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don't destroy grip demon
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remove secondbackground from the code
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destroy the background in the function to destroysplashscreenelements
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destroy the background in the function to destroysplashscreenelements
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i meant to wait two seconds before executing the destroy stage elements
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add to wait two seconds in destroy stage elements
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in function celeberation, also instantiate found and give it a celebratory animation for 1 second
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play celeberation when stage01bluepumpkin, stage02bluepumpkin, stage03bluepumpkin, stage04bluepumpkin and stage05bluepumpkin is pressed
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create a function called celebration, what it does is, play snd_found
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add instantiate secondbackground to function02
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slower
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slower
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animate splashscreenpumpkin, make it bob up and down very slowly
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make sure to destroy gripdemon when splashbluepumpkin is pressed
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if splashscreenpumpkin is pressed destroy gripdemon
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Please fix the bug: 'Uncaught ReferenceError: GripDemon is not defined' in or related to this line: 'if (GripDemon) {' Line Number: 64
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instantiate gripdemon on the center of the playspace
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instantiate gripdemon on screen
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===================================================================
--- original.js
+++ change.js
@@ -165,11 +165,8 @@
// Removed duplicate splashScreen instantiation
// Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press
splashScreenPumpkin.down = function (x, y, obj) {
destroySplashScreenElements();
- if (gripDemon) {
- gripDemon.destroy();
- }
Function01();
};
// Animate splashScreenPumpkin to bob up and down slowly
var bobDirection = 1;
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