User prompt
boot text should be clear white
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ensure background #2 starts at the end of background#1
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when the first background reaches a specific point(like x = -2048), move the second background to x = 4096.
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make sure the paralax updates itself outside of the playspace not inside
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make sure the backgrounds are seamless
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make the background tile horizontally, sew them together
Code edit (2 edits merged)
Please save this source code
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make boottext a flashy-er blue
Code edit (3 edits merged)
Please save this source code
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bggraphics2 should be located after bggraphics, not overlapping
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make boottext white
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'bgGraphics.x = self.bgGraphics2.x + game.width;' Line Number: 13
Code edit (1 edits merged)
Please save this source code
User prompt
Move background down by 1000
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make boottext bolder
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make boottext glacier blue
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fix the parralax when the game starts, its overlapping
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make boottext more bolder
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delete "text" assez class
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do not spawn obstacles until the game has started
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delay the hero flying to the initial position by one second
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accelerate the boot sequence text animation a little bit faster
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accelerate the boot sequence text animation
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when score is shown on screen, delete boottext
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when score is shown on screen, delete boottext after two seconds
===================================================================
--- original.js
+++ change.js
@@ -178,9 +178,9 @@
var BootText = Container.expand(function (text) {
var self = Container.call(this);
var bootText = self.addChild(new Text2(text, {
size: 100,
- fill: "#00BFFF",
+ fill: "#FFFFFF",
fontWeight: 'bolder'
}));
bootText.anchor.set(0.5, 0);
self.alpha = 0;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect