User prompt
if the score hasn't started, create a sequence of gradually fading white text in the middle of the screen that says "Calibrating Cybernetic Enhancements..."Booting Cybernetic Core Systems..." "All systems ready..." load them one after the other and they should appear below each other
User prompt
the score shouldn't be present if the game hasnt started
User prompt
when the game launches, instead of starting right away, create a cool animation of the hero flying towards his initial position and then start everything
User prompt
the paralax scrolling should accelerate as long as the hero character is moving during his dash
User prompt
When the hero dashes, accelerate momentarily as well the background
User prompt
rather than "Distance" use "Δs:"
Code edit (4 edits merged)
Please save this source code
User prompt
make the glow much bigger
User prompt
Fix Bug: 'TypeError: LK.effects.glowObject is not a function' in this line: 'LK.effects.glowObject(self, 0x00ff00, 500);' Line Number: 117
User prompt
create a cool effect when hero is hold start time
User prompt
make the dash execute almost instant
User prompt
make the dash execute faster
Code edit (1 edits merged)
Please save this source code
User prompt
dash distance twice as long
User prompt
the dash distance should be longer by 25%
User prompt
the dash should be quicker
User prompt
make the hero dash effect more impressive
User prompt
the dash effect should last longer
User prompt
when the hero dashes, is it possible to create an effect on the hero and remove it after the hero dashed? it can be anything
User prompt
0.1 seconds after the hero has dashed, prevent him from dashing again until he has resetted back to the initial saved x position
User prompt
the hero cannot dash again until he has reverted back to the saved current x position
User prompt
the hero doesnt properly reset back to his original saved x position after dashing
User prompt
the hero is constantly dashing, he shouldnt be
User prompt
the dashing broke
User prompt
remember that the dash cannot be executed again while the hero is either moving back to his initial saved x position or currently dashing
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,24 @@
/****
* Classes
****/
+var FadingText = Container.expand(function (text, delay) {
+ var self = Container.call(this);
+ var textGraphics = self.createAsset('text', text, 0.5, 0.5);
+ textGraphics.anchor.set(0.5, 0.5);
+ textGraphics.x = game.width / 2;
+ textGraphics.alpha = 1;
+ self.fadeOut = function () {
+ if (textGraphics.alpha > 0) {
+ textGraphics.alpha -= 0.02;
+ } else {
+ self.destroy();
+ }
+ };
+ LK.setTimeout(function () {
+ self.fadeOut();
+ }, delay);
+});
var Parallax = Container.expand(function () {
var self = Container.call(this);
var bgGraphics = self.createAsset('background', 'Background image', 0.5, 0.5);
bgGraphics.x = game.width / 2;
@@ -45,21 +62,9 @@
self.gravity = 1;
self.isDashing = false;
self.initialX = 200;
self.animateToPosition = function () {
- var targetY = 2732 / 2;
- var targetX = self.initialX;
- var animationSpeed = 10;
- if (self.y < targetY) {
- self.y += animationSpeed;
- }
- if (self.x < targetX) {
- self.x += animationSpeed;
- }
- if (self.y >= targetY && self.x >= targetX) {
- gameStarted = true; // Start the game once the hero reaches the initial position
- initializeScoreDisplay();
- }
+ // This function is now empty and will be replaced with the new boot sequence logic
};
self.dash = function () {
if (!self.isDashing && LK.ticks - self.holdStartTime >= 60 && self.x === self.initialX) {
self.isDashing = true;
@@ -204,10 +209,23 @@
distanceTxt.anchor.set(.5, 0);
LK.gui.top.addChild(distanceTxt);
}
hero = game.addChild(new Hero());
-hero.x = -100;
-hero.y = -100;
+hero.x = 200;
+hero.y = game.height / 2;
+// Boot sequence texts
+var bootTexts = ['Calibrating Cybernetic Enhancements...', 'Booting Cybernetic Core Systems...', 'All systems ready...'];
+// Create fading texts
+bootTexts.forEach(function (text, index) {
+ var fadingText = new FadingText(text, 1000 + index * 2000);
+ fadingText.y = game.height / 2 + index * 100;
+ game.addChild(fadingText);
+});
+// Delay the game start
+LK.setTimeout(function () {
+ gameStarted = true;
+ initializeScoreDisplay();
+}, bootTexts.length * 2000);
LK.on('tick', function () {
if (!gameStarted) {
hero.animateToPosition();
return; // Skip the rest of the game logic until the animation is complete
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect