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intersection of bird objects and obstacles within the radius of the image, not the object
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death when colliding with an obstacle only in the center of the obstacle object
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change obstacle object from square to circle
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reduce the distance between a bird colliding with an obstacle by 100
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radius 25 object obstacle for contact with bird
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Add function Displaying points after death from obstacles
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the death of a bird with a touch of an obstacle in the area width:100, height:100
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after pressing, the bird rotates 90 degrees
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Update score every 2 second
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add a background фон below the background небо
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add background небо
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add background фон
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add background фон
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when you die, the glasses in the upper right corner of the screen are not displayed
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when you die, the glasses in the upper right corner of the screen are not displayed
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When you die, the glasses in the upper right corner of the screen are displayed
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--- original.js
+++ change.js
@@ -86,10 +86,10 @@
// Move each obstacle and check for collisions
for (var i = 0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
obstacle.move();
- // Check if bird has collided with the obstacle
- if (bird.intersects(obstacle)) {
+ // Check if bird has collided with the center of the obstacle
+ if (bird.intersects(obstacle) && Math.abs(bird.x - obstacle.x) < 10 && Math.abs(bird.y - obstacle.y) < 10) {
// Flash screen red for 1 second (1000ms) to show game over.
LK.effects.flashScreen(0xff0000, 1000);
// Show game over. The game will be automatically paused while game over is showing.
// Display the final score at the center of the screen
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.