User prompt
the trail is currently vertical, can you make it horizontal ?
User prompt
can you create a fake particle trail behind the hero character that gradually dissapears to create a sense of speed?
User prompt
add bigger bounding volume to the edge of the screens so that I can see my avatar better, right now it's going outside of the bounding zone
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lower both background y-700
User prompt
center the backgrounds
Code edit (9 edits merged)
Please save this source code
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generate obstacles flying at the hero and destroying itself when it leaves the screen
Code edit (1 edits merged)
Please save this source code
User prompt
reduce the boundary limit
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make the boundaries bigger
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add boundaries so the hero doesn't go off screen
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when the player left click, the hero should go down, if the player clicks again, the hero should go up, if the player holds left click, the hero does not move
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adjust the background to fit to screen
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Fix Bug: 'Uncaught ReferenceError: heroGraphics is not defined' in this line: 'hero.y = 2732 - heroGraphics.height / 2;' Line Number: 45
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the endless runner is vertical, the hero should be at the .bottom of the screen in the center and the background should come down and repeat endlessly
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the background should endlessly repeat itself
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screen should paralax from right to left
Initial prompt
Gravity Kid
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,9 @@
});
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
- self.speed = 100;
+ self.speed = 50;
self.move = function () {};
self.gravity = 1;
self.isGravityFlipped = false;
self.flipGravity = function () {
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect