Code edit (1 edits merged)
Please save this source code
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make the ball travel in reverse direction to how the mouse is dragged
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Please fix the bug: 'ReferenceError: screenClicks is not defined' in or related to this line: 'screenClicks++; // Increment screenClicks on every click' Line Number: 453
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create event listener for when down event is triggered on basketball object
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if user clicks basketball after game starts pause cycle of direction1 to direction9
Code edit (1 edits merged)
Please save this source code
User prompt
if user clicks basketball pause cycle between direction1 and direction9
User prompt
if user clicks basketball stop the cycle between direction1 and direction9
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if user clicks basketball stop at the given direction asset; if user clicks basketball while it is on direction5 stay there
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when user clicks basketball stop cycle of direction
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when user clicks basketball freeze direction
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when user clicks on basketball display powerbar and freeze direction
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Please fix the bug: 'ReferenceError: screenClicks is not defined' in or related to this line: 'screenClicks++; // Increment screenClicks on every click' Line Number: 453
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diplay powerbar only if user clicks the basketball
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Please fix the bug: 'ReferenceError: powerBar4Displayed is not defined' in or related to this line: 'if (!powerBar4Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 800) {' Line Number: 522
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cycle between powerbar1 and powerbar8 every 0.5 seconds in bottom right corner
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cycle in bottom left corner between direction1 and direction9 every .5 seconds and cycle in bottom right corner between powerbar1 and powerbar8 every .5 seconds
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display direction assets in bottom left corner
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cycle between direction1 and direction9 every .5 seconds
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cycle between powerbar1 and powerbar8 every .5 seconds
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cycle between powerbar1 and powerbar9 every .5 seconds
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do not hide direction assets when user clicks on screen
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restart cycle of direction assets when user clicks screen again
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stop cycle of direction arrows every odd number of clicks on the screen
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if user clicks down on ball direction cycle pauses
===================================================================
--- original.js
+++ change.js
@@ -528,9 +528,9 @@
}
dragStart = null;
});
var floorY = 2732 - 40 + 900 * (ball.scale.y - 1);
-ball.y = floorY - ball.height;
+ball.y = floorY - ball.height - 300;
LK.on('tick', function () {
if (scoreMultiplier > 1 && !ball.hasThrown) {
for (var i = 0; i < 2; i++) {
var particle = new Particle();
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