User prompt
the hero is constantly dashing, he shouldnt be
User prompt
the dashing broke
User prompt
remember that the dash cannot be executed again while the hero is either moving back to his initial saved x position or currently dashing
User prompt
let's modify the dash to when the mouse is being held down continuously stop the hero from moving vertically, then, when release the mouse, dash horizontally, then when reaching saved x position resume normally
User prompt
the hero should not be able to dash further than half the screen
User prompt
when the mouse is being held down, the hero character should stop moving and then execute the dash if the mouse has being held down for more than 1 second
User prompt
increase the dashing speed
User prompt
accelerate the hero moving back to the x saved position after dashing, it's too slow right now
User prompt
when the player hero leaves the playable screen horizontally trigger a game over
User prompt
One of the game over conditions should be when the hero leaves the playable screen
User prompt
the saved x position should match the starting X position
User prompt
when the hero dashes, save the X position, then execute the dash function, then, move the hero back gradually to the saved x position
User prompt
whatever distance the hero dashed, the hero should gradually move back to the initial horizontal position that he dashed from
User prompt
when the hero is not dashing he should reset to his initial x position
User prompt
make sure when the dash ability is triggered, it cannot be retriggered again
User prompt
the distance traveled with the dash ability is too much, reduce it by 2/3
User prompt
the dash ability is not working, when i hold left mouseclick nothing happens
User prompt
review the code to ensure that the dash logic is being executed continuously while the mouse is held down, that the tick counting is accurate, and that there are no overriding or conflicting definitions of functions.
User prompt
make sure that the dash only occurs when the mouse left click is being hold down for more than 1 second
User prompt
when the dash has been executed, it cannot be recast again until the hero character is back to his position
User prompt
the dash isn't working when i hold down left click the hero character freezes
User prompt
when left mouse click is held down, rather than stopping make the hero character do a dash forward by about 1/3 of the screen and then make the hero character gradually comeback close his initial position
User prompt
make sure it says "Distance" and then the "#"
User prompt
in the upper middle part of the screen, create a distance traveled counter, for every seconds the character is alive the distance traveled should go up by 1
User prompt
extend the trail because i dont see it anymore
===================================================================
--- original.js
+++ change.js
@@ -46,11 +46,8 @@
self.isGravityFlipped = !self.isGravityFlipped;
self.gravity *= -1;
};
self.move = function () {
- if (self.isHolding && !self.isDashing && LK.ticks - self.holdStartTime >= 60) {
- self.dash();
- }
if (self.isDashing) {
if (self.x < self.dashTargetX) {
self.x += self.dashSpeed;
} else {
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect