Code edit (9 edits merged)
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create a Function06 to instantiate Stage06 in the center of the playspace and Stage06BluePumpkin on the playspace as well
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Call Function06 after destroyStageElements when stage05BluePumpkin is pressed
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when stage04BluePumpkin is pressed, call function05 after the destroy elements
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create a Function05 to instantiate Stage05 in the center of the playspace and Stage05BluePumpkin on the playspace as well
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when firstdemon is pressed, destroy self
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when stage04BluePumpkin is pressed nothing happens, fix it
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when stage04BluePumpkin is pressed, call function destroysplashscreenelements
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when firstdemon is instantiated play snd_breathing
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when firstdemon is pressed, call function04 and start the music again
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create a Function04 to instantiate Stage04 in the center of the playspace and Stage04BluePumpkin on the playspace as well
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when firstdemon is instantiated, stop the music
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after that, instantiate firstdemon in the center of the playspace
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its not working
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when stage03BluePumpkin is pressed, call function destroysplashscreenelements
Code edit (7 edits merged)
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when stage02bluepumpkin is pressed, after destroying the stage elements call function03
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create a Function03 to instantiate Stage03 in the center of the playspace and Stage03BluePumpkin on the playspace as well
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Please fix the bug: 'Uncaught ReferenceError: Function01 is not defined' in or related to this line: 'Function01();' Line Number: 118
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Please fix the bug: 'Uncaught ReferenceError: destroySplashScreenElements is not defined' in or related to this line: 'destroySplashScreenElements();' Line Number: 113
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fix redundancies
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Please fix the bug: 'Uncaught ReferenceError: stage01Pumpkin is not defined' in or related to this line: 'if (stage01Pumpkin) {' Line Number: 64
===================================================================
--- original.js
+++ change.js
@@ -7,32 +7,8 @@
/****
* Game Code
****/
-// Function06 to instantiate Stage06 and Stage06BluePumpkin
-function Function06() {
- // Instantiate Stage06 in the center of the playspace
- stage06 = LK.getAsset('Stage06', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- stage06.x = 2048 / 2;
- stage06.y = 2732 / 2;
- game.addChild(stage06);
- // Instantiate Stage06BluePumpkin on the playspace
- stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- stage06BluePumpkin.x = 2048 / 2 + 150; // Example position
- stage06BluePumpkin.y = 2732 / 2 - 300; // Example position
- game.addChild(stage06BluePumpkin);
- // Add event listener to stage06BluePumpkin to call destroyStageElements on press
- stage06BluePumpkin.down = function (x, y, obj) {
- destroyStageElements();
- // You can add further actions here if needed
- };
-}
// Declare stages and stagePumpkins globally
var stage01;
var stage01BluePumpkin;
var stage02;
@@ -264,8 +240,32 @@
destroyStageElements();
Function06();
};
}
+ // Function06 to instantiate Stage06 and Stage06BluePumpkin
+ function Function06() {
+ // Instantiate Stage06 in the center of the playspace
+ stage06 = LK.getAsset('Stage06', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage06.x = 2048 / 2;
+ stage06.y = 2732 / 2;
+ game.addChild(stage06);
+ // Instantiate Stage06BluePumpkin on the playspace
+ stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage06BluePumpkin.x = 2048 / 2 + 300; // Example position
+ stage06BluePumpkin.y = 2732 / 2 - 600; // Example position
+ game.addChild(stage06BluePumpkin);
+ // Add event listener to stage06BluePumpkin to call destroyStageElements on press
+ stage06BluePumpkin.down = function (x, y, obj) {
+ destroyStageElements();
+ // You can add further actions here if needed
+ };
+ }
// Add event listener to FirstDemon to call Function04, restart music, and destroy self on press
firstDemon.down = function (x, y, obj) {
Function04();
LK.playMusic('HalloweenMusic', {
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