Code edit (1 edits merged)
Please save this source code
User prompt
revert index order in frames spawn loop
User prompt
Please fix the bug: 'heart_0_frame_0 is not defined' in or related to this line: 'self.currentGraphic = heart_0_frame_0;' Line Number: 44
User prompt
you didn't take into account the previous spawn order of heat frames. fix it
User prompt
Please fix the bug: 'heart_0_frame_0 is not defined' in or related to this line: 'self.currentGraphic = heart_0_frame_0;' Line Number: 44
User prompt
As you can see, heart frame assets are named 'heart_X_frame_Y'. adapt the current code and make it more generic by leveraging this naming convention
Code edit (5 edits merged)
Please save this source code
User prompt
switch self.currentGraphic and self.nextGraphic to next frames when self.tapCount reaches 10 then 20 then 30 then 40
Code edit (1 edits merged)
Please save this source code
User prompt
apply this heart_0_frame_0.alpha = Math.max(0, Math.min(1, heart_0_frame_0.alpha - 0.1)); to all frames
Code edit (1 edits merged)
Please save this source code
User prompt
Add a counter for taps in the BigHeart
User prompt
Please fix the bug: 'Uncaught ReferenceError: heart_0_frame_1 is not defined' in or related to this line: 'tween(heart_0_frame_1, {' Line Number: 142
User prompt
Please fix the bug: 'Uncaught ReferenceError: heart_0_frame_1 is not defined' in or related to this line: 'tween(heart_0_frame_1, {' Line Number: 141
User prompt
Please fix the bug: 'Uncaught ReferenceError: heart_0_frame_1 is not defined' in or related to this line: 'tween(heart_0_frame_1, {' Line Number: 141
User prompt
add a conter of taps
Code edit (1 edits merged)
Please save this source code
User prompt
add 'heart_0_frame_2' 'heart_0_frame_3' 'heart_0_frame_4' 'heart_0_frame_5' to continue the heart animation
Code edit (2 edits merged)
Please save this source code
User prompt
try to use `self.currentMultiplier` instead of `Object.defineProperty(self, "currentMultiplier",`
User prompt
Simplify ProgressManager, Generator and Upgrade classes by using this style of coding : ``` function ProgressManager() { var self = this; self.updateGame = function () {...}; ... } ```
User prompt
simplify ProgressManager, Generator and Upgrade
Code edit (6 edits merged)
Please save this source code
User prompt
in BigHeart down play beat sound
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -17,20 +17,18 @@
anchorX: 0.5,
anchorY: 0.5
});
var heartFrames = [];
- for (var i = 5; i >= 0; i--) {
- heartFrames[5 - i] = self.attachAsset('heart_0_frame_' + i, {
+ for (var i = 0; i <= 5; i++) {
+ heartFrames[i] = self.attachAsset('heart_0_frame_' + i, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.1,
scaleY: 1.1
});
}
self.currentGraphic = heartFrames[0];
self.nextGraphic = heartFrames[1];
- self.currentGraphic = heartFrames[0];
- self.nextGraphic = heartFrames[1];
// Position the bigHeart at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2;
// Define baseWidth and baseHeight
@@ -70,9 +68,9 @@
}
});
// Increment tap counter
self.tapCount++;
- console.log("Tap count: ", self.tapCount); // Log the tap count
+ log("Tap count: ", self.tapCount); // Log the tap count
// Switch graphics based on tapCount
var frameIndex = Math.floor(self.tapCount / 10);
if (frameIndex < heartFrames.length - 1) {
self.currentGraphic = heartFrames[frameIndex];
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border