User prompt
Create a flashing up effect before the hero dashes
User prompt
make it white and last 3 seconds
User prompt
Create a flashing up effect before the hero dashes
User prompt
Creatively Create a charging up effect before the hero dashes
User prompt
Create a extremely visible and obvious charging up effect before the hero dashes
User prompt
Create a charging up effect before the hero dashes
User prompt
exagerate the flash
User prompt
make hero flash before dashing
User prompt
Create a charging up effect before the hero dashes
User prompt
Create a charging up effect before the hero dashes
User prompt
exagerate the charging up effect anime style
User prompt
Create a charging up effect before the hero dashes do not modify the dash code
User prompt
Create a charging up effect before the hero dashes
User prompt
Before dashing, create a charging up effect
User prompt
exagerate the wind up effect
User prompt
make the wind up effect more obvious
User prompt
before the player dashes, add an winding up effect
User prompt
add an effect when the player holds left click sync it with the hero staying in position before dashing
User prompt
add an effect when holding right click, like a megaman power up
User prompt
if hero is dashing and collides with an obstacle, destroy the obstacle
User prompt
make sure bggraphics 2 is behind bggraphics
User prompt
reduce the scale of the score text by 25%
User prompt
sew the backgrounds together before they come visible on the playspace
User prompt
background 1 & background 2 should tile together endlessly and seamlessly
User prompt
Ensure background #1 starts at the end of background #2
===================================================================
--- original.js
+++ change.js
@@ -87,9 +87,9 @@
self.dashStartTime = LK.ticks; // Save the start time of the dash
self.savedX = self.x; // Save the current x position
self.dashTargetX = self.x + game.width / 3 * 2; // Set the target X position for the dash, now twice as long
// Apply dash effect
- LK.effects.flashObject(self, 0xffffff, 3000);
+ LK.effects.flashObject(self, 0x00ff00, 500);
self.createDashTrail();
}
};
self.isGravityFlipped = false;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect