User prompt
Добавить звук chainsaw после пересечения игрока и противника
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Добавить звук jump после нажатия на экран
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Migrate to the latest version of LK
Code edit (1 edits merged)
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сохранять очки, которые игрок заработал и отображать в overlay
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удалить gameOverScoreTxt
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исправить ошибку, когда таймер не идет
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добавить количество набранных очков в overlay
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удалить счетчик очков в центре экрана
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after 60 point Create a new obstacle every 18 ticks
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after 15 point Create a new obstacle every 18 ticks
Code edit (5 edits merged)
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При пересечении птицы и облака, на первом плане птица
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картинка облака не перекрывает картинку птицы
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облако не перекрывает птицу
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птица поверх облака
Code edit (1 edits merged)
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/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 10; self.flyUp = false; self._move_migrated = function () { // Bird falls down self.y += self.speedY; // If bird is flying up, decrease its y position if (self.flyUp) { self.speedY -= 80; if (self.speedY <= -10) { self.flyUp = false; } } else { self.speedY += 10; if (self.speedY > 10) { self.speedY = 11; } } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, shape: 'ellipse' }); self.speedX = -5; self._move_migrated = function () { // Obstacle moves from right to left self.x += self.speedX; // Rotate obstacle counterclockwise self.rotation -= 0.17; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Add background to the game var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2048 / 2 })); var bird = game.addChild(new Bird()); bird.x = 350; // Start in the middle of the screen horizontally bird.y = 1366; // Start in the middle of the screen vertically // Add touch event listener to make bird move up and down smoothly game.on('down', function (x, y, obj) { bird.flyUp = true; bird.rotation += Math.PI / 2; // Rotate 90 degrees bird.scale.y = 0.7; // Reduce bird size vertically by 10% LK.setTimeout(function () { bird.scale.y = 1; // Return bird to original size after 100ms }, 100); // Play 'Jump' sound when the screen is pressed LK.getSound('Jump').play(); }); var obstacles = []; var obstacleCreationCounter = 0; var score = 0; // Add a variable to track the player's score LK.on('tick', function () { bird._move_migrated(); // Create a new obstacle every 42 ticks (approximately 0.7 seconds) obstacleCreationCounter++; if (score < 15 && obstacleCreationCounter >= 36 || score >= 15 && score < 30 && obstacleCreationCounter >= 30 || score >= 30 && score < 45 && obstacleCreationCounter >= 24 || score >= 45 && score < 60 && obstacleCreationCounter >= 24 || score >= 60 && obstacleCreationCounter >= 18) { var newObstacle = game.addChild(new Obstacle()); newObstacle.x = 2048; // Start at the right edge of the screen newObstacle.y = Math.random() * 2732; // Start at a random height // After 10 points, randomly change obstacle speed between -4 and -9 if (score > 25) { newObstacle.speedX = Math.floor(Math.random() * (-10 + 4 + 1)) + -4; } else if (obstacles.length % 10 == 9) { newObstacle.speedX = -13; } obstacles.push(newObstacle); obstacleCreationCounter = 0; } // If the player's score is 13 or more, make the obstacles move up and down if (score >= 13) { for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.y += Math.sin(obstacle.x * 0.01) * 5; // Change the y position of the obstacle based on a sine wave } } // Move each obstacle and check for collisions for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle._move_migrated(); // Check if bird has collided with the obstacle var dx = bird.x - obstacle.x; var dy = bird.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < bird.width / 2 + obstacle.width / 2) { // Play 'chainsaw' sound when the bird collides with an obstacle LK.getSound('chainsaw').play(); // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } } // Check if bird has fallen off the screen or risen above the screen var dx = bird.x - 2048 / 2; var dy = bird.y - 2670 / 2; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 3000 / 2) { // Flash screen red for 1 second (1000ms) to show game over. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } }); // Initialize bird and obstacles // Yellow bird // Brown obstacles; var obstacle = game.addChild(new Obstacle()); obstacle.x = 2120; // Start at the right edge of the screen obstacle.y = Math.random() * 2732; // Start at a random height; // Initialize score counter var score = 0; var scoreTxt = new Text2(score.toString(), { size: 75, fill: "#FFFFFF" }); scoreTxt.anchor.set(1, 0); // Anchor to the top right corner LK.gui.topRight.addChild(scoreTxt); // Update score every 2 seconds LK.setInterval(function () { score++; scoreTxt.setText(score.toString()); // Save the score LK.setScore(score); }, 1300); ;
===================================================================
--- original.js
+++ change.js
@@ -111,8 +111,10 @@
var dx = bird.x - obstacle.x;
var dy = bird.y - obstacle.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < bird.width / 2 + obstacle.width / 2) {
+ // Play 'chainsaw' sound when the bird collides with an obstacle
+ LK.getSound('chainsaw').play();
// Flash screen red for 1 second (1000ms) to show game over.
LK.effects.flashScreen(0xff0000, 1000);
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.