Code edit (7 edits merged)
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when stage02bluepumpkin is pressed, after destroying the stage elements call function03
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create a Function03 to instantiate Stage03 in the center of the playspace and Stage03BluePumpkin on the playspace as well
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Please fix the bug: 'Uncaught ReferenceError: Function01 is not defined' in or related to this line: 'Function01();' Line Number: 118
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Please fix the bug: 'Uncaught ReferenceError: destroySplashScreenElements is not defined' in or related to this line: 'destroySplashScreenElements();' Line Number: 113
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fix redundancies
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Please fix the bug: 'Uncaught ReferenceError: stage01Pumpkin is not defined' in or related to this line: 'if (stage01Pumpkin) {' Line Number: 64
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: stage01Pumpkin is not defined' in or related to this line: 'if (stage01Pumpkin) {' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'stage01BluePumpkin.x = 2048 / 2 + 100;' Line Number: 99
Code edit (5 edits merged)
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instantiate background to the playspace and center it, it should be on the last layer behind everything
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align stage01 with the bottom mid of the playspace
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when stage01bluepumpkin is pressed, call function02
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create a Function02 to instantiate Stage02 in the center of the playspace and Stage02BluePumpkin on the playspace as well
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found does not move, fix it
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_animate);' Line Number: 90
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founds behavior is animate itself moving and then to destroy itself after 1 second
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function found is to play sndfound and instantiate three times found above the pressed asset
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when stage01bluepumpkin is pressed instantiate above stage01pumpkin three found asset
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when stage01bluepumpkin is pressed play sndfound
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when stage01bluepumpkin is pressed, instantiate three times found asset on screen, and also sndfound once
===================================================================
--- original.js
+++ change.js
@@ -14,8 +14,10 @@
var stage02;
var stage02BluePumpkin;
var stage03;
var stage03BluePumpkin;
+var stage04;
+var stage04BluePumpkin;
// Function to destroy splash screen elements
function destroySplashScreenElements() {
if (splashScreen) {
splashScreen.destroy();
@@ -144,10 +146,10 @@
stage03 = LK.getAsset('Stage03', {
anchorX: 0.5,
anchorY: 0.5
});
- stage03.x = 2048 / 2;
- stage03.y = 2732 / 2;
+ stage03.x = 2048 / 2 + 1000;
+ stage03.y = 2732 / 2 - 1000;
game.addChild(stage03);
// Instantiate Stage03BluePumpkin on the playspace
stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
anchorX: 0.5,
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