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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'stage01BluePumpkin.x = 2048 / 2 + 100;' Line Number: 99
Code edit (5 edits merged)
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instantiate background to the playspace and center it, it should be on the last layer behind everything
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align stage01 with the bottom mid of the playspace
Code edit (1 edits merged)
Please save this source code
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when stage01bluepumpkin is pressed, call function02
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create a Function02 to instantiate Stage02 in the center of the playspace and Stage02BluePumpkin on the playspace as well
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found does not move, fix it
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_animate);' Line Number: 90
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founds behavior is animate itself moving and then to destroy itself after 1 second
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function found is to play sndfound and instantiate three times found above the pressed asset
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when stage01bluepumpkin is pressed instantiate above stage01pumpkin three found asset
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when stage01bluepumpkin is pressed play sndfound
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when stage01bluepumpkin is pressed, instantiate three times found asset on screen, and also sndfound once
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its not working
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when stage01pumpkin is pressed call function destroystage01elements
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create function destroyStage01Elements the goal is to destroy Stage01 and Stage01Pumpkin
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when Stage01Pumpkin is pressed call function DestroyStage01
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Please fix the bug: 'Uncaught ReferenceError: stage01 is not defined' in or related to this line: 'if (stage01) {' Line Number: 26
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when Stage01Pumpkin is pressed call function DestroyStage01
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create a function called DestroyStage01, it's content is to destroy Stage01 and Stage01Pumpkin
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when pressing splashscreenpumpkin call Function01 after destroySplashScreenElements function
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create a Function01 to instantiate Stage01 in the center of the playspace and Stage01Pumpkin on the playspace as well
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Function01 is to instantiate Stage01 in the center of the playspace and Stage01Pumpkin on the playspace as well
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the destroyfunction does not destroy SplashScreen correctly
===================================================================
--- original.js
+++ change.js
@@ -76,15 +76,15 @@
stage01.x = 2048 / 2;
stage01.y = 2732 / 2;
game.addChild(stage01);
// Instantiate Stage01Pumpkin on the playspace
- stage01Pumpkin = LK.getAsset('Stage01BluePumpkin', {
+ stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage01BluePumpkin.x = 2048 / 2 + 100;
stage01BluePumpkin.y = 2732 / 2 + 100;
- game.addChild(stage01Pumpkin);
+ game.addChild(stage01BluePumpkin);
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
destroyStageElements();
Function02();
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