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Projections class should generate lots of small hearts like conffettis that go in multiple directions
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add a new class Projections responsible of creating projections of hearts at each tap; it should take an index of the heart asset to use
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delay the explosion by 200ms ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a flag to make the explosion only once
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make a screen shake anim along with the explosion ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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when tapcount reaches 50 animate and explosion of nextGraphic ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a text at the top that displays tapCount
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make tapCount global
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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in frames spawn loop, revert attach order without changing current indexes
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 36
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in frames spawn loop, if isDebug, add a different tint to the asset depending on index ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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--- original.js
+++ change.js
@@ -166,12 +166,16 @@
// Set initial position and alpha for the projection
self.x = 2048 / 2;
self.y = 2732 / 2;
self.alpha = 0.8;
+ // Randomize initial velocity for confetti effect
+ self.vx = (Math.random() - 0.5) * 10; // Random horizontal velocity
+ self.vy = (Math.random() - 0.5) * 10; // Random vertical velocity
// Define update function to animate the projection
self.update = function () {
- // Example animation: move upwards and fade out
- self.y -= 2;
+ // Move in random directions and fade out
+ self.x += self.vx;
+ self.y += self.vy;
self.alpha -= 0.01;
if (self.alpha <= 0) {
self.destroy();
}
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border