredTxt); LK.showGameOver(); // Reset countdown timer when game is over countdownTimer = 0; countdownTimerTxt.setText(countdownTimer); LK.clearInterval(countdownInterval); countdownInterval = null; } }, 1000); } }); game.on('up', function (obj) { if (!ball.isMoving) { var pos = obj.event.getLocalPosition(game); var speedX = (pos.x - lastTouchPosition.x) / 10; var speedY = (pos.y - lastTouchPosition.y) / 10; ball.launch(speedX, speedY); } }); var ballStoppedTimer = null; LK.on('tick', function () { ball.update(); // Check for collisions with baskets if (Math.sqrt(Math.pow(ball.x - basket.x, 2) + Math.pow(ball.y - basket.y, 2)) <= ball.width / 2 + basket.width / 2) { if (ball.bounceCount >= 3) { LK.effects.flashScreen(0x00FF00, 500); // Flash green for success // Reset the ball to its initial position ball.reset(); // Change the basket's color back to red basket.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); // Reset the countdown timer countdownTimer = 20; countdownTimerTxt.setText(countdownTimer); // Move the basket to a random location at the top of the screen basket.x = Math.random() * (1800 - 300) + 300; // Random x-coordinate between 300 and 2000 basket.y = Math.random() * (1500 - 500) + 500; // Random y-coordinate between 500 and 1500 ball.bounceCount = 0; // Reset the bounce counter // Increment the number of goals scored LK.setScore(LK.getScore() + 1); } } // Bounce off the walls and ceiling if (ball.x < 100 && ball.bounceCount < 20) { ball.x = 100; // Move the ball out of the wall ball.speedX *= -0.8; // Decrease speed by 10% after bouncing ball.speedX *= 0.75; // Decrease the next bounce by 20% ball.bounceCount++; // Increment bounce counter } if (ball.x > 2000 && ball.bounceCount < 20) { ball.x = 2000; // Move the ball out of the wall ball.speedX *= -0.8; // Decrease speed by 10% after bouncing ball.speedX *= 0.75; // Decrease the next bounce by 20% ball.bounceCount++; // Increment bounce counter } if (ball.y < 100 && ball.bounceCount < 20) { ball.y = 100; // Move the ball out of the ceiling ball.speedY *= -0.8; // Decrease speed by 10% after bouncing ball.speedY *= 0.75; // Decrease the next bounce by 20% ball.bounceCount++; // Increment bounce counter } if (ball.y > 2632) { if (ball.bounceCount < 20) { ball.y = 2632; // Move the ball out of the floor ball.speedY *= -0.8; // Decrease speed by 10% after bouncing ball.speedY *= 0.75; // Decrease the next bounce by 20% ball.bounceCount++; // Increment bounce counter } else { // Change the basket's color back to red before the ball resets basket.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); ball.reset(); // Reset the ball to its initial position after 20 bounces } } // Check if the ball has stopped moving and if it has been launched if (ball.speedX === 0 && ball.speedY === 0 && ball.isMoving) { // Start a timer if it's not already started if (!ballStoppedTimer) { ballStoppedTimer = LK.setTimeout(function () { // Reset the ball to its initial position if it has been stopped for 1 second ball.reset(); }, 1000); } } else { // Clear the timer if the ball starts moving again if (ballStoppedTimer) { LK.clearTimeout(ballStoppedTimer); ballStoppedTimer = null; } } });
===================================================================
--- original.js
+++ change.js
@@ -160,31 +160,29 @@
var ballStoppedTimer = null;
LK.on('tick', function () {
ball.update();
// Check for collisions with baskets
- baskets.forEach(function (basket) {
- if (Math.sqrt(Math.pow(ball.x - basket.x, 2) + Math.pow(ball.y - basket.y, 2)) <= ball.width / 2 + basket.width / 2) {
- if (ball.bounceCount >= 3) {
- LK.effects.flashScreen(0x00FF00, 500); // Flash green for success
- // Reset the ball to its initial position
- ball.reset();
- // Change the basket's color back to red
- basket.attachAsset('basket', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Reset the countdown timer
- countdownTimer = 20;
- countdownTimerTxt.setText(countdownTimer);
- // Move the basket to a random location at the top of the screen
- basket.x = Math.random() * (1800 - 300) + 300; // Random x-coordinate between 300 and 2000
- basket.y = Math.random() * (1500 - 500) + 500; // Random y-coordinate between 500 and 1500
- ball.bounceCount = 0; // Reset the bounce counter
- // Increment the number of goals scored
- LK.setScore(LK.getScore() + 1);
- }
+ if (Math.sqrt(Math.pow(ball.x - basket.x, 2) + Math.pow(ball.y - basket.y, 2)) <= ball.width / 2 + basket.width / 2) {
+ if (ball.bounceCount >= 3) {
+ LK.effects.flashScreen(0x00FF00, 500); // Flash green for success
+ // Reset the ball to its initial position
+ ball.reset();
+ // Change the basket's color back to red
+ basket.attachAsset('basket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Reset the countdown timer
+ countdownTimer = 20;
+ countdownTimerTxt.setText(countdownTimer);
+ // Move the basket to a random location at the top of the screen
+ basket.x = Math.random() * (1800 - 300) + 300; // Random x-coordinate between 300 and 2000
+ basket.y = Math.random() * (1500 - 500) + 500; // Random y-coordinate between 500 and 1500
+ ball.bounceCount = 0; // Reset the bounce counter
+ // Increment the number of goals scored
+ LK.setScore(LK.getScore() + 1);
}
- });
+ }
// Bounce off the walls and ceiling
if (ball.x < 100 && ball.bounceCount < 20) {
ball.x = 100; // Move the ball out of the wall
ball.speedX *= -0.8; // Decrease speed by 10% after bouncing
Basket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Стена белая синия. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
граффити слово Swipe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Граффити с текстом "after three bounces of the ball, a goal is scored". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.