User prompt
if user clicks down on ball direction cycle pauses
User prompt
if user clicks ball directionasset stops cycle
Code edit (1 edits merged)
Please save this source code
User prompt
cycle between direction1 and direction9 after cycle between direction9 and direction1
User prompt
once it reaches direction9 cycle back down to direction1 every .5 seconds
User prompt
cycle between direction1 and direction9 every .5 seconds
User prompt
cycle between direction1 and direction9 every 2 seconds
User prompt
Please fix the bug: 'ReferenceError: powerBar3Displayed is not defined' in or related to this line: 'if (!powerBar3Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 600) {' Line Number: 593
User prompt
Display direction5 0.2 seconds after direction6
User prompt
Display direction6 0.2 seconds after direction7
User prompt
display direction7 0.2 seconds after direction8
User prompt
display direction8 0.2 seconds after direction9
User prompt
if user clicks basketball for 0.2 seconds display direction1
User prompt
only display direction assets when user clicks on basketball
User prompt
display direction1 once user clicks on basketball
User prompt
display direction9 for 0.2 seconds after direction8 is displayed
User prompt
display direction8 for 0.2 seconds after direction7 is displayed
User prompt
display direction7 for 0.2 seconds after direction6 is displayed
User prompt
display direction6 for 0.2 seconds after direction5 is displayed
User prompt
display direction5 for 0.2 seconds after direction4 is displayed
User prompt
display direction4 for 0.2 seconds after direction3 is displayed
User prompt
display direction3 for 0.2 seconds after direction2 is displayed
User prompt
display direction2 for 0.2 seconds after direction1 is displayed
User prompt
display direction2 in bottom left corner
User prompt
display direction1 in bottom left corner
===================================================================
--- original.js
+++ change.js
@@ -446,10 +446,10 @@
mouseDownTime = Date.now();
powerBar1Displayed = false;
var event = obj.event;
dragStart = event.getLocalPosition(game);
- // Stop cycling directions when ball is clicked
- LK.clearTimeout(cycleDirectionsTimeout);
+ // Pause cycling directions when ball is clicked down
+ isDirectionCyclePaused = true;
}
});
var dragStart = null;
game.on('move', function (obj) {
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