User prompt
make tapCount global
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
User prompt
Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
User prompt
in frames spawn loop, revert attach order without changing current indexes
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 36
User prompt
in frames spawn loop, if isDebug, add a different tint to the asset depending on index ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 61 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (9 edits merged)
Please save this source code
User prompt
Please fix the bug: 'currentGraphic is not defined' in or related to this line: 'var baseWidth = currentGraphic.width;' Line Number: 48
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self.currentGraphic, {' Line Number: 55 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 62
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self.currentGraphic, {' Line Number: 55
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 55
===================================================================
--- original.js
+++ change.js
@@ -17,27 +17,17 @@
anchorX: 0.5,
anchorY: 0.5
});
var heartFrames = {};
- /* new Array(6).fill(null).map(function (_, i) {
- return self.attachAsset('heart_0_frame_' + i, {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.1,
- scaleY: 1.1,
- index: i
- });
- });*/
- /*
- for (var i = 0; i < 6; i++) {
- heartFrames.push(self.attachAsset('heart_0_frame_' + i, {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.1,
- scaleY: 1.1,
- index: i
- }));
- } */
+ for (var i = 0; i >= 0; i--) {
+ heartFrames[i] = self.attachAsset('heart_1_frame_' + i, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.1,
+ scaleY: 1.1,
+ index: i
+ });
+ }
for (var i = 5; i >= 0; i--) {
heartFrames[5 - i] = self.attachAsset('heart_0_frame_' + i, {
anchorX: 0.5,
anchorY: 0.5,
@@ -45,16 +35,16 @@
scaleY: 1.1,
index: 5 - i
});
if (isDebug) {
- heartFrames[5 - i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging
+ //heartFrames[5 - i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging
}
}
- self.currentGraphic = heartFrames[0];
- self.nextGraphic = heartFrames[1];
+ self.currentGraphic = heartFrames[5];
+ self.nextGraphic = heartFrames[4];
// Position the bigHeart at the center of the screen
self.x = 2048 / 2;
- self.y = 2732 / 2;
+ self.y = 2732 / 2 - 300;
// Define baseWidth and baseHeight
var baseWidth = bigHeartGraphics.width;
var baseHeight = bigHeartGraphics.height;
// Event handler called when a press happens on element. This is automatically called on press if bigHeart is attached.
@@ -79,9 +69,10 @@
}
});
tween(self.nextGraphic, {
scaleX: 1.2,
- scaleY: 1.2
+ scaleY: 1.2,
+ x: 0
}, {
duration: 100,
onFinish: function onFinish() {
tween(self.nextGraphic, {
@@ -93,18 +84,18 @@
}
});
log("Current indexes:: ", self.currentGraphic.index, ',', self.nextGraphic.index); // Log the tap count
// Increment tap counter
- self.tapCount++;
+ tapCount++; // Increment global tap counter
// Switch graphics based on tapCount
- var frameIndex = Math.floor(self.tapCount / 10);
- if (frameIndex < heartFrames.length - 1) {
+ var frameIndex = 5 - Math.floor(tapCount / 10);
+ if (frameIndex > 0) {
self.currentGraphic = heartFrames[frameIndex];
- self.nextGraphic = heartFrames[frameIndex + 1];
+ self.nextGraphic = heartFrames[frameIndex - 1];
}
log("Tap count: ", self.tapCount); // Log the tap count
- for (var i = 0; i < heartFrames.length; i++) {
- heartFrames[i].alpha = Math.max(0, Math.min(1, 1 - (self.tapCount - i * 10) / 10));
+ for (var i = 5; i >= 0; i--) {
+ heartFrames[i].alpha = Math.max(0, Math.min(1, 1 - (tapCount - (5 - i) * 10) / 10));
}
// Log the down event
log("Down event triggered on BigHeart");
};
@@ -125,8 +116,10 @@
if (isDebug) {
console.log.apply(console, arguments);
}
}
+// Declare tapCount as a global variable
+var tapCount = 0;
// Add a big heart at the center of the screen
var bigHeart = new BigHeart();
game.addChild(bigHeart);
// Global ProgressManager
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border