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when pressing splashscreenpumpkin call Function01 after destroySplashScreenElements function
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create a Function01 to instantiate Stage01 in the center of the playspace and Stage01Pumpkin on the playspace as well
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Function01 is to instantiate Stage01 in the center of the playspace and Stage01Pumpkin on the playspace as well
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the destroyfunction does not destroy SplashScreen correctly
Code edit (5 edits merged)
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when splashscreenpumpkin is pressed call destroyfunction
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DestroyFunction is to destroy splashscreen, splashscreenpumpkin and splashscreenarrow
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when splashscreenpumpkin is pressed, destroy itself, splashscreenarrow and splashscreen and replace it with Stage01
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play halloweenmusic and loop it
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'splashScreen.x = 2048 / 2;' Line Number: 26
Code edit (6 edits merged)
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instantiate splashscreenarrow on the playspace
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instantiate splashscreenarrow on the playspace
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instantiate splashscreenbluearrow on the playspace
Code edit (1 edits merged)
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Code edit (1 edits merged)
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instantiate splashscreenpumpkin on the playspace
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instantiate splashscreen in the center of the playspace
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remove all code , start blank
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Where's the Pumpkin?
===================================================================
--- original.js
+++ change.js
@@ -47,13 +47,9 @@
game.addChild(splashScreenPumpkin);
splashScreenArrow.x = 2048 / 2 + 400;
splashScreenArrow.y = 2732 / 2 + 550;
game.addChild(splashScreenArrow);
-// Instantiate the splash screen in the center of the playspace
-var splashScreen = LK.getAsset('SplashScreen', {
- anchorX: 0.5,
- anchorY: 0.5
-});
+// Removed duplicate splashScreen instantiation
// Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press
splashScreenPumpkin.down = function (x, y, obj) {
destroySplashScreenElements();
};
\ No newline at end of file
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