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when stage04BluePumpkin is pressed, call function destroysplashscreenelements
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when firstdemon is instantiated play snd_breathing
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when firstdemon is pressed, call function04 and start the music again
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create a Function04 to instantiate Stage04 in the center of the playspace and Stage04BluePumpkin on the playspace as well
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when firstdemon is instantiated, stop the music
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after that, instantiate firstdemon in the center of the playspace
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its not working
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when stage03BluePumpkin is pressed, call function destroysplashscreenelements
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when stage02bluepumpkin is pressed, after destroying the stage elements call function03
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create a Function03 to instantiate Stage03 in the center of the playspace and Stage03BluePumpkin on the playspace as well
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Please fix the bug: 'Uncaught ReferenceError: Function01 is not defined' in or related to this line: 'Function01();' Line Number: 118
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Please fix the bug: 'Uncaught ReferenceError: destroySplashScreenElements is not defined' in or related to this line: 'destroySplashScreenElements();' Line Number: 113
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fix redundancies
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Please fix the bug: 'Uncaught ReferenceError: stage01Pumpkin is not defined' in or related to this line: 'if (stage01Pumpkin) {' Line Number: 64
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Please fix the bug: 'Uncaught ReferenceError: stage01Pumpkin is not defined' in or related to this line: 'if (stage01Pumpkin) {' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'stage01BluePumpkin.x = 2048 / 2 + 100;' Line Number: 99
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instantiate background to the playspace and center it, it should be on the last layer behind everything
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align stage01 with the bottom mid of the playspace
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===================================================================
--- original.js
+++ change.js
@@ -14,53 +14,88 @@
var stage02;
var stage02BluePumpkin;
var stage03;
var stage03BluePumpkin;
-// Function to destroy elements
-function destroyElements(elements) {
- elements.forEach(function (element) {
- if (element) {
- element.destroy();
- }
- });
-}
// Function to destroy splash screen elements
function destroySplashScreenElements() {
- destroyElements([splashScreen, splashScreenPumpkin, splashScreenArrow]);
+ if (splashScreen) {
+ splashScreen.destroy();
+ }
+ if (splashScreenPumpkin) {
+ splashScreenPumpkin.destroy();
+ }
+ if (splashScreenArrow) {
+ splashScreenArrow.destroy();
+ }
}
-// Destroy splash screen elements
-destroySplashScreenElements();
-// Destroy stage elements
-destroyElements([stage01, stage01BluePumpkin, stage02, stage02BluePumpkin, stage03, stage03BluePumpkin]);
-// Function to instantiate stages and pumpkins
-function instantiateStage(stageName, pumpkinName, stageX, stageY, pumpkinX, pumpkinY, nextStageFunction) {
- var stage = LK.getAsset(stageName, {
+// Function to destroy Stage elements
+function destroyStageElements() {
+ if (stage01) {
+ stage01.destroy();
+ }
+ if (stage01BluePumpkin) {
+ stage01BluePumpkin.destroy();
+ }
+ if (stage02) {
+ stage02.destroy();
+ }
+ if (stage02BluePumpkin) {
+ stage02BluePumpkin.destroy();
+ }
+ if (stage03) {
+ stage03.destroy();
+ }
+ if (stage03BluePumpkin) {
+ stage03BluePumpkin.destroy();
+ }
+}
+// Function01 to instantiate Stage01 and Stage01Pumpkin
+function Function01() {
+ // Instantiate Stage01 in the center of the playspace
+ stage01 = LK.getAsset('Stage01', {
anchorX: 0.5,
anchorY: 0.5
});
- stage.x = stageX;
- stage.y = stageY;
- game.addChild(stage);
- var pumpkin = LK.getAsset(pumpkinName, {
+ stage01.x = 2048 / 2;
+ stage01.y = 2732 / 2 + 50;
+ game.addChild(stage01);
+ // Function02 to instantiate Stage02 and Stage02BluePumpkin
+ function Function02() {
+ // Instantiate Stage02 in the center of the playspace
+ stage02 = LK.getAsset('Stage02', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage02.x = 2048 / 2;
+ stage02.y = 2732 / 2;
+ game.addChild(stage02);
+ // Instantiate Stage02BluePumpkin on the playspace
+ stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage02BluePumpkin.x = 2048 / 2 - 925;
+ stage02BluePumpkin.y = 2732 / 2 - 890;
+ game.addChild(stage02BluePumpkin);
+ // Add event listener to stage02BluePumpkin to call destroyStage02Elements on press
+ stage02BluePumpkin.down = function (x, y, obj) {
+ destroyStageElements();
+ };
+ }
+ // Instantiate Stage01Pumpkin on the playspace
+ stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
- pumpkin.x = pumpkinX;
- pumpkin.y = pumpkinY;
- game.addChild(pumpkin);
- // Add event listener to pumpkin to call destroyStageElements and nextStageFunction on press
- pumpkin.down = function (x, y, obj) {
+ stage01BluePumpkin.x = 2048 / 2 + 100;
+ stage01BluePumpkin.y = 2732 / 2 + 100;
+ game.addChild(stage01BluePumpkin);
+ // Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
+ stage01BluePumpkin.down = function (x, y, obj) {
destroyStageElements();
- if (nextStageFunction) {
- nextStageFunction();
- }
+ Function02();
};
}
-// Instantiate Stage01 and Stage01Pumpkin
-instantiateStage('Stage01', 'Stage01BluePumpkin', 2048 / 2, 2732 / 2 + 50, 2048 / 2 + 100, 2732 / 2 + 100, function () {
- // Instantiate Stage02 and Stage02BluePumpkin
- instantiateStage('Stage02', 'Stage02BluePumpkin', 2048 / 2, 2732 / 2, 2048 / 2 - 925, 2732 / 2 - 890);
-});
// Instantiate the background in the center of the playspace
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
@@ -99,13 +134,25 @@
// Removed duplicate splashScreen instantiation
// Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press
splashScreenPumpkin.down = function (x, y, obj) {
destroySplashScreenElements();
- // Function01 to instantiate Stage01 and Stage01Pumpkin
- function Function01() {
- instantiateStage('Stage01', 'Stage01BluePumpkin', 2048 / 2, 2732 / 2 + 50, 2048 / 2 + 100, 2732 / 2 + 100, function () {
- // Instantiate Stage02 and Stage02BluePumpkin
- instantiateStage('Stage02', 'Stage02BluePumpkin', 2048 / 2, 2732 / 2, 2048 / 2 - 925, 2732 / 2 - 890);
- });
- }
Function01();
-};
\ No newline at end of file
+};
+// Function03 to instantiate Stage03 and Stage03BluePumpkin
+function Function03() {
+ // Instantiate Stage03 in the center of the playspace
+ stage03 = LK.getAsset('Stage03', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage03.x = 2048 / 2;
+ stage03.y = 2732 / 2;
+ game.addChild(stage03);
+ // Instantiate Stage03BluePumpkin on the playspace
+ stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage03BluePumpkin.x = 2048 / 2 - 925;
+ stage03BluePumpkin.y = 2732 / 2 - 890;
+ game.addChild(stage03BluePumpkin);
+}
\ No newline at end of file
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